Tanki's Wishlist
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Atlanta: The Walking Dead
The world has changed. The island in the ocean has become a haven for evil spirits, the surviving inhabitants call them the Walking Dead. Once the blooming and fragrant city of Atlanta was the center of this island, now it is a dead city with its inhabitants. There are very few people left who are opposed by the walking dead, but every day there are more and more of them, the dead people turn into zombies and there is no stopping it. I present to your attention my new map with incredible detail of monuments and their features, the plug-ins included will give even more atmosphere of the lost world of the zombie apocalypse. On the map you will find a large number of roads, railways, tunnels and rivers. You will also love the many unique places to build bases for your players. I tried very hard to create this map, I hope you like it, Thank you. Good luck surviving in Atlanta!
Attention: The Train Home plugin shown in the video does not come with the map, it is sold separately
Features:
Prefab Count: ~71к prefabs Size: 4500 A lot of interesting locations to explore Marketplaces, Helicopter Salesman and recycler have been added to fishing villages Railway A large number of places for the construction of foundations in the form of unusual rocks, caves, landscape, underwater and icebergs Custom ways to overcome distances on boats and tugboat Custom plugin Event Prison Alert (by KpuctaJL) Custom plugin Map Skinner (by Adem) Custom plugin Npc Moving Control (by Adem) Realistic zombies on the map The atmosphere of the zombie apocalypse This map is constantly supported and updated for the current version of the game with all updates!
How can I view the map?
You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
Custom Monuments:
Atlanta City Alexandria Woodbury Prison Police Department Harrison Hospital Railway Depot Herschel Farm Hilltop Strange Swamp Lonely Wandered Nomads Camp Gang of Survivors Convoy Desert Gas Station Ore Mine Farmers Camp Laundry Motel Old Cave Monument Train Home Custom point Zipline interesting places to build a base marked X Monument Facepunch:
Apartment Complex Launch Site Ferry Terminal Missile Silo Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Water Treatment Military Tunnel The Dome Ranch Fishing Village 1,2,3 (Modified version) Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument RadTown Water Well -
Item Perks
By imthenewguy in Plugins
Item Perks is a plugin that enhances everyday weapons, tools and armour with over 50 different types of perks.
Items with perks can be obtained a variety of ways, including:
Finding them randomly in crates or barrels during your morning scrap farm. Randomly crafting an enhanced version of your equipment while you roof camp noobs from your base. Recycling enhanced equipment and finding enhancement kits stuck in the teeth of the recycler. Using a console or chat command that can be ran through seedy plugin traders like GUIShop.
The plugin gives a large amount of control to server owners when it comes to implementation. You can:
Enable/disable perks, or modify the minimum and maximum values that they roll when applied to gear. Blacklist or whitelist items to each perk, so they will be exclusively excluded or included (based on the list you choose). Adjust the weight of each perk, so it is more or less likely to be seen on gear., or adjust the chances amount of perks that items can potentially have. Fully adjust or disable the chance for item drops to be found, or enable the enhancement kit system so players can recycle gear. So much more (watch the configuration section of the video below to see the full extent).
There are over 50 perks included with the plugin. The following list will describe briefly what each perk does.
