Jump to content

steampunkvalley's Wishlist

  1. More information about "The Dealer"

    $20.00 $16.00

    The Dealer

    Introduce a new way for players to earn Economics or SR Points selling illicit goods when you let your players become The Dealer.
    RELIES ON -  Economics, ServerRewards, ImageLibrary  
    OPTIONAL PLUGINS -  Kits, MarkerManager
    The plugin autodetects any FP monument on your map, even the mini ones, and randomly finds a pos for the NPC to wait.
    Players use a Burner Phone (configurable), To call up a buyer to sell your configured items.
    When a Buyer is called, (MarkerManager if installed) will show a point on the map as well as a $ ping on Compass.
    You can set Min Max Bonus, and it will randomly discount or increase the amount the player earns.
    Sales can be logged to Discord.
    Majority of Messages are sent via Toast.
    If a player doesn't make it in time, the Buyer sends the player a message via Toast.
    If a player makes some sales, the Buyer thanks the player via Toast.
    Buyers are Locked to the caller, and will deny via message other players, that they are waiting for the original caller.
    Outfit your Buyer as you Like.
    If you have Law Enforcement on your server, They can be notified as well randomly based on your config settings.
    BURNER PHONE
    WHEN ADDING THE BURNER PHONE TO YOUR LOOT TABLE, MAKE SURE THE SKIN MATCHES, THE ITEM WORKS WELL WITH A SMALL HALLOWEEN LOOT BAG AS ITS SHORTNAME.
    Using a Burner Requires the Use Permission.
    REPUTATION SYSTEM  
    The Reputation System   Grants a boost to Base Sale Price via %, Be aware of your Variations if using this.
    On Reputation Level Up, This will log to discord, and also send a toast to the player.
    Upon Reputation Level Up, Amount Sold Difference will carry over to the next levels progress.
    Level Calculation is handled with the amount of items that were sold to the buyer after they leave the Island.
    0.01 = 1% Boost
     
    COMMANDS
    /WHERE - TELLS THE PLAYER WHERE THE BUYER IS HEADED TO, OR TO USE A BURNER PHONE IF THERE IS NO PAIRED BUYER
    /GIVEBURNER - ADMIN COMMAND - DEPOSITS BURNER PHONES TO YOUR INVENTORY FOR TESTING
    /GIVEDEALERLOOT - ADMIN COMMAND - DEPOSITS MARKETABLE ITEMS TO YOUR INVENTORY FOR TESTING
    /CHECKREP- Will notify the player of their current Reputation Level and Percentage Boost.
    CONSOLE COMMAND
    WIPEREP -  Will Wipe all Reputation Data - Requires Admin.
    Demonstration Video
     
    CONFIG
    { "Enable Reputation Levels?": true, "Wipe Reputation Levels On Wipe?": false, "Reputation Levels 0.01 = 1% Boost To Sales (Increases Base Sale Price, Keep in Mind Variation Settings)": { "1": { "Items To Be Sold To Advance Current Rep Level": 200, "Bonus Percentage For This Rep Level": 0.01 }, "2": { "Items To Be Sold To Advance Current Rep Level": 300, "Bonus Percentage For This Rep Level": 0.02 }, "3": { "Items To Be Sold To Advance Current Rep Level": 400, "Bonus Percentage For This Rep Level": 0.03 }, "4": { "Items To Be Sold To Advance Current Rep Level": 500, "Bonus Percentage For This Rep Level": 0.04 }, "5": { "Items To Be Sold To Advance Current Rep Level": 550, "Bonus Percentage For This Rep Level": 0.05 }, "6": { "Items To Be Sold To Advance Current Rep Level": 600, "Bonus Percentage For This Rep Level": 0.06 }, "7": { "Items To Be Sold To Advance Current Rep Level": 750, "Bonus Percentage For This Rep Level": 0.07 }, "8": { "Items To Be Sold To Advance Current Rep Level": 800, "Bonus Percentage For This Rep Level": 0.08 }, "9": { "Items To Be Sold To Advance Current Rep Level": 950, "Bonus Percentage For This Rep Level": 0.09 }, "10": { "Items To Be Sold To Advance Current Rep Level": 1000, "Bonus Percentage For This Rep Level": 0.1 } }, "Log Burner Phone uses to Discord?": false, "Prefab path of the Container to spawn a Burner Phone in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Min amount of Burners to spawn": 1, "Max amount of Burners to spawn": 2, "Chance to spawn a Burner Phone in a container (0 = 0%, 100 = 100%)": 20.0, "Burner Skin": 3273293561, "Chance To Notify Police?": 80, "Mini Toast Image": "https://www.dropbox.com/scl/fi/hjfifjdd5esv01i5xxylf/miniGlow.png?rlkey=iz8gher6qynaro9oj3r8niamp&st=ei6x54qf&dl=1", "How long before Dealer Despawns in Seconds": 60, "Use Permission Name": "TheDealer.Use", "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Chat Icon": 0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Map Markers Enabled via Marker Manager Plugin?": false, "Maximum Amount of Items Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3.0, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Enable Custom Currency? (OVERRIDES ECONOMY PLUGIN)": false, "Custom Currency": { "Shortname": "paper", "Skin": 3347697156, "Custom Name": "Dirty Cash" }, "Tradeable Items": [ { "Item ShortName": "blood", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Sale Price?": 40.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0 }, { "Item ShortName": "sticks", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Sale Price?": 100.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0 }, { "Item ShortName": "glue", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Sale Price?": 250.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0 }, { "Item ShortName": "bleach", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Sale Price?": 20.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0 } ], "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 838673197 }, { "Shortname": "hoodie", "Skin": 792923214 }, { "Shortname": "shoes.boots", "Skin": 2956831315 }, { "Shortname": "hat.cap", "Skin": 1492905789 } ] }  
    LANG
     
