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Message added by fullwiped,

All of our bases from Easy to Nightmare are equipped with turret protection. If there’s a prefab in your raid bases that you don’t want, you can easily remove it using the method below.
data/RaidableBases/Profiles open the JSON files inside with a text editor and apply the following:

"Kill These Prefabs After Paste": [
    "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
    "autoturret_deployed"
],

According to the new TOS, do not use DLC items. We recommend disabling them in your Raidable Base configs by setting the value to false. Also, download the latest Copy Paste plugin and set the following section in its config as shown:

"DLC items and deployables (true/false)": false,
"Skins (0=no skins, 1=all, 2=no paid skins, 3=allow specified only, 4=block specified only)": 0,

LAST UPDATE: 25.07.2025
Mandatory improvements for compliance with the new TOS rules:

All raidable base buildings had DLC items such as lights, storage barrels, etc. removed. (Bases might still contain DLC items. We checked behind thousands of walls, but some may have been overlooked. It is your responsibility to check and ensure compliance. If any are found, please report them. Coffins are not DLC items and may still exist in some bases.)

and

All raid bases have been reworked. The number of coffins has been significantly reduced. HQM ceiling block barriers that made TC access extremely difficult have been slightly weakened.

Turrets in Easy and Medium tier bases have been balanced. Their numbers have been nearly halved. Shotgun traps have been added inside these buildings.


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Please check the "WORKS WITH" section before buying base packs to see if they're compatible with others. Some packs share the same base designs. If you want a full package, you can get the:
https://codefling.com/bases/raidable-bases-mega-pack-loot-tables-210-bases

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This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments

JimDeadlock

Posted

Are these the same bases as "Raidable Bases Pack & Loot Tables (110 Bases)"?

fullwiped

Posted

11 minutes ago, JimDeadlock said:

Are these the same bases as "Raidable Bases Pack & Loot Tables (110 Bases)"?

Yes, the same bases; the Raidable Bases Pack & Loot Tables (110 Bases) also includes a loot table pack.

Cargonia

Posted

Could you explain, why all of the bases now have to have turrets?

fullwiped

Posted

14 minutes ago, Cargonia said:

Could you explain, why all of the bases now have to have turrets?

When bases lack any real defense, players naturally see them as easy loot and don’t value the experience. Turrets add a layer of challenge that makes the raid feel like an actual achievement rather than a giveaway. It's not just about difficulty, it’s about preserving the purpose of the event. If everything is handed over freely, the excitement fades and players lose interest quickly. Turrets fix that by creating tension, engagement, and a sense of reward.

fullwiped

Posted (edited)

On 8/8/2025 at 12:32 PM, Cargonia said:

Could you explain, why all of the bases now have to have turrets?

If your turrets are too powerful, edit the JSON files in /serverfiles/carbon/data/RaidableBases/Profiles and equip them with weaker weapons, for example, crossbows or revolvers for easy bases.



 

  Or if you want to completely remove the turrets, follow the method below.

/serverfiles/carbon/data/RaidableBases/Profiles


    "Kill These Prefabs After Paste": [
      "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
      "autoturret_deployed"
    ],

Edited by fullwiped

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