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  1. More information about "Social Links"

    $9.99

    Social Links

    This plugin helps your players to easily reach discord and steam addresses. When players enter the game for the first time, a menu will appear and they can click on their discord and steam addresses and copy them. At the same time, players are given two papers with discord and steam arrows. In the content of these papers, you can send the steam and discord addresses together with the note you wrote to the user.
     
    Plugin Settings
    "Social Menu Enabled": true, if Social Menu Enabled is true player can see Social Menu Screen in first connect to server.


     
    "Give Note For Every Resapwn (if false, just giving paper first connect server)": true if this settings is true player get papers for every respawn.

     
    "Steam Oxide Group Name (Oxide Steam Auth Group Name": "auth", "Discord Oxide Group Name (Oxide Discord Auth Group Name": "authenticated", This settings can help players groups checking by plugin So if player in that group then player doesn't take note papers.
     
    "Discord Note Enabled": true, "Social Menu Enabled": true, This settings can help to set papers settings active or not active.  This settings can help to set papers settings active or not active. if they are true and player doesnt in group then plugin give papers to players

     
    "Steam Icon Id": 3013596370, "Discord Icon Id": 2993752179,  Note Paper icon id
     
    All Plugin Settings
    { "Discord Note Enabled": true, "Plugin Icon Id": 0, "Discord Oxide Group Name (Oxide Discord Auth Group Name": "authenticated", "Discord Link": "https://discord.gg/82EpFsnumd", "Steam Link": "https://steamgroup...", "Discord Logo Link": "https://www.freepnglogos.com/uploads/discord-logo-png/discord-logo-logodownload-download-logotipos-1.png", "Steam Logo Link": "https://upload.wikimedia.org/wikipedia/commons/thumb/8/83/Steam_icon_logo.svg/2048px-Steam_icon_logo.svg.png", "Discord Icon Id": 2993752179, "Steam Note": true, "Social Menu Enabled": true, "Steam Oxide Group Name (Oxide Steam Auth Group Name": "auth", "Steam Icon Id": 3013596370, "Give Note For Every Resapwn (if false, just giving paper first connect server)": true }

    Player Commands  
    /socialmenu -> showing menu /discord -> give discord note paper to player /steam -> give steam note paper to player  
    Language Settings:
    You can modify the notification messages in different languages under the 'Language' folder.

     
    { "discordnote": "Dc :{0}\nYou can copy it by selecting the link above and then press ctrl + c.", "steamnote": "Steam: {0}\nYou can copy it by selecting the link above and then press ctrl + c.", "socialmenutitle": "Social Menu", "socialmenudescription": "<size=22><color=#FF0000>Title</color></size>\n Lorem dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and containing Lorem Ipsum passages, and containing Lorem Ipsum passages, and containing Lorem Ipsum passages, and containing Lorem Ipsum passages, and containing Lorem Ipsum passages, and containing Lorem Ipsum passages, and containing Lorem Ipsum passages, and containing Lorem Ipsum passages, and ", "socialmenucopybutton": "You Can Click Link Then Press CTRL + C", "discordgivepaper": "Discord Link Paper in Your Inventory", "steamgivepaper": "Steam Link Paper in Your Inventory", "plugin_pre_tag": "<color=#FF0000>[Social Links] :</color>" } Discord:
    If you find any bugs, need assistance, or have suggestions related to the plugin, you can reach out on Discord. Discord pisagor0104
    https://discord.gg/JnQftZeSXD

