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  • Update details
    v0.5.2
    Released
    Download size705.69 kB
    Total versions11
    Time between versions 8 days
    Typical update pace About every 4 days
    Freshness 8 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments

Reder

Posted

Hello! We'll be rolling this out to our players next month! Finally, a high-quality, fantastic quest plugin! Congrats!Will it be possible to add custom rewards later on?That would be great, because we have custom skins for both Blood and RP 

Reder

Posted (edited)

Could you also add the Raids so we can adjust the settings? (Easy, Medium, Hard, etc.)

Edited by Reder
Reder

Posted

And could you please add multilingual support as well?

Magnumk

Posted

Considering this plugin to replace Qeust System Link since it's poorly maintained.

  • Will you be adding SQL support to list all quests etc.? 
  • Is it possible to add you own categories?
  • Will you be adding support for event plugins like BossMonster, GasStation, SuperMarket, Sputnik, Harboer etc.. et.c.?
  • Do you think there will be a convert tool to convert Quest System quests to your format? I have about +280 custom quests that I need to convert if I do change 🤣https://12guys.se/tools/quests )

 

Reder

Posted

Yes, if all of these were implemented, this would by far be the best Quest plugin!

Magnumk

Posted

Is it possible to:
 

  • Being able to run server commands when a player accepts a quest
  • Option to enable webhook to post newly added quests to discord channel.

  • Option for randomized objectives: same quest template but rotates targets/locations/items each time.

  • Party quests: share progress with a team, reward splits or individual rewards

  • Server quests: share progression with whole server, rewards split or individual rewards

MaxiJonson

Posted

Hey @Reder, sorry for the delay, I just realized I didn't have email notifications setup for discussions!

On 5/12/2026 at 9:19 PM, Reder said:

Hello! We'll be rolling this out to our players next month! Finally, a high-quality, fantastic quest plugin! Congrats!Will it be possible to add custom rewards later on?That would be great, because we have custom skins for both Blood and RP 

The Command Reward allows for versatile rewards and is probably what you're looking for. In fact, even economics and RP could be given as command rewards. Economics and RP exist for convenience. I'm not familiar with Blood though. If you need help with command rewards, feel free to reach out!

On 5/13/2026 at 6:21 AM, Reder said:

Could you also add the Raids so we can adjust the settings? (Easy, Medium, Hard, etc.)

Do you mean give a Raidable Base to the player? If so, I couldn't find a command that does this (so a command reward wouldn't work), so I'll have a look at the plugin's API. If it's possible, I'll see if I can add it as a reward. But this entirely depends on what Raidable Bases exposes as API, so I'll have to get back to you on this once I've done some research on it!

On 5/13/2026 at 11:49 AM, Reder said:

And could you please add multilingual support as well?

The plugin already has i18n support, but only english is bundled into the plugin. If you want to add another language (e.g: Russian), you can duplicate the oxide/lang/en/Contracts.json file in oxide/lang/ru/Contracts.json and translate the messages. Noramlly, every text should be backed by localization through Oxide/Carbon's internationalization system, but if you find an English string that doesn't appear in the language file, let me know and I'll add it to the language file.

  • Like 1
MaxiJonson

Posted (edited)

19 hours ago, Magnumk said:

Considering this plugin to replace Qeust System Link since it's poorly maintained.

  • Will you be adding SQL support to list all quests etc.? 
  • Is it possible to add you own categories?
  • Will you be adding support for event plugins like BossMonster, GasStation, SuperMarket, Sputnik, Harboer etc.. et.c.?
  • Do you think there will be a convert tool to convert Quest System quests to your format? I have about +280 custom quests that I need to convert if I do change 🤣https://12guys.se/tools/quests )

 

  • The plugin currently has no SQL features yet, so no... That being said, contracts, categories and plugins are all JSON configs. In order to list contracts through SQL, I imagine the config would need to be SQL-based and not JSON-based. Since the contracts config is quite "polymorphic" (different fields for different type of objectives/conditions), I don't see any plans on supporting SQL-based config anytime soon.
  • Yes! The plugin comes with default Hourly, Daily, Weekly and Wipe categories, but you can define your own with custom durations. You can also configure those from Web editor if you want to pre-plan your contracts/categories before purchasing the plugin.
  • I do plan on eventually adding objective types that focus on other plugins (like "Raid a Hard Raidable Base" from the Raidable Bases plugin). However, in the early stages of the plugin, I want to focus on "vanilla" types. Definitely something that was in the back of my mind since day 1 though, so it's likely to come in the future (just not the near future!). As for other events, it would entirely depend on their API and custom hooks. If they don't expose enough data for plugin interoperability, I won't be able to trigger objective progression from their events.
  • I've never used Quest System, so I don't really have an idea of what they support... If you're comfortable with it, you could send me your configs through Discord so I can use them to build a converter. This does give me an idea to build converters, like for another popular quest system from uMod that I've been using before I built this plugin. Thanks!
6 hours ago, Magnumk said:

Is it possible to:
 

  • Being able to run server commands when a player accepts a quest
  • Option to enable webhook to post newly added quests to discord channel.

  • Option for randomized objectives: same quest template but rotates targets/locations/items each time.

  • Party quests: share progress with a team, reward splits or individual rewards

  • Server quests: share progression with whole server, rewards split or individual rewards

  • Not at the moment, but I'll add it to the roadmap of things to do!
  • Not at the moment, but I'll add it to the roadmap of things to do!
  • This was something I considered during development and I'm still torn whether it has its place or not. Right now, you can only duplicate the contract with your different variations. I'll keep it in mind, this could be a nice convenience feature to the alternative.
  • Not at the moment, but I'll add it to the roadmap of things to do! (this is substantial work though so I wouldn't expect it soon)
  • Not at the moment, but I'll add it to the roadmap of things to do! (this is substantial work though so I wouldn't expect it soon)

 

Let me know if you have any more questions! Thank you for considering Contracts! It's still very young so there's a lot more growing opportunity. Looking forward to support the features you mentioned above!

Edited by MaxiJonson
  • Like 1
Reder

Posted

Sorry, I’m using a translator! What I meant regarding the raids is that it would be nice if missions could include objectives like “Raid 10 Nightmare bases” and so on. Sorry, indeed! For some reason I didn’t notice the lang file.

MaxiJonson

Posted

1 hour ago, Reder said:

Sorry, I’m using a translator! What I meant regarding the raids is that it would be nice if missions could include objectives like “Raid 10 Nightmare bases” and so on. Sorry, indeed! For some reason I didn’t notice the lang file.

Ahh yes, see my reply above:

Quote

I do plan on eventually adding objective types that focus on other plugins (like "Raid a Hard Raidable Base" from the Raidable Bases plugin). However, in the early stages of the plugin, I want to focus on "vanilla" types. Definitely something that was in the back of my mind since day 1 though, so it's likely to come in the future (just not the near future!). As for other events, it would entirely depend on their API and custom hooks. If they don't expose enough data for plugin interoperability, I won't be able to trigger objective progression from their events.

 

  • Love 1

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