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Copeman

Posted

does the in game stats work without using the webstuff?

 

goontrash

Posted

32 minutes ago, Copeman said:

does the in game stats work without using the webstuff?

 

i think you would still need the sql db setup

Copeman

Posted

thats fine, i use another setup for website stats just need a good one for in game

 

goontrash

Posted

4 minutes ago, Copeman said:

thats fine, i use another setup for website stats just need a good one for in game

 

imo i think this stats plugin would work better for the site so its alligns perfectly but thats just me

Billy Joe

Posted

1 hour ago, Copeman said:

does the in game stats work without using the webstuff?

 

Yes, the web stuff is additional in the bundle. All you would need is a SQL Database. 

Cascadian AC

Posted

Is it possible to disable in the ingame UI and have the stats only accessed outside of server?

Copeman

Posted

On 8/6/2022 at 6:05 PM, TMGH said:

Is it possible to disable in the ingame UI and have the stats only accessed outside of server?

you can most likely just change the command to something random so no one can use it

Billy Joe

Posted

On 8/6/2022 at 3:05 PM, TMGH said:

Is it possible to disable in the ingame UI and have the stats only accessed outside of server?

Yes, I added a config option in new update

Copeman

Posted

anyone have a site setup with this so i can check it out?

 

Zoreeno

Posted

8 hours ago, Copeman said:

anyone have a site setup with this so i can check it out?

 

I have it set up on a test. You can see it here  --> stats.rustrevolution.net

There are some issues with the in-game plugin though. if a player that is using the Rust default UI scale of 1.0 tries to open the UI with /stats, the UI scale is stretched too big. So big that you cannot see the X in the top left corner to close it out.  The players have to press escape, adjust their game UI scale down to 0.8 or lower before they can close the window out.  It's a pretty big issue as a large majority leave the UI scale at 1.0. Those players get frustrated that the screen can't be closed and immediately leave the server. I had to disable the plugin for now until the developer fixes that issue. 

 

I'm also having an issue with the Steam Login button on the website. If you click it, it takes you to the steam log in page, but after clicking sign in, it just sits there and doesn't redirect back to the site, if you manually browse back to the site, you are still not logged in.  That may be an issue on my end with my host through, I'm not sure. I'd like to see someone's site that has the log in page working through. 

Overall the website portion of this product is nice and clean looking works well enough, however the in-game plugin still has issues and lacks some much needed features like the ability to customize the size/scale of the UI and it needs permissions to be able to revoke admins from showing up on the leaderboard. 

  • Like 1
lengka

Posted

i buy cant use

[23:05]

SQL cannot be imported into mysql

lengka

Posted

If you want to sell it so expensive, please improve it so that everyone can use it

  • Like 2
  • Moderator
Mals

Posted

31 minutes ago, lengka said:

If you want to sell it so expensive, please improve it so that everyone can use it

Why can't you use it? I do not see a support request.

Zoreeno

Posted (edited)

The UI scale issue I mentioned above has been fixed with a recent update, however, the UI is off center on the screen, players keep pointing that out to me. But at least they can close it now. 

There are still a few bugs and a few features that I would like to see fixed/added :

1:) PVE deaths (from NPCs, Animals, ect) are counted in the players KDR. Most players want to see their PVP KDR only. There needs to be an option to include or exclude PVE deaths, or maybe track them separately as a separate stat. 

2:) Played Time is not tracked correctly. During our current wipe, players play time stat on the plugin keeps going up and down in time. One day it will show 47 mins played, the next it shows 20 minutes played. When in reality the player has logged multiple hours of time since the plugin has been installed. Seems like it might be recording session play time and then resetting back to 0 every time the player logs off and then comes back. The free plugin PlaytimeTracker tracks play time perfectly, so maybe this plugin should just run off of it as a dependency instead of trying to track it on it's own if that's even possible? . 

3:) There are zero customization options. No permissions so admins show up on the leaderboard. You, can't exclude stats that you don't want showing, you can't even change the title on the UI to say something other than "Better Statistics". (at least not without editing the CS file itself). 
 

BillyJoe has some great products available, so i have nothing faith in him polishing this one up over time. Just wanted to throw this out there for anyone who is curious about my experience with the plugin.

Edited by Zoreeno
Billy Joe

Posted

1 hour ago, Mals said:

Why can't you use it? I do not see a support request.

He just has it config'd wrong. 

Billy Joe

Posted

19 minutes ago, Zoreeno said:

The UI scale issue I mentioned above has been fixed with a recent update, however, the UI is off center on the screen, players keep pointing that out to me. But at least they can close it now. 

There are still some issues with this plugin:

1:) PVE deaths (from NPCs, Animals, ect) are counted in the players KDR. Most players want to see their PVP KDR only. There needs to be an option to include or exclude PVE deaths, or maybe track them separately as a separate stat. 

