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  1. More information about "Extended Stats"

    $19.99

    Extended Stats

    A plugin for collecting game statistics with database support, compatible with both SQL and web API methods.
    This functionality empowers website owners to display the desired statistics from the database on their sites. Moreover, it offers the capability to send data via API, which proves highly beneficial in scenarios where your gaming server and database reside on separate machines and the database restricts connections beyond localhost.
    Please note that an instruction manual will be included in the downloaded file and it is imperative for users to read it thoroughly.
     

    Collecting(The full list is available below in the section Collected Data) : Server information; Team information; Clan information(in future); Feedback(F7) information; Report(F7) information; Player information. Sending data through: direct MySQL; via API(POST query) to MySQL.  

    extendedstats.admin - Provides access to command estats.  

    { "Chat command": "estats", "Is it worth enabling GameTips for messages?": true, "Unique ID of the current server": 0, "Database upload method(Disabled, WebAPI, MySQL)": "WebAPI", "Interval in seconds at which an attempt to load changes into the database will occur": 300.0, "Is it worth logging messages to the console when uploading to the database?": true, "API - Service URL": "https://localhost/ExtendedStats/index.php", "API - Service access key": "GlBRw-elM6v-gjko3-cxSDk-Tsy7B", "API - Timeout": 5.0, "MySQL - Host": "localhost", "MySQL - Port": 3306, "MySQL - Database name": "db_playrust", "MySQL - Username": "root", "MySQL - Password": "root", "Database table name - Servers": "db_servers", "Database table name - Teams": "db_teams", "Database table name - Clans": "db_clans", "Database table name - Feedbacks": "db_feedbacks", "Database table name - Reports": "db_reports", "Database table name - Players": "db_players", "Database table name - Players Balances": "db_players_balances", "Database table name - Players Stats": "db_players_stats", "Database table name - Players Farms": "db_players_farms", "Database table name - Players Gambling": "db_players_gambling", "Database table name - Players Kills": "db_players_kills", "Database table name - Players Explosions": "db_players_explosions", "Database table name - Players Raids": "db_players_raids", "Is it worth clearing saved statistics when a wipe is detected?": true, "Is it worth clearing the database when a wipe is detected?": true, "List of statistic categories to clear when a wipe is detected. Leave empty to recreate defaults": [ "players", "teams", "clans", "feedbacks", "reports" ], "List of language keys for creating language files": [ "en" ], "Dictionary of display names for deployable entities by key": {}, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 5 } }  

    EN: { "CmdMain": "Available commands:\n\n<color=#D1CBCB>/estats</color> <color=#D1AB9A>upload</color> - Initialize a forced data upload to the database\n\n--------------------------------------------------", "CmdDBNotSelected": "Database connection method not selected!", "CmdAlreadyUploading": "You can't initialize a data upload to the database because there is already an active upload!", "CmdUpload": "You have successfully started a forced data upload to the database." } RU: { "CmdMain": "Доступные команды:\n\n<color=#D1CBCB>/estats</color> <color=#D1AB9A>upload</color> - Инициализация принудительной загрузки данных в базу данных\n\n--------------------------------------------------", "CmdDBNotSelected": "Метод подключения к базе данных не выбран!", "CmdAlreadyUploading": "Вы не можете инициализировать загрузку данных в базу данных, так как уже существует активная загрузка!", "CmdUpload": "Вы успешно начали принудительную инициализацию загрузки данных в базу." }  

