TOOLCUB's Wishlist
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DropBags
By Whispers88 in Plugins
Drop Bags tracks items dropped into the rust world. When there are high-volume drops, they are combined into a single “drop bag.†This method enhances performance by streamlining the handling of item drops and reducing item physics.
Stop server stalls and freezing from item spam Works on craft spam, dropped item spam, gutted shark spam and horse dung! Light weight and easy to use Easy config
DropBags uses one light weight hook to track dropped items. Dependent on how many items are dropped in a given radius those items get placed into a drop bag. This stops mass item spam effecting your server performance.
{ "Area Size - How far away items can be moved into a container": 7, "Max drops before moving items to container": 36, "Time to wait before moving items": 5.0, "Vischeck - checks items are visable before moving to container": true, "Calculate despawntime from drop bag items": true, "Reset dropbag despawn time on loot": false, "Override drop bag despawn time (seconds), 0 = false": 0.0 } Â
- #dropbags
- #drop bags
- (and 26 more)
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Simple Radar
Simple Radar is an advanced, performance-optimized plugin for Rust, designed to enhance server administration and gameplay experience. This plugin provides real-time information about players, stashes, and tool cupboards, making it an essential tool for admins.
Key Features
Enhanced Player Tracking: Displays players' names, distances, and health status, along with a unique team color indicator for easy differentiation. Stash and Tool Cupboard ESP: Identify the locations and distances of stashes and tool cupboards effortlessly. Voice Transmission Indicator: A new feature that signals when players are transmitting voice, adding a strategic layer to gameplay. Player Vision Arrows: Visual arrows show the direction in which players are looking, offering tactical insights for admins. Configurable Settings: Tailor the radar with adjustable refresh rates, visibility distance, and more through an easy-to-use configuration file. Efficient and Performant: Built with performance in mind, ensuring smooth gameplay even on busy servers. Commands
/radar: Activates radar for players with a default 1-second refresh rate and 250m range. /radar <refresh rate>: Sets a custom refresh rate for player radar. /radar <refresh rate> <distance>: Customizes both refresh rate and distance for the radar. /radar <refresh rate> <distance> <players/stashes/all>: Extends radar functionality to include players, stashes, or all entities. Config
{ Â "Make players with moderatorid not see players with ownerid": true, Â "Enable player vision arrows": false, Â "Add a voice indicator for players who are tansmitting voice": true, Â "Show voice indicator for x seconds after speaking": 2.0, Â "Minimum allowed radar refresh rate": 1.0, Â "Maximum radar distance": 250.0 } Why Choose Simple Radar?
Simple Radar was built with performance in mind!
Permissions: you need simpleradar.use permissions or admin on the server to use the plugin
Support
Join our Discord for support and community interaction:Â https://discord.gg/YnbYaugRMh
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VIDEO SHOWCASE (OLD):Â
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Maze
By Iftebinjan in Plugins
The Maze plugin adds intensive pvp combat within a maze environment. Players navigate through the maze, engaging in intense battles to eliminate opponents and be on top
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Easy to setup Automation of maze arena Includes Free 2 Maze Arena with pre-setuped arenas Door Animation Multiple arena setup Easy configurable Setup winning rewards Discord Webhook support Need help setting up the arena or customization? Knock me on Discord Â
           Setup Commands
