Jump to content
Message added by ZEODE,

Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

6 Screenshots

  • 104.7k
  • 2.5k
  • 325.65 kB
This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Grumpy Old Man

Posted

7 hours ago, ZEODE said:

Already added, the update will be out at the weekend, finally. It has that and way more features and improvements too. 99% finished, just gotta finish testing a couple things before releasing

 

thank you  

ZEODE

Posted

6 hours ago, Wajeeh Agbariya said:

Does this version have the improved AI??

Taken from my Discord. Forgot to post it here, I recommend joining my Discord though:

 

The long awaited (for real!) Bradley Drops update is now released. There is a ton of stuff added and improvements, check out the changelog. Familiarise yourself with the new config options, so much more control and cool features now. I wanted to get this update out first, then release another update soon with a ground up custom write of the AI. As we all know, the AI at the moment is basic to say the least. This will be a huge job but much needed. This will come as soon as I can.

Config options now include support for both Server Rewards and Economics, SkillTree or Xperience for XP rewards. Also now included is the ability to specify a custom loot profile from Alphaloot or LootTable GUI plugins for each Heli tier. Or use the native plugin loot table with much improved and more reliable loot spawning logic.

Each tier can also specify various options for Bradley scientists, and configurable options for the Bradley’s guns and cannon. The often non functioning top swivelling machine gun turret is now fully functional where it didn’t seem to be before. Fire rate, burst delay and Bradley shell speed are all now configurable.

Bradley can now target player controlled auto turrets, while simultaneously engaging surrounding players with its top mounted machine gun.

Players hiding behind or inside vehicles to cheese the event will now have no hiding place as the Bradley can target the vehicle instead (in the config).

Also added by popular request is an option to remove all timed explosives within the landing radius, again, top stop people cheesing the event.

Any issues, please use the help channel. Thanks.

0g.Ghost.7373

Posted

Whats the different between the waves?

They both seem to call the same profiles...

ZEODE

Posted (edited)

19 minutes ago, 0g.Ghost.7373 said:

Whats the different between the waves?

They both seem to call the same profiles...

You create your own waves from Bradley profiles in your config. By default the config loads whatever profiles you have as examples. But change this however you like. You can also create as many Bradley profiles as you want, so you could have all kinds of waves if you wish.

If using Balloon delivery I have been made aware of a bug where only the first 1 or 2 waves arrive. I will release a fix for this in the coming days if possible. If using CH47 the waves work fine.

Edited by ZEODE
0g.Ghost.7373

Posted

Thanks, one last question....

Does the plugin spawn them in crates?

I looked at the config and dont see an option.

I just added them to Loot Table & Stacksize GUI to put them "in the wild" but then seen I had one in a box and dont remember buying it.

Guessing I may have added them in a config as a reward. Now I got to remember what one. 

 

ZEODE

Posted

2 hours ago, 0g.Ghost.7373 said:

Thanks, one last question....

Does the plugin spawn them in crates?

I looked at the config and dont see an option.

I just added them to Loot Table & Stacksize GUI to put them "in the wild" but then seen I had one in a box and dont remember buying it.

Guessing I may have added them in a config as a reward. Now I got to remember what one. 

 

My plugin doesn’t handle adding them to loot at all. Your loot plugin should do that.

  • Like 1
tacman1981

Posted

On 6/21/2025 at 10:00 PM, 0g.Ghost.7373 said:

Thanks, one last question....

Does the plugin spawn them in crates?

I looked at the config and dont see an option.

I just added them to Loot Table & Stacksize GUI to put them "in the wild" but then seen I had one in a box and dont remember buying it.

Guessing I may have added them in a config as a reward. Now I got to remember what one. 

 

search in your config for this string

"Loot Options"

it has custom loot table functionality which you can add your own loot to the bradleys.

ZEODE

Posted (edited)

14 hours ago, tacman1981 said:

search in your config for this string

"Loot Options"

it has custom loot table functionality which you can add your own loot to the bradleys.

They are talking about adding the signals to loot 🙂

Edited by ZEODE
  • Like 1
0g.Ghost.7373

Posted

9 hours ago, ZEODE said:

They are talking about adding the signals to loot 🙂

Yep. Weird, I thought I replied to them to say that. 

I didn't think the plugin did that but somehow I got one of the signals in my inventory. I figured I would ask before I took the time to look and see how I got it. Still not sure. I didnt raid anyone or kill anyone to get their loot. The only place it was is in NPCShop and I know I didnt buy it. So it is a mystery for now. lol

SlayersRust

Posted

Can someone please send me a profile that shows the Nightmare Bradleys?? I wanna get an idea how hard the settings are set to. My default config did not get it. Also is there a way to have a Multi 3x Bradley spawn at the same time similar to the HeliSignals 3x heli spawn at once but for bradleys?

  • Haha 1
ZEODE

Posted

21 hours ago, 0g.Ghost.7373 said:

Yep. Weird, I thought I replied to them to say that. 

