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  • Update details
    v2.2.19
    Released
    Download size 550.19 kB
    Total versions 80
    Typical update pace About every 12 days
    Freshness Updated 18 days ago

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Et3rn47

Posted

Bumping this thread

nickw

Posted

Hey I would really like to start using this again as using 3 other plugins and configs can be annoying when this can do it all in one... Any idea of a update as I'm still getting lags using this plugin 

  • Like 1
Mankus

Posted (edited)

6 hours ago, nickw said:

Hey I would really like to start using this again as using 3 other plugins and configs can be annoying when this can do it all in one... Any idea of a update as I'm still getting lags using this plugin 

Same here,  @The_Kiiiing we would really like some news on a further optimisation pass or any sort of update, is there one coming in the near future?

Edited by Malkizid
The_Kiiiing

Posted

16 hours ago, nickw said:

Hey I would really like to start using this again as using 3 other plugins and configs can be annoying when this can do it all in one... Any idea of a update as I'm still getting lags using this plugin 

DId you try the latest version? There have been a ton of improvements compared to the older versions.

If you are still experiencing unusual hook times, please uncomment the first line in the plugin file so it looks like this.

#define HOOKTIME_DEBUG

Then after the plugin has been running for a few hours (longer is better) run l.hooktime in the console and send me the output. This allows me to identify the hooks that need more optimization

  • Like 1
The_Kiiiing

Posted

10 hours ago, Malkizid said:

Same here,  @The_Kiiiing we would really like some news on a further optimisation pass or any sort of update, is there one coming in the near future?

I am currently working on a full rewrite of this plugin since the original code of this version is over 2 years old and a nightmare to maintain. There will still be bugfixes and performance improvements for this version so it remains usable, but there are no feature updates planed anymore.

  • Like 1
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Mankus

Posted

10 hours ago, The_Kiiiing said:

I am currently working on a full rewrite of this plugin since the original code of this version is over 2 years old and a nightmare to maintain. There will still be bugfixes and performance improvements for this version so it remains usable, but there are no feature updates planed anymore.

Thrilled to hear that news and really appreciate the reply.

We understand you are busy and know how annoying all these Questions can sometimes be, but it makes all the difference to us.
Good luck with your re-write and we are really looking forward to the new material, when you are ready to release!
 

  • Love 1
Et3rn47

Posted

19 hours ago, Malkizid said:

Thrilled to hear that news and really appreciate the reply.

We understand you are busy and know how annoying all these Questions can sometimes be, but it makes all the difference to us.
Good luck with your re-write and we are really looking forward to the new material, when you are ready to release!
 

Well said, and I'm in full agreement. I know how us pesky "customers" can be 😜

Elloco

Posted

image.png.b57267b30e9e7c1c1bb80d417b18f479.png

The_Kiiiing

Posted

3 hours ago, Elloco said:

image.png.b57267b30e9e7c1c1bb80d417b18f479.png

Will fix this with the next update

Airpex

Posted

please let me know, how to config an custom item, how to skin it, how to get the skin-id (or where from) ??
the information on main page is really poor about this

Et3rn47

Posted

4 hours ago, Airpex said:

please let me know, how to config an custom item, how to skin it, how to get the skin-id (or where from) ??
the information on main page is really poor about this

The auth is working on recoding the plugin right now. As it stands you'll have to know the id to place while you're adding the item (into skin ID section). I'm not sure of another method as it stands (aside from getting that info yourself and placing it)

Airpex

Posted

4 hours ago, Et3rn47 said:

The auth is working on recoding the plugin right now. As it stands you'll have to know the id to place while you're adding the item (into skin ID section). I'm not sure of another method as it stands (aside from getting that info yourself and placing it)

ok, thx
and how to get or make this ID ?

Im looking forward to see this

Airpex

Posted

On 2/23/2024 at 1:38 AM, The_Kiiiing said:

I am currently working on a full rewrite of this plugin since the original code of this version is over 2 years old and a nightmare to maintain. There will still be bugfixes and performance improvements for this version so it remains usable, but there are no feature updates planed anymore.

I hope that the plugins can easily get exchanged with no need to reconfig it all again

Et3rn47

Posted (edited)

8 hours ago, Airpex said:

thx for the link.  but I still dont know how it works in the plugin

While in the menu, select "New Custom Item" --> You'll see this:
image.png.00aa18d9b614019482e037433b606e49.png

 

Then edit it however you want -- just be warned after you create it, I'm not sure how to delete it

Edited by Et3rn47
hid333

Posted

For some reason, the plant clones don't overlap.
There are no other plugins that change the stack size.
In loottable, the stack remains at the default of 100.
The config file is also set to 100, but for some reason they don't overlap.
If you reload the plugin, it will overlap, but it will return to normal when the server is restarted.
I haven't had any problems up until now, but this problem has started occurring over the past few weeks. Do you see any areas of concern?

The_Kiiiing

Posted

20 minutes ago, hid333 said:

For some reason, the plant clones don't overlap.
There are no other plugins that change the stack size.
In loottable, the stack remains at the default of 100.
The config file is also set to 100, but for some reason they don't overlap.
If you reload the plugin, it will overlap, but it will return to normal when the server is restarted.
I haven't had any problems up until now, but this problem has started occurring over the past few weeks. Do you see any areas of concern?

Are you using TreePlanter from umod?

hid333

Posted

6 minutes ago, The_Kiiiing said:

Are you using TreePlanter from umod?

That's right. 
As a workaround, I set the loottable to automatically reload when the server restarts.

The_Kiiiing

Posted

23 minutes ago, hid333 said:

That's right. 
As a workaround, I set the loottable to automatically reload when the server restarts.

image.png.d6dcd53e68e000d27c25e76b1225a277.png

You can also comment out line 216 in TreePlanter.cs. That should do the trick

  • Love 1
aomuu

Posted

Loottable may not be called regularly.

MONSTRO

Posted

Hey - just following up on 

Any feedback on loading the default Missile Silo NPC's loot then modifying it like all the other NPC's?

The_Kiiiing

Posted

7 hours ago, MONSTRO said:

Hey - just following up on 

Any feedback on loading the default Missile Silo NPC's loot then modifying it like all the other NPC's?

Short answer: There will be no default config for the missile silo NPC

Long answer:

All default loot configurations were created using a script that downloads the loot table from rustlabs.com and converts it to a Loottable profile. Unfortunately I no longer have that script and it is not worth re-creating it for a single loot profile. I am also currently working on a full re-write of Loottable including a new way to load default loot profiles directly from the game that doesn't require any third party site or download.

  • Like 4
  • Love 1
strikeeagle

Posted

With updated plugin, most of the icons are still not working, not sure what the issue is

  • Like 1

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