    { "NoPerms": "[<color=#ef6500>The Dealer</color>] We shouldn't even be Talking...", "NoWares": "[<color=#ef6500>The Dealer</color>] :mask: You have no <color=green>Items</color> on you worth Buying. \nDid you Call me up for nothing?!", "TraderCooldownMessage": "[<color=#ef6500>The Dealer</color>] :mask: Hold up, <color=green>{0}</color> second(s), I think you were tailed here...", "EconomicsMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n I can give you <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n I can give you <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "HydraMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n I can give you <color=orange>{0}</color> <color=#cd5c5c>BTC</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "WhoAreYou": "[<color=#ef6500>The Dealer</color>] Hold up, You aren't <color=green>{0}</color>, Are you a <color=yellow>Cop</color>? \n :mask:", "InRoute": "[<color=#ef6500>The Dealer</color>] The <color=red>Buyer</color> is already on the way\n to <color=#ef6500>{0}</color> near <color=#ef6500>{1}</color>.", "NoRoute": "[<color=#ef6500>The Dealer</color>] Use a <color=red>Burner Phone</color>\n to meet up with a <color=red>Buyer</color>.", "MeetupMessage": "{0}, near {1}, be there.\nHave the work Packaged", "BusinessMessage": "{0}!\n Nice doing Business.", "WasteTimeMessage": "{0}!\nDon't waste my time!", "NotifyCops": "[<color=#ef6500>The Dealer</color>] An Anonymous Tip says a Deal is going down, The Marked Location can be found on your Map." }  
    ATTRIBUTION  
    https://www.vecteezy.com/free-videos/money-on-fire
  2. More information about "Nuke Event"

    $24.99

    Nuke Event

    Experience the terror of a nuclear explosion with stunning visual and audio effects. A nuclear missile is launched in to the sky, it will explode near each player, simulating a personal nuke event. This catastrophic blast is accompanied by bright flashes, fireballs, dynamic fog, and radiation. After the nuke explodes, the radioactive fallout will infect 90% of the population, triggering an apocalyptic scenario and unleashing a widespread zombie outbreak!

    Christmas Update
     

     
    How It Works:
    Nuclear Missile Launch
    A nuclear missile is launched and explodes near each player
    Event Warnings:
    Initial Warning: Players receive an early alert about an approaching nuclear missile via a UI or Chat message warning, providing a brief window to prepare for the imminent threat.  
    Second Warning: A final countdown and alert are issued just before the explosion, ensuring players are ready for the impact. These can be customized to show as a UI warning or a chat message.
    Optional alarm sounds are used to enhance the urgency and realism.
    Nuclear Blast and Audio Effects:
    A bright flash simulates the explosion, followed by multiple explosion sound effects and fireballs representing the blast’s impact!
    Fully customizable via the config file!
    Radiation:
     Players not equipped with a hazmat suit will suffer from radiation poisoning.  
    Hazmat suits and arctic suits offer protection against radiation.
    Fully customizable via the config file!
    Fog Effect:
    Post-explosion, a fog effect is applied to simulate nuclear fallout. This fog gradually clears over time.
    Zombie Spawning:
    The explosion triggers the spawning of zombies around players, representing the fallout’s effect. Zombies appear randomly nearby and remain for a specified duration.
    Post-Nuke Message:
    After the explosion and initial chaos, players receive a message about the ongoing zombie threat.
    Jet Care Package:
    A care package will by dropped of by a jet plane at each players position. Medical supplies are set in as default. You can edit/add your own loot in the config file
     