    ServerData: ServerName ServerIdentity ServerIP ServerPort QueryPort ServerDescription ServerHeader ServerURL ServerTime ServerTags GameTags MaxPlayers ServerEntities ServerFPS ServerAvgFPS ServerUptime ServerMap MapSize MapSeed FirstSave LastSave WipeID ServerVersion ServerProtocol RconPort RconPassword TeamData: TeamID TeamName CreatorID LeaderID TeamMembers ClanData(Temporarily not working) : ClanID ClanName CreatorID LeaderID ClanMembers FeedbackData(Since the corresponding Oxide hook has shifted, not all types of feedback are processed) : ID UserID Subject Type Message Time ReportData: ID UserID TargetID TargetName Subject Type Message Time PlayerData: Info: UserID DisplayName Flags Language GroupsList TeamID ClanID BanReason Connection: PlayedTime - requires the PlaytimeTracker/PlayTimeRewards plugins IdleTime - requires the PlaytimeTracker/PlayTimeRewards plugins Connections Ping FirstConnectionIP LastConnectionIP FirstConnectionDate LastConnectionDate Balance: Balance - requires the Economics plugin Points - requires the ServerRewards plugin BankBalance - requires the BankSystem plugin IQBalance - requires the IQEconomic plugin Experience Reputation - requires the ReputationMaster plugin Statistics: TimeAlive - updates only after the player's death TimeSleeping - updates only after the player's death DistanceWalked - updates only after the player's death DistanceRun - updates only after the player's death TimeWilderness - updates only after the player's death TimeInBase - updates only after the player's death TimeInMonument - updates only after the player's death TimeSwimming - updates only after the player's death TimeFlying - updates only after the player's death TimeBoating - updates only after the player's death TimeDriving - updates only after the player's death Wounded WoundsInflicted WoundAssisted WoundRecovered DamageInflicted DamageTaken - updates only after the player's death Healed - updates only after the player's death ShotsFired - updates only after the player's death ShotsHit HalloweenVisits XmasVisits DeepSeaVisits ExcavatorStarts BearTrapInflicted BearTrapSteps MineInflicted MineSteps HandcuffsApplied Handcuffed PhoneCalls PhoneCallsTimeout MissionsStarted MissionsSucceeded MissionsFailed DeployedsList MonumentsList - requires the MonumentsWatcher plugin Farming: Barrels UnderWaterCrates ShreddedEntities DetectResourceFlags GreenDoors BlueDoors RedDoors FishAttempts Guts Supplies ExcavatorSupplies TropicalSupplies Chinooks Surveys ChickensHatched ChickenEggs BeehiveXP Blueprints CraftList GatherList RecycleList BuyerPurchaseList BuyerSpentList SellerSalesList SellerRevenueList CratesList FishList Gambling: BWG_Spins BWG_WinSpins BWG_SpendScraps BWG_WinScraps Slot_Spins Slot_WinSpins Slot_SpendScraps Slot_WinScraps Poker_Games - Placeholder Poker_WinGames - Placeholder Poker_SpendScraps - Placeholder Poker_WinScraps - Placeholder BlackJ_Games BlackJ_WinGames BlackJ_StandoffGames BlackJ_SpendScraps BlackJ_WinScraps RPS_Wins RPS_Losses RPS_Draws Kills: Kills FriendlyKills Deaths Suicides Beehives Chickens FarmChickens Snakes Boars Stags Horses Wolves Bears Polarbears Panthers Tigers Crocodiles Sharks PlayerNPCs Scientists Zombies Patrols Bradleys KillVehicles: PedalBikes MotorBikes Cars RowBoats RHIBs SubmarinesSolo SubmarinesDuo Tugs MiniHelis AttackHelis ScrapHelis Balloons Trains TrainWagons TrainCabooses Snowmobiles Ballistas BatteringRams Catapults SiegeTowers HitParts KillParts KillWeapons Explosions: Rockets RocketsHV RocketsIncendiary RocketsSmoke RocketsMissile RocketsMLRS Torpedoes ExplosiveAmmo Ammo40mmExplosive Ammo40mmSmoke GrenadesF1 GrenadesMolotov GrenadesFlash GrenadesSmoke GrenadesBean SatchelCharges C4Explosives PropaneBombs FireBombs Raids: Cupboards Doors Windows Foundations Ceilings Walls Doorways WindowFrames Stairs Hatches ExtWoodenGates ExtWoodenWalls ExtStoneGates ExtStoneWalls ExtIceWalls ExtIceShortWalls RaidedConstructionsList RaidedDeployableConstructionsList RaidableBases  
  2. More information about "Restart Status"

    $3.99

    Restart Status

    The plugin displays the time until restart in the status bar. Depends on AdvancedStatus plugin.
     