Name: Prospector Description: This perk increases your mining yield when mining stone, metal and sulfur nodes. Name: Lumberjack Description: This perk increases your woodcutting yield when chopping living or dead trees. Name: Butcher Description: This perk increases the resources gained from skinning humans and animals. Name: Horticulture Description: This perk increases the amount of resources gained when harvesting grown plants. Name: Forager Description: This perk increases the amount of resources gained when picking up map generated collectibles. Name: Angler Description: This perk increases the amount of fish you receive upon a successful catch. Name: BeastBane Description: This perk increases the damage dealt to animals. Name: ScientistBane Description: This perk increases the damage dealt to scientists. Name: FlakJacket Description: This perk reduces the damage received from explosions. Name: Elemental Description: This perk reduces damage from received from cold and heat sources. Name: Scavenger Description: This perk provides you with a chance to find additional scrap from crates and barrels. Name: Manufacture Description: This perk increases the speed of your crafting. Name: Durable Description: This peark reduces the durability damage of all equipped items. Name: BeastWard Description: This perk reduces the damage received from animals. Name: ScientistWard Description: This perk reduces the damage received from scientists. Name: Builder Description: This perk provides you with a chance for your building upgrades to be free. Name: Thrifty Description: This perk provides you with a chance for your crafting components to be refunded upon a successful craft. Name: Fabricate Description: This perk provides you with a chance to duplicate an item upon a successful craft. Name: Pharmaceutical Description: This perk increases the amount of healing received from all sources. Name: MeleeWard Description: This perk reduces the damage received from melee weapons. Name: Academic Description: This perk provides you with a chance to receive a scrap refund when researching an item at the research bench. Name: FallDamage Description: This perk reduces the impact damage received from falling. Name: Lead Description: This perk reduces the damage from radiation. Name: Smasher Description: This perk will provide you with a chance to instantly destroy barrels with any amount of damage. Name: Environmentalist Description: This perk will increase the speed of recyclers that you activate. Name: Smelter Description: This perk will increase the smelting speed of furnaces you activate. Name: Paramedic Description: This perk provides players that you revive with additional health. Name: Prepper Description: This perk provides you with a chance to not consume food when eating. Name: Regeneration Description: This perk will passively regenerate you. Name: SharkWard Description: This perk will reduce the amount of damage received from sharks. Name: SharkBane Description: This perk will increase the amount of damage dealt to sharks. Name: Deforest Description: This perk provides you with a chance to cut down nearby trees when successfully cutting a tree down. Name: BlastMine Description: This perk provides you with a chance to mine out nearby nodes when successfully mining out a node. Name: Tanner Description: This perk provides you with a chance to skin nearby corpses when successfully skinning out a corpse. Name: Vampiric Description: This perk will heal you for a percentage of the damage dealt to certain enemies. Name: Reinforced Description: This perk will reduce the the amount of damage that your vehicles receive when mounted. Name: ComponentLuck Description: This perk will provide you with a chance to receive additional components when looting barrels and crates. Name: ElectronicsLuck Description: This perk will provide you with a chance to receive additional electronics when looting barrels and crates. Name: UncannyDodge Description: This perk provides you with a chance to dodge incoming damage, reducing it to 0. Name: LineStrength Description: This perk increases the tensile strength of your fishing line. Name: HealShare Description: This perk will share healing effects with nearby players. Name: Attractive Description: This perk will provide you with a chance to automatically pick up components when destroying barrels. Name: WoodcuttingLuck Description: This perk provides you with a chance to find a random item when you cut down a tree. Name: MiningLuck Description: This perk provides you with a chance to find a random item when you mine out a node. Name: SkinningLuck Description: This perk provides you with a chance to find a random item when you skin out a corpse. Name: FishingLuck Description: This perk provides you with a chance to find a random item when you catch a fish. Name: Sated Description: This perk will increase the amount of calories and hydration you receive from food and water sources. Name: IronStomach Description: This perk provides you with a chance to negate negative effects when consuming food. Name: TreePlanter Description: This perk will provide a chance for a tree to instantly regrow when cut down. Name: RockCycler Description: This perk will provide a chance for a node to instantly respawn when mined out. Name: BradleyDamage Description: This perk increases the damage dealt to Bradley Tanks. Name: HeliDamage Description: This perk increases the damage dealt to Patrol Helicopters. Name: Thorns Description: This perk reflects a % of the damage done back to the attacker
Command: ipgive
Type: console/chat
Parameters: <target ID/Name> <optional: shortname> <optional: perks>
Description: Gives the target player an enhanced item. If shortname is specified, it will base the enhancement off of that item. If perks are specified, it will add only those perks to the item.