    Event Triggers:
    Automatic Launch: The event can be set to trigger automatically at specified intervals.
    Manual Command: Authorized players can start the event using the /nuke command.
    Auto Cleanup System:
    Automatic Cleanup: After the event concludes, the plugin automatically handles the removal of zombies, fog, and other temporary effects. This ensures a smooth transition back to the normal game state without manual intervention.
    Key Features:
    Warnings: Tailor messages and timing for initial and final alerts, with options for UI or chat notifications.
    Nuke Effects: Customize visual effects, including flash intensity, fireball count, and fog density.
    Radiation Protection: Configure protective clothing options and radiation settings  
    Zombies: Adjust spawn radius, quantity, and active duration for zombies.
    Custom Care Package: Add your own loot to spawn in the care package
    AutoLaunch: Set intervals for automatic event triggers.
    Auto Cleanup: Automatically clears zombies, fog, radiation and other effects  
    Permissions: nukeevent.use   (Admin Only)
    Command: /nuke   (Admin Only)
    Console command: launchnuke   (Admin Only)
    https://www.youtube.com/watch?v=lsO5ngpW-KM
    Update 1.0.4: Added Jet to drop off care package. Event has been sped up in the YouTube video for testing !
    https://www.youtube.com/watch?v=4CtOPzB4Cwo&t=21s
     
    { "AutoLaunch": { "EnableAutoLaunch": true, "Interval": 7200.0 }, "Countdown": { "Interval": 1.0 }, "EventSettings": { "EnableAlarmSound": true, "EnableFireballs": true, "EnableUIWarnings": true, "EnableFlashEffect": true }, "NukeSettings": { "EnableNuclearMissile": true, "NukeEffect": { "BrightDuration": 3.0, "FadeDuration": 1.5, "FadeSteps": 10, "FireballCount": 5, "FireballRadius": 75.0, "FogDuration": 300.0,//Sync with end event duration for full effect "NukeSoundDelay": 0.0, "NukeSoundPaths": [ "assets/prefabs/tools/c4/effects/c4_explosion.prefab", "assets/prefabs/weapons/satchelcharge/effects/satchel-charge-explosion.prefab", "assets/prefabs/weapons/rocketlauncher/effects/rocket_explosion.prefab", "assets/bundled/prefabs/fx/weapons/landmine/landmine_explosion.prefab", "assets/prefabs/tools/c4/effects/c4_explosion.prefab" ] } }, "RadiationSettings": { "ContinuousRadiation": false, //When enabled radiation will continuously affect players without protective clothing until the event ends "EnableRadiation": true, "RadiationDamage": 1.0, "RadiationEffect": 200.0, "RadiationLevel": 200.0 }, "RadiationProtection": { "EnableProtectiveClothing": true, "PoisonSleepingPlayers": false, "ProtectiveClothing": [ "hazmatsuit", "hazmatsuit.arcticsuit" ] }, "CarePackageSettings": { "EnableCustomLoot": true, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "SupplyDrop": { "CustomLoot": [ { "Amount": 1, "ShortName": "hazmatsuit", "SkinID": 0 }, { "Amount": 5, "ShortName": "antiradpills", "SkinID": 0 }, { "Amount": 10, "ShortName": "bandage", "SkinID": 0 }, { "Amount": 2, "ShortName": "largemedkit", "SkinID": 0 } ] } }, "ChristmasSettings": { "EnablePresentDrop": true, "PresentDropPerZombie": 3, "EnableSupplyDropPresents": true, "PresentDropPerSupplyDrop": 2, "ZombieNpcLoadout": { "EnableCustomLoadout": true, "Attire": [ { "ItemShortName": "attire.snowman.helmet", "SkinID": 0 }, { "ItemShortName": "metal.plate.torso", "SkinID": 2833391256 }, { "ItemShortName": "hoodie", "SkinID": 2899815283 }, { "ItemShortName": "pants", "SkinID": 2899814576 }, { "ItemShortName": "roadsign.gloves", "SkinID": 2867945048 }, { "ItemShortName": "shoes.boots", "SkinID": 2490448596 } ], "Weapon": "rifle.ak", "WeaponSkinID": 0, "Ammo": "ammo.rifle", "AmmoAmount": 10000 } }, "ZombieCustomLootSettings": { "EnableCustomLoot": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "CustomLoot": [ { "Amount": 1, "ShortName": "hazmatsuit", "SkinID": 0 }, { "Amount": 1, "ShortName": "supply.signal", "SkinID": 0 }, { "Amount": 1, "ShortName": "rifle.ak", "SkinID": 0 }, { "Amount": 5, "ShortName": "bandage", "SkinID": 0 } ] }, "ZombieSpawnPerPlayerSettings": { "SpawnCount": 10, "SpawnRadius": 125.0 }, "ZombieGlobalSpawnSettings": { "SpawnGlobalZombies": false,//Zombies will spawn randomly across the map rather than near each player "GlobalZombieCount": 200 //Add more zombies at your own risk }, "WarningMessageSettings": { "Warnings": { "InitialWarningDuration": 6.0, "FirstWarningMessage": "Warning: A nuclear missile has been launched! It is rapidly approaching the island. Take Cover!" }, "SecondWarning": { "SecondWarningDuration": 10.0, "SecondWarningMessage": "Nuke incoming! Brace for impact!" }, "SecondWarningDelay": 10.0, "PostNuke": { "Message": "The nuclear blast has unleashed a chilling menace! 90% of the population has been infected, transforming into deadly Snowmen. Stay alert and fight for survival!", "MessageDuration": 5.0 }, "PostRemovalMessage": "The infection is now under control. All infected snowmen have melted away.\nA care package has been dropped at your position!", "PostRemovalMessageDuration": 5.0 }, "EndEventSettings": { "EventDuration": 300.0 } }
     
