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BeePssY

Posted

dont seem like i can expand the walls in truePVE since we cant damage our walls 

Mr01sam

Posted (edited)

1 hour ago, BeePssY said:

dont seem like i can expand the walls in truePVE since we cant damage our walls 

I'll make sure to add support for TruePVE for you!

Edited by Mr01sam
  • Like 2
BeePssY

Posted

39 minutes ago, Mr01sam said:

I'll make sure to add support for TruePVE for you!

Thanks for the update, lovely to hear that! 😄

  • Like 2
BeePssY

Posted

Weirdly enough, the plugin started working just fine after the server restart.

Perfectangel01

Posted

When can we get a update for TruePVE? I want to release now

  • Like 1
Mr01sam

Posted

7 minutes ago, Perfectangel01 said:

When can we get a update for TruePVE? I want to release now

That's my top priority, I'm hoping to get a release out for you all tomorrow.

Kobani

Posted

Hi,
I’m thinking about purchasing your Basements plugin.

Before I buy, I wanted to ask if it’s compatible with mevent’s Build Tools.
Can basements and underground building parts be built and edited smoothly using those tools?

Thanks for your quick response!

Mr01sam

Posted

5 minutes ago, Kobani said:

Hi,
I’m thinking about purchasing your Basements plugin.

Before I buy, I wanted to ask if it’s compatible with mevent’s Build Tools.
Can basements and underground building parts be built and edited smoothly using those tools?

Thanks for your quick response!

I am unsure if Build Tools will work with the basements without some added support, I can reach out to someone that might have both installed to find out though.

  • Like 1
Mr01sam

Posted

7 hours ago, Mr01sam said:

I am unsure if Build Tools will work with the basements without some added support, I can reach out to someone that might have both installed to find out though.

@Kobanijust tested it out with a friend - everything seems to be working fine with Build Tools and Basements.

  • Love 1
hid333

Posted

The hatch does not appear to weather even if the TC does not have any metal pieces. Although the TC warns you that the "base is weathering", it does not appear to weather unless the stone base is weathered.

Kobani

Posted

3 hours ago, Mr01sam said:

@Kobanijust tested it out with a friend - everything seems to be working fine with Build Tools and Basements.

@Mr01samThank you for your effort – it sounds great. I'll purchase it as soon as the issue with TruePVE is resolved.

  • Like 2
hid333

Posted

A root spawns in my underground base and blocks the entrance. Can this be fixed?

image.png.e0af0c5f58e33b5278743f6b689201c5.png

image.png.20a27db3315520d9213af6f0c3bb5bc6.png

Mr01sam

Posted

6 hours ago, hid333 said:

The hatch does not appear to weather even if the TC does not have any metal pieces. Although the TC warns you that the "base is weathering", it does not appear to weather unless the stone base is weathered.

That's intentional - the hatch itself does not take damage, however the foundation under it can take damage, and if it gets destroyed the hatch gets destroyed as well.

I could perhaps make it so the decay damage is that would go to the hatch goes to the foundation, if that makes sense.

Mr01sam

Posted

8 minutes ago, hid333 said:

A root spawns in my underground base and blocks the entrance. Can this be fixed?

image.png.e0af0c5f58e33b5278743f6b689201c5.png

image.png.20a27db3315520d9213af6f0c3bb5bc6.png

Basements require a clear underground to be created (no rocks, tunnels, roots, ect) you found an uncommon situation where it still let you place it. 

I can add a fix for the placement logic to prevent you from placing it on a spot like that.

  • Love 1
hid333

Posted

21 minutes ago, Mr01sam said:

That's intentional - the hatch itself does not take damage, however the foundation under it can take damage, and if it gets destroyed the hatch gets destroyed as well.

I could perhaps make it so the decay damage is that would go to the hatch goes to the foundation, if that makes sense.

I also think it's a good feature that the hatch doesn't decayed.
The only thing that bothers me is the error notification (status display) that says "The base is decayed."
I'm sorry for being such a minor point, but it's not something that needs to be fixed,
so I just mentioned it as my opinion.
I really like the plugin!

  • Love 1
Mr01sam

Posted

5 minutes ago, hid333 said:

I also think it's a good feature that the hatch doesn't decayed.
The only thing that bothers me is the error notification (status display) that says "The base is decayed."
I'm sorry for being such a minor point, but it's not something that needs to be fixed,
so I just mentioned it as my opinion.
I really like the plugin!

I appreciate the feedback! 🙂

Mr01sam

Posted

On 5/21/2025 at 6:11 AM, BeePssY said:

dont seem like i can expand the walls in truePVE since we cant damage our walls 

This should be fixed in 1.0.1 

Mr01sam

Posted

2 hours ago, hid333 said:

A root spawns in my underground base and blocks the entrance. Can this be fixed?

image.png.e0af0c5f58e33b5278743f6b689201c5.png

image.png.20a27db3315520d9213af6f0c3bb5bc6.png

This should be fixed in 1.0.1 - it shouldn't let you build a basement that close to roots/junk piles now.

Mr01sam

Posted

IMPORTANT NOTE
This discussion section is great for if you have questions about the plugin or want to inquire about compatibility (or if you want to express that you like the plugin!). But if you have a bug I strongly encourage that you open a support ticket rather than posting it here.

Opening a support ticket for bugs makes it much more visible for me and allows me to track it. If you post a bug in the discussion section, it has a very high chance that it will get lost.

Thank you all for the feedback so far 🙂

  • Love 1
rex

Posted

bonjour je suis avec  trupeve  et les mure ne ce casse pas   merci   

Mr01sam

Posted

17 minutes ago, rex said:

bonjour je suis avec  trupeve  et les mure ne ce casse pas   merci   

I'm sorry - I'm not sure if my translation was correct. If its a bug, could you perhaps open a support ticket and try to rephrase the issue?

hid333

Posted

I'm having trouble with the issue where when I install this plugin and restart the server (with the normal restart command), ImageLibrary doesn't load for some reason.
Does anyone have any idea what the cause might be?
If I remove Basements.cs, it loads normally.
I checked about 10 times whether Basements.cs is present or not, and confirmed that the problem always occurs.
Please let me know if there is any advice.

Mr01sam

Posted

2 hours ago, hid333 said:

I'm having trouble with the issue where when I install this plugin and restart the server (with the normal restart command), ImageLibrary doesn't load for some reason.
Does anyone have any idea what the cause might be?
If I remove Basements.cs, it loads normally.
I checked about 10 times whether Basements.cs is present or not, and confirmed that the problem always occurs.
Please let me know if there is any advice.

I'll try to reproduce this 

Mr01sam

Posted

11 hours ago, hid333 said:

I'm having trouble with the issue where when I install this plugin and restart the server (with the normal restart command), ImageLibrary doesn't load for some reason.
Does anyone have any idea what the cause might be?
If I remove Basements.cs, it loads normally.
I checked about 10 times whether Basements.cs is present or not, and confirmed that the problem always occurs.
Please let me know if there is any advice.

Found the issue, patch coming very soon.

rex

Posted

bonjour   le plugins fait bauge le serveur  quant il redémarre   tout  lees plugins  son beuge   quant je l enlève   tout  remâche il y a un  problème

avec votre plugins merci   

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