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Deep Sea Options 1.0.2

$7.99
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About Deep Sea Options

Deep Sea Options is a single config control plugin for Rust’s new Deep Sea feature.
It lets server owners fully control when Deep Sea opens, what spawns inside it, what vehicles can enter, and how access rules are enforced. You can also configure if players can build inside deep sea.

 

🏗️ Building Control

  • Enforce building allowed / blocked inside Deep Sea *
  • Works independently of defaults
  • Can be toggled live

* Buildings persist restart, as long as the deep sea isnt being closed.

 

🌊 Deep Sea Behavior Control

Configure defaults:

  • Whether the deep sea should always remain open, be on timers, or disabled
  • Control all phase timers

 

🏝️ Deep Sea Content Control

Configure procedural spawns:

  • Island counts
  • Ghost Ships counts
  • RHIB counts

Control:

  • count
  • spacing radius
  • minimum distance between spawns
  • distance from Deep Sea edges
  • Settings are grouped and explained in the config

 

🚁 Access & Teleport Rules

Control:

  • Allow all vehicles (including planes and helis)  or only an allow-listed set
  • players can enter without a boat
  • flying (noclip/admin) players can bypass checks
  • NPC passengers are allowed on vehicles
  • Prevent or allow “vehicle stacking” (boats/helis on deck)

 

Commands

/deepsea status Shows current Deep Sea state

/deepsea open Opens deep sea if not alrady open

/deepsea close Closes current Deep Sea

 

Config if you want to pre-configure it before the DeepSea update - https://www.dropbox.com/scl/fi/ldyjhf8wdlyq3yr6q43js/DeepSeaOptions.json?rlkey=i6bsi1wwva5go7swg6gz1iiem&st=nn3l5d4o&dl=1

 

Note if you make changes to some config values (such as the procedural spawns, you will need to close the deep sea and reopen.)

 

Config explainer:

=== GENERAL CONTROLS ===

Control - Schedule
If ON: Plugin controls when Deep Sea opens/closes and how long it stays open.

Control - Content
If ON: Plugin controls how many islands, ghost ships, and scientist boats spawn and how they are placed.

Control - Travel Rules
If ON: Plugin controls who/what is allowed to use Deep Sea portals (vehicles, NPCs, players  without vehicle, etc).

Control - Building
If ON: Plugin controls whether players can build while inside Deep Sea.

Force Apply On Reload
If ON: When plugin reloads, it forces Deep Sea to close and reopen so spawn changes apply immediately.
If OFF: Changes apply next time Deep Sea opens normally.

Enforce Interval Seconds
How often plugin re-checks Deep Sea state.
0 = Only runs once on startup.
>0 = Keeps enforcing settings every X seconds.
Default should be fine.


=== SCHEDULE SETTINGS ===

Mode
Vanilla = Normal Rust Deep Sea cycle.
AlwaysOpen = Deep Sea never closes.
Disabled = Deep Sea never opens. (plugin manually resests the reopen timer. recommend using the other disable option below if just want it off always)

Open Time Seconds
How long Deep Sea stays open before closing (Vanilla mode).

Cooldown Seconds
How long Deep Sea stays closed before opening again (Vanilla mode).

Final Phase Seconds
End-of-cycle phase used for weather / atmosphere effects.

Radiation Warning Phase Seconds
When time left is below this, new entry is normally blocked.

AlwaysOpen - Keep Time Left Around Seconds
In AlwaysOpen mode, Deep Sea time is kept around this value.

AlwaysOpen - Refill When Below Seconds
If time left drops below this, it refills back up to the target above.

Disabled - Push Next Opening To Seconds
In Disabled mode, pushes next open time far into the future.

Set DeepSea Enabled Flag
If ON, plugin forces the core deepsea enabled/disabled flag (may need restart).

DeepSea Enabled
Only used if above is ON. Turns Deep Sea system on/off at engine level.


=== CONTENT SPAWNING ===

(These control placement spacing)

Islands / Ghost Ships / RHIB Groups all use same logic:

Count
How many spawn each time Deep Sea opens.

Spacing Size
General spacing radius. Bigger = more spread out.

Edge Buffer
How far from the outer Deep Sea border spawns must stay.
Bigger = more toward the center.

Minimum Spacing
Hard minimum distance between spawns.
Overrides spacing size if larger.

=== CRATE REFILL SETTINGS ===

Enable Auto Refill
If TRUE, will respawn deep sea island crates at configured interval

Refill Interval Seconds
How often the crate respawn logic should run

=== TRAVEL RULES ===

Allow Any Vehicle
If ON: Any vehicle can use portal.

Allowed Vehicle Prefabs
If NOT allowing all vehicles, only these are allowed.

Require Boat Type Only
If ON: Even allowed vehicles must be boats.

Allow Players Without Vehicle
If ON: Players can teleport without standing on a vehicle.

Allow Noclip Players
If ON: Flying/admin players bypass vehicle checks.

Allow NPC Passengers
If OFF: Vehicles with NPC passengers cannot teleport.

Allow NPC Player Teleport
If ON: NPC player entities themselves can teleport.

Allow Entry During Radiation Warning Phase
If ON: Players can enter even when Deep Sea is about to close.

Ignore Extra Vehicle Onboard Check
If ON: Should allow things like helicopters sitting on boats.

Log Entry/Exit
If ON: Logs allow/deny decisions for debugging.


=== BUILDING ===

Allow Building In Deep Sea
If OFF: Players cannot build inside Deep Sea.
If ON: Building is allowed.

 

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