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Deep Sea Options 1.0.2

$7.99
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planeat

Posted

suggest

add weather control

I need deep weather maintain storm,thanks

TritonianYeti

Posted (edited)

Does the plugin have any control over the loot spawning / respawning in the Deepsea?

I would like to set it to always open but from what i have read, the loot on the ghost ships and islands only respawns after the deepsea reopens. 

Edited by TritonianYeti
  • Like 2
Bad Cop

Posted

6 hours ago, TritonianYeti said:

Does the plugin have any control over the loot spawning / respawning in the Deepsea?

I would like to set it to always open but from what i have read, the loot on the ghost ships and islands only respawns after the deepsea reopens. 

Will look into that. If necessary, will do some spawn logic.

  • Like 2
hid333

Posted

This isn't a plugin issue, but
Does deep sea spawn only occur at the bottom in custom maps?
I wish this plugin could control it randomly...

  • Like 2
Bagel1133

Posted

Hello,
Does the new "Island Loot Crate Refill" just respawn crates on islands? Does it also effect ships & nodes? If not could we also please get an option for those if applicable.

Bad Cop

Posted

29 minutes ago, Bagel1133 said:

Hello,
Does the new "Island Loot Crate Refill" just respawn crates on islands? Does it also effect ships & nodes? If not could we also please get an option for those if applicable.

At the moment just crates. Will work on anything else that is possible for next updates.

  • Love 1
BetterDeadThanZed

Posted

I set the deep sea refresh rate to every 2 hours but when it refreshes, it really lags the server. Any chance this will be optimized or is there a setting I can adjust to make it better?

Bad Cop

Posted

4 minutes ago, BetterDeadThanZed said:

I set the deep sea refresh rate to every 2 hours but when it refreshes, it really lags the server. Any chance this will be optimized or is there a setting I can adjust to make it better?

Refresh as in,  closes existing and opens new deep sea? 

 

 

BetterDeadThanZed

Posted

51 minutes ago, Bad Cop said:

Refresh as in,  closes existing and opens new deep sea? 

 

 

I set "Open Time Seconds" so it was open for 2 hours. After that, it closes and 5 minutes later, it opens again. When it opens, the server lags real bad. For now I just disabled it from closing and refresh the loot every hour.

Bad Cop

Posted

2 minutes ago, BetterDeadThanZed said:

I set "Open Time Seconds" so it was open for 2 hours. After that, it closes and 5 minutes later, it opens again. When it opens, the server lags real bad. For now I just disabled it from closing and refresh the loot every hour.

Looks like both closing and opening is not very performant in general. The plugin levarages the vanilla behavior for opening and closing.  There's a few complaints about this already with Facepunch.

Most servers are seeing these spikes which can last up to few seconds.  For me when testing,  i notice a slight drop for about 1-4 seconds for both open/close. This can vary by server performance, map size, how much stuff you're spawning in deep sea. But even with minimal content it does that. 

 

There should be some hotfixes coming from facepunch over the next days including for other bugs. This update definitely wasn't ready to go.

 

Im gonna keep an eye on things and if there is something that can be further improved on the plugin side, I will definitely include in updates, though at the moment best explanation is the classic 'Blame Facepunch'

  • Like 2
  • Love 1
WarKingz

Posted

Will just like to say I love this plugin but have some questions. Players are not seeing the Ghost Ships. I have set it to 6? And will it be possible to have Allow Building In Deep Sea as a permission? 

  • Like 1
Bad Cop

Posted

4 hours ago, WarKingz said:

Will just like to say I love this plugin but have some questions. Players are not seeing the Ghost Ships. I have set it to 6? And will it be possible to have Allow Building In Deep Sea as a permission? 

The ghost ships are most likely there, but not visible.

Try disabling deepsea,  reloading plugin then /deepsea close ,  after few minutes enable again, and run /deepsea open

But i think you might be experiencing a game bug or known issue with Circular Networking. Similar to invisible patrol helis.  If you have the circular networking plugin, remove it. If you use Carbon,  disable circular networking 

Hopefully some more game patches coming soon.

  • Like 1
hid333

Posted

Even after reading the explanation, I still couldn't understand what the following settings specifically do.
I've left it as is for now, but if you don't mind, I'd appreciate it if you could tell me what effect it has.

"Set DeepSea Enabled Flag (restart may be required)": false,

"DeepSea Enabled": true

 

WarKingz

Posted

if i have it set to AlwaysOpen will the ships still spawn ? 

 

Bad Cop

Posted

12 minutes ago, WarKingz said:

if i have it set to AlwaysOpen will the ships still spawn ? 

 

Everything spawns when the deep sea is generated. 

I'm looking into possibilities for respawning if they're looted. Already succeeded in having the island crates respawned. Hopefully can do something for ships too.

  • Like 1
Bad Cop

Posted

2 hours ago, hid333 said:

Even after reading the explanation, I still couldn't understand what the following settings specifically do.
I've left it as is for now, but if you don't mind, I'd appreciate it if you could tell me what effect it has.

"Set DeepSea Enabled Flag (restart may be required)": false,

"DeepSea Enabled": true

 

I probably over complicated this setting,   but here's the explainer: 
"DeepSea Enabled"  =  Do you want Deep Sea ON or OFF?
"Set DeepSea Enabled Flag" = This is permission for the plugin to change it, eg if you change setting and reload ^
 

If you want deepsea to be enabled (its default on all servers anyway, unless other plugin or server convar disabling), you would set true/true

If you want deepsea to be disabled,  set false/true


 

bigchenny

Posted

is the NPC respawn after a while if i always let it open to let construction there until the end of the wipe?

 

BetterDeadThanZed

Posted

I came

10 hours ago, WarKingz said:

Will just like to say I love this plugin but have some questions. Players are not seeing the Ghost Ships. I have set it to 6? And will it be possible to have Allow Building In Deep Sea as a permission? 

here to comment on the ghost ships as well. My players have reported not seeing any. 

derkskippalito

Posted

8 minutes ago, bigchenny said:

is the NPC respawn after a while if i always let it open to let construction there until the end of the wipe?

 

So far, on my server, the island I chose to build on, I killed the NPC's, and they have not returned. It's been three hours

Bad Cop

Posted

The plugin does not currently affect vanilla scientists or ghost ships. However it behaves in vanilla, will be the same. 

I am however looking at options to allow respawns if possible.

  • Like 1
WarKingz

Posted

9 hours ago, BetterDeadThanZed said:

I came

here to comment on the ghost ships as well. My players have reported not seeing any. 

it was a plugin that was stopping my ships to not spawn WaterBasesJunkpileFix.cs but it has been fixed now 

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