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Customizable Weapons 1.5.26

$30.00
   (3 reviews)
Message added by 0xF,

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0xF

Posted

  On 11/25/2023 at 1:03 AM, liuyan1220 said:

How to customize icons

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You need to change the base64 of the images in the LoadIcon method

M0R6IUS

Posted

@0xFHello. Let me clarify, I have the "SkillTree" plugin, which has level upgrades for increasing the magazine size in the weapon store. How will they work together? As I understand it, they are not compatible!

0xF

Posted

  On 12/16/2023 at 7:01 PM, M0R6IUS said:

@0xFHello. Let me clarify, I have the "SkillTree" plugin, which has level upgrades for increasing the magazine size in the weapon store. How will they work together? As I understand it, they are not compatible!

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Hello,
Tell me exactly what you need to do and I'll give you more specifics

Luuxen

Posted

  On 12/16/2023 at 7:01 PM, M0R6IUS said:

@0xFHello. Let me clarify, I have the "SkillTree" plugin, which has level upgrades for increasing the magazine size in the weapon store. How will they work together? As I understand it, they are not compatible!

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It will throw a boolean error everytime the players reload the guns if you have skill tree, and it wont get fixed because of the devlopment cant agree on who should fix it.

  • Sad 1
Ram58

Posted

Здравствуйте. Оружие совсем не ремонтируется. Это можно исправить как то?

Frook

Posted (edited)

Hello не отображает электрические шары, все включено, но ничего не работает
изображение.png.5bf79217ab67d30c57773c5acc195442.png

Edited by Frook
Kapco411

Posted (edited)

Getting Harmony.txt violation on occasion which disables the plugin and turns guns to coal.  Failed to initialize plugin 'CustomizableWeapons v1.5.24' IOException: Sharing violation on path.

at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
  at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
  at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
  at System.IO.StreamWriter..ctor (System.String path, System.Boolean append) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
  at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool)
  at System.IO.File.AppendText (System.String path) [0x0000e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
  at HarmonyLib.FileLog.Log (System.String str) [0x0003a] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0
  at HarmonyLib.Harmony..ctor (System.String id) [0x001ca] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0
  at Oxide.Core.Plugins.CSPlugin.get_HarmonyInstance () [0x0000f] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Plugins.CustomizableWeapons.Loaded () [0x00000] in <7d9e26503d5b4a6db4b6f5459a6bf52c>:0
  at Oxide.Plugins.CustomizableWeapons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ded] in <7d9e26503d5b4a6db4b6f5459a6bf52c>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <795304323ac74a298b8ed190a1dfa739>:0
Unloaded plugin Customizable Weapons v1.5.24 by 0xF [dsc.gg/0xf-plugins]

Edited by Kapco411
0xF

Posted

  On 9/22/2024 at 4:11 PM, Kapco411 said:

Getting Harmony.txt violation on occasion which disables the plugin and turns guns to coal.  Failed to initialize plugin 'CustomizableWeapons v1.5.24' IOException: Sharing violation on path.

at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
  at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
  at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
  at System.IO.StreamWriter..ctor (System.String path, System.Boolean append) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
  at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool)
  at System.IO.File.AppendText (System.String path) [0x0000e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
  at HarmonyLib.FileLog.Log (System.String str) [0x0003a] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0
  at HarmonyLib.Harmony..ctor (System.String id) [0x001ca] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0
  at Oxide.Core.Plugins.CSPlugin.get_HarmonyInstance () [0x0000f] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Plugins.CustomizableWeapons.Loaded () [0x00000] in <7d9e26503d5b4a6db4b6f5459a6bf52c>:0
  at Oxide.Plugins.CustomizableWeapons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ded] in <7d9e26503d5b4a6db4b6f5459a6bf52c>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <795304323ac74a298b8ed190a1dfa739>:0
Unloaded plugin Customizable Weapons v1.5.24 by 0xF [dsc.gg/0xf-plugins]

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This error is not related to this plugin, it goes to oxide, and then to the harmony constructor

Ram58

Posted

Error while compiling CustomizableWeapons: The type or namespace name 'ItemAmountConverter' could not be found (are you missing a using directive or an assembly reference?) | Line: 1004, Pos: 159

BeePssY

Posted

Is there currently, or will there be, an RNG mechanic between two custom parent LR300s?