    The ability to to add and modify any restart plugins; The ability to automatically generate code for restart hooks; The ability to automatically generate language files for different languages(filled in English); The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size, font and outline of the text.  

    { "Is it worth generating restart hooks? 0 - disabled, 1 - one-time activation, 2 - always enabled": 2, "List of language keys for creating language files": [ "en" ], "The type of the bar(TimeProgressCounter or TimeCounter)": "TimeCounter", "The height of the bar": 26, "The display order of the bar": 10, "The background color of the bar(HEX or RGBA)": "#E5423F", "The background transparency of the bar": 0.7, "The background material of the bar, leave empty to disable": "", "The URL of the bar image": "https://i.imgur.com/rAiHloW.png", "The local image of the bar, leave empty to use URL": "RestartStatus_Default", "The sprite image of the bar, leave empty to use local or URL": "", "Is it worth using a raw image for the bar?": false, "The color of the bar image(HEX or RGBA)": "#E5423F", "The transparency of the bar image": 1.0, "The outline color of the bar image(HEX or RGBA)": "0.1 0.3 0.8 0.9", "The outline transparency of the bar image": 1.0, "The outline distance of the bar image, leave empty to disable. Example '0.75 0.75'": "", "The size of the bar text": 12, "The color of the bar text(HEX or RGBA)": "#FFFFFF", "The transparency of the bar text": 1.0, "The font of the bar text(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "The horizontal offset of the bar text": 0, "The outline color of the bar text(HEX or RGBA)": "#000000", "The outline transparency of the bar text": 1.0, "The outline distance of the bar text, leave empty to disable": "", "The size of the bar subtext": 12, "The color of the bar subtext(HEX or RGBA)": "#FFFFFF", "The transparency of the bar subtext": 1.0, "The font of the bar subtext": "RobotoCondensed-Bold.ttf", "The outline color of the bar subtext(HEX or RGBA)": "0.5 0.6 0.7 0.5", "The outline transparency of the bar subtext": 1.0, "The outline distance of the bar subtext, leave empty to disable": "", "The background color of the progress bar(HEX or RGBA)": "1 1 1 0.15", "The background transparency of the progress bar": 0.15, "Is it worth making the progress reversible?": true, "The color of the bar progress(HEX or RGBA)": "#E5423F", "The transparency of the bar progress": 0.7, "The OffsetMin of the bar progress": "0 0", "The OffsetMax of the bar progress": "0 0", "The list of restart hooks. Note: After modifying hooks, do not forget to toggle hook generation": [ { "Hook triggered at the start of a restart": "OnSmoothRestartInit", "Argument position containing the number of seconds until restart(counting from 0)": 0, "Hook triggered at the cancellation of a restart": "OnSmoothRestartCancelled" }, { "Hook triggered at the start of a restart": "OnRestartScheduled", "Argument position containing the number of seconds until restart(counting from 0)": 0, "Hook triggered at the cancellation of a restart": "OnRestartCancelled" } ], "Version": { "Major": 0, "Minor": 1, "Patch": 1 } }  

    EN: { "BarText": "RESTART IN" } RU: { "BarText": "РЕСТАРТ ЧЕРЕЗ" }  
  3. More information about "Vanish Status"

    $3.99

    Vanish Status

    The plugin displays an invisibility indication in the status bar. Depends on AdvancedStatus plugin.
     

    The ability to set a sound effect for disappearance and appearance; The ability to automatically generate language files for different languages(filled in English); The ability to individually toggle the display of status bars; The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size, font and outline of the text.  