Command: ipgivekit
Type: console/chat
Parameters: <target ID/Name> <perk>
Description: Gives an enhancement kit to the target.
itemperks.use - Required to receive any benefit from enhanced items. itemperks.loot - Required to loot enhanced items from crates and barrels. itemperks.craft - Required for a chance to received enhanced versions of crafted gear. itemperks.admin - Required to use admin commands. itemperks.enhance - Required to add enhancement kits to items via the workbench. itemperks.recycle - Required to receive enhancement kits from recycling enhanced items.
IPAPI_CreateItem - creates and returns an enhanced item using the details fed into the method. If shortname is left blank, it will pick a random valid item. If api_perks is null it will pick random perk(s) and add them.
Returns Item
[HookMethod("IPAPI_CreateItem")] public object IPAPI_CreateItem(string shortname = null, ulong skin = 0, Dictionary<string, float> api_perks = null) { List<KeyValuePair<Perk, float>> perks = Pool.GetList<KeyValuePair<Perk, float>>(); foreach (var perk in api_perks) { Perk _perk; if (parsedEnums.TryGetValue(perk.Key, out _perk)) perks.Add(new KeyValuePair<Perk, float>(_perk, perk.Value)); } var result = CreateItem(shortname, skin, perks); Pool.FreeList(ref perks); // Returns an Item class return result; } Example usage:
[ChatCommand("testipapi")] void TestIPAPI(BasePlayer player) { Dictionary<string, float> perks = new Dictionary<string, float>() { ["Prospector"] = 1f, ["Lumberjack"] = 1f, ["Butcher"] = 1f, ["Horticulture"] = 0.5f }; var item = (Item)ItemPerks.Call("IPAPI_CreateItem", "hammer.salvaged", (ulong)2830083288, perks); if (item == null) { Puts("Failed"); return; } item.name = "tool of the trade"; player.GiveItem(item); }
- #items
- #enhancement
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(and 6 more)
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Item Perks: Legendary Items
By imthenewguy in Plugins
Item Perks: Legendary items is a plugin that allows you to create and fully customize legendary named items on your rust server.
It uses the perk sets available from the Item Perks plugin, allowing for the creation of some very unique items in Rust.
The fields for creating a new item are:
Name: Give the item a unique name that captures it's essence Skin: Assign a skin that matches what the item does. Description/Story: Add some flavor to the item and write a short blurb or backstory for the item, which will display when the player mouses over the ownership banner, along with the buffs. Buffs: Add as many or as few ItemPerk buffs as you would like, with any amount of buff values. Restrict enhancement: Prevent or allow enhancement kits to affect each Legendary item. Global chat announcement: Announce in chat when a player finds a really rare or powerful item. Amour slots: Set the amount of armor slots the item spawns with (if applicable).
There are a number of drop sources that can be selected for your legendary items to drop. Along with the source, you can specify which item/prefab shortname you want to restrict the drop to, or which shortnames you want it to exclude.
The shortname will depend on the loot source. Loot sources with the type "Prefab" will need to use the prefab shortname, where as those with the "Item" type will need to use item shortnames.
Type: Prefab
Example: crate_normal_2, heli_crate, crate_elite.
Type: Prefab
Example: loot-barrel-2, loot-barrel-1
Type: Boss name
Example: scarecrow the destroyer.
Type: Event name
Supports:
Harbor Event: "Harbor" Junkyard Event: "Junkyard" Satellite Dish Event: "SatDish" Water Event: "Water" Air Event: "Air" Arctive Base Event: "Arctic" Gas Station Event: "GasStation" Sputnik Event: "Sputnik" Shipwreck Event: "Shipwreck" Triangulation Event: "Triangulation" Supermarket Event: "Supermarket" Caravan Event: "Caravan" Powerplant Event: "Powerplant" Armored Train Event: "ArmoredTrain" Convoy Event: "Convoy" Ferry Terminal Event: "FerryTerminal" SurvivalArena: "SurvivalArena"
Type: Prefab
Example: scientistnpc_arena, scientistnpc_heavy.
Type: Prefab
Example: npc_tunneldweller, npc_underwaterdweller.
Type: Npc name
Example: military defenders.