RikiMaru8847

Posted

Weapon is not repairable at all. Is there any way to fix it?

0xF

Posted

  On 12/27/2024 at 2:20 PM, RikiMaru8847 said:

Weapon is not repairable at all. Is there any way to fix it?

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To do this, there must be a parameter in the config, the weapon must be studied at the research table and after that you can repair the weapon at the repair table for resources

RikiMaru8847

Posted

  On 12/27/2024 at 8:19 PM, 0xF said:

To do this, there must be a parameter in the config, the weapon must be studied at the research table and after that you can repair the weapon at the repair table for resources

Expand  

Oh Thank you so much

Kapco411

Posted

Players are losing weapons they craft after server restarts. Some have nothing and others report a lump of coal. The weapon is not set to decay so Im not sure what is happening to them. Its very random that this happens but it has happened today on 3 different servers. Any ideas?

 

0xF

Posted

  On 1/6/2025 at 6:07 AM, Kapco411 said:

Players are losing weapons they craft after server restarts. Some have nothing and others report a lump of coal. The weapon is not set to decay so Im not sure what is happening to them. Its very random that this happens but it has happened today on 3 different servers. Any ideas?

 

Expand  

Probably the plugin did not load and some error occurred during startup, look at the server logs and during startup and send me the error

Kapco411

Posted

  On 1/6/2025 at 4:06 PM, 0xF said:

Probably the plugin did not load and some error occurred during startup, look at the server logs and during startup and send me the error

Expand  

Was able to fix the issues by using a plugin to reload this plugin after server loads.

0xF

Posted

  On 1/9/2025 at 5:57 AM, Kapco411 said:

Was able to fix the issues by using a plugin to reload this plugin after server loads.

Expand  

This is a workaround for the problem, not a solution, I will be glad if you send me the logs so that I can see the error and fix it

Bagira0607

Posted

Добрый день! После обновления Rust на кастомном оружии после смерти стали пропадать фонарик и прицел! Просьба пофиксить...

 

Good afternoon! After the Rust update, the flashlight and sight began to disappear on custom weapons after death! Please fix it...

 

kin8642

Posted (edited)

Are you using a plugin that prevents loot from dropping on death?   I  have a weapon modification plug-in and a similar situation has occurred before.

  On 3/9/2025 at 10:55 AM, Bagira0607 said:

 

Good afternoon! After the Rust update, the flashlight and sight began to disappear on custom weapons after death! Please fix it...

 

Expand  

 

Edited by kin8642
Bagira0607

Posted

  On 3/11/2025 at 12:22 AM, kin8642 said:

Вы используете плагин, который предотвращает выпадение добычи после смерти? У меня есть плагин для модификации оружия, и подобная ситуация уже случалась раньше.

Да, использую. Его обновили вчера. Обнову установила. НО, странность была в том, что фонарик пропадал только на кастомном оружии. Вот я и подумала, что может понадобится фикс.  Посмотрим как будет работать после обновы) В любом случае, спасибо за подсказку)))

Expand  
Kapco411

Posted

  On 3/11/2025 at 12:54 PM, Bagira0607 said:
  On 3/11/2025 at 12:22 AM, kin8642 said:

Вы используете плагин, который предотвращает выпадение добычи после смерти? У меня есть плагин для модификации оружия, и подобная ситуация уже случалась раньше.

Да, использую. Его обновили вчера. Обнову установила. НО, странность была в том, что фонарик пропадал только на кастомном оружии. Вот я и подумала, что может понадобится фикс.  Посмотрим как будет работать после обновы) В любом случае, спасибо за подсказку)))

Expand  
Expand  

Both the kits plugin and restore on death plugins have been updated. This is what was causing the issues.

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