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KintryN

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  1. Apparently everything is fine, I tested it over the last few days and I haven't had any reports from my players about errors. thanks for resolving.
  2. True, I had forgotten the stack, sorry. Okay, I'll test everything and let you know! Happy New Year to you too!
  3. I tested with just bradley drops and fancydrop installed without any other plugins and the problem continues. I tested the version you sent, it seems to be correct and the problem did not happen, the only problem that happens is that if I have 5 stack flags, when I try to play them while they are on cooldown they return to the inventory out of stack and no longer stack.
  4. KintryN

    Clans

    Mevent Is there a possibility of setting a cooldown for a player to enter or leave clans? because many players abuse entering and leaving to be able to bypass cooldowns in plugins such as abandoned bases or raidable bases.
    If you need to limit things, this is the right plugin for you! The latest update added Entity Groups, which made this plugin even more perfect than it already was. MON@H did a great job.
  5. I sent the config via PM
  6. I tested with fancy drop and without it the problem doesn't happen.
  7. KintryN

    Limit Entities

    try "assets/prefabs/deployable/windmill/electric.windmill.small.prefab"
  8. I have fancy drop, I can try to check if this problem happens without it.
  9. I received reports from two different players that their signals ended up like this and didn't return to the inventory. One of them reported that they were in the Compound and tried to play again, but ended up flying. I tested it by killing Bradley and attempting to play the signal again, and the same thing happened where they ended up flying. Usually, the signals have always returned for me, but there's a possibility that this might not occur. Could you please check if there's an issue with this? Thank you. This is happening when the player is on cooldown to call another bradley. The flags are purchased by the bdgive medium {userId} command through the shop, I don't think this is causing any problems. I have been using this plugin since 04/02/2023 and had never received a report about it. It rarely happened in the past that I played the suply but it didn't come back, but it was very rare indeed.
  10. Sent by PM
  11. In my tests: NPCs are OK. The patrol helicopter is causing damage to players and buildings. The Bradley's machine gun is OK, the cannon doesn't damage buildings but does damage players.
  12. Okay, I'll test it, thanks for trying to resolve this.
  13. Bradley shoots people when they are close to other people's bases and the NPCs use rockets when someone is out of sight. Sentrys are also destroyed in this process. If the person's base is not HQM, they can be very affected by this. Yes, I imagine how difficult it must be to get this to work, I just keep trying to make it 100% because players like it a lot and in a PVE server a player being able to deal damage to another's base is a big problem and can be used to to explore. And at some point someone would have these problems and report it too.
  14. I put it like this because the players spent a lot of time outside doing the event, so I can make them stay inside the dome. I'll try to increase it.
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