    Youtube
     
  2. More information about "Nade Plus"

    $10.00

    Nade Plus

    NadePlus adds a few custom Grenades to the world for more Tactical Gameplay
    Fair warning ....All Players with IsAdmin tag are exempt from nade effects (but in fairness Admins should not play, Right?)
    Custom Nades
    Radiation Nade   (spreads radiation and kills NPC's)   ** Requires ZoneManager*** WaterBomb         (Puts out fire's also works on Bradley and patrol and removes radiation effect to players in radius) Medical Nade       (heals players within radius) DropNGo Nade     (drops nearby players Hotbar items to give you a chance to run away) Sleeper Nade       (Forces players to sleep for a set time) Gravity Nade      (pulls players /animals and scientist to explosion position) Ping Nade         (Pings players and Scientists in blast radius) F15 Nade           (spawns a F15 Jets to taget npc or player in radius) Wall Nade        (spawns Walls for defense) Boogie Nade     (makes players dance for set time)   DroppedLoot Nade     (pings loot that was dropped from list) Turret Nade        (Spawns 2 turrets armed and active. Team and self will be authed) Landmine Nade   (spawns landmines in radius Yeet nade (Yeets Npc's outwards)  
    Console Commands
    givenade <playername> <type>      // 0 = Radiation    1=Waterbomb    2 = Medical    3 =DropNGo 4=Sleeper 5 = Gravity 6 = Ping 7 = F15 8 = Walls 9 = Boogie 10 = DroppedLoot // 11 = Turret //12 = Landmine //13 = yeet givenades <playername>              // gives all nads to player  
    Admin Ingame Commands
    /getname - Puts to console prefab name admin is looking at  
    Video examples
     
    Config
    { "Use F1 grenades?": true, "Grenade SkinID's": { "RadiationNade": 810239244, "WaterNade": 1104350225, "HealNade": 830797289, "DropAndGoNade": 1806709625, "SleepNade": 1052763402, "GravityNade": 879489202, "PingNade": 3139713369, "F15Nade": 2425947331, "WallNade": 3263974252, "BoogieNade": 2206463709, "DroppedLootNade": 830792231, "TurretNade": 1262374789, "LandmineNade": 3282943077, "YeetNade": 817317634 }, "NPC names to Exclude": [ "conversationalis", "shopkeeper", "missionproviders" ], "Nade Config's": { "Radiation Nade": { "SpawnRadius": 20.0, "MaxRadiation": 60.0 }, "Water Nade": { "SpawnRadius": 20.0 }, "Medical Nade": { "SpawnRadius": 20.0, "Maxheal": 75.0 }, "DropNGo Nade": { "SpawnRadius": 20.0, "NPCDropChance": 30.0, "AffectTeammates": false, "TimeNPCShootDisabled": 15.0 }, "Sleeper Nade": { "SpawnRadius": 20.0, "TimeToKeepSleeping": 20.0 }, "Gravity Nade": { "SpawnRadius": 20.0, "PullScientists": true, "PullAnimals": false }, "Ping Nade": { "SpawnRadius": 40.0, "PingScientists": true, "PingTeam": false }, "F15 Nade": { "SpawnRadius": 40.0 }, "Wall Nade": { "WallAmount": 4, "TimetillKill": 10.0 }, "Boogie Nade": { "SpawnRadius": 20.0, "TimeToKeepBoogie": 10.0 }, "DroppedLoot Nade": { "SpawnRadius": 150.0, "Includeditems": [ "rifle.ak", "rifle.bolt", "rifle.l96", "rifle.lr300", "rifle.m39", "rifle.semiauto", "smg.2", "smg.mp5", "smg.thompson", "crossbow", "bow.hunting", "bow.compound", "shotgun.waterpipe", "shotgun.spas12", "shotgun.pump", "shotgun.double", "shotgun.m4", "pistol.revolver", "pistol.python", "pistol.eoka", "pistol.m92", "pistol.nailgun", "pistol.semiauto", "rocket.launcher", "lmg.m249", "multiplegrenadelauncher", "rifle.ak.ice", "hmlmg", "pistol.prototype17", "snowballgun", "minigun", "military flamethrower", "largebackpack", "smallbackpack", "rifle.sks", "t1_smg", "explosive.timed" ] }, "Turret Nade": { "TimetillKill": 30.0 }, "Landmine Nade": { "Landmineamount": 10, "SpawnRadius": 10.0, "TimetillKill": 120.0 }, "Yeet Nade": { "SpawnRadius": 20.0, "YeetScientist": true } }, "Enable Nade world spawns?": true, "Nade world spawns Options": { "RadiationNade": true, "SleeperNade": true, "GravityNade": true, "PingNade": true, "F15Nade": true, "WallNade": true, "DropNGoNade": true, "BoogieNade": true, "MedicalNade": true, "WaterBombNade": true, "DroppedLootNade": true, "TurretNade": true, "LandmineNade": true, "YeetNade": true }, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 7.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 9.0 }, { "Object Short prefab name": "crate_ammunition", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 20.0 } ] }  
    Known Conflict's
    any plugin that modifies stacks
    Future plans
    Add more nades add more custom setting per nade in config more screenshots and videos  
  3. More information about "Gun Game"

