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Message added by fullwiped,

All of our bases from Easy to Nightmare are equipped with turret protection. If there’s a prefab in your raid bases that you don’t want, you can easily remove it using the method below.
data/RaidableBases/Profiles open the JSON files inside with a text editor and apply the following:

"Kill These Prefabs After Paste": [
    "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
    "autoturret_deployed"
],

Note: This pack includes two loot variants for the same 5-tier structure (Easy to Nightmare):
- Vanilla-style base_loot
- Enhanced base_loot
(Only one version can be used at a time.)

Message added by fullwiped,

This is the largest raidable base package we offer, and it includes all raidable bases from our other packages, so purchasing only this package is sufficient.

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  • 1.75 MB
  • Update details
    v2.0.2
    Released
    Download size1.75 MB
    Total versions6
    Time between versions 190 days
    Typical update pace About every 72 days
    Freshness Updated today

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments

ezreel

Posted

Do these come with npcs spawning in them?

fullwiped

Posted

9 minutes ago, ezreel said:

Do these come with npcs spawning in them?

Yes, there are NPC-related settings in the configs under /data/RaidableBases/Profiles. NPCs are spawning, but in our config, NPCs are disabled. However, they can be easily enabled by setting them to true if preferred.

ezreel

Posted

2 minutes ago, fullwiped said:

Yes, there are NPC-related settings in the configs under /data/RaidableBases/Profiles. NPCs are spawning, but in our config, NPCs are disabled. However, they can be easily enabled by setting them to true if preferred.

Are the loot tables for the npcs and bases premade or do we have to make them?

fullwiped

Posted

14 minutes ago, ezreel said:

Are the loot tables for the npcs and bases premade or do we have to make them?

We do not have any loot related to NPCs. The base loot tables for the bases have been prepared by us and are divided into two categories: mid-tier loot and high-tier loot. They are highly functional, and one can be chosen and used based on preference.

ezreel

Posted

54 minutes ago, fullwiped said:

We do not have any loot related to NPCs. The base loot tables for the bases have been prepared by us and are divided into two categories: mid-tier loot and high-tier loot. They are highly functional, and one can be chosen and used based on preference.

Awesome! last question would be, could I disable chat messages? 

fullwiped

Posted

7 hours ago, ezreel said:

Awesome! last question would be, could I disable chat messages? 

 Open the RaidableBases.json file located in /serverfiles/carbon/configs with Notepad and set the messages you want to disable to false.


 

"Event Messages": {
    "Ineligible For Rewards": {
      "Flying": false,
      "Vanished": false,
      "Inactive": true,
      "Not An Ally": true,
      "Not The Owner": true,
      "Not A Participant": true,
      "Remove Admins From Raiders List": false
    },
    "Announce Raid Unlocked": true,
    "Announce Buy Base Messages": true,
    "Announce Thief Message": true,
    "Announce PVE/PVP Enter/Exit Messages": true,
    "Announce When Blocks Are Immune To Damage": true,
    "Show Destroy Warning": true,
    "Show Opened Message For PVE Bases": true,
    "Show Opened Message For PVP Bases": true,
    "Show Opened Message For Paid Bases": true,
    "Show Message For Block Damage Outside Of The Dome To Players Inside": false,
    "Show Message When Purchase Becomes Available": false,
    "Show Prefix": true,
    "Notify Plugin - Type (-1 = disabled)": -1,
    "Notification Interval": 1.0,
    "Send Messages To Player": true,
    "Save Thieves To Log File": false,
    "Distance To Notify Players When Near An Event": 0.0

 

fullwiped

Posted

Then, restart it using the command c.reload RaidableBases  (carbon) or o.reload RaidableBases   (oxide)

Mirdon

Posted

A suggestion.
When making these file/folders, try to eliminate wasted characters with the names.  Adding spaces and using complete words really increases the file path length and can cause issues when extracting the file.

Thank you.

N7ws2aseRtohbXXKkG

Posted

Quote

"All raidable base buildings had DLC items such as lights, storage barrels, etc. removed. (Bases might still contain DLC items. We checked behind thousands of walls, but some may have been overlooked. It is your responsibility to check and ensure compliance. If any are found, please report them. Coffins are not DLC items and may still exist in some bases.)"

Do you mean they are only removed when the DLC flag is set to false or they were removed completely?

LoneWolf71

Posted

With the latest update, as I have been running these for a while, what all do I need to replace?  Are the bases different, or can I keep them the way they are?  Or do i just update the cs file?  Tnx! Awesome pack! 

  • Love 1
fullwiped

Posted

12 minutes ago, LoneWolf71 said:

With the latest update, as I have been running these for a while, what all do I need to replace?  Are the bases different, or can I keep them the way they are?  Or do i just update the cs file?  Tnx! Awesome pack! 

Hello sir, it is sufficient for you to apply the following. Have a good day.
 

For existing users, the only file that needs to be updated is fullwipednight7.json inside CopyPaste. Some improvements were made to fix certain box-related issues in this base.

  • Love 1

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