    { "Sound effect played upon disappearance, leave empty to disable": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab", "Sound effect played upon appearance, leave empty to disable": "assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab", "List of language keys for creating language files": [ "en" ], "The height of the bar": 26, "The display order of the bar": 10, "The background color of the bar(HEX or RGBA)": "#15AC9D", "The background transparency of the bar": 0.7, "The background material of the bar, leave empty to disable": "", "The URL of the bar image": "https://i.ibb.co/LzdbT8wT/Vanish-Status-Default.png", "The local image of the bar, leave empty to use URL": "VanishStatus_Default", "The sprite image of the bar, leave empty to use local or URL": "", "Is it worth using a raw image for the bar?": false, "The color of the bar image(HEX or RGBA)": "#15AC9D", "The transparency of the bar image": 1.0, "The outline color of the bar image(HEX or RGBA)": "0.1 0.3 0.8 0.9", "The outline transparency of the bar image": 1.0, "The outline distance of the bar image, leave empty to disable. Example '0.75 0.75'": "", "The size of the bar text": 12, "The color of the bar text(HEX or RGBA)": "#FFFFFF", "The transparency of the bar text": 1.0, "The font of the bar text(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "The horizontal offset of the bar text": 0, "The outline color of the bar text(HEX or RGBA)": "#000000", "The outline transparency of the bar text": 1.0, "The outline distance of the bar text, leave empty to disable": "", "The size of the bar subtext": 12, "The color of the bar subtext(HEX or RGBA)": "#FFFFFF", "The transparency of the bar subtext": 1.0, "The font of the bar subtext": "RobotoCondensed-Bold.ttf", "The outline color of the bar subtext(HEX or RGBA)": "0.5 0.6 0.7 0.5", "The outline transparency of the bar subtext": 1.0, "The outline distance of the bar subtext, leave empty to disable": "", "Version": { "Major": 0, "Minor": 1, "Patch": 8 } }  

    EN: { "BarVanish": "You are invisible" } RU: { "BarVanish": "Вы невидимы" }  
  4. More information about "Team Announce"

    $3.99

    Team Announce

    GUI and sound announcements for online teammates. Announcements about teammates who have connected, disconnected, been wounded or killed while sleeping. Additionally, announcements from the team leader, in Team chat channel using "!" as a first char.
     

    { "Chat command": "teama", "Is it worth enabling GameTips for messages?": true, "Is it worth enabling leader's group announcements?": true, "Is it worth enabling sound announcements?": true, "Radius within which a wounded ally notification is received": 100.0, "Radius within which a sound effect is triggered when an ally is wounded": 50.0, "Sound effect triggered when an ally is wounded": "assets/bundled/prefabs/fx/player/beartrap_scream.prefab", "Notification settings for each type": [ { "Notification type. Do not touch this parameter": "Connected", "Language_Key": "MsgPlayerConnected", "Duration": 6.0, "Main_Color": "#4F6133", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5Q9rxNO.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#8CBA42", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#8CBA42", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/chatter.prefab" }, { "Notification type. Do not touch this parameter": "Disconnected", "Language_Key": "MsgPlayerDisconnected", "Duration": 6.0, "Main_Color": "#BF3B26", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5Q9rxNO.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFD173", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFD173", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/death.prefab" }, { "Notification type. Do not touch this parameter": "LeaderAnnounce", "Language_Key": "", "Duration": 6.0, "Main_Color": "#216699", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/RSaRsp0.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#82C7F5", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#82C7F5", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/aggro.prefab" }, { "Notification type. Do not touch this parameter": "WoundedDistance", "Language_Key": "MsgPlayerWoundedDistance", "Duration": 6.0, "Main_Color": "#FFC21A", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/jMAs33v.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/takecover.prefab" }, { "Notification type. Do not touch this parameter": "WoundedGrid", "Language_Key": "MsgPlayerWoundedGrid", "Duration": 6.0, "Main_Color": "#FFC21A", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/jMAs33v.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/takecover.prefab" }, { "Notification type. Do not touch this parameter": "DeadWhileSleeping", "Language_Key": "MsgPlayerDeadWhileSleeping", "Duration": 6.0, "Main_Color": "#FFC21A", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/gwk73Tk.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/responddeath.prefab" }, { "Notification type. Do not touch this parameter": "Banned", "Language_Key": "MsgPlayerBanned", "Duration": 6.0, "Main_Color": "#BF3B26", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/8WsmOMo.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFD173", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFD173", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/missions/effects/mission_failed.prefab" } ], "Version": { "Major": 0, "Minor": 1, "Patch": 8 } }  

