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Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

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ZEODE

Posted

4 hours ago, CoreSnap said:

You state here that Bradley signals are able to be used in monuments now... however, I don't see anything in the plugin file nor in the config file that shows support for this; ONLY that it's still blocked and not able to be used. Can you please confirm whether or not you are able to use this within monuments? If so, where is the config for this within the file? If not, why? 

Thanks! 

Added to the next release version.

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ZEODE

Posted (edited)

Another update on progress with the latest update, little time so moving slowly, but getting there.

  • Added: SkillTree support
  • Added: XPerience support
  • Added: Custom reward item option
  • Added: New drop method using Hot Air Balloon instead of the now missing parachute prefab (this is fun, wait and see!)
  • Added: Optional CH47 (Chinook) delivery method (looks awesome!)
  • Added: Better control over where the signal is thrown, monument support etc.
  • Fixed: OnEntityTakeDamage NRE console spam
  • Added: Additional Signal skins for Multi drops, wave drops, Expert and Nightmare etc
  • Added: Configurable options for Bradley Scientists

ToDo:

  • Add: Option to target players who hide in vehicles
  • Add: Better options to deal with players cheesing Bradley as it falls with C4 etc
  • Add: Better config options to handle Bradley going into water (depth before destroyed etc)
  • Fix: Compatibility with Deployable Nature placed entities
  • Re-Write AI to (hopefully) make Bradley re-path if stuck, hunt players who hide/damage it etc (if possible)
Edited by ZEODE
TuxGeek

Posted

getting this error after the december 5th update 

BradleyDrops.cs        861:76   'PhoneController' does not contain a definition for 'PositionToGridCoord'

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Dead Nasty

Posted (edited)

On 7/9/2024 at 3:20 AM, ZEODE said:

I've answered you several times.

I have started working on it, I don't have an ETA as it's going to be a huge update IF I can work out how to make the AI better. The plugin is sold as is, yes it's maintained and there will be updates. But I am not setting a timescale. I work a full time job, have young kids and a family life which is priority, always. I also have other plugins which break with Rust changes/updates which also require my time.

Now, I'm not going to keep repeating myself. That is my position on things, an update will happen, but there is no ETA and it wont come any faster just because you keep asking. That's just the way it is my guy, life is busy.

6 months ago, any new eta? 

Edited by Dead Nasty
ZEODE

Posted (edited)

5 hours ago, Dead Nasty said:

6 months ago, any new eta? 

Life is busy man, I barely get any seat time at the PC. It will come when it comes, I can't be any more specific than that. I'm currently moving house which should make the situation better so I actually have a PC nearby on my days off work, which for months now I haven't. It's currently packed up in boxes waiting to move on January 5th. So work will recommence on it shortly after that.

I also wish people would understand that all the PM's I get and messages on Discord etc asking for help or reporting issues which turn out to be not issues with my plugins at all, but rather their failure to config them correctly, read documentation or just laziness take up the tiny amount of time I have at the desk. Sometimes these issues take hours of troubleshooting to find out the cause which was nothing to do with me. It's frustrating for me and for people like you waiting for a update. I do what I can, fingers crossed for January after the move.

Edited by ZEODE
Dead Nasty

Posted

A turret with explo ammo will attack and kill brad, setting for auto turrets is also false. 

JeffG

Posted

will we be getting brad waves anytime soon

image.png.ebb545889758864f78cdcb72445872a2.png

Mike6FO

Posted

Any way to either lock the NPCs to the player/team when they spawn?  Or a way to disable them from spawning?  Just worried about them attacking other players on PvE if they get too close.

ZEODE

Posted

On 2/21/2025 at 2:03 AM, Mike6FO said:

Any way to either lock the NPCs to the player/team when they spawn?  Or a way to disable them from spawning?  Just worried about them attacking other players on PvE if they get too close.

These options are already added to the next version. Will get it out asap.

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Mike6FO

Posted

Awesome!  Thanks ZEODE!

Deicide

Posted

Hello, Ive had some players report to not being able to mine gibs due to the being too hot or loot boxes due to them being a fire but i have all of that disabled within the plugin. Any ideas?

Deicide

Posted

Just now, Deicide said:

Hello, Ive had some players report to not being able to mine gibs due to the being too hot or loot boxes due to them being a fire but i have all of that disabled within the plugin. Any ideas?

is there also a way that the drop method can be setup differently? Not a huge deal just wondered if there was consideration on using chinook delivery instead of balloon drop

ZEODE

Posted

12 hours ago, Deicide said:

Hello, Ive had some players report to not being able to mine gibs due to the being too hot or loot boxes due to them being a fire but i have all of that disabled within the plugin. Any ideas?

If there was some error during the death of the Bradley it can cause this. There might have been an error in the console in this case.

