SuperKitten's Wishlist
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Raidable Bases - The Fortress Pack
"Project Fortress"
The bases have a strong central core with multiple layers of walls, It includes plenty of loot rooms,
"The Fortress" focuses on creating an fortress with Extra traps, turrets, and strong defensive.
High Quality design bases !
file include: 17 bases
4- Easy
4 - Medium
3 - hard
3 - Expert
3 - Nightmare
rb.config add "Easy Bases" "Easy-1-TB" "Easy-2-TB" "Easy-3-TB" "Easy-4-TB" rb.config add "Medium Bases" "Medium-1-TB" "Medium-2-TB" "Medium-3-TB" "Medium-4-TB" rb.config add "Hard Bases" "Hard-1-TB" "Hard-2-TB" "Hard-3-TB" rb.config add "Expert Bases" "Expert-1-TB" "Expert-2-TB" "Expert-3-TB" rb.config add "Nightmare Bases" "Nigthmare-1-TB" "Nigthmare-2-TB" "Nigthmare-3-TB"
☃️ https://discord.gg/GPktdUsXuJ ☃️
For Raidable bases content or for help with your Raidable Bases Setup.
- #trapbox
- #raidable bases
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(and 5 more)
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Christmas Pack Raidable Bases
This bundle of raidable bases is perfect to brighten up your server for the Christmas season around the corner and offer some unique bases that your players can raid themed around the holidays!
Celebrate the Christmas season in Rust with our special holiday-themed raidable bases!
We have 48 raidable bases with traps all over the place!
all adorned with festive decorations and designed to immerse you in the true spirit of Christmas
Pack Includes 40+ bases:
- 14 easy bases
- 23 medium bases
- 7 hard bases
- 3 expert base
! ReadMe.txt file for help/Discord !
Base designs
Shelter design
Normal base designs
Ship design
Tree designs
Balloon design
Raidable Towns
Copy and paste these commands in F1 for easy setup
rb.config add "Easy Bases" "santa13" "santa14" "santa18" "santa20" "santa26" "santa27" "santa28" "santa29" "santa30" "xmas-balloon" "santa38" "santa36" "santa35" "santa32" rb.config add "Medium Bases" "santa1" "santa2" "santa3" "santa4" "santa5" "santa6" "santa7" "santa8" "santa9" "santa10" "santa11" "santa12" "santa15" "santa16" "santa17" "santa19" "santa21" "santa22" "santa31" "santa32" "santa33" "santa34" "tree1" rb.config add "Hard Bases" "santa25" "santa24" "santa23" "tree2" "santa40" "santa42" "santa43" rb.config add "Expert Bases" "xmas-town-expert" "santa39" "santa41" rb.config add "Nightmare Bases" resort-nightmare
- #christmas
- #bases raideables
- (and 25 more)
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Raidable Bases Mega Pack
Mega Pack Include 200+ bases :
Resort Base design (include Raidable ) https://codefling.com/bases/raidable-premium-resort
Raidable Base Pack 1
https://codefling.com/bases/pack-1-40-raidablebases
Raidable Base Pack 2
https://codefling.com/bases/pack-2-35-raidablebases
Raidable Base Pack 3
https://codefling.com/bases/pack-3-35-raidable-bases-adobecontainer-bases
Raidable Sky Base
https://codefling.com/bases/sky-bases-raidablebases
Raidable Shelters
https://codefling.com/bases/raidable-shelters-40
Raidable Ships
https://codefling.com/bases/pack-4-raidable-ships-20
Raidable Halloween Bases
codefling.com/bases/raidable-halloween-bases
- #raid bases
- #raidable bases
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Supermarket Event
A new event that takes place at the Supermarket monument, made for beginners on your server
Description
The event begins with a message in the chat that soon a merchant who sells valuable cargo will arrive at a Supermarket on your island. The merchant and their guards with trained dogs appear around the supermarket.
Players then have the opportunity to rob the Merchant in order to get all the Supermarket loot for themselves. As soon as the players begin to attack the Merchant, an armored helicopter arrives there with additional security and a Debt Collector. The Debt Collector enters the Supermarket and begins the process of collecting his loot and the Merchant for evacuation. If the player manages to kill all the guards outside the supermarket before the end of this process, then he can enter and loot.
There are several more guards, the Merchant and the Debt Collector waiting for the player. The Merchant and the Debt Collector need to be eliminated to get the most valuable loot that they wanted to evacuate. There are also several loot crates inside the Supermarket to be looted. If the Merchant and or the Debt Collector survive, they will fly away in the armored helicopter and the player will not receive the juicy loot they were dealing.
In the plugin configuration, it is possible to configure all timers, the guards outside the supermarket, inside the Supermarket, Debt Collector guards, and guard dogs patrolling outside the Supermarket. The Merchant and Debt Collector can also be configured as well. A list of all the loot crates inside the supermarket, map marker, event icons on the players screen, and more are all able to be adjusted in the config file.