    EN: { "MsgPlayerConnected": "Your teammate {0} has been connected!", "MsgPlayerDisconnected": "Your teammate {0} has been disconnected!", "MsgPlayerWoundedDistance": "Your teammate {0} was wounded by {1}!\nHe is {2} meters away from you.", "MsgPlayerWoundedGrid": "Your teammate {0} was wounded by {1} at {2}!", "MsgPlayerDeadWhileSleeping": "Your teammate {0} was killed by {1} while he was sleeping at {2}!", "MsgPlayerBanned": "Your teammate {0} has been banned!\nReason: {1}.", "MsgEmptyTeam": "There is only you in your team!", "MsgNotLeader": "Only the team leader can send announcements!", "MsgOfflineMates": "All your teammates are offline!", "MsgEnableSound": "Sound notifications are enabled!", "MsgDisableSound": "Sound notifications are disabled!", "MsgEnableConnected": "Team mates connection notifications are enabled!", "MsgDisableConnected": "Team mates connection notifications are disabled!", "MsgEnableDisconnected": "Team mates disconnection notifications are enabled!", "MsgDisableDisconnected": "Team mates disconnection notifications are disabled!", "MsgEnableWounded": "Team mates wounded notifications are enabled!", "MsgDisableWounded": "Team mates wounded notifications are disabled!", "MsgEnableDeath": "Team mates sleeping kill notifications are enabled!", "MsgDisableDeath": "Team mates sleeping kill notifications are disabled!", "MsgEnableAll": "All team mates notifications are enabled!", "MsgDisableAll": "All team mates notifications are disabled!", "MsgKillerUnknown": "Unknown", "bear": "Bear", "polarbear": "PolarBear", "wolf": "Wolf", "stag": "Stag", "boar": "Boar", "chicken": "Chicken", "horse": "Horse", "simpleshark": "Shark", "patrolhelicopter": "Patrol Heli", "bradleyapc": "Bradley APC", "scientistnpc_arena": "Scientist", "scientistnpc_cargo": "Cargo Scientist", "scientistnpc_cargo_turret_any": "Cargo Scientist", "scientistnpc_cargo_turret_lr300": "Cargo Scientist", "scientistnpc_ch47_gunner": "Chinook Scientist", "scientistnpc_excavator": "Excavator Scientist", "scientistnpc_full_any": "Scientist", "scientistnpc_full_lr300": "Scientist", "scientistnpc_full_mp5": "Scientist", "scientistnpc_full_pistol": "Scientist", "scientistnpc_full_shotgun": "Scientist", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_junkpile_pistol": "Road Scientist", "scientistnpc_oilrig": "Oilrig Scientist", "scientistnpc_patrol": "Patrol Scientist", "scientistnpc_peacekeeper": "Peacekeeper Scientist", "scientistnpc_roam": "Roam Scientist", "scientistnpc_roam_nvg_variant": "Roam NVG Scientist", "scientistnpc_roamtethered": "Roam Scientist" } RU: { "MsgPlayerConnected": "Ваш союзник {0} подключился!", "MsgPlayerDisconnected": "Ваш союзник {0} отключился!", "MsgPlayerWoundedDistance": "Вашего союзника {0} серьёзно ранил {1}!