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MichuX's Achievements
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MichuX started following recently Balloon error spam , Console Error , currency not showing in game and 2 others
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This wipe players told me that the bug with the beds is no more happening, I did test it again and I think after update this month / recent plugin update, is no more happening I will see until end of the wipe but until now I think it stopped happening the "freezing time" Thank you for your assistance
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Hello! in the config I have, "Currency": "blood" In game players doesn't know which currency is to apply Regards
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Same problem, I cannot reproduze "wallpaper{1}" with {1}, {2}, etc...
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I use PermissionStatus Plugin. Every time players spawn on beds the timer frozes but when they respawn at random it works normally
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- 205 comments
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- 1
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- #bradley
- #bradleyapc
- (and 14 more)
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Hello! When players launch bradley supply near bases sometimes it bugs and It gives an error: and Supply stays like this:
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Yes I have been running with Flying Cargo Ship event but I have both events running for wipes but only now started that error. I can tag here Fly Cargo Ship Event Dev @The_Kiiiingperhaps he knows the solution. Maybe both events started not be compatible this wipe, trying to figure out what causes it
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Cannot set the parent of the GameObject 'assets/prefabs/deployable/hot air balloon/hotairballoon.prefab' while activating or deactivating the parent GameObject 'assets/content/vehicles/boats/cargoship/cargoshiptest.prefab'. Cannot set the parent of the GameObject 'assets/prefabs/deployable/hot air balloon/hotairballoon.prefab' while activating or deactivating the parent GameObject 'assets/content/vehicles/boats/cargoship/cargoshiptest.prefab'. NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at BaseEntity.CenterPoint () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at SamSite.AddTargetSet (System.Collections.Generic.List`1[T] allTargets, System.Single scanRadius) [0x0001d] in <fb45d148c721409f96718464d8864b9a>:0 at SamSite.TargetScan () [0x000c2] in <fb45d148c721409f96718464d8864b9a>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <97363e0bbe864c65a9819cff9eddaf42>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <97363e0bbe864c65a9819cff9eddaf42>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 Only stops when I restart server
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MichuX started following Virtual Quarries and Movement Speed
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- 69 comments
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- #rust
- #marketplace
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(and 5 more)
Tagged with:
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- 69 comments
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- #rust
- #marketplace
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(and 5 more)
Tagged with:
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- 205 comments
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- 2
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- #bradley
- #bradleyapc
- (and 14 more)
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- 205 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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MichuX started following Timer frozes after dead
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Hello! When someone dies the timer gets stuck and only reloading the plugin will get track to normal
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MichuX started following Personal Dungeon Event and Custom Item Definitions
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Hello! Very good plugin that in the future I am thinking to purchase it but for now I will wait for changes to be done that can be attractive to more people too, I mean would be nice that we could customize NPCs (speed, weapon, type, accuracy) for harder dungeons be really hard. Edit loot inside each crate and min/max loot/crate inside dungeon. edit number of npcs inside dungeon for easy/medium and hard ones to be challenging. Something to trigger the event, for example a supply signal when we launch will open the event and permissions to use that for each difficult. I know it's not easy to add stuff for one day to the next but I hope in the future will have at least it Regards, MichuX