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner
Chat commands (only for administrators)
/supermarketstart - start the event
/supermarketstop - end the event
Console commands (RCON only)
supermarketstart - start the event
supermarketstop - end the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnSupermarketEventStart(Vector3 pos, float radius) – called when the event starts
void OnSupermarketEventEnd() – called when the event ends
void OnSupermarketEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: kpuctajl
Join the Mad Mappers Discord here!
Check out more of my work here!
- #supermarket
- #crates
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Weather
Weather & time control Own the sky — from a GUI, not a config file Vanilla weather is a coin flip you don't get to influence. This plugin shuts it off and hands you the whole sky: build your own presets, tune every value with plain-English names, chain them on a schedule, or mirror the real weather of any city on Earth. Everything is editable in-game and applies instantly.
33 Tunable parameters 24 Schedulable hours 6 Presets preloaded 0 Dependencies ✓ Every parameter named in plain English — no cryptic engine values ✓ Real lightning strikes — not just thunder sounds ✓ Live weather synced from any real location on Earth ✓ Separate day and night length — plus vote-based night skip Video See it in action 01 — Presets Weather presets you actually control All six vanilla presets are imported automatically on first load, so you start from a working base instead of a blank slate. From there, nothing is off limits.
Everything is a dial Rain, wind, thunder, rainbow and ocean wave height · cloud coverage, size, opacity and scattering · fog density · atmosphere brightness and contrast, day and night separately · full volumetric cloud control Named in plain English "Waves in the sea" instead of "OceanScale" · "Fog density" · "Sun glow size". No guessing what a value does before you drag it. Real lightning, not a sound effect Any preset with Thunder above zero fires actual strike effects for every online player, across three intensity tiers, with frequency scaling off the Thunder value. ✓ Smooth transitions — set a transition time per preset and weather eases in over seconds or minutes instead of snapping ✓ Weighted random — make Storm rare and Clear common with a single number ✓ Duration per preset — when one ends, the next rolls automatically 02 — Time Time and nights on your terms Long days, short nights, or no nights at all — and if you'd rather let the server decide, hand the choice to your players.
Day and night length, separately A 45-minute day with a 10-minute night is one number each. Sunrise and sunset hours are configurable, and /setday and /setnight change time instantly. Skip nights automatically One toggle and nights are skipped the moment they start. Ideal for PvP servers and low-population wipes. Or let players vote A vote opens at an hour you choose and the night is skipped only if your required percentage agrees. Vote window, sound effect and every message are customizable. An anti-abuse limit locks voting after a set number of consecutive skipped nights, so your server still has nights. 03 — Automation Automation that runs the sky for you Set it once and never touch it again — either on a schedule you design, or synced to the real world.
Rust-time schedule Assign presets to any of the 24 in-game hours. A preset holds until the next scheduled one, so filling three slots already covers a whole day. No two days alike Put several presets in one slot — "Storm,Dust" — and one is picked at random by weight every time that hour comes around. Real-world weather sync Give it coordinates and an OpenWeatherMap key and your server mirrors the live weather of that location, rechecked every in-game hour. Map each real condition — Clear, Rain, Snow, Thunderstorm, Fog — to whichever preset you like. Reliability Built to be left alone ✓ Weather survives restarts — the active preset and how long it has been running are saved, so a reboot doesn't reset the sky to a random state ✓ Active preset is highlighted in the UI — you always know what's running ✓ Optional console announcement whenever a new preset starts ✓ Clean unload — vanilla weather chances are restored exactly as they were Commands Three admin commands, one for players Admin commands require the weather.use permission.
/wsetup Open the setup UI /setday Set time to day /setnight Set time to night /nskip Vote to skip the night — configurable, open to all players Hooks & API For plugin developers string API_GetCurrentWeatherPreset() Returns the name of the active preset void OnNewPresetStart(string presetName) Called when a new preset begins Questions Before you buy I scheduled a preset at hour 3, but hours 4–9 are empty. What happens? A preset runs until the next scheduled one. Set Rain at 4 and Dust at 9 and you get rain from 4 to 9, then dust from 9 until hour 4 comes back around. Can I put more than one preset on the same hour? Yes — comma-separated, like "Storm,Dust". One is chosen at random each time, weighted by each preset's chance. How do I know which preset is currently active? Open the UI — every preset is listed and the active one is highlighted. A preset you've only selected to edit is not. What happens when the current preset ends? A new one starts at random, weighted by the chance value you gave each preset. Does the weather reset when the server restarts? No. The active preset and its elapsed time are saved, so the sky picks up where it left off. Do I need an API key? Only for real-world weather sync. Everything else works out of the box, and a free OpenWeatherMap key is enough.