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MichuX

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  1. MichuX

    Console Error

    I updated to 1.0.15 recently and I got an error, so I downgraded to 1.0.14 that is working fine.
  2. MichuX

    Timer frozes after dead

    This wipe players told me that the bug with the beds is no more happening, I did test it again and I think after update this month / recent plugin update, is no more happening I will see until end of the wipe but until now I think it stopped happening the "freezing time" Thank you for your assistance
  3. MichuX

    currency not showing in game

    Hello! in the config I have, "Currency": "blood" In game players doesn't know which currency is to apply Regards
  4. Same problem, I cannot reproduze "wallpaper{1}" with {1}, {2}, etc...
  5. MichuX

    Timer frozes after dead

    I use PermissionStatus Plugin. Every time players spawn on beds the timer frozes but when they respawn at random it works normally
  6. MichuX

    Bradley Drops

    Hello! Can you make this for each profile instead of general: Regards,
  7. MichuX

    Launch near bases

    Hello! When players launch bradley supply near bases sometimes it bugs and It gives an error: and Supply stays like this:
  8. MichuX

    recently Balloon error spam

    Yes I have been running with Flying Cargo Ship event but I have both events running for wipes but only now started that error. I can tag here Fly Cargo Ship Event Dev @The_Kiiiingperhaps he knows the solution. Maybe both events started not be compatible this wipe, trying to figure out what causes it
  9. MichuX

    recently Balloon error spam

    Cannot set the parent of the GameObject 'assets/prefabs/deployable/hot air balloon/hotairballoon.prefab' while activating or deactivating the parent GameObject 'assets/content/vehicles/boats/cargoship/cargoshiptest.prefab'. Cannot set the parent of the GameObject 'assets/prefabs/deployable/hot air balloon/hotairballoon.prefab' while activating or deactivating the parent GameObject 'assets/content/vehicles/boats/cargoship/cargoshiptest.prefab'. NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at BaseEntity.CenterPoint () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at SamSite.AddTargetSet (System.Collections.Generic.List`1[T] allTargets, System.Single scanRadius) [0x0001d] in <fb45d148c721409f96718464d8864b9a>:0 at SamSite.TargetScan () [0x000c2] in <fb45d148c721409f96718464d8864b9a>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <97363e0bbe864c65a9819cff9eddaf42>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <97363e0bbe864c65a9819cff9eddaf42>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 Only stops when I restart server
  10. I have that one since day 1. Still got reports that players wake up with 1 / 2 destroyed and loot lost
  11. Hello! Can you make Vending machines unbreakable? I have been reports that players wake up with their vending machines destroyed and losing all loot there Regards,
  12. MichuX

    Bradley Drops

    Thank you so much for info I can't wait for the next update, I hope the update (because it will be big I suppose) won't break the config file, I have a lot of Bradley levels over there with the respective botspawn at end .
  13. MichuX

    Bradley Drops

    same, the spam is insane in console.... Only restarting server solves it until someone uses bradley easy/med/hard/elite
  14. MichuX

    Timer frozes after dead

    Hello! When someone dies the timer gets stuck and only reloading the plugin will get track to normal
  15. Hello! Very good plugin that in the future I am thinking to purchase it but for now I will wait for changes to be done that can be attractive to more people too, I mean would be nice that we could customize NPCs (speed, weapon, type, accuracy) for harder dungeons be really hard. Edit loot inside each crate and min/max loot/crate inside dungeon. edit number of npcs inside dungeon for easy/medium and hard ones to be challenging. Something to trigger the event, for example a supply signal when we launch will open the event and permissions to use that for each difficult. I know it's not easy to add stuff for one day to the next but I hope in the future will have at least it Regards, MichuX
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