What's New in Version 3.1.0 See changelog
Released
Train Yard now unloads modified resource and fuel wagons at the correct speed. Now one fuse can unload multiple wagons.
Details
- Rewrites how TrainCarUnloadable entities are handled
- Now adjusts minLootAmount and maxLootAmount of TrainWagonLootData so that CoalingTower.EmptyTenPercent() gathers are correct rate.
Known issue, but shouldn't be a problem
- CoalingTower output bin for ore and output tank for fuel do not abide by correct stack limits. However, regardless of what the stack sizes are on the server, it will, at a minimum, deposit stacks that are 10% of the total amount in the wagon. So regardless, one wagon's resources WILL NOT fill up the corresponding output bin.