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Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

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ZEODE

Posted

3 hours ago, 0g.Ghost.7373 said:

Anyone get this to work with GUIShop or the ServerRewards shop? 

Both tell me the skinID is too big or too small.

 

Failed to load config file (is the config file corrupt?) (JSON integer 2905355269 is too large or small for an Int32. Path '['Shop - Shop List'].BradleyDropEasy.ItemId', line 568, position 26.)
 

It looks like you might be mixing up Item ID and Skin ID. If the config is asking for item ID, this is not skin ID. Check the help documentation on the page for your shop plugin.

ZEODE

Posted (edited)

FYI all: Work on the next Bradley Drops update is at the stage where it is nearly ready for testing after adding most of the same features as is in Heli Signals. Once this is done and working as it should, the harder job of re-writing the AI code will be next. This will also need testing before release as the next update. A list of things already completed:

  • Added: SkillTree support
  • Added: XPerience support
  • Added: Custom reward item option
  • Added: New drop method using Hot Air Balloon instead of the now missing parachute prefab (this is fun, wait and see!)
  • Added: Better control over where the signal is thrown, monument support etc.
  • Fixed: OnEntityTakeDamage NRE console spam

ToDo:

  • Add: Option to target players who hide in vehicles
  • Add: Additional Signal skins for Multi drops, wave drops, Expert and Nightmare etc
  • Add: Configurable options for Bradley Scientists
  • Add: Better config options to handle Bradley going into water (depth before destroyed etc)
  • Add: Multi and Wave support (started)
  • Fix: Compatibility with Deployable Nature placed entities
  • Re-Write AI to (hopefully) make Bradley re-path if stuck, hunt players who hide/damage it etc (if possible)

 

Edited by ZEODE
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duvvskaja2

Posted

hi. I have a problem with betting. how to s olve it? I have some items that stack up and others that don't

plug-in for machines from Khan

изображение.png

ZEODE

Posted

1 minute ago, duvvskaja2 said:

hi. I have a problem with betting. how to s olve it? I have some items that stack up and others that don't

plug-in for machines from Khan

изображение.png

This is fixed on the coming update

duvvskaja2

Posted

Thank you. The same problem is with the helicopter checker challenge plugin. Should I duplicate it there?

0g.Ghost.7373

Posted

Can you add support for CustomLoot?

A different  CustomLoot table for each their would be awesome.

SirSlush

Posted

I often get a message saying.

[Bradley Drops] Bradley Drop (Elite) was thrown too close to a players base and was refunded, check inventory.

Is there a way to allow a Brad as close as you want to your own or another players base?

ZEODE

Posted

On 9/20/2024 at 2:06 PM, duvvskaja2 said:

Thank you. The same problem is with the helicopter checker challenge plugin. Should I duplicate it there?

No need, it will be fixed there too soon.

On 9/20/2024 at 2:28 PM, 0g.Ghost.7373 said:

Can you add support for CustomLoot?

A different  CustomLoot table for each their would be awesome.

You can use any loot plugin with this plugin. Just don’t enable my plugins loot table and then let CustomLoot handle Bradley crates.

1 hour ago, SirSlush said:

I often get a message saying.

[Bradley Drops] Bradley Drop (Elite) was thrown too close to a players base and was refunded, check inventory.

Is there a way to allow a Brad as close as you want to your own or another players base?

The options you require are in the config, check it out.

duvvskaja2

Posted (edited)

Hi, release the update. people are calling, but the tank does not arrive.and the problem with stacks. Loot from a tank and helicopter (your other plugin) It also works with other resources and items.2905355269748880702_.png.a518d12a32aed4042cdcbd0e5259f160.png

Edited by duvvskaja2
  • Like 1
BLPVE

Posted

Would it be possible to add support for DronePatrol? Maybe when the Bradley is killed it spawns the drones?

tacman1981

Posted

On 10/4/2024 at 3:35 PM, duvvskaja2 said:

Hi, release the update. people are calling, but the tank does not arrive.and the problem with stacks. Loot from a tank and helicopter (your other plugin) It also works with other resources and items.2905355269748880702_.png.a518d12a32aed4042cdcbd0e5259f160.png

same error as the latest heli signals version

ZEODE

Posted

1 hour ago, tacman1981 said:

same error as the latest heli signals version

Yes, its annoying but harmless spam. I will fix it in the upcoming new release. For now you can ignore it. It doesn't have a performance impact or affect anything else.

