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Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

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Neighigh

Posted

  On 1/17/2023 at 6:11 PM, ZEODE said:

I can certainly add this into a future update yes.

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Thank you! Highly appreciated, it helps with our dense map and situation a lot 🙂❤️ 

  • Like 1
bradh79

Posted

image.thumb.png.bd9c467dcba1aeff0f5f0d5f4b680d59.pngyou wrecked it prefer the original version when i could drop it where ever i wanted

 

bradh79

Posted

yeah found that and set to false all fixed lol

  • Like 1
jaybee3

Posted

Hey, will /bdbuy or /bdgive give the drop or trigger the Brad to be dropped?

I'd like to reward players with the supply signal variants, but would also like to give them the option to trigger the drop directly via a shop. Is that possible?

Robis

Posted (edited)

  On 1/19/2023 at 10:41 AM, jaybee3 said:

Hey, will /bdbuy or /bdgive give the drop or trigger the Brad to be dropped?

I'd like to reward players with the supply signal variants, but would also like to give them the option to trigger the drop directly via a shop. Is that possible?

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its bad idea.... if player stay in wrong place to triger it.... better as it is, just drop it by using provided item to do it. i added a commands in a shop,  player get it via command when buying a bradley drop. and all working perfect

sdsdsd.png

Edited by Robis
ZEODE

Posted

  On 1/19/2023 at 10:41 AM, jaybee3 said:

Hey, will /bdbuy or /bdgive give the drop or trigger the Brad to be dropped?

I'd like to reward players with the supply signal variants, but would also like to give them the option to trigger the drop directly via a shop. Is that possible?

Expand  

Hi, the buy and give commands give the custom supply signal to the player. As @Robissaid, It wouldn't be advisable to trigger it at their location as it could cause problems if they are in their base or near buildings.

jaybee3

Posted

I was thinking more to have it call to a specific location via waypoint or x,y,z reference.

ZEODE

Posted

  On 1/19/2023 at 3:17 PM, jaybee3 said:

I was thinking more to have it call to a specific location via waypoint or x,y,z reference.

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That kind of defeats the object of this plugin, the whole idea is to throw the signal and the Bradley drops on that position. There might be plugins out there already that do that?

Wajeeh Agbariya

Posted

is there a way to lower the range in which the game checks for if the bradley is too close to a base?

 

ZEODE

Posted

  On 1/20/2023 at 12:55 AM, Wajeeh Agbariya said:

is there a way to lower the range in which the game checks for if the bradley is too close to a base?

 

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Currently it uses the patrol radius + 15m. in the next update I will add a separate config option for it. I will release this at the weekend. 

  • Love 2
Wajeeh Agbariya

Posted

  On 1/20/2023 at 1:23 AM, ZEODE said:

Currently it uses the patrol radius + 15m. in the next update I will add a separate config option for it. I will release this at the weekend. 

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the ideal idea for my server would be to throw the supply signal in base but have the bradley spawn in a radius of 30 meters from the base or tc range, and have it move by itself when it gets stuck so that its not as easy to kill

Covfefe

Posted

@ZEODEplease add scrap as a reward option for each difficulty, because currently all difficulties have the same default bradley loot and my server doesn't run any type of reward plugin OR allow us to configure the number of crates that come out of each bradley difficulty 

ZEODE

Posted (edited)

  On 1/21/2023 at 7:08 AM, Covfefe said:

@ZEODEplease add scrap as a reward option for each difficulty, because currently all difficulties have the same default bradley loot and my server doesn't run any type of reward plugin OR allow us to configure the number of crates that come out of each bradley difficulty 

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The plugin already allows you to specify the number of crates. But yes, I can definitely add scrap as a reward option. I am also going to add a custom loot table option in the config for each tier.

Are you using this plugin at the moment?

Edited by ZEODE
  • Like 1
bradh79

Posted

how do i amke it so i can buy these using ecconomics currency

ZEODE

Posted (edited)

  On 1/21/2023 at 2:55 PM, bradh79 said:

how do i amke it so i can buy these using ecconomics currency

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That depends on whatever shop plugin you are using. But place it for sale in your server shop and specify economics currency if it allows.

Unless you mean the bdbuy command?

I mean, this plugin was designed to sell the items in shops, I think it’s a much better way, but if people want the buy command I could improve it to add RP or Economics for purchase too.

Edited by ZEODE
bradh79

Posted

yeah i meant with bdbuy but i did add the elkite one to the shop and thats working

bradh79

Posted

is it possible to make them indestructable until they land my boys are just usiong homing rockets to nuke them before they get on the ground

  • Like 1
ZEODE

Posted

  On 1/26/2023 at 1:01 AM, bradh79 said:

is it possible to make them indestructable until they land my boys are just usiong homing rockets to nuke them before they get on the ground

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It’s possible yes, I will add it to a future update, when I have other stuff to add too.

In the meantime, to mitigate that, you can make the plane fly lower and faster to make the Bradley have more chance of touching down before they can attack it. Reduce the drag slightly too so it falls faster.

If the plane doesn’t go low enough you can also use negative numbers to get it lower..

bradh79

Posted

I SET IT TO 100 AND PLANE SPEED OF 250 SO IT IS A LOT BETTER with 0.6 air resistance i also made lock on rockets a lot weaker so it take 4 to blow it up an elite as opposed to 1

ZEODE

Posted

  On 1/21/2023 at 2:55 PM, bradh79 said:

how do i amke it so i can buy these using ecconomics currency

Expand  

 

  On 1/26/2023 at 1:01 AM, bradh79 said:

is it possible to make them indestructable until they land my boys are just usiong homing rockets to nuke them before they get on the ground

Expand  

The latest version includes both these features.

  • Like 1
Love Me Do not Go

Posted

Benutzerdefinierte Beutenamen werden nicht angezeigt, warum?

ZEODE

Posted

  On 2/4/2023 at 9:10 PM, 爱我别走 said:

Benutzerdefinierte Beutenamen werden nicht angezeigt, warum?

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Entschuldigung für diesen Fehler, ich werde ein Update veröffentlichen, das dies in Kürze beheben wird.

Love Me Do not Go

Posted

  On 2/4/2023 at 9:54 PM, ZEODE said:

很抱歉这个错误,我会发布一个更新来解决这个问题。

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thank  you

Love Me Do not Go

Posted

Signal Flare Name Modification Not Displayed?.cs file modification is not displayed.

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