\nОн в {2} метрах от вас.", "MsgPlayerWoundedGrid": "Вашего союзника {0} серьёзно ранил {1} в {2}!", "MsgPlayerDeadWhileSleeping": "Вашего союзника {0} убил {1}, пока тот спал в {2}!", "MsgPlayerBanned": "Ваш союзник {0} был заблокирован!\nПричина: {1}.", "MsgEmptyTeam": "У тебя нет союзников!", "MsgNotLeader": "Только лидер группы может отправлять объявления!", "MsgOfflineMates": "Все ваши союзники не в сети!", "MsgEnableSound": "Звуковые уведомления включены!", "MsgDisableSound": "Звуковые уведомления выключены!", "MsgEnableConnected": "Оповещение о подключении союзников включено!", "MsgDisableConnected": "Оповещение о подключении союзников выключено!", "MsgEnableDisconnected": "Оповещение об отключении союзников включено!", "MsgDisableDisconnected": "Оповещение об отключении союзников выключено!", "MsgEnableWounded": "Оповещение о ранении союзников включено!", "MsgDisableWounded": "Оповещение о ранении союзников выключено!", "MsgEnableDeath": "Оповещение о смерти во сне союзников включено!", "MsgDisableDeath": "Оповещение о смерти во сне союзников выключено!", "MsgEnableAll": "Все оповещения о состоянии союзников включены!", "MsgDisableAll": "Все оповещения о состоянии союзников выключены!", "MsgKillerUnknown": "Неизвестный", "bear": "Медведь", "polarbear": "Полярный медведь", "wolf": "Волк", "stag": "Олень", "boar": "Кабан", "chicken": "Курица", "horse": "Лошадь", "simpleshark": "Акула", "patrolhelicopter": "Патрульный вертолет", "bradleyapc": "Танк", "scientistnpc_arena": "Ученый", "scientistnpc_cargo": "Защитник карго", "scientistnpc_cargo_turret_any": "Защитник карго", "scientistnpc_cargo_turret_lr300": "Защитник карго", "scientistnpc_ch47_gunner": "Защитник чинука", "scientistnpc_excavator": "Защитник экскаватора", "scientistnpc_full_any": "Ученый", "scientistnpc_full_lr300": "Ученый", "scientistnpc_full_mp5": "Ученый", "scientistnpc_full_pistol": "Ученый", "scientistnpc_full_shotgun": "Ученый", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_junkpile_pistol": "Road Scientist", "scientistnpc_oilrig": "Oilrig Scientist", "scientistnpc_patrol": "Patrol Scientist", "scientistnpc_peacekeeper": "Peacekeeper Scientist", "scientistnpc_roam": "Roam Scientist", "scientistnpc_roam_nvg_variant": "Roam NVG Scientist", "scientistnpc_roamtethered": "Roam Scientist" }  

