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Message added by _senyaa,

Since 04.11.22 disabling Oxide sandbox is not required for this plugin!

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Robis

Posted

if i do not have Disable Sandbox plugin in my server, it wont work with out it ?

_senyaa

Posted

@Robis, you would have to disable sandbox manually, by creating a file in "RustDedicated_Data/Managed" with the filename "oxide.disable-sandbox". If you don't disable sandbox, the plugin won't work.

Robis

Posted

4 minutes ago, _senyaa said:

@Robis, you would have to disable sandbox manually, by creating a file in "RustDedicated_Data/Managed" with the filename "oxide.disable-sandbox". If you don't disable sandbox, the plugin won't work.

no idea what is sand box are. im runing regular public server hosted in gameserver kings. ok nevermind, to complicated for me to understand it

Terskipia

Posted (edited)

Will these stay after wipe? if not can u make it so u can? Also please add so we can add it to custom monuments.

Edited by Terskipia
  • Like 2
FlyMiao

Posted

Hope to achieve one way transmission

_senyaa

Posted (edited)

@Craft, right now it's not implemented. But I will try to include it in the next update

EDIT: Implemented in v1.1.3

Edited by _senyaa
_senyaa

Posted

@Terskipia, Portals that you add to vanilla monuments (using /customportals command) stay after wipe. 

I will try to add the support  for custom maps in the next update.

  • Like 1
_senyaa

Posted

@FlyMiao, great idea, planning to add this as well.

Covfefe

Posted

Can you make it sell 2 portals at a time? My players so so dumb that they buy 1 portal and then don't know what to do. smh

  • Haha 1
Kobani

Posted

the sound effect of the portals cannot be heard in the video. does this not work?

CryEngine

Posted

7 hours ago, Covfefe said:

Can you make it sell 2 portals at a time? My players so so dumb that they buy 1 portal and then don't know what to do. smh

i maked it via craft ( from other plugin ) where is a quick guide that you need 2 doors xD and how to pickup it also, but also when you write on half of screen any tips, players never read it.

  • Haha 1
Covfefe

Posted

I tried making a 2 portal kit, but when you deploy it, it's just a vending machine

beetle

Posted

I agree with the "permissions on each door".

It would be great to have a different coloring for the "permission portal" and the "normal portal"....

_senyaa

Posted

@Kobani, there is no portal sound.

_senyaa

Posted

@Covfefe, I've updated giveportal command in v1.0.2. Now its' syntax looks like this - giveportal <amount> <player name>

_senyaa

Posted

Hey @beetle, different coloring is, unfortunately, not possible. But I will look into the idea of requiring a permission to enter portals in the future updates.

Covfefe

Posted

1 hour ago, _senyaa said:

@Covfefe, I've updated giveportal command in v1.0.2. Now its' syntax looks like this - giveportal <amount> <player name>

no no no, I want the plugin to give 2 portals each time a player /buyportal since you can only link 2 anyways.

you should make it so any doors with the same combo will be linked, even if there's 100 doors with the same name, it will just keep teleporting you to the next one until it has tried all of them.

_senyaa

Posted

@Covfefe, I've added configurable portal amount for /buyportal command in v1.0.4.

  • Love 1
BoobleJ

Posted

Please add the option to set permissions on portals. That's the only thing from holding me back from purchasing (and I'm sure some others as well).  Thank you!!

  • Like 1
  • Love 1
DK大吉大利

Posted

I think it is necessary to add a display and a set name on the door, so that the server owners will have more playing methods. I also tried to delete it from the Monument Portal, but it did not work. I hope that more playing methods and settings can be added slowly and hard

  • Like 2
_senyaa

Posted

@BoobleJ, @DK大吉大利, @beetle I've added customizable permissions and name displays in v1.1.0.

More updates are on their way! (e.g. custom monuments support)

  • Like 1
Flammable

Posted (edited)

Want to buy this plugin but do not see/have any uses on my server. Anyways might consider getting it just to support the developer and play around with it. Of course, Facepunch made this whole thing possible and if they do not break the functionality of the Halloween TP doors plugin will be great for every server.

Edited by Flammable
  • Love 1
Flammable

Posted (edited)

@_senyaaPlugin is totally not working for me. I have sandbox already disabled. When I type "/customportals add test1" at outpost then type exactly the same at bandit portals are placed but pressing ENTER (E) does nothing. Changed name to "Magic Portal" from "Portal" in the config, not sure if this can break something with the plugin functionality.

https://streamable.com/mxdzhy

EDIT: Somehow works if set the 2 portals at Outpost only or Bandit only. If there's kind of weird range limit between the 2 teleporters so you can only teleport from-to the same monument then all I can say is SADGE : (((

Btw this happens when try to remove existing portal 

Failed to call hook 'CustomPortalsCommand' on plugin 'CustomPortals v1.1.0' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at Oxide.Plugins.CustomPortals.CustomPortalsCommand (BasePlayer player, System.String command, System.String[] args) [0x0041d] in <884b2ed9ac9d42098c054788dc6f6cfd>:0 
  at Oxide.Plugins.CustomPortals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006d6] in <884b2ed9ac9d42098c054788dc6f6cfd>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 

Edited by Flammable
_senyaa

Posted

Hey @Flammable, I've released an update that implements monument to monument portals.

I wasn't able to reproduce the error you had with /customportals remove command, could you explain the steps you were taking to reproduce the bug.

Let me know if you have further issues.

beetle

Posted

As for authority, sorry to be so detailed.

use + portal permission is good, but I would like to have use + use portal permission.

It would be easier to get permission to use the portal with one permission.

And I have only tested on Harbor, but if I do a "/customportals add test" on Large Harbor, it will be placed on Large & Small Harbor, If you do another "/customportals add test" on another monument, it will not warp to Large Harbor, but will warp to Small Harbor, go into the ground, and die.

Perhaps the same symptom would occur in a fishing village, or even if Large and Small were reversed, but I have not verified this because it would be too troublesome.

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