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tacman1981

Posted (edited)

12 minutes ago, ZEODE said:

Yes, its annoying but harmless spam. I will fix it in the upcoming new release. For now you can ignore it. It doesn't have a performance impact or affect anything else.

this maybe useless spam, but we have no smoke on the signals for bradleys, and sometimes helis too. it spits an error to console with nexttick error, and no heli or bradley arrive, nor does the smoke spawn or the chat announcement. the provided image, is a heli signal has been sat there now for about 45 minutes. it errorred in console, no chat announcement, no smoke or plane

 

image.png.e5ea31466a3b21c595a630bcbf554885.png

Edited by tacman1981
  • Like 2
Reder

Posted

Unfortunately, this is also the problem without me. They throw it away and nothing happens and sometimes you don't even give them back the tank caller you bought @ZEODE

 

  • Like 3
MichuX

Posted

On 10/4/2024 at 4:35 PM, duvvskaja2 said:

Hi, release the update. people are calling, but the tank does not arrive.and the problem with stacks. Loot from a tank and helicopter (your other plugin) It also works with other resources and items.2905355269748880702_.png.a518d12a32aed4042cdcbd0e5259f160.png

same, the spam is insane in console.... Only restarting server solves it until someone uses bradley easy/med/hard/elite

ZEODE

Posted

4 hours ago, MichuX said:

same, the spam is insane in console.... Only restarting server solves it until someone uses bradley easy/med/hard/elite

You don't need to restart the server, it is only information and wont hurt anything. If it bothers you can install the plugin below and run the command "clearnullsave". This will clear null entries from the save file. I will try and have a proper update out later on to fix this.

  • Love 1
MichuX

Posted

1 hour ago, ZEODE said:

You don't need to restart the server, it is only information and wont hurt anything. If it bothers you can install the plugin below and run the command "clearnullsave". This will clear null entries from the save file. I will try and have a proper update out later on to fix this.

Thank you so much for info ❤️ 

I can't wait for the next update, I hope the update (because it will be big I suppose) won't break the config file, I have a lot of Bradley levels over there with the respective botspawn at end 😂.

  • Haha 2
duvvskaja2

Posted

hi. I filled in the update. writes an error. the plane arrived, but the tank did not drop1679763993_.png.aaece06b4c4ba085c21f0c0b6a35544e.png

0g.Ghost.7373

Posted

The Medium and Elite signals  work fine. If someone throws an Easy or Hard, nothing. The signal disappears and no messages.

  • Like 1
0g.Ghost.7373

Posted

Anyone else getting this?

Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? parachute
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)
Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Elite)

Zilch

Posted

Hi - loot stacking still appears to be a problem, anyone else still struggling?

  • Like 1
ZEODE

Posted

16 minutes ago, Zilch said:

Hi - loot stacking still appears to be a problem, anyone else still struggling?

Open a support thread and upload your config please.

ZEODE

Posted

8 hours ago, rustmmopve said:

@Zilcheverything is not working same with heli signals lol

It’s working fine since the issue was identified and fixed. If you still have stacking issues open a support thread with your config file and I’m pretty sure I can identify the issue

MichuX

Posted (edited)

Hello!

Can you make this for each profile instead of general:
image.png.ea4eef4b87ed04551f761f08834a407a.png

 

Regards,

 

 

Edited by MichuX
  • Like 1
CoreSnap

Posted

On 9/12/2024 at 2:49 AM, ZEODE said:

FYI all: Work on the next Bradley Drops update is at the stage where it is nearly ready for testing after adding most of the same features as is in Heli Signals. Once this is done and working as it should, the harder job of re-writing the AI code will be next. This will also need testing before release as the next update. A list of things already completed:

  • Added: SkillTree support
  • Added: XPerience support
  • Added: Custom reward item option
  • Added: New drop method using Hot Air Balloon instead of the now missing parachute prefab (this is fun, wait and see!)
  • Added: Better control over where the signal is thrown, monument support etc.
  • Fixed: OnEntityTakeDamage NRE console spam

ToDo:

  • Add: Option to target players who hide in vehicles
  • Add: Additional Signal skins for Multi drops, wave drops, Expert and Nightmare etc
  • Add: Configurable options for Bradley Scientists
  • Add: Better config options to handle Bradley going into water (depth before destroyed etc)
  • Add: Multi and Wave support (started)
  • Fix: Compatibility with Deployable Nature placed entities
  • Re-Write AI to (hopefully) make Bradley re-path if stuck, hunt players who hide/damage it etc (if possible)

 

You state here that Bradley signals are able to be used in monuments now... however, I don't see anything in the plugin file nor in the config file that shows support for this; ONLY that it's still blocked and not able to be used. Can you please confirm whether or not you are able to use this within monuments? If so, where is the config for this within the file? If not, why? 

Thanks! 

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