SLATE's Wishlist
-
Entity Inspector
🔍 Entity Inspector
Get deep-dive intel on any entity in the game world with one command. Point and inspect for full details like ownership, network IDs, health, power, biomes, class structure, and more. Perfect for admins, developers, or curious minds with control issues.
✨ Features
Detailed, color-coded entity information Specific data per entity type: IO Entities (power systems) Building blocks Storage containers Doors, auto turrets, furnaces Code locks (with PIN display) Biome detection Network & ownership metadata Class inheritance visualization Distance, position, and rotation tracking Output via both chat and console 💬 Commands
/inspectent – Inspect the entity you’re looking at 🔐 Permissions
entityinspector.use – Grants access to the /inspectent tool ⚙️ Configuration
{ "EnableConsoleOutput": true, "EnableChatOutput": true, "InspectDistance": 10.0, "ColorPrimary": "#98FB98", "ColorTitle": "#ffc34d", "ColorValues": "#FFFFFF", "ShowBiomeInfo": true, "ShowDistance": true, "ShowInheritance": true, "ShowNetworkInfo": true, "ShowOwnership": true, "ShowCodeLockInfo": true, "ShowCodeLockCode": true, "ShowPosition": true, "ShowRotation": true }
🌐 Localization
{ "NoPermission": "You don't have permission to use Entity Inspector", "NoEntity": "No entity found. Make sure you're looking at one!", "InvalidEntity": "Invalid entity.", "Title": "【 Entity Inspector 】", "ShortPrefab": "Short Prefab", "FullPrefab": "Full Prefab Path", "Position": "Position", "Rotation": "Rotation", "Health": "Health", "MaxHealth": "Max Health", "IsValid": "Is Valid", "IsBroken": "Is Broken", "NetworkID": "Network ID", "NetworkGroup": "Network Group", "OwnerID": "Owner ID", "ParentEntity": "Parent Entity", "BiomeInfo": "Biome", "Distance": "Distance", "PowerInput": "Power Input", "PowerOutput": "Power Output", "HasCodeLock": "Has CodeLock", "LockState": "Lock State", "LockCode": "Lock Code", "Inheritance": "Class Inheritance", "Grade": "Grade", "BuildingID": "Building ID", "InventorySlots": "Inventory Slots", "ItemsCount": "Items Count", "IsLocked": "Is Locked", "DoorState": "Door State", "CanOpen": "Can Open", "HasTarget": "Has Target", "IsCooking": "Is Cooking", "Temperature": "Temperature" } 🧰 Recommended For
Server Admins – Need to know who owns what (and how bad they broke it) Plugin Developers – Peek under the hood of game entities with ease Tech Junkies – You already know you’re gonna inspect everything anyway
⚠️ Technical Notes
Inspection range is configurable (default: 10m) Console output strips formatting automatically Viewing code lock PINs requires permission Class inheritance data is listed last to avoid clutter Power and lock states are color-coded Works with both chat and console output 🤝 Support
Need help? Join the Dark Side Development Discord.
We’ll help you debug your server, your plugin, or maybe your life — no promises.
📜 Legal
Copyright © 2025 Lincoln
This plugin, Entity Inspector, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln.
Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator.
Disclaimer of Warranty and Liability:
This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.
-
Stunt Riding
Perform flips, jumps, and even attempt to fly on your bike, all while collecting money or simply having fun. This plugin offers extensive customization options, allowing you to tweak various parameters to control the bike's behavior to suit your style.
FEATURES:
Change a couple of parameters to make the bike go the way you want it to Setup the Score System so players get RP points for what they do on the bike Allows you to do jumps on bikes (use duck button) Adds sprint boost for motorbikes Now the bike can do flips Driver can change view mode by pressing the reload button Players can disable or enable modifiers via command "bikemodifierswitch" ✏️ Let me know if you want me to add something to this plugin
{ "Enable score system": true, "Score system [ServerRewards or Economics required]": { "stuntriding.base": { "1 RP per points [every N points player will get 1 RP]": 100, "Minimum seconds in the air to start gain points": 2, "Points for each N second in the air": 200, "Frequency of gaining points in the air": 0.75, "Points per flip": 900, "Delay before the points will convert to RP": 5.0, "Message after convert points to RP": "You gained {0} points. It converted to {1} RP" } }, "Bikes": { "pedalbike": { "Permission for use [if a rider doesn't have permission the bike behavoiur won't change]": "stuntriding.licence", "Enable boozy view for driver on a bike by default": true, "Swap to the third person viewmod by press reload button": true, "Engine power [39 for motor and 4 for pedal by default]": 9, "Mass [200 for motor and 60 for pedal by default]": 30, "Rotation speed in the air [right/left]": 0.1, "Sprint time [for pedal bikes | -1 = inifinity sprint time | 5 is default]": -1.0, "Sprint regen time [for pedal bikes | 10 is default]": -1.0, "Sprint speed multiplier [0.3 is default]": 0.5, "Use jumps": true }, "motorbike": { "Permission for use [if a rider doesn't have permission the bike behavoiur won't change]": "stuntriding.licence", "Enable boozy view for driver on a bike by default": true, "Swap to the third person viewmod by press reload button": true, "Engine power [39 for motor and 4 for pedal by default]": 60, "Mass [200 for motor and 60 for pedal by default]": 200, "Rotation speed in the air [right/left]": 0.1, "Sprint time [for pedal bikes | -1 = inifinity sprint time | 5 is default]": -1.0, "Sprint regen time [for pedal bikes | 10 is default]": -1.0, "Sprint speed multiplier [0.3 is default]": 0.5, "Use jumps": true }, "motorbike_sidecar": { "Permission for use [if a rider doesn't have permission the bike behavoiur won't change]": "stuntriding.licence", "Enable boozy view for driver on a bike by default": true, "Swap to the third person viewmod by press reload button": true, "Engine power [39 for motor and 4 for pedal by default]": 60, "Mass [200 for motor and 60 for pedal by default]": 200, "Rotation speed in the air [right/left]": 0.1, "Sprint time [for pedal bikes | -1 = inifinity sprint time | 5 is default]": -1.0, "Sprint regen time [for pedal bikes | 10 is default]": -1.0, "Sprint speed multiplier [0.3 is default]": 0.5, "Use jumps": false } } }- #vehicles