2:) Played Time is not tracked correctly. During our current wipe, players play time stat on the plugin keeps going up and down in time. One day it will show 47 mins played, the next it shows 20 minutes played. When in reality the player has logged multiple hours of time since the plugin has been installed. Seems like it might be recording session play time and then resetting back to 0 every time the player logs off and then comes back. The free plugin PlaytimeTracker tracks play time perfectly, so maybe this plugin should just run off of it as a dependency instead of trying to track it on it's own, because it clearly isn't doing it correctly. 

3:) There are zero customization options. No permissions so admins show up on the leaderboard. You, can't exclude stats that you don't want showing, you can't even change the title on the UI to say something other than "Better Statistics". (at least not without editing the CS file itself). 

To be honest I cannot recommend this product at it's current asking price. BillyJoe has some great products available, so I have faith that he will clean this one up eventually. However, in it's current state and lock of features, it's simple not worth the price. 

Thanks for the feedback, I will look into these all though this product is definitely worth the price and is way cheaper then you would spend for a private version of this so I think you butchering the price is wrong seeing everything you are getting for it. What has been listed are bugs, or features I did not think of but this comes with every product. 

  • Love 1
Zoreeno

Posted

1 hour ago, Billy Joe said:

Thanks for the feedback, I will look into these all though this product is definitely worth the price and is way cheaper then you would spend for a private version of this so I think you butchering the price is wrong seeing everything you are getting for it. What has been listed are bugs, or features I did not think of but this comes with every product. 

Sorry man, I didn't mean for my post to come off so negative. I just wanted folks to know a few things i noticed about the plugin in it's current state. I removed my opinion about the price from the comment. That way people can draw up their own opinion without possibly being swayed by my own personal opinion. 

Billy Joe

Posted

3 hours ago, Zoreeno said:

Sorry man, I didn't mean for my post to come off so negative. I just wanted folks to know a few things i noticed about the plugin in it's current state. I removed my opinion about the price from the comment. That way people can draw up their own opinion without possibly being swayed by my own personal opinion. 

All good just pushed a update regarding your feedback, hope it makes the plugins experience better 🙂

  • Love 2
Zoreeno

Posted

8 hours ago, Billy Joe said:

All good just pushed a update regarding your feedback, hope it makes the plugins experience better 🙂

Thanks for updating. 

After your update, the plugin is now giving a kill to the person that was killed, instead of the person that did the killing...It's not registering the death at all. We had a few players test it and it's definitely assigning kill stats backwards. Think you could fix that ASAP? 

Billy Joe

Posted

18 hours ago, Zoreeno said:

Thanks for updating. 

After your update, the plugin is now giving a kill to the person that was killed, instead of the person that did the killing...It's not registering the death at all. We had a few players test it and it's definitely assigning kill stats backwards. Think you could fix that ASAP? 

I will take a look at this.

 

Zoreeno

Posted (edited)

1 hour ago, Billy Joe said:

I will take a look at this.

 

Thanks. Your recent update fixed it. Also, what method is the plugin using to detect a wipe? We wiped today but the "overall" database is still empty and our previous wipes data is still showing up in the "wipe" database. Our wipe was just a new save, so map, bps, ect were not wiped. Does it not detect new saves only? 

Edited by Zoreeno
Billy Joe

Posted

Just now, Zoreeno said:

Thanks. Your recent update fixed it. Also, what method is the plugin using to detect a wipe? We wiped today but the "overall" database is still empty and our previous wipes data is still showing up in the "wipe" database. Our wipe was just a new save, so same map, bps, ect were wiped. Does it not detect new saves only? 

It uses the OnNewSave hook, this gets called when a new save is generated with oxide installed.

  • Like 1
Zoreeno

Posted

2 minutes ago, Billy Joe said:

It uses the OnNewSave hook, this gets called when a new save is generated with oxide installed.

Ok that makes sense. We had the plugin deleted from the oxide folder when the server's new save was generated because we were waiting on the kills fix before re-installing. So i'm guessing since the plugin wasn't loaded when the new save was generated, it didn't catch the wipe.  

Zoreeno

Posted

Running into an issue with the "Overall" stats. After wipe #1, it moved everyone stats from the wipe stats to the overall stats as expected. However, after a 2nd wipe, most of the players stats that were already in the "Overall" database were removed, so now they have no overall stats even though they have spent hours on the server and have many kills, ect. Their entry was completely deleted. 

Just guessing here but it seems that if the Overall database is empty (ie there hasn't been a wipe yet), the stats move over fine. But if there is data in the Overall database and it tries to add more after the 2nd wipe, it can't do it properly and is removing some data when it transfers the wipe data into it. 

Billy Joe

Posted

22 hours ago, Zoreeno said:

Running into an issue with the "Overall" stats. After wipe #1, it moved everyone stats from the wipe stats to the overall stats as expected. However, after a 2nd wipe, most of the players stats that were already in the "Overall" database were removed, so now they have no overall stats even though they have spent hours on the server and have many kills, ect. Their entry was completely deleted. 

Just guessing here but it seems that if the Overall database is empty (ie there hasn't been a wipe yet), the stats move over fine. But if there is data in the Overall database and it tries to add more after the 2nd wipe, it can't do it properly and is removing some data when it transfers the wipe data into it. 

Thanks for this, I will look into this for you.

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