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Basements 1.0.6

$29.99
   (17 reviews)

1 Screenshot

  • 34.9k
  • 1.4k
  • 146.89 kB
  • Update details
    v1.0.6
    Released
    Download size146.89 kB
    Total versions7
    Time between versions 191 days
    Typical update pace About every 50 days
    Freshness 93 days ago

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Recommended Comments



Mr01sam

Posted

On 4/3/2026 at 10:13 AM, RR_Tappi said:

Cool and awesome plugin, we're thrilled with it. I do have one question, though: is it possible to add another hatch in the basement? Currently, this isn't possible, and I haven't found anything about it in the configuration.

Edit: Just a little info for others... We use SimplePVE and it works with that too.

Hey, I'm not sure why you think its impossible - but it is definitely possible to have multiple hatches for entering/exiting your basement. I believe by default it allows up to 3? Unless I misunderstood your issue.

Modis85

Posted

15 hours ago, Mr01sam said:

Hey, I'm not sure why you think its impossible - but it is definitely possible to have multiple hatches for entering/exiting your basement. I believe by default it allows up to 3? Unless I misunderstood your issue.

it sounds like he's wanting to add a second basement, so that there's two basement levels

Mr01sam

Posted

13 hours ago, Modis85 said:

it sounds like he's wanting to add a second basement, so that there's two basement levels

Oh gotcha - if that's the case he is correct, right now you can only have a single level basement. But multi-level basements are highly requested!

  • Love 1
BellaaGaming

Posted

I would like to prevent players from building basements in the ocean and on icelakes, swamps etc. Is there a way to do this? If not could you possibly add a way?

Mr01sam

Posted

1 hour ago, BellaaGaming said:

I would like to prevent players from building basements in the ocean and on icelakes, swamps etc. Is there a way to do this? If not could you possibly add a way?

There isn't currently a config option to do this - but there are currently restrictions that prevent players from building basements in areas where it could cause issues - its supposed to not allow them to place them on icelakes, but I think thats currently a bug.

HardStyle

Posted

One of my players found a glitch to get on top of the basement and basically be able to shoot players from under the map
 

 

  • Like 1
  • Confused 1
  • Haha 1
BellaaGaming

Posted

2 hours ago, Mr01sam said:

There isn't currently a config option to do this - but there are currently restrictions that prevent players from building basements in areas where it could cause issues - its supposed to not allow them to place them on icelakes, but I think thats currently a bug.

It would be wonderful if you could add that in. Players love to find ways to abuse things and this is one thing that they are abusing. 

RR_Tappi

Posted

On 4/14/2026 at 6:04 AM, Modis85 said:

it sounds like he's wanting to add a second basement, so that there's two basement levels

Yes 😉 

RR_Tappi

Posted

The Console is flooding with this: 

(21:56:53) | Failed to call hook 'CanBuild' on plugin 'Basements v1.0.6' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.ExtensionMethods.Contains[T] (T[] array, T value) [0x00029] in <15f61ddda771464d8246ebdce8ff4811>:0

at Oxide.Plugins.Basements.CanBuild (Planner planner, Construction prefab, Construction+Target target) [0x000c6] in <332c39d7306e4f9f8a2aac064938524a>:0

at Oxide.Plugins.Basements.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x012bf] in <332c39d7306e4f9f8a2aac064938524a>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0

Tomtom

Posted

BasementsManager - Failed to compile: Missing dependencies: Basements

 

MetalHead

Posted

@Mr01sam.. Any chance you can swap the hatch to the new version please ?

rustfoxgaming

Posted

It's very expensive... if you lower the price I'll buy it...

  • Haha 1
rustfoxgaming

Posted

On 5/22/2025 at 5:26 PM, rex said:

bonjour je suis avec  trupeve  et les mure ne ce casse pas   merci   

écris Français juste au mois vu que tu ne fais déjà pas l'effort d'écrire en anglais écris bien en FR...

RR_Tappi

Posted

Flooding the Console 
How do I fix this? Is the plugin missing something?
 

(16:22:49) | Failed to call hook 'CanBuild' on plugin 'Basements v1.0.6' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.ExtensionMethods.Contains[T] (T[] array, T value) [0x00029] in <15f61ddda771464d8246ebdce8ff4811>:0

at Oxide.Plugins.Basements.CanBuild (Planner planner, Construction prefab, Construction+Target target) [0x000c6] in <0e374e85f52943d38deaa781949262d4>:0

at Oxide.Plugins.Basements.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x012bf] in <0e374e85f52943d38deaa781949262d4>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0

(16:23:04) | Failed to call hook 'CanBuild' on plugin 'Basements v1.0.6' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.ExtensionMethods.Contains[T] (T[] array, T value) [0x00029] in <15f61ddda771464d8246ebdce8ff4811>:0

at Oxide.Plugins.Basements.CanBuild (Planner planner, Construction prefab, Construction+Target target) [0x000c6] in <0e374e85f52943d38deaa781949262d4>:0

at Oxide.Plugins.Basements.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x012bf] in <0e374e85f52943d38deaa781949262d4>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0

BellaaGaming

Posted

On 4/16/2026 at 12:03 PM, BellaaGaming said:

It would be wonderful if you could add that in. Players love to find ways to abuse things and this is one thing that they are abusing. 

They are able to have basements on Icelakes atm, however it will not let them deploy anything down there. I get complaints about this often lol. Any plans to fix this?

BellaaGaming

Posted (edited)

On 4/16/2026 at 9:10 AM, Mr01sam said:

There isn't currently a config option to do this - but there are currently restrictions that prevent players from building basements in areas where it could cause issues - its supposed to not allow them to place them on icelakes, but I think thats currently a bug.

I meant to quote this one with my comment:

"They are able to have basements on Icelakes atm, however it will not let them deploy anything down there. I get complaints about this often lol. Any plans to fix this?"

Edited by BellaaGaming
hairybeanstalk

Posted

I love this plugin but for some reason, sometimes players lose their basements out of nowhere and it leaves the ladder hatch behind, but they cannot go in their basement? I also check basements manager and its completely gone. No basements whatsoever. Its like they just disapeared or something, im not sure. I'll do some adjustments and see if it does it next wipe and i'll let you know! I am making a hook plugin for it that hooks into it and uses basements like "vaults". If a players basement doesnt get raided for a whole wipe, then their basement qualifies to be a "vault" next wipe. Then, next wipe they can do /vault and spawn their basement with all of its loot from last wipe (only once) and place it down again. Pretty amazing idea, I think instead of a hook plugin, you can make it in this as a feature? Thanks in advance if so! I'd say make a whole new area in the config for these and a enable: true/false for that section too. Like "Qualify basement as a vault: true/false, how many days must a basement stay alive to qualify: 10". I think it would be amazing! It'll give players something to work towards over time.

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