I didn't think the plugin did that but somehow I got one of the signals in my inventory. I figured I would ask before I took the time to look and see how I got it. Still not sure. I didnt raid anyone or kill anyone to get their loot. The only place it was is in NPCShop and I know I didnt buy it. So it is a mystery for now. lol

Someone else said this happened, it’s not from my plugin. Do you use Carbon? The other person who said this used Carbon. Maybe there is a feature of Carbon that hooks skin IDs from other plugins and populates loot tables? Only a guess 🤷🏼‍♂️

ZEODE

Posted (edited)

9 hours ago, SlayersRust said:

Can someone please send me a profile that shows the Nightmare Bradleys?? I wanna get an idea how hard the settings are set to. My default config did not get it. Also is there a way to have a Multi 3x Bradley spawn at the same time similar to the HeliSignals 3x heli spawn at once but for bradleys?

Default config only has Easy, Mediun, Hard and Elite. I added the skins for Expert and Nightmare at request. But you need to create the profiles yourself.

 

As for multi drops, I’m still deciding how best to do this or of it’s possible. Not sure having multiple brackets on a small area is realistic in a small are.

Edited by ZEODE
Reder

Posted

But isn’t there a way to set it up like with the helicopters? For example, multi-heli? So that 2 or 3 tanks could come at once?

ZEODE

Posted

13 minutes ago, Reder said:

But isn’t there a way to set it up like with the helicopters? For example, multi-heli? So that 2 or 3 tanks could come at once?

Yes, but the logistics of if it is different. Helis have the open sky to fly around, too many Bradley’s in a small radius won’t work well I don’t think. It’s not that I can’t code it, it just won’t work great I don’t think. But we’ll see 

  • Like 1
0g.Ghost.7373

Posted

6 hours ago, ZEODE said:

Someone else said this happened, it’s not from my plugin. Do you use Carbon? The other person who said this used Carbon. Maybe there is a feature of Carbon that hooks skin IDs from other plugins and populates loot tables? Only a guess 🤷🏼‍♂️

Nope but it's all good. It came from somewhere... I will find the source one day lol

0g.Ghost.7373

Posted

How do the waves work? I just tested them and the first Bradley comes, I destroy it and then nothing....

SlayersRust

Posted

2 hours ago, 0g.Ghost.7373 said:

How do the waves work? I just tested them and the first Bradley comes, I destroy it and then nothing....

Yeah same here. I also tested it and only the first Bradley came

  • Like 1
SlayersRust

Posted

9 hours ago, ZEODE said:

Default config only has Easy, Mediun, Hard and Elite. I added the skins for Expert and Nightmare at request. But you need to create the profiles yourself.

 

As for multi drops, I’m still deciding how best to do this or of it’s possible. Not sure having multiple brackets on a small area is realistic in a small are.

Okay that is good to know thank you 🙂 Will adjust the nightmare to my preference using the correct id

ZEODE

Posted

7 hours ago, 0g.Ghost.7373 said:

How do the waves work? I just tested them and the first Bradley comes, I destroy it and then nothing....

 

4 hours ago, SlayersRust said:

Yeah same here. I also tested it and only the first Bradley came

A bug was identified with balloon drop method. Waves don’t work properly there for some reasons works with CH47 method. I will address next update.

0g.Ghost.7373

Posted

42 minutes ago, ZEODE said:

 

A bug was identified with balloon drop method. Waves don’t work properly there for some reasons works with CH47 method. I will address next update.

I use CH47 because you said that before.

ZEODE

Posted

44 minutes ago, 0g.Ghost.7373 said:

I use CH47 because you said that before.

I have not seen and have not been able to reproduce the bug with CH47 delivery. Please open a support ticket and we can troubleshoot there.

Watcher

Posted

[Bradley Drops] Config update detected! Updating config file...
[Bradley Drops] Config update complete!
[Bradley Drops] ====== Harmony Patching Begin ======
[Bradley Drops] INFO: UpdateTargetList method found: True
[Bradley Drops] INFO: DoWeaponAiming method found: True
[Bradley Drops] INFO: DoWeapons method found: True
[Bradley Drops] ERROR: Failed to apply BradleyAPC Harmony patches: Patching exception in method null
[Bradley Drops] Stack trace:   at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.PatchAll () [0x0001d] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at Oxide.Plugins.BradleyDrops.Init () [0x000fd] in <2f9e3e522f974dab842a9346c27444ed>:0 
[Bradley Drops] ====== Harmony Patching Error ======

ZEODE

Posted

9 hours ago, Watcher said:

[Bradley Drops] Config update detected! Updating config file...
[Bradley Drops] Config update complete!
[Bradley Drops] ====== Harmony Patching Begin ======
[Bradley Drops] INFO: UpdateTargetList method found: True
[Bradley Drops] INFO: DoWeaponAiming method found: True
[Bradley Drops] INFO: DoWeapons method found: True
[Bradley Drops] ERROR: Failed to apply BradleyAPC Harmony patches: Patching exception in method null
[Bradley Drops] Stack trace:   at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.PatchAll () [0x0001d] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at Oxide.Plugins.BradleyDrops.Init () [0x000fd] in <2f9e3e522f974dab842a9346c27444ed>:0 
[Bradley Drops] ====== Harmony Patching Error ======

Please don’t use the discussion page for support, please open a thread in the proper support section.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 2
  • Haha 1
  • Love 2

User Feedback

1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

127.3k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.