Type: Prefab
Example: oak_b, swamp_tree_a, pine_dead_snow_c.
Type: Prefab
Example: stone-ore, sulfur-ore, metal-ore.
Type: Prefab
Example: chicken.corpse, shark.corpse, player_corpse.
Type: Prefab
Example: hemp-collectable, berry-red-collectable, corn-collectable.
Type: Prefab
Example: hemp.entity, pumpkin.entity, wheat.entity.
Type: Item
Example: rifle.ak, axe.salvaged, icepick.salvaged.
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Europe Valley
This 4000-scale Rust map is inspired by the silhouette of the European continent, offering a unique gameplay environment that combines recognizable geography with the classic intensity of survival.
The terrain features a wide variety of biomes: from the vast snowy areas of the north, through the green plains and forests of the center, to the arid, coastal regions of the south. Each area is designed to allow players to develop different play styles, whether exploration, looting, or tactical combat.
Major monuments such as the Launch Site, the Dome, the Underground Metro, and various Ports are strategically located in different "regions" of the map, encouraging mobility and confrontations between clans and solo players. Additionally, outlying islands and sea bases add an extra layer of exploration and naval control.
Importantly, all necessary Bandit Camp functions are available within the Outpost monument, ensuring access to essential services without having to travel to another area.
Thanks to its distinctive shape and diverse environments, this map is perfect for servers looking to offer a thematic, dynamic, and balanced experience in a setting that impresses with both its design and gameplay.
General Information:
Map Size: 4096
Approximate Number of Prefabs: 10725
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Bradley Drops
Completely custom Bradley AI for a much more immersive and real experience! Each battle is different and fun! No more cheesing the event or hiding from Bradley! Players who hide will be hunted ominously.
PLEASE CHECK OUT THE NEW CONFIG STRUCTURE AND OPTIONS BELOW in the Default Config section!
Bradley can now dynamically path find, re-path when stuck and actively hunt players who try and hide or retreat. New Fireball config options for damage, lifetime, chance to spread, etc Many new CH47 options, such as health, homing missile actions, can now use flares to counter homing missiles! Can now also specify Hackable crates to drop when destroyed. CH47 Scientist gunner options, such as health, damage, aimcone, kits, etc. Bradley can now counter high risk targets with smoke grenades, making it harder for them to target, with cooldown options in config. (players with rocket launchers, timed explosives, satchels etc) Bradley can now damage more obstacles by ramming, which is fully configurable in the config file Crate loot capacity is now resizable and can take up to 48 items for both Bradley and Hackable crates. Please carefully check config options for "Allow Players to Call Bradleys at Monuments". This config option has changed slightly. You can set allow at monuments true or false, then the monument list is to either block selected monuments when allowed is true, or allow when use at monuments is false. The monuments list is therefore now an exception to allow exception to the "Allow Players to Call Bradleys at Monuments" rule. Check this still works as you require. If you are unsure, reach out to me for help.
Bradley Drops allows players with permission to call a Bradley APC to their location with a custom Supply Signal, where it will patrol the drop zone for a set time, allowing players to fight it to win the valuable Bradley crates.
A cargo plane will deliver and drop the APC via CH47 Chinook, or Balloon. The APC can be configured in different ways and there are many config options to suit all servers.
The plugin comes with 4 default settings for Bradley Drops, Easy, Medium, Hard and Elite, each with their own custom supply signal skin. But server owners can add as many options as they like in the config by copying and pasting an existing profile within the config. This would however require the server owner to create their own custom skin for the inventory item. (I will add more custom skins in the near future for this.)
BotReSpawn compatibility, with the option to specify a BRS spawn profile at the Bradley kill site.
ZoneManager compatible, set zones where players can or cannot call in Bradley Drops.
IMPORTANT:
Each Bradley profile or wave profile in the config MUST have its own unique name and skin ID, otherwise you will have issues.
NOTE ABOUT SHOPS:
The profile name in the config should match the Custom Supply Signal name which the shop gives the player. The Bradley Name is now separate and can be set independently.
