Jump to content

Building Skins 2.0.8

   (12 reviews)
Message added by Raul-Sorin Sorban,

Originally developed by https://codefling.com/☜марат☞, now maintained by @kaysharp

15 Screenshots

  • 225.5k
  • 14.3k
  • 58.39 kB

Recommended Comments



Ok I'm confused and was not able to find my answer. 

Does this plugin still work or will it only work if you bought the DLC ? Which seems to defeat the point. Does using it put your server at risk of being black listed? 

Link to comment
Share on other sites
6 minutes ago, TacTicToe said:

Ok I'm confused and was not able to find my answer. 

Does this plugin still work or will it only work if you bought the DLC ? Which seems to defeat the point. Does using it put your server at risk of being black listed? 

This plugin is designed for this and not to buy DLS. If the developers of the game banned servers for providing access to paid items in the game, then most of the servers would already be banned

Link to comment
Share on other sites

Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.OnServerInitialized () [0x0009f] in <3274e35d15c84e6d9b51c71a19ba105f>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <3274e35d15c84e6d9b51c71a19ba105f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

Link to comment
Share on other sites
15 minutes ago, tuxuser said:

Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.OnServerInitialized () [0x0009f] in <3274e35d15c84e6d9b51c71a19ba105f>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <3274e35d15c84e6d9b51c71a19ba105f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

try unloading the plugin and deleting the date file

  • Like 1
Link to comment
Share on other sites

Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.0.9' (NullReferenceException: Object reference not set to an instance of an object)

Link to comment
Share on other sites
3 minutes ago, smarlov said:

Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.0.9' (NullReferenceException: Object reference not set to an instance of an object)

unload and deleting the datafile not helping so idk how to fix it

Edited by smarlov
Link to comment
Share on other sites
34 minutes ago, smarlov said:

unload and deleting the datafile not helping so idk how to fix it

remove the plugin. then delete date file and config file and load plugin

Link to comment
Share on other sites

This is a suggestion / request that has come up on my server. Most of my players find the UI interface a bit counterintuitive. The suggestion that was put forth on my server is to have the "apply" button say switch, and to have the skin which is going to be used show in the UI instead of having it say apply and then when clicked the Adobe or Shipping Container picture was showing when that skin would be used instead of being hidden. If that makes any sense at all.

Link to comment
Share on other sites
14 hours ago, ☜Марат☞ said:

try unloading the plugin and deleting the date file

That worked, thank you for your help, AND this awesome plugin.

Link to comment
Share on other sites

I'm not sure if anyone has reported this, but the /bskin graphical menu that comes up is fairly confusion for players.

It seems it should be reversed. 

For instance, choosing stone as default should not make adobe the default. To make adobe the default it should require you set adobe as default.

I hope that makes sense. Currently I have to explain it to players as they are confused when it doesn't work.

Link to comment
Share on other sites

The latest version is wrong. There is no problem in the previous version..

 

Link to comment
Share on other sites
12 hours ago, Bumfuzzler said:

I'm not sure if anyone has reported this, but the /bskin graphical menu that comes up is fairly confusion for players.

It seems it should be reversed. 

For instance, choosing stone as default should not make adobe the default. To make adobe the default it should require you set adobe as default.

I hope that makes sense. Currently I have to explain it to players as they are confused when it doesn't work.

Yeah, that was why I made the suggestion I did. I almost had to remove the plugin from my server as most of the players were confused and those with the DLC were really not happy as it was easy for them to build using the skins before and now it was more complicated.

Link to comment
Share on other sites

Hello! Players have noticed an issue of this nature: when the ceiling is upgraded to stone using this plugin, it takes just two C4 explosives to destroy four ceilings at once.

Link to comment
Share on other sites
1 hour ago, CoffeeMan said:

Hello! Players have noticed an issue of this nature: when the ceiling is upgraded to stone using this plugin, it takes just two C4 explosives to destroy four ceilings at once.

it has nothing to do with my plugin

Link to comment
Share on other sites
20 hours ago, ☜Марат☞ said:

it has nothing to do with my plugin

But I don't have any plugins other than this one that could have any kind of impact on the game. From the list of plugins on the server: iqchat, skinbox, image library. I don't think the issue lies elsewhere. You can try running a local server and check it out.

Link to comment
Share on other sites
3 hours ago, CoffeeMan said:

But I don't have any plugins other than this one that could have any kind of impact on the game. From the list of plugins on the server: iqchat, skinbox, image library. I don't think the issue lies elsewhere. You can try running a local server and check it out.

I checked and did not find any problems and in any case, the plugin cannot influence the strength of buildings in any way.

  • Like 1
Link to comment
Share on other sites

Latest update is broken . I removed all files before uploading and I get this error 

 

Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerC

ustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missin

g an assembly reference?

Link to comment
Share on other sites
Quote

Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerCustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missing an assembly reference?

v1.1.1 keeps throwing this compile error. I unloaded and deleted all the files and still get this error. 

Link to comment
Share on other sites

Anyone else having the issue where the walls are separating from the base whenever you upgrade?

 

 

Link to comment
Share on other sites
2 hours ago, Stark said:

Anyone else having the issue where the walls are separating from the base whenever you upgrade?

 

 

you are using another plugin that conflicts with my plugin. My plugin does not allow updating the skin if it is already installed on the building. Remove plugins that use building upgrades.

Link to comment
Share on other sites
42 minutes ago, ☜Марат☞ said:

you are using another plugin that conflicts with my plugin. My plugin does not allow updating the skin if it is already installed on the building. Remove plugins that use building upgrades.

I don't have any plugin that upgrades building. I have one that allows you to build in water, in a vanilla style. No bgrades or anything like that. 

Link to comment
Share on other sites

I updated the plugin and now I get this. 

Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerCustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missing an assembly reference?

I deleted the plugin, the config, and the data file and still have this message.

 

I did roll back to 1.1.0.

Edited by tuxuser
Link to comment
Share on other sites

Hey I got an issue I just loaded the plugin in, menu doesn't show pictures. Also is there a way to use the specific color of metal you want?


Screenshot2023-06-30144948.thumb.png.4aeab19cfe4c25e6d0e811094ef77d5e.png

 

Edited by Marcell Pickard
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 18
  • Love 13

User Feedback

1.3m

Downloads

Total number of downloads.

6.6k

Customers

Total customers served.

97.3k

Files Sold

Total number of files sold.

1.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.