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Xandra's Achievements
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Hi - I'm having a strange problem I hope you can help with. I have made zero changes to my RaidableBases config files in several days but all of the sudden, bases are not spawning on their own. I reload the plugin because there were no bases when I logged into the server and the correct number spawned (max maintained events = 10) but once those timers counted down, no new bases spawned in. Any help would be appreciated!
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Hi - I'm a big fan of your plugin and it works great with a number of other plugins. I have one small issue though I'm hoping you can help with. I have created a "boss" type mob that spawns in a specific biome but when I turn the map marker toggles to true, the npc is not given a map marker but instead a random, static, white dot is put on the center of the map. Any help to fix this would be appreciated!
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Thank you for your response! I have not altered the ranges on the autoturret or the samsite - those are the defaults w/ RaidableBases. But, that said, my friend flew his mini right into the bubble and right on top of the samsites without them reacting at all. As for the treehouse, during a recent update of CopyPaste, the option to copy a tree with a base was added which is why I was inspired to make the treehouse in the first place. I was using one of the oak trees - not a swamp tree and I was able to paste the treehouse successfully with the tree but when added to RaidableBases, the tree did not spawn. Nivex confirmed that the plugin deletes the trees but my question was to ask if maybe that might change in the future given the update to CopyPaste.
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Hello I'm having an issue with SAM sites not firing. "Mounts Can Take Damage From SamSites": true, "Weapons": { "Infinite Ammo": { "AutoTurret": true, "FlameTurret": true, "FogMachine": true, "GunTrap": true, "SamSite": true }, "Ammo": { "AutoTurret": 256, "FlameTurret": 256, "FogMachine": 5, "GunTrap": 128, "SamSite": 24 }, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 75.0, "SamSite Requires Power Source": false, "Test Generator Power": 100.0 I am using TruePVE and these flags are enabled "SamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers", but inside the raid bubbles, turrets and traps hurt players but samsites do not. Any idea what I might have wrong? Also, a little while ago I asked about the tree being removed when I added a treehouse build to RaidableBases. You asked what tree and I responded but didn't hear anything more. Is this something that might change in the future or should I hang up my treehouse dreams? Thank you!!
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I'm back with another silly question... In it's last update, CopyPaste added the option to copy a tree with the build which naturally meant I should build a treehouse raid base. The build copies and pastes fine but Raidable Bases throws an NRE when I try to spawn it w/rbe. Will you be updating Raidable Bases to include this feature at some point? Thank you!
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@RepeatPete }, "Random Names": [ "Dasher", "Dancer", "Prancer", "Vixen", "Comet", "Cupid", "Donner", "Blitzen", "Rudolph", "Santa", "Mrs. Claus", "Tiny Tim", "Grinch", "Cindy Lou Who", "Ebenezer Scrooge", "Bob Cratchit", "Ralphie", "George Bailey", "Clark Griswold", "Jack Frost", "Frosty", "Yukon Cornelius", "Buddy" ], "Enabled": true,
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Hello! I have added a list of seasonal names for my Raidable Bases NPCs in each of the 5 profiles but the only place that the names show up is in the console when it is killed by a player. The name doesn't display on the NPC corpse (it says scientist) or anywhere else. Is there a way to remedy this short of installing a plugin like Death Notes? Thank you for the help! P.S. I know I'm gonna sound like such a suckup here but I don't care. I think this plugin is the best thing to ever happen to Rust PVE. Thank you Nivex.