  3. More information about "NPCShop"

    $18.99

    NPCShop

    EATURES:
    Selling custom items with a modified skin and display name Commands for sale as an item, allows you to use the command whenever the player wants, can be changed to instant use after purchase Creating a trader with the right set of items Players can check item description before they buy it Refill system Players can see marker on the map to check what the bot can sell  them Local positions for Monuments (after wipe you don't need to change positions anymore) [Dependent on MonumentFinder]  
     

    Commands:
    permission for use commands and edit the npc shop - npcshop.admin
    /settrader  (use for create new trader) /remtrader (use for remove trader by his name) /newtraderpos (look directyl at the bot) then /newtraderpos update (use on new position) or /newtraderpos cancel (if you unselect the bot)  
    Hooks:
    void OnNPCShopItemBuy(BasePlayer buyer, Item saleItem, Item priceItem) - called when player buys an item
     
    Example of plugin config
    My Discord Profile
  4. More information about "Custom Ore"

    $18.00 $14.40

    Custom Ore

    Introduce some new ore to your server for your players to Mine for, Smelt or Recycle.
    ***DISCLAIMER***
    I CANNOT GUARANTEE COMPATIBILITY WITH OTHER FURNACE PLUGINS EX. SPLITTERS, FURNACE UPGRADES ETC. REFRAIN FROM PURCHASE IF YOU USE ANY OF THESE.
    REASON FOR SPLITTERS, ON CUSTOM ORE INSERTION, SINCE OUR "ORE" ISNT REALLY ORE, IT DOESNT GET DETECTED AS REGULAR ORE DOES.
    REASON FOR FURNACE UPGRADES, API WILL MOST LIKELY NEED TO BE IN PLACE IN ORDER TO GET THINGS TO WORK RIGHT.
     ***DISCLAIMER***
    ***NOTES***
    I RECOMMEND  USING COAL AS THE ITEM SHORTNAME - IF YOU NEED TO CHANGE IT DO NOT USE ORE ITEMS.
    ORE GATHER CAN BE LOCKED BEHIND PERMISSION - IF YOU NEED TO ADD A PERMISSION USE - customore.yourpermissionname
    ***NOTES***
    The Plugin comes preset with 7 Custom Ore items & 2 output possibilities for each, depending on if its smelted or recycled.
    Recycling is optional for each ore.  
    Smelting time is configurable per each ore.  
    Make Rare ore longer to smelt if using it as an ingredient in a currency item ex. using it as an item needed to craft gold bars etc.
    Set tools needed to mine for custom ore, and set what ore types can give which ore, set stone metal and sulfur to give or one type if needed.
    Works with Skill Tree for Ore Yield.
     
