Jump to content

Xandra

Member
  • Posts

    17
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Xandra's Achievements

Apprentice

Apprentice (3/15)

  • Collaborator
  • One Month Later
  • Reacting Well
  • Dedicated
  • First Post

Recent Badges

3

Reputation

  1. Xandra

    Raidable Bases

    Hi - I'm having a strange problem I hope you can help with. I have made zero changes to my RaidableBases config files in several days but all of the sudden, bases are not spawning on their own. I reload the plugin because there were no bases when I logged into the server and the correct number spawned (max maintained events = 10) but once those timers counted down, no new bases spawned in. Any help would be appreciated!
  2. Xandra

    BotReSpawn

    @Steenamaroo Ah, ok - thank you for the response. I misunderstood how the marker worked. The marker shows up for the biome in the middle of the map, not in the biome where the npc is, just fyi.
  3. Xandra

    BotReSpawn

    Hi - I'm a big fan of your plugin and it works great with a number of other plugins. I have one small issue though I'm hoping you can help with. I have created a "boss" type mob that spawns in a specific biome but when I turn the map marker toggles to true, the npc is not given a map marker but instead a random, static, white dot is put on the center of the map. Any help to fix this would be appreciated!
  4. Xandra

    Raidable Bases

    Are you suggesting there is a problem with RaidableBases spawning custom bases? @Nevs Let me assure you this is not the case as I run a server using only custom bases.
  5. Xandra

    Raidable Bases

    Thank you for your response! I have not altered the ranges on the autoturret or the samsite - those are the defaults w/ RaidableBases. But, that said, my friend flew his mini right into the bubble and right on top of the samsites without them reacting at all. As for the treehouse, during a recent update of CopyPaste, the option to copy a tree with a base was added which is why I was inspired to make the treehouse in the first place. I was using one of the oak trees - not a swamp tree and I was able to paste the treehouse successfully with the tree but when added to RaidableBases, the tree did not spawn. Nivex confirmed that the plugin deletes the trees but my question was to ask if maybe that might change in the future given the update to CopyPaste.
  6. Xandra

    Raidable Bases

    Hello I'm having an issue with SAM sites not firing. "Mounts Can Take Damage From SamSites": true, "Weapons": { "Infinite Ammo": { "AutoTurret": true, "FlameTurret": true, "FogMachine": true, "GunTrap": true, "SamSite": true }, "Ammo": { "AutoTurret": 256, "FlameTurret": 256, "FogMachine": 5, "GunTrap": 128, "SamSite": 24 }, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 75.0, "SamSite Requires Power Source": false, "Test Generator Power": 100.0 I am using TruePVE and these flags are enabled "SamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers", but inside the raid bubbles, turrets and traps hurt players but samsites do not. Any idea what I might have wrong? Also, a little while ago I asked about the tree being removed when I added a treehouse build to RaidableBases. You asked what tree and I responded but didn't hear anything more. Is this something that might change in the future or should I hang up my treehouse dreams? Thank you!!
  7. Xandra

    Raidable Bases

    nm
  8. Xandra

    Raidable Bases

    @nivex The one I used in my build is oak_b.prefab that I spawned in using the Build plugin.
  9. Xandra

    Raidable Bases

    I'm back with another silly question... In it's last update, CopyPaste added the option to copy a tree with the build which naturally meant I should build a treehouse raid base. The build copies and pastes fine but Raidable Bases throws an NRE when I try to spawn it w/rbe. Will you be updating Raidable Bases to include this feature at some point? Thank you!
  10. Xandra

    Raidable Bases

    FYI - my NPC name list works great now! Thank you
  11. Xandra

    Raidable Bases

    Thank you both for the help!
  12. Xandra

    Raidable Bases

    @RepeatPete }, "Random Names": [ "Dasher", "Dancer", "Prancer", "Vixen", "Comet", "Cupid", "Donner", "Blitzen", "Rudolph", "Santa", "Mrs. Claus", "Tiny Tim", "Grinch", "Cindy Lou Who", "Ebenezer Scrooge", "Bob Cratchit", "Ralphie", "George Bailey", "Clark Griswold", "Jack Frost", "Frosty", "Yukon Cornelius", "Buddy" ], "Enabled": true,
  13. Xandra

    Raidable Bases

    Hello! I have added a list of seasonal names for my Raidable Bases NPCs in each of the 5 profiles but the only place that the names show up is in the console when it is killed by a player. The name doesn't display on the NPC corpse (it says scientist) or anywhere else. Is there a way to remedy this short of installing a plugin like Death Notes? Thank you for the help! P.S. I know I'm gonna sound like such a suckup here but I don't care. I think this plugin is the best thing to ever happen to Rust PVE. Thank you Nivex.
  14. Xandra

    Raidable Bases

    woohoo, tyvm @nivex!!
  15. Xandra

    Raidable Bases

    @nivex Any chance of that happening in the future please?
1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.