Plugin default Supply Signal Skin ID's to add items to various shops, loot plugins, kits etc are:
Bradley Drop (Easy) : 2905355269 Bradley Drop (Medium) : 2905355312 Bradley Drop (Hard) : 2905355296 Bradley Drop (Elite) : 2911864795 Bradley Drop (Expert) : 3361673979 Bradley Drop (Nightmare) : 3361674045
Bradley Drop Wave (Normal): 3502926194 Bradley Drop Wave (Hard): 3502926112
Default Permissions:
bradleydrops.admin (to use give|hsclearcd command) bradleydrops.buy (to use /bdbuy command) bradleydrops.bypasscooldown bradleydrops.easy bradleydrops.medium bradleydrops.hard bradleydrops.elite
Commands (Prefix with / to use in game):
bdgive <Profile ShortName> <Steam64ID> <Amount> bdbuy <Profile Shortname> bdbuy list bdreport (list all active Bradleys and their state) bddespawn (Despawn all Bradleys called by a player or their team, no refunds) bdclearcd (clear all cooldowns) bdclearcd <SteamID|Name> (clear cooldown for player) (Buy, Report and Despawn command can be customised in the config)
Please note correct use in config file for supply signal name and Bradley APC display name. These values CAN be different if you wish:
Custom Loot:
Check out the example loot items in the default config below to see how to add custom loot items to crates.
How to Add Custom Loot Table Item:
Default Config:
API: For Other Developers:
The following hook is available to use in your plugins to check custom Supply Signals, Cargo Planes and Supply Drops to avoid conflict with your plugins:
object IsBradleyDrop(ulong skinID)
This will return true if the item is a Bradley Drop item/entity, or null if not.
Call it directly without referencing the plugin:
if (Interface.Call("IsBradleyDrop", skinID) != null) return true; // IsBradleyDrop Or reference my plugin and call like this:
[PluginReference] Plugin BradleyDrops; if (BradleyDrops.Call("IsBradleyDrop", skinID) != null) return true; // IsBradleyDrop To return some basic info about a Bradley Drop object:
object GetBradleyDropData(BradleyAPC bradley)
Returns object as Dictionary<string, object>.
Returned data is:
["apcProfile"] // string - Actual bradley profile (from config) ["apcName"] // string - Bradley display name ["skinId"] // ulong ["bradleyId"] // ulong (Net.ID.Value) ["owner"] // BasePlayer ["lastAttacker"] // BasePlayer ["calledPosition"] // Vector3 ["callingTeam"] // List ["ch47"] // CH47Helicopter ["plane"] // CargoPlane ["balloon"] // HotAirBalloon ["currentState"] // enum BradleyState (PATROL, ENGAGE, HUNT, MOVETOENGAGE) Example usage:
var bdata = BradleyDrops.Call("GetBradleyDropData", bradley) as Dictionary<string, object>; string _apcProfile = bdata["apcProfile"]; string _apcName = bdata["apcName"]; string _apcName = bdata["apcName"]; string _owner = bdata["owner"]; etc Hooks:
object CanSpawnBradleyDropCrates (BradleyAPC entity, BasePlayer lastAttacker, ulong ownerId, ulong skinId, string apcProfile) { // Returning non-null prevents Bradley crates spawning Puts("CanSpawnBradleyDropCrates hook fired!); return null; } object CanSpawnBradleyDropLockedCrates (BaseEntity entity, BasePlayer lastAttacker, ulong ownerId, ulong skinId, string apcProfile) { // BaseEntity because it could be Bradley or CH47 // Returning non-null prevents locked crate spawning Puts("CanSpawnBradleyDropLockedCrates hook fired!); return null; } void OnBradleyDropApcKilll (BradleyAPC bradley) { // No return behaviour Puts("OnBradleyDropApcKilll hook fired!); } void OnBradleyDropCH47Kill (CH47Helicopter ch47) { // No return behaviour Puts("OnBradleyDropCH47Kill hook fired!); }
- #bradley
- #bradleyapc
- (and 14 more)