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Npc Spawn 3.1.6

   (5 reviews)
Message added by KpucTaJl,

⚠️ IMPORTANT: Major Update!
Before installing, carefully read the update instructions included inside the archive.
The archive contains two separate guides: one for users who use BetterNpc, and one for those who do not.

⚠️ If you are using BetterNpc — do not update NpcSpawn separately.
Start the update with BetterNpc and follow its instruction — it already includes the NpcSpawn update steps.

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aimacak

Posted

31 minutes ago, ZA_Machete said:

 

I currently use Loot Table & Stacksize GUI for all my NPCs and containers. It’s simple, lightweight, and includes several features that already replace multiple plugins, which helps reduce overall server resource usage.

As Stark mentioned, it really shouldn’t be designed to depend only on Loot Manager. Server owners use different loot systems for a reason, and forcing a single dependency removes flexibility and can negatively impact existing setups.

At the very least, there should be:

An option to use Loot Manager if you want
or

A clear warning and transition period before making Loot Manager a hard dependency

That kind of notice gives server owners time to adjust, migrate, and properly configure Loot Manager without breaking existing loot systems or gameplay balance overnight.

Choice and advance notice go a long way in keeping servers stable and players happy.

Why can't you just specify the name of the loot table from your loot plugin in the Loot Manager settings block?

  • Like 1
ZA_Machete

Posted

3 minutes ago, aimacak said:

Why can't you just specify the name of the loot table from your loot plugin in the Loot Manager settings block?

Thats still an extra plugin to use for no reason, where i already have a plugin that handles my loot table why add an extra plugin for no reason just beacaus its depended for npc spawn to work 

  • Like 1
aimacak

Posted

16 hours ago, aimacak said:

try the console command ShowFailedNavMesh, it will point to the coordinate index within the specified preset.

 

I don't want to be some kind of defender of this update, I also didn't like something, but I always try to convey my dissatisfaction constructively, usually with a suggestion, I can't say that I read all the messages related to Loot Manager, but mostly I see only negative messages. like, "damn, they're forcing us," or "I've lost files," or "why should I switch to this plugin with loot," but I don't see any specific suggestions, for example: it's inconvenient for me to use this, for such a reason, I want it to be like this. I heard a very good phrase today, NpcSpawn is liked by everyone, right? Loot Manager is a kind of NpcSpawn, but for loot, it's just that at the moment, after so many years, given the number of release bugs, it shocked everyone. But we all wait for some fixes, adding our wishlist, wishes, suggestions, new plugins for years, but developers sit and fix the same thing in 30 plugins, instead of updating one Loot Manager. Let's try to make the plugin look perfect for our FUTURE use, and not grieve about what has already happened.
There is not a drop of anger and negativity in this message, I really ask you to change your view of this situation a little.

1 minute ago, ZA_Machete said:

Thats still an extra plugin to use for no reason, where i already have a plugin that handles my loot table why add an extra plugin for no reason just beacaus its depended for npc spawn to work 

At the end of this message, I gave examples of why this is necessary, previously you set up and entered your loot table into each data file BetterNpc and event, now you need to do the same, but in another place, by and large everything remained as it was, with some nuances. Can you point out something specific that you are currently uncomfortable with in Loot Manager, and how would you like to change it for yourself?

Rockefeller

Posted (edited)

Uninstalled NPCSpawn and all events dependent upon it.  Maybe Ill transition over to this and redo all my loot tables for events. MAYBE NOT.

Now my server spams this neverending:

NullReferenceException: Object reference not set to an instance of an object

Edited by Rockefeller
aimacak

Posted

54 minutes ago, Rockefeller said:

Uninstalled NPCSpawn and all events dependent upon it.  Maybe Ill transition over to this and redo all my loot tables for events. MAYBE NOT.

Now my server spams this neverending:

NullReferenceException: Object reference not set to an instance of an object

Hello, can you create a ticket in the Support section? Or better yet, add me to discord @shrpndfcsd

Mario

Posted

23 hours ago, athlonclub said:

in the BetterNpc instructions, step 2 is Step 2. Install the new version of NpcSpawn
1) Download the NpcSpawn plugin archive: 
2) Go to the .../en/data folder in the archive
3) Copy all files and folders from it into the .../oxide/data folder on the server
4) Go to the .../en/plugins folder in the archive
5) Copy the new NpcSpawn plugin file into the .../oxide/plugins folder on the server and I did not use UpdaterNpcSpawncs. I have now uploaded a new version and received this in the server console   Unloaded plugin NpcSpawn v3.1.1 by KpucTaJl
[NpcSpawn] Config update detected! Updating config values...
Could not initialize plugin 'NpcSpawn v3.1.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.NpcSpawn.TryUpdateWeapons () [0x0002e] in <aaa0f868a0b1422681da297208077a6f>:0 
  at Oxide.Plugins.NpcSpawn.UpdateConfigValues () [0x00010] in <aaa0f868a0b1422681da297208077a6f>:0 
  at Oxide.Plugins.NpcSpawn.LoadConfig () [0x00030] in <aaa0f868a0b1422681da297208077a6f>:0 
  at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in <15f61ddda771464d8246ebdce8ff4811>:0 
  at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <15f61ddda771464d8246ebdce8ff4811>:0 
  at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <8900b33aa9b14e398266dca633691187>:0 
  at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <15f61ddda771464d8246ebdce8ff4811>:0 
  at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <15f61ddda771464d8246ebdce8ff4811>:0 
Rolling back plugin to last good version: NpcSpawn
Failed to call hook 'OnServerInitialized' on plugin 'NpcSpawn v3.1.1' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Core.Plugins.Plugin.Subscribe (System.String hook) [0x00006] in <15f61ddda771464d8246ebdce8ff4811>:0 
  at Oxide.Plugins.NpcSpawn.OnServerInitialized () [0x00006] in <2753fc63c76e4b1a853306ffa95778e3>:0 
  at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01fca] in <2753fc63c76e4b1a853306ffa95778e3>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 
Calling 'OnServerInitialized' on 'NpcSpawn v3.1.1' took 1640ms
Loaded plugin NpcSpawn v3.1.1 by KpucTaJl

Did you by chance figure this out? Having same issue even with fresh install. 

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