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Animal Levels 1.2.3

$21.00
   (1 review)

7 Screenshots

  • 1.7k
  • 55
  • 81.96 kB
  • Update details
    v1.2.3
    Released
    Download size81.96 kB
    Total versions7
    Time between versions 5 days
    Typical update pace About every 6 days
    Freshness 3 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments

SlayersRust

Posted

How do the Animals spawn? Do a few animal bosses just spawn randomly around the map? Or can they only be spawned by an admin manually?

The_Kiiiing

Posted

8 hours ago, SlayersRust said:

How do the Animals spawn? Do a few animal bosses just spawn randomly around the map? Or can they only be spawned by an admin manually?

This plugin automatically assigns a random level to each animal on the server. You can also use the admin command to spawn a specific animal boss.

SlayersRust

Posted

25 minutes ago, The_Kiiiing said:

This plugin automatically assigns a random level to each animal on the server. You can also use the admin command to spawn a specific animal boss.

Ah okay I understand better now, thanks for explaining 🙂

0g.Ghost.7373

Posted

How does this work with other plugins like Beast Master that spawns Animals?

The_Kiiiing

Posted

6 hours ago, 0g.Ghost.7373 said:

How does this work with other plugins like Beast Master that spawns Animals?

This plugin only targets vanilla animals. If an animal has a custom skin id or an owner id, it will be ignored by the plugin

Theswingingturtle

Posted

I freaking love the concept!! Could you pretty pleease add damage & movement speed adjustment? 

  • Love 1
The_Kiiiing

Posted

8 hours ago, Theswingingturtle said:

I freaking love the concept!! Could you pretty pleease add damage & movement speed adjustment? 

Will be added with the next update

  • Love 1
The_Kiiiing

Posted

On 5/6/2026 at 6:05 PM, Theswingingturtle said:

I freaking love the concept!! Could you pretty pleease add damage & movement speed adjustment? 

Added it

  • Love 1
凶萌的虎落同学

Posted (edited)

Hello. I am experiencing a possible compatibility issue between AnimalLevels and Rust’s Gen2 animal AI, and I would like to ask whether the plugin could be involved.

Some wolves, panthers, and tigers on my server show the following behaviour:

While alive, they remain standing in one place.

They do not move, target, or attack players.

After being killed, they remain standing upright.

Their health reaches zero, but no normal harvestable corpse is created.

The server console continuously prints this error:

Server Exception: FSMComponent.BudgetedUpdate
NullReferenceException
Rust.Ai.Gen2.SenseComponent.InSameTeam
Rust.Ai.Gen2.SenseComponent.Tick
Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob

The issue occurs both with plugin-generated or mutated animals and with naturally spawned wild wolves and panthers.

I reviewed the plugin code and noticed that it processes all BaseAnimalNPC and BaseNPC2 animals. It also uses reflection to modify attack states inside FSMComponent and private speed fields inside LimitedTurnNavAgent. I am concerned that these Gen2 AI internals may have changed after recent Rust updates.

Have you received any similar reports from other users? Is the current plugin version fully compatible with the latest Rust Gen2 animal AI?

The areas I suspect are:

modifying FSMComponent attack states

modifying private LimitedTurnNavAgent speed fields

OnEntitySpawned(BaseNPC2)

transferring mutation components from the animal to the corpse after death

Edited by 凶萌的虎落同学

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