    con  - Personal enabling/disabling connected announcement; dis  -  Personal enabling/disabling  disconnected announcement; wound  -  Personal enabling/disabling  wounded announcement; death  -  Personal enabling/disabling sleeper's death  announcement; sound - Personal enabling/disabling sound effects; all -  Personal enabling  all announcements; clear -  Personal disabling  all announcements(except leader and ban announces). Example:  /teama con
     
  5. More information about "Limit Entities"

    $25.00

    Limit Entities

    The purpose of this plugin is to restrict the entities that players can build. You can limit any entity based on its prefab. To get the full list of supported prefabs, use the limitentities.list console command.
    There are three types of limits available: global, building, and radius. For building limit checks, if a cupboard is placed, the limits of the cupboard owner will apply. If no cupboard is present, the restrictions of the first block's owner will be used. When you run the plugin for the first time, no players will be restricted. To apply limits, you must assign one or more permissions from your config file to a player or group. The plugin also tracks permission changes, so you won't need to restart it after granting a player new permissions or adding them to a VIP group, for example. This plugin is designed to be efficient and performant, even on heavily loaded servers.
    The plugin now supports Entity Groups, and group names are translatable. All newly created groups are automatically added to the language files when the plugin loads. You can create as many groups as you like or remove them entirely. Just keep in mind that if you add an entity to a group, you cannot also add it to Limits Entities — you must use the Group name instead.
    Extended Power Lights (Deluxe Christmas Lights) support has been added: a new group of limits is now included in the config. The default values are set to -1, meaning no limits. Adjust them according to your needs.
    Radius Limits allow you to restrict the number of specific entities within a certain radius. This feature is designed for static deployable entities (like turrets or lights) and helps prevent spam placement in concentrated areas.
    ZoneManager integration (may affect performance): IncludeMode means, limits apply only inside the specified zones, if IncludeMode = false, limits apply only outside those zones.
    Note: Radius limits only work for static entities (entities that don't move after placement). This feature can be resource-intensive if used with very large radius values or too many entities, so use it judiciously. Note: If you want to have "beautiful" names even on English only, please, install Rust Translation API plugin or you will have short prefab names only. ## Permissions
    limitentities.immunity  -- Allows player to not being limited by this plugin limitentities.admin -- Allows player to check other player limits and execute console command
    More permissions with limits are created in config file (see Configuration section below) ## Commands
    /limits <player name | steamid>  (optional) -- Get  current  limits list for a player. If player doesn't have admin  permission or player name/id is empty - current player limit will be shown limitentities.list  (console only) - print all tracked prefabs list into log file. Requires admin rights (can be used in server console/RCON) ## Configuration
    You can remove unnecessary default permissions and also add as many permissions as you want. For cases where the player has more than one, the permission  with the higher priority will be applied. Note: For better performance, grant permissions only to players you want to limit, or use an immunity permission to disable limits entirely. Enable or disable notifications and logging. Set the Building Detection Range to be used when a building is not specified (e.g., not a decay entity). Do not  set this value too high — it may significantly impact performance! Enable or disable tracking (and limiting) for Power Lights  (Deluxe Christmas Lights). Enable or disable tracking (and limiting) for Growable Entities. Set the SteamIDIcon  to a specific SteamID to customize the account icon in chat messages. Define the commands list  (defaults are limits  and limit). Set the percentage (%) at which limit notifications appear. If set to 0, notifications will only show when the limit is reached. Add entity prefab names to the Excluded List  to make the plugin completely ignore those prefabs. Add entity skin ID to the Excluded skin IDs  to make the plugin completely ignore prefabs with those skin IDs. Enable or disable integration with the ZoneManager plugin. May impact performance!
    When IncludeMode is true, limits apply only to players/entities inside the specified zones.
    When IncludeMode is false, limits apply only to players/entities outside those zones. Enabling Prevent Excessive Merging  of buildings may affect performance, so use it at your own risk! Use Entity Groups  to combine entities and set a shared limit for the entire group. Note: The same entity cannot be listed in both Group Entities and Limits Entities at the same time.  
    ## Localization
    Plugins  phrases are available on 3  languages out of the box: English, Ukrainian and Russian Plugin supports  Rust Translation API  which allows you to have entities names on any language Rust supports There is a free version on uMod, why do you even need this plugin?
    First of all, this plugin was designed to be efficient and performant. It uses unique caching system that should not consume no additional server resources Much more efficient building limit control system even without cupboard placed More accurate mechanism for notification  messages Allows you to prevent entities placement if limit is set to 0 Supports  Rust Translation API  so you can have full support of any language Rust supports Supports  Entity Groups ! Supports checks to prevent  excessive merging of buildings Supports  Abandoned Bases plugin Supports advanced limits for Power Lights  (Deluxe Christmas Lights) Supports setting advanced building detection range Advanced radius-based limiting system for area control Supports Zone Manager plugin 
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