11 hours ago, Deicide said:

is there also a way that the drop method can be setup differently? Not a huge deal just wondered if there was consideration on using chinook delivery instead of balloon drop

Already implemented and working in the next update. There is a config option for Balloon or CH47 delivery. I will hopefully release it this week or next, then a later update to address the poor AI.

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Reder

Posted

Hi! I have a question—Is there a setting that allows multiple tanks to be called in, similar to the heli? For example, having two easy tanks drop at the same time. @ZEODE

 

ZEODE

Posted

On 4/1/2025 at 4:44 PM, Reder said:

Hi! I have a question—Is there a setting that allows multiple tanks to be called in, similar to the heli? For example, having two easy tanks drop at the same time. @ZEODE

 

Not currently, I am looking at how best to incorporate this into this plugin.

  • Like 1
ZA_Machete

Posted

hi 

Don't know if it's a bug or just on my side, but the easy brad drop is not working.

When I throw it the it says that it spawned and when I run the stats command, is says the brad is in the center of the map but not on land 

 

ZEODE

Posted (edited)

On 5/4/2025 at 9:26 AM, vanzylquintin42 said:

hi 

Don't know if it's a bug or just on my side, but the easy brad drop is not working.

When I throw it the it says that it spawned and when I run the stats command, is says the brad is in the center of the map but not on land 

 

Please join my Discord (link at top of this page), there is one other person reporting similar issue which we have an open thread about. I am unable to reproduce the issue and I am leaning towards a plugin conflict. We can trouble shoot there better on Discord.

Edited by ZEODE
Grumpy Old Man

Posted

can we have the option for Skill tree like you did on the Heli signal please ?

that would be great 

  "Plugin to Use For Awarding XP (SkillTree | XPerience)": "SkillTree",
    "Enable XP Reward": true,

ZEODE

Posted

11 hours ago, Grumpy Old Man said:

can we have the option for Skill tree like you did on the Heli signal please ?

that would be great 

  "Plugin to Use For Awarding XP (SkillTree | XPerience)": "SkillTree",
    "Enable XP Reward": true,

Already added, the update will be out at the weekend, finally. It has that and way more features and improvements too. 99% finished, just gotta finish testing a couple things before releasing

 

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Grumpy Old Man

Posted

7 hours ago, ZEODE said:

Already added, the update will be out at the weekend, finally. It has that and way more features and improvements too. 99% finished, just gotta finish testing a couple things before releasing

 

thank you  

ZEODE

Posted

6 hours ago, Wajeeh Agbariya said:

Does this version have the improved AI??

Taken from my Discord. Forgot to post it here, I recommend joining my Discord though:

 

The long awaited (for real!) Bradley Drops update is now released. There is a ton of stuff added and improvements, check out the changelog. Familiarise yourself with the new config options, so much more control and cool features now. I wanted to get this update out first, then release another update soon with a ground up custom write of the AI. As we all know, the AI at the moment is basic to say the least. This will be a huge job but much needed. This will come as soon as I can.

Config options now include support for both Server Rewards and Economics, SkillTree or Xperience for XP rewards. Also now included is the ability to specify a custom loot profile from Alphaloot or LootTable GUI plugins for each Heli tier. Or use the native plugin loot table with much improved and more reliable loot spawning logic.

Each tier can also specify various options for Bradley scientists, and configurable options for the Bradley’s guns and cannon. The often non functioning top swivelling machine gun turret is now fully functional where it didn’t seem to be before. Fire rate, burst delay and Bradley shell speed are all now configurable.

Bradley can now target player controlled auto turrets, while simultaneously engaging surrounding players with its top mounted machine gun.

Players hiding behind or inside vehicles to cheese the event will now have no hiding place as the Bradley can target the vehicle instead (in the config).

Also added by popular request is an option to remove all timed explosives within the landing radius, again, top stop people cheesing the event.

Any issues, please use the help channel. Thanks.

0g.Ghost.7373

Posted

Whats the different between the waves?

They both seem to call the same profiles...

ZEODE

Posted (edited)

19 minutes ago, 0g.Ghost.7373 said:

Whats the different between the waves?

They both seem to call the same profiles...

You create your own waves from Bradley profiles in your config. By default the config loads whatever profiles you have as examples. But change this however you like. You can also create as many Bradley profiles as you want, so you could have all kinds of waves if you wish.

If using Balloon delivery I have been made aware of a bug where only the first 1 or 2 waves arrive. I will release a fix for this in the coming days if possible. If using CH47 the waves work fine.

Edited by ZEODE
0g.Ghost.7373

Posted

Thanks, one last question....

Does the plugin spawn them in crates?

I looked at the config and dont see an option.

I just added them to Loot Table & Stacksize GUI to put them "in the wild" but then seen I had one in a box and dont remember buying it.

Guessing I may have added them in a config as a reward. Now I got to remember what one. 

 

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