- #server rewards
-
(and 3 more)
Tagged with:
-
Car Tuning
permission for use - cartuning.use
Open UI - /tuning (you need to look right at the car)
FEATURES:
Increase street angel Add sign Add smoke Increase slot for storagecontainer module Underbody light (white | red | green)
P.s - (My Discord - tofurahie#4144)
Config:
{ "Tuning can only be used when the car is on the Modular Car Lift ": true, "How much increase steer angle": 10.0, "Rotate sign": { "x": 0.0, "y": 0.0, "z": 0.0 }, "[COST] |Increase steer angle| in SCRAP": 12, "[COST] |Add sign| in SCRAP": 12, "[COST] |Add smoke| in SCRAP": 12, "[COST] |Underbody lighting| in SCRAP": 12, "[COST] |Increase slots in ModuleStorage": 14, "Dictionary of position underlight": { "TwoModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 } ], "ThreeModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ], "FourModules": [ { "x": 0.0, "y": 0.42, "z": 1.0 }, { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ] }, "Dictionart of position smoke machine": { "TwoModules": { "x": 0.0, "y": 0.6, "z": -1.4 }, "ThreeModules": { "x": 0.0, "y": 0.6, "z": -2.4 }, "FourModules": { "x": 0.0, "y": 0.6, "z": -3.0 } }, "Rotate for smoke machine": { "x": 180.0, "y": 0.0, "z": 0.0 }, "Dictionart of position lighting": { "TwoModules": { "x": 0.55, "y": 0.52, "z": -0.4 }, "ThreeModules": { "x": 0.55, "y": 0.52, "z": -1.6 }, "FourModules": { "x": 0.55, "y": 0.52, "z": -2.4 } }, "Dictionart of count lighting": { "TwoModules": 3, "ThreeModules": 6, "FourModules": 8 }, "Rotate for lighting": { "x": 90.0, "y": 0.0, "z": 0.0 }, "Dictionary of position small sign": { "TwoModules": { "x": 0.0, "y": 0.7, "z": 1.65 }, "ThreeModules": { "x": 0.0, "y": 0.7, "z": 2.2 }, "FourModules": { "x": 0.0, "y": 0.7, "z": 3.3 } }, } -
LuckyBlock
This plugin adds a luckyblock to the game, and when you try to open it, a random command (from config file) is executed on the server. It spawns randomly in place of regular loot. The player will also receive RP points for opening if you have the ServerRewards plugin.
/lbtest - use for spawn luckyblock for test
❌ The visibility distance depends on player's OBJECT QUALITY settings
Config:
{ "Chance to spawn instead of any spawnable loot [0 - 100]": 5, "LuckyBlock skin id [Check this - https://github.com/bmgjet/Spray-Decal-Creator]": 3141695693, "Occupied radius [New luckyblock won't spawn near the first one]": 50, "Server rewards RP for open lucky block [0 - disbale]": 100, "Block underwater spawn": true, "Block above ocean spawn [includes loot containers drifting on the surface of the ocean]": false, "Prefabs that will turns into the LuckyBlock [if the list is clear it applies to all LootContainer entities]": [], "Command events [it's uses server console so you can put there any command you want]": [ { "Server command": "luckyblock fake_explosion", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Explosion without causing damage" }, { "Server command": "luckyblock activate_booster supertea", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Applies item boosters by shortname" }, { "Server command": "luckyblock create_item rifle.lr300", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Creates an item and gives it to the player" }, { "Server command": "luckyblock air_drop", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Calls airdrop" }, { "Server command": "luckyblock spawn_entity car_2mod_01", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Spawns an entity by shortprefab" }, { "Server command": "luckyblock death_square", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Hides the player in a deadly cube from which there is no exit, only death." }, { "Server command": "luckyblock bears_attack", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Spawns 4 bears around the player" }, { "Server command": "luckyblock fireball_circle", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Spawns a circle of fireballs" }, { "Server command": "luckyblock full_heavy_armor", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Places heavy armor on the player without the ability to remove it for 30 seconds" } ] }
- #luckyblock
- #tofurahie
-
(and 3 more)
Tagged with:
-
NPCShop
EATURES:
Selling custom items with a modified skin and display name Commands for sale as an item, allows you to use the command whenever the player wants, can be changed to instant use after purchase Creating a trader with the right set of items Players can check item description before they buy it Refill system Players can see marker on the map to check what the bot can sell them Local positions for Monuments (after wipe you don't need to change positions anymore) [Dependent on MonumentFinder]
Commands:
permission for use commands and edit the npc shop - npcshop.admin
/settrader (use for create new trader) /remtrader (use for remove trader by his name) /newtraderpos (look directyl at the bot) then /newtraderpos update (use on new position) or /newtraderpos cancel (if you unselect the bot)
Hooks:
void OnNPCShopItemBuy(BasePlayer buyer, Item saleItem, Item priceItem) - called when player buys an item
Example of plugin config
My Discord Profile