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nivex

Posted

heya @thepiercedweirdo

it is intentional that twig is ignored and controlled by decay instead

the min requirements are at your discretion. i believe a min of 1 would prevent that issue, but create others where abandoned bases pop up that have no profit at all (such as a few cloth or a pickaxe, etc)

GamingHQ

Posted

16 hours ago, thepiercedweirdo said:

Had a player tell me today that if you build your base with twig foundations it will bypass the foundation requirement. 

No idea if this is true since I haven't seen it. But this is coming from one of the players who's super into raiding the abandoned bases. So I'm guessing they know what's up.


Also a question on the min requirements. If I drop it down to 1 and 1 (foundation/walls) will that open things up to any exploits?
Or will this prevent people from setting up 1x1 stashes to go to if they get "Wiped".

if i'm correct, sorry if not. but the way i see it its that, if the user is not online, but only would have a 1x1, that it skips the check, but that it gets destroyed instead of being turned into a raidable base. But, that's my two cents.

  • Like 1
Fusion 3.64

Posted

8 hours ago, nivex said:

heya @thepiercedweirdo

it is intentional that twig is ignored and controlled by decay instead

the min requirements are at your discretion. i believe a min of 1 would prevent that issue, but create others where abandoned bases pop up that have no profit at all (such as a few cloth or a pickaxe, etc)

I'm fine with the players getting shit raids. However getting called in to run checks on "broken" plugins that are working fine is another thing.

The problem with the twig foundations is PVE settings. Even with mine which I have designed to terrorize players who build in twig. It doesn't always get to them since it's all random. We wind up with these huge twig bases that have plenty of upkeep because it's all twig/wood. And if they're unraidable they just sit there until they get hit by some environmental element or event I have set up.

I have vanilla decay set on my server. So having the abandoned base handled by decay isn't really any different than what it normally does. 
 

3 hours ago, GamingHQ said:

if i'm correct, sorry if not. but the way i see it its that, if the user is not online, but only would have a 1x1, that it skips the check, but that it gets destroyed instead of being turned into a raidable base. But, that's my two cents.

I'm okay with with a 1x1 getting wiped after the time runs out. Though the raider is going to reee if he's sitting there waiting for it to become raidable lol.

  • Like 1
nivex

Posted

Ill add option to not bypass twig then 🙂

  • Like 1
nivex

Posted

@Wolfsorry I missed your comment. did you figure it out?

On 10/10/2021 at 4:13 PM, Wolf said:

Please tell me, I'm trying to run the SAR command and I can't, I have issued all the permissions that are required, but none of the building is converted on command, what is the problem. It worked correctly before the update.

 

Fusion 3.64

Posted

48 minutes ago, nivex said:

Ill add option to not bypass twig then 🙂

Much appreciated.

Fusion 3.64

Posted

@nivex So apparently bases that use only doors/frames and windows are not meeting the requirements. I guess because they're not actually walls? Some people build really weird shit on PVE servers.

Fusion 3.64

Posted

So just had this conversation
 

Call Me URL — Today at 9:21 AM
So, I was raiding the abandoned base at O12 and the plugin started giving me the error about no TC so not eligible as I was in the middle of breaking more boxes
it still shows as abandoned with the pink ring on the map
thepiercedweirdo — Today at 9:22 AM
okay. I'm loading in now anyway. Is it still there or was this from earlier
Call Me URL — Today at 9:22 AM
I tried putting my own TC now it says 7 days again.   I've put down a TC in the past and did not get that
I'm still in it
thepiercedweirdo — Today at 9:23 AM
Oh so it doesn't matter now. you claimed the base
Call Me URL — Today at 9:23 AM
I was trying to break boxes & thought (poorly) it might fix the TC error
boxes are all locked unfortunately

Not sure what else to say. Might be something to look into.

  • Like 1
Fusion 3.64

Posted (edited)

Got onto the server and went to the base in question and was prodding things and saw this.
Looked around more and the base ownership returned to the previous even though the raider placed a TC.
All deployables aside from doors had Owner: Unknown: 0.
The doors had the name of the previous.

And then the base still wiped even though a new TC was placed.

Didn't get a chance to snapshot the doors or other deployables since the base broke 🙂

20211026093500_1.jpg

Edited by thepiercedweirdo
  • Like 1
nivex

Posted (edited)

@thepiercedweirdo

thanks, fixed the display messages

placing a TC does not claim a base

typing /sar claim is how you claim a base. which requires abandonedbases.convert.claim permission, and is affected by Require Event Be Finished Before It Can Be Canceled which is true by default

 

EDIT: also, I added additional messages for your players to clarify such things when they place a TC in the next update as well

if they do not have permissions, then they'll be told:

Quote

You cannot claim a base by placing a tool cupboard because you do not have the required permissions to do so.

if Require Event Be Finished Before It Can Be Canceled is true, then they'll be told:

Quote

You cannot claim a base by placing a tool cupboard. You must type /sar claim, when the raid is fully looted.

otherwise, they'll be told:

Quote

You cannot claim a base by placing a tool cupboard. You must type /sar claim.