/maze create <ArenaName> - Create a maze arena where you are standing /maze edit <ArenaName> - Select an arena to edit /maze radius <Number> - Change arena radius /maze wallradius <Number> - Change arena wall radius which is your arena walls radius from center /maze meshheight <Number> - Change arena mesh height is top and bottom from corner mesh /maze location - Change arena location to where you are standing /maze setcorner - Set corner location to where you are standing /maze showmesh - Show created mesh after setting corners /maze copywalls - Copy all the walls in the arena radius and store them /maze pastewalls - Copy all the walls in the arena radius and store them /maze setspawn - Set spawn postion for arena players to teleport /maze spawnclear - Clear all spawn points /maze adddoor - Place an arena door to your standing location /maze removedoor - Remove arena door to your standing location (Radius 5f) /maze cleandoors <ArenaName> - Remove all the arena doors from the arena /maze list - Show all arena and its settings /maze cleanarena - Clears the entire arena /maze delete/remove <ArenaName> - Remove or deletes an arena /maze start <ArenaName> - Starts a Maze(For Testing)            Start Commands
/maze_setup - Starts Automatic Maze setup if arena available also a console command /mazestart - Starts a random maze from the config if available /mazestart <ArenaName> - Starts the specific arena /mazestop - Stops the running maze event
Maze.admin - To use all maze available commands
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{ "Maze Automatic Event": true, "Maze Automatic Event Interval Minimum (In Seconds)": 3600, "Maze Automatic Event Interval Maximum (In Seconds)": 7200, "Maze Minimum player requires to starts Auto": 2, "Maze Automatic Event Random From List": [ "mazeareana", "maze2areana" ], "Maze Event Player Teleport Timer (In Seconds)": 15, "Maze Event Before Notification (In Seconds)": 300, "Maze Event Door Opening Notification (In Seconds)": 300, "Maze Event Door Closing In (In Seconds)": 600, "Maze Event Removing Walls Radius": 10, "Maze Event Shrink Amount": 3, "Maze Event Removing Walls Timer (In Seconds)": 15, "Save old postion to teleport players back when event ends": true, "Teleport winning players after x seconds of maze ends": 300, "Show Kill Streak Messages": true, "Maze Event Door Prefab": "assets/content/structures/interactive_garage_door/sliding_blast_door.prefab", "Maze Walls Item List": [ "assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab" ], "Maze Event Blocked items": [ "grenade.beancan", "grenade.f1", "rock", "rocket.launcher", "ammo.rocket.basic", "ammo.rocket.smoke", "ammo.rocket.hv", "ammo.rocket.seeker", "ammo.rocket.fire", "explosive.satchel", "explosive.timed", "ammo.grenadelauncher.smoke", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "grenade.flashbang", "grenade.molotov", "multiplegrenadelauncher", "grenade.smoke" ], "Maze Event Blocked Commands": [ "kit", "trade", "remove", "tpa", "home", "shop", "clan" ], "Maze Map Marker Setting": { "Display Name": "Maze", "Marker Radius": 0.4, "Marker Transparency": 0.75, "Marker Color": "#FFFF00" }, "Maze Rewards": { "Give commmands rewards upon winning the event": true, "Rewards player with higest kill from winning clan": true, "Rewards upon winning({PLAYER})": [ "inventory.giveto {PLAYER} supply.signal 1" ], "Spawn Hackablelocked crates upon winning the event": true, "Spawn Hackablelocked crates amount": 1 }, "Maze Chat Setting": { "Chat Avatar Icon": 0, "Chat Prefix": "<color=#FFFF00>Maze</color> -> ", "Winner Message": [ "<color=#FFD700>Maze Results:</color>", "\n", "Winner -> <color=#FFFF00>{WinningClanName}</color>", "", "{PlayerStats}", "", "<color=#FFD700>Totals:</color> Kills: {ClanTotalKills}, Deaths: {ClanTotalDeaths}, KDR: {ClanTotalKDR}", "Damage: {ClanTotalDamage}, Headshots: {ClanTotalHeadshots}", "", "<color=#FFD700>Aggregate Maze Totals:</color>", "- Total Kills: <color=#FFD700>{TotalKills}</color>", "- Total Damage: <color=#FFD700>{TotalDamages}</color>", "- Number of Participants: <color=#FFD700>{Participents}</color>" ], "Participents Message": [ "<color=#FFD700>Personal Stats</color>", "Kills: <color=#FFD700>{Kills}</color>, Deaths: <color=#FFD700>{Deaths}</color>, KDR: <color=#FFD700>{KDR}</color>, Total Damage: <color=#FFD700>{Damages}</color>, HeadShots: <color=#FFD700>{Headshots}</color>", "Shooting Accuracy: <color=#FFD700>{Accuracy}%</color>, HeadShot