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Additional Belt 1.0.5

$18.00
   (2 reviews)
Message added by 0xF,

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rrex

Posted

is there an option to change the buttons?? I mean on dynamic you can run shooting and get the wood or item from earth and reload and your belt will switch??

  • Like 1
0xF

Posted

1 hour ago, rrex said:

is there an option to change the buttons?? I mean on dynamic you can run shooting and get the wood or item from earth and reload and your belt will switch??

No, the buttons are not changeable, but don't worry, the weapon will not reload. This combination is alternating, first E then R (for 300ms), this combination is quite handy and can be used even in PvP.

rrex

Posted

On 5/30/2023 at 1:53 AM, 0xF said:

No, the buttons are not changeable, but don't worry, the weapon will not reload. This combination is alternating, first E then R (for 300ms), this combination is quite handy and can be used even in PvP.

maybe it's reasonable to let admins choose the button in config? I own x1000000 and I'm afrait this could break some dynamics. You always get sommething from ground and reloading lol 🙂 but already this looks like amazing job.

0xF

Posted

19 hours ago, rrex said:

maybe it's reasonable to let admins choose the button in config? I own x1000000 and I'm afrait this could break some dynamics. You always get sommething from ground and reloading lol 🙂 but already this looks like amazing job.

Unfortunately,  the Rust does not support the ability to track all buttons, only some of them, here is a list:

public enum BUTTON
{
    // Token: 0x04002CB0 RID: 11440
    FORWARD = 2,
    // Token: 0x04002CB1 RID: 11441
    BACKWARD = 4,
    // Token: 0x04002CB2 RID: 11442
    LEFT = 8,
    // Token: 0x04002CB3 RID: 11443
    RIGHT = 16,
    // Token: 0x04002CB4 RID: 11444
    JUMP = 32,
    // Token: 0x04002CB5 RID: 11445
    DUCK = 64,
    // Token: 0x04002CB6 RID: 11446
    SPRINT = 128,
    // Token: 0x04002CB7 RID: 11447
    USE = 256,
    // Token: 0x04002CB8 RID: 11448
    FIRE_PRIMARY = 1024,
    // Token: 0x04002CB9 RID: 11449
    FIRE_SECONDARY = 2048,
    // Token: 0x04002CBA RID: 11450
    RELOAD = 8192,
    // Token: 0x04002CBB RID: 11451
    FIRE_THIRD = 134217728
}

There is an option to send a command to the player with a bind, but that is not a good option. I might add a combination change, but it's complicated and doesn't make sense because of the small set of actual buttons for this task.

0xF

Posted

19 hours ago, rrex said:

maybe it's reasonable to let admins choose the button in config? I own x1000000 and I'm afrait this could break some dynamics. You always get sommething from ground and reloading lol 🙂 but already this looks like amazing job.

Maybe I don't know something, but in what situations does the player need to press E and immediately after it R? 300 ms is enough to press R immediately after E, no more.

Buu

Posted

May i know how can i change the prefix?

0xF

Posted (edited)

5 hours ago, Buu said:

May i know how can i change the prefix?

Hello, you can't change the prefix in chat

Edited by 0xF
2KTwice

Posted

On 5/29/2023 at 6:37 PM, rrex said:

is there an option to change the buttons?? I mean on dynamic you can run shooting and get the wood or item from earth and reload and your belt will switch??

Wondering the same

tier

Posted

Object reference not set to an instance of an object.   at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0     at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0     at Client.Update () [0x00000] in <00000000000000000000000000000000>:0

0xF

Posted

3 hours ago, tier said:

Object reference not set to an instance of an object.   at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0     at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0     at Client.Update () [0x00000] in <00000000000000000000000000000000>:0

Hello, are you sure this problem is in my plugin? Because my plugin does not contain any entities
Can you let me know more details about the problem and when it occurs? I would also like you to open a support request here or in discord.

tier

Posted (edited)

7 hours ago, 0xF said:

您好,您確定這個問題出在我的插件嗎?因為我的插件不包含任何實體,
您能讓我了解有關該問題及其發生時間的更多詳細資訊嗎?我還希望您在此處或在不和諧中提出支持請求。

When I installed this plug-in, the character was disconnected and could not connect to the server.Need to shut down the server and restart it.

Edited by tier
Begi

Posted

This plugin gives an error and the player cannot enter the server again. How will we solve it?

Begi

Posted

Object reference not set to an instance of an object.   at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0     at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0     at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0     at Client.Update () [0x00000] in <00000000000000000000000000000000>:0

TacTicToe

Posted

Error while compiling AdditionalBelt: The type or namespace name 'HarmonyLib' could not be found (are you missing a using directive or an assembly reference?) | Line: 3, Pos: 7

0xF

Posted

2 hours ago, TacTicToe said:

Error while compiling AdditionalBelt: The type or namespace name 'HarmonyLib' could not be found (are you missing a using directive or an assembly reference?) | Line: 3, Pos: 7

Download the latest version again, that version has been canceled due to Facepunch update rollover

TacTicToe

Posted

Can you update this on lone design since I need to update because it cant compile?

0xF

Posted

1 hour ago, TacTicToe said:

Can you update this on lone design since I need to update because it cant compile?

Updated

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