    COMMANDS  
    /C.GI - REQUIRES CUSTOMORE.ADMIN - GIVES ALL INPUT ITEMS TO INVENTORY
    /C.GO - REQUIRES CUSTOMORE.ADMIN - GIVES ALL OUTPUT ITEMS TO INVENTORY
    /SmeltTime- Will message the player if they have a custom ore item highlighted in hotbar, that ores smelt time, and output item.
     
    { "Global Settings": { "Tools Allowed to Gather Custom Ore": [ "stone.pickaxe", "concretepickaxe" ], "Allow Stack Handling?": false, "Ore Shortname": "coal", "If using Stack Handling - Max Stackable for Ore Shortname": 1000, "Enable Skill Tree Yield Boost": true, "Enable Message on Regular Gather": true, "Enable Message on Bonus Gather": true }, "Ore Items": [ { "Ore Setup": { "Input CustomName": "Jade Ore", "Input SkinID": 3422508408, "Input Cook Time In Seconds": 5.0, "Gather Options": { "Able to be Mined for?": true, "Requires Permission to find while Mining?": true, "Permission Name": "CustomOre.Jade", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Refined Jade", "Smelting Output SkinID": 3422508525, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Jade Shard", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424669338 } }, { "Ore Setup": { "Input CustomName": "Ocean Ore", "Input SkinID": 3422508784, "Input Cook Time In Seconds": 425.0, "Gather Options": { "Able to be Mined for?": false, "Requires Permission to find while Mining?": false, "Permission Name": "", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1, 2, 3 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Refined Ocean Gem", "Smelting Output SkinID": 3422508907, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Ocean Shard", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424669283 } }, { "Ore Setup": { "Input CustomName": "Lightning Ore", "Input SkinID": 3422508998, "Input Cook Time In Seconds": 525.0, "Gather Options": { "Able to be Mined for?": false, "Requires Permission to find while Mining?": false, "Permission Name": "", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1, 2, 3 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Refined Lightning Gem", "Smelting Output SkinID": 3422509109, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Lightning Shard", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424669228 } }, { "Ore Setup": { "Input CustomName": "Firestone Ore", "Input SkinID": 3422509169, "Input Cook Time In Seconds": 700.0, "Gather Options": { "Able to be Mined for?": false, "Requires Permission to find while Mining?": false, "Permission Name": "", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1, 2, 3 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Refined Firestone Gem", "Smelting Output SkinID": 3422509268, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Firestone Shard", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424669152 } }, { "Ore Setup": { "Input CustomName": "Copper Ore", "Input SkinID": 3423923076, "Input Cook Time In Seconds": 30.0, "Gather Options": { "Able to be Mined for?": false, "Requires Permission to find while Mining?": false, "Permission Name": "", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1, 2, 3 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Copper Chunk", "Smelting Output SkinID": 3423923167, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Copper Dust", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424669038 } }, { "Ore Setup": { "Input CustomName": "Silver Ore", "Input SkinID": 3423923258, "Input Cook Time In Seconds": 60.0, "Gather Options": { "Able to be Mined for?": false, "Requires Permission to find while Mining?": false, "Permission Name": "", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1, 2, 3 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Silver Chunk", "Smelting Output SkinID": 3423923356, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Silver Dust", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424668983 } }, { "Ore Setup": { "Input CustomName": "Gold Ore", "Input SkinID": 3423923435, "Input Cook Time In Seconds": 90.0, "Gather Options": { "Able to be Mined for?": false, "Requires Permission to find while Mining?": false, "Permission Name": "", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1, 2, 3 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Gold Chunk", "Smelting Output SkinID": 3423923558, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Gold Dust", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424668919 } } ] }  
    Video Demo  
     
     
     
  5. More information about "Item Insurance"

    $14.99

    Item Insurance

    Allow players can insure lost items to be retrieved for a price. This is a feature that is present in many extraction and survival multiplayer games like Escape from Tarkov, Dark and Darker and now you can bring it to your Rust server as well! If an item is insured and you drop it (from death or otherwise) then as long as no one else loots it - you can request to have it "retrieved" by your insurer and returned to you. A UI that matches seamlessly with vanilla rust is included and many configuration options are available to balance and fine-tune this plugin for your server. Please refer to the documentation section as that will likely answer most of your questions!

    Documentation:
    A full readme including permissions, commands, and config options is available in  this google doc link.

    Disclaimer:
    Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
1.8m

Downloads

Total number of downloads.

8.3k

Customers

Total customers served.

125.9k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.