I may automate this when they place a TC in the future, but for now no. I have to make sure that it will work first.

Edited by nivex
  • Like 1
Fusion 3.64

Posted

9 minutes ago, nivex said:

@thepiercedweirdo

thanks, fixed the display messages

placing a TC does not claim a base

typing /sar claim is how you claim a base. which requires abandonedbases.convert.claim permission, and is affected by Require Event Be Finished Before It Can Be Canceled which is true by default

Understood.

  • Like 1
KingSizeKevin

Posted

On 9/25/2021 at 9:45 PM, Rust Admin said:

This plugin is working great!

My only complaint so far is that players are not being notified that they are inside the PvP Bubble.  
It tells them when they leave and they can be attacked for an additional x seconds, but nothing when they enter it.

Quality plugin as usual from nivex

 

On 9/26/2021 at 1:42 PM, nivex said:

hey thanks. big update coming soon that should address all known issues 🙂 just waiting on final testing for it to be completed.

 

I apologize to everyone for it taking so long. it was a bit over my head and quite the learning curve to fix everything.

Hello, this still isn't addressed in latest update.  Players do not get a message that it is a PVP zone when they enter, but they get one when leaving. Could we get a message added when players enter the PVP bubble?

KingSizeKevin

Posted (edited)

Thank you!  I also wanted to make a suggestion.  Could we add a scheduled time range that abandoned bases can be converted into events?  It would be great to disable abandoned bases events from like 12am-12pm when server has very low activity.  Maybe also a similar option from raidable bases config to disable certain days of the week.  

Edited by KingSizeKevin
nivex

Posted

@KingSizeKevinno problem, and Ill add your suggestions to the TODO list

  • Love 1
Synster

Posted (edited)

since wipe:

[Abandoned Bases] Fatal error, data is NULL. Aborting!!!

[Abandoned Bases] Fatal error, data is NULL. Aborting!!!

 

EDIT: just did a reload and it started disregard

Edited by Synster
  • Like 1
KingSizeKevin

Posted

Any ETA when we can at least get the PVP greeting message when entering the zone?  This is stressing my players out everytime it pops up and they aren't aware about it being PVP until they exit.  Thank you!

Neighigh

Posted

Hi @nivex! This has been working great with those settings we worked out back in the 'Unlimited PVP' support ticket! Curious though, I've had a couple instances where I'm not right on top of things and some player built structures have up and started deleting on us. It hasn't become a major issue as of yet, but I'm curious if setting the following will resolve future stress?:

"Conversions Before Destroying Base": -1

I don't want to nuke everyone's bases, so asking ahead of time! XD

nivex

Posted

On 12/23/2021 at 10:29 AM, Neighigh said:

Hi @nivex! This has been working great with those settings we worked out back in the 'Unlimited PVP' support ticket! Curious though, I've had a couple instances where I'm not right on top of things and some player built structures have up and started deleting on us. It hasn't become a major issue as of yet, but I'm curious if setting the following will resolve future stress?:

"Conversions Before Destroying Base": -1

I don't want to nuke everyone's bases, so asking ahead of time! XD

Do Not Destroy Base When Despawn Timer Expires

if you set this true then it won't destroy any bases

Neighigh

Posted (edited)

@nivex OK that's weird, I have mine set to true. Is it void when /sar purge is not used? We use that on the regular to allow players to raid in our PVE environment.

Attaching my config for review:

AbandonedBases.json

 

Edit: I should mention, the bases delete before /sar purge gets the chance to initiate when the server is loading or if I have not caught a sudden restart/crash on the server immediately. It usually take a little while so it's mostly a 'rare issue'.

Edited by Neighigh
nivex

Posted

ok I will take a look at this when I can. swamped atm

  • Love 1
Neighigh

Posted

Big thanks man! No rush at all!

  • Like 1
Fusion 3.64

Posted

A player brought this up again. Some bases aren't meeting the requirements for a raid/being abandoned because of the wall type. A base passed the set time. But it was constructed entirely out of windows so it didn't technically have enough walls.

nivex

Posted

@thepiercedweirdoah thanks i'll go ahead and include those as walls

  • Like 2
Žéŧ

Posted

Good night. after the update the plugin is showing this error:

"Error while compiling: AbandonedBases.cs(874,58): error CS1061: Type `ContainerIOEntity' does not contain a definition for `dropChance' and no extension method `dropChance' of type `ContainerIOEntity' could be found. Are you missing an assembly reference?"

Grateful for the attention.

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