Accuracy: <color=#FFD700>{HeadshotAccuracy}%</color>" ], "Maze Event Top Bar Message": [ "<size=25><color=#FFFF00><b>MAZE</b></color></size>", "<size=15><color=#FFFF00><b>{DYNAMIC_TIMER}</b></color></size>", "", "<size=15><color=#FFFF00>{TotalTeams}</color><b> TEAMS REMAINING</b></size>", "<size=15><color=#FFFF00>{TotalPlayers}</color><b> PLAYERS REMAINING</b></size>" ] }, "Discord Setting": { "Enable Discord Webhook": false, "Discord Webhook URL": "", "Discord Webhook Message": [ "**MAZE ARENA**", "", "**Details**", "Total Kills: `{TotalKills}`", "Total Teams: `{TotalTeams}`", "Total Players: `{Participents}`", "", "**Winners**", "**{WinnerClanName}**", " Kills: `{ClanKills}` Deaths: `{ClanDeaths}`", " Headshots: `{ClanHeadshots}` Damages: `{ClanDamages}`", "", "**Members**", "{MembersStats}" ] }, "Auto Maze Arena Setup": { "Start Maze Arena Setup": true, "Auto Arena Setup": { "AutoMaze1": { "Maze Center Item": "skullspikes.candles", "Maze Arena Locate Radius": 100.0, "Maze Arena Wall Radius": 40.0, "Maze Arena Mesh Top & Bottom Height": 50.0, "Maze Spawn Points Item": "woodbox_deployed", "Maze Door Item": "workbench1.deployed", "Maze Corner Item": "mailbox" } } } }
OnMazeStarts(string ArenaName, DateTime timeNow) OnMazeWinnerAnnounce(HashSet<ulong> winnerList, DateTime timeNow)
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- #maze
- #mazeevent
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(and 6 more)
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Sortify
Introducing Sortify, the best plugin for making it easy to sort and filter boxes and containers from various plugins, all without the need for complex integrations. Sortify offers an intuitive solution to easily categorize your items, all within an elegant and efficient Rust-style user interface.
Key Features:
Custom Categories: With Sortify, you can create and customize your own categories to suit your unique needs. Rust style user interface: The plugin has a minimalistic and aesthetic Rust style user interface. Ease of Use: Sortify is designed with ease of use in mind. Whether you're a beginner or an experienced user, you'll find Sortify incredibly easy to use. It does not require complex training or any action on the part of the player, which allows the player to immediately begin organizing elements effectively. Â
Permissions:
sortify.allow - permission to use the plugin
Video at moment version 1.0.0Â (after the sorting scheme was changed, see gif):
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- #sorting
- #filtering
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(and 6 more)
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Advanced Entity Limit
By Cobalt Studios in Plugins
Multi permission based entity limit system Limit number of entities per player/group/team/clan UI config setup options Auto updating player permissionsÂ
Chat Commands:
/limits: Opens the user interface (UI) for managing entity limits Console Commands:
ael.createnew <advancedentitylimit.NAME> <optional: copy from advancedentitylimit.NAME>: Adds new permissions for entities. Optionally, you can copy permissions from an existing entity limit.
Player Permissions:
advancedentitylimit.ui: Allows players to seethe UI. advancedentitylimit.default: Applies the default entity limits advancedentitylimit.vip:Â Applies the vip entity limits You can create custom permission groups to have various limits per group.
Admin Permissions:
advancedentitylimit.setlimit: Grants permission to set limits for entities. advancedentitylimit.createperm: Allows the creation of new permissions for entities. advancedentitylimit.admin: Provides full access.
{ "Auto-fill missing entities?": true, "Chat prefix": "<color=red>[Limits]</color>: ", "A message when the player reaches the maximum limit of objects": "You have <color=red>reached</color> the limit of this object ({0})", "Use teams for sum them constructions": false, "Use clans?": false, "Clans plugin for sum player constructions (Mevent, k1lly0u)": "Mevent" }
Credit to @MuB-Studios the original author of this plugin
- #limit
- #advanceentitylimit
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