    $19.99

    Gun Game

    Gun Game is a high-intensity PvP game mode where players compete to be the first to reach the final weapon by earning kills. Each kill advances the player to the next weapon in a fully customizable progression list, keeping the action fresh and engaging.
    The plugin creates a dedicated arena high in the sky, completely separated from the main map, to host the event.
    When players join the event, they are teleported from their current location to the event lobby, with all of their items, modifiers and metabolism stats stored safely by the plugin.
    Server owners can create any number of weapon profiles for players to progress through. The plugin will choose randomly between each profile at the beginning of each round.
    The plugin ships with 2 default profiles:
    Standard - Starts with revolver, ends with m249 and is 21 weapons long. Reverse - Starts with m249, ends with a sword and is 23 weapons long.  
    This plugin works with most PVE plugins.
     
     

    Spawns an arena when the game begins and removes it when the game ends (no Rust-Edit required). Saves players inventory, metabolism and modifiers when they enter, and restores them when they leave. Configurable amount of kills per weapon to progress to the next weapon in the track. Supports refilling of ammo, and healing when a player gets a kill (configurable). Multiple respawn methods. Customizable clothing for players, with the option to have separate clothing for the leader. Supports custom item, server rewards and economic rewards for winners, as well as participants (based on a configurable threshold). Global scoreboard tracking wins, kills and deaths.  

    Command: ggstart <arena name>
    Description: Starts the gun game event using the specified arena.
    Permission: gungame.admin
    Command: ggend
    Description: Ends the active gun game event.
    Permission: gungame.admin
    Command: ggsetcentrepoint <arena name>
    Description: Sets the spawn location for the specified arena.
    Permission: gungame.admin
    There are a number of commands that can be changed in the config that handle:
    Joining an event [default: ggjoin] Leaving an event [default: ggleave] Restoring items from a previous event [default: ggrestore] Accessing the scoreboard [default: ggscore]  

    // Returns if the player is enrolled in the event. public bool IsEventPlayer(BasePlayer player); // Called when the arena has spawned and the lobby is about to start. void OnGunGameStart(); // Called when the game is ending. void OnGunGameEnd(); // Called when a player leaves an event. void OnEventLeave(BasePlayer player, string eventName); // Called when a player is attempting to join the event. Return non-null to prevent. object OnEventJoin(BasePlayer player, string eventName); // Called after a player has successfully joined the event, had their weapons stripped and has been teleported to the lobby. void OnEventJoined(BasePlayer player, string eventName);  
    Very special thanks to Nobody and the guys and girls on Aussie Outpost PVE for their help with testing and feedback!
     

     
  4. More information about "Custom Item Vending"

    $19.99

    Custom Item Vending

    This plugin allows your players to list and sell custom items through their vending machines.
    By creating a store via the back of the vending machine, players can list any item (custom or vanilla) for sale through their machines.
    Players can then interact with the players vending machine to purchase their wares, just like vanilla rust.
    This is ideal for any server, but especially for servers with heavy role play elements, or servers that use a lot of custom items.
    Custom Item Vending can receive data from other plugins for both a currency and an item properties.

    Custom items can be added manually through the config, or sent via an API directly from another plugin.

     

    Allows players to sell items for vanilla items, custom items, economics and server rewards. Customizable limit on how many listings each vending machine can have. A map marker that will display what is currently being sold (and is in stock) in the machine. Floating text at the front of each custom item machine indicating what is being sold and its stock level. Supports almost every custom item, identifying them uniquely based on skin, name, text field, slot count and condition. Economics and Server rewards are withdrawn from the back of the machine.  
    The only requirement to use this plugin is the permission: customitemvending.create.
    This is require to turn a regular vending machine into a Custom Item Vending machine.
    Please note that due to the nature of the plugin and the way the map's vending listings are handled via client side, it is not possible to use market drones to obtain items using this plugin.
     
     

     
  5. More information about "Zombie Infection"

    $19.99

    Zombie Infection

    Zombie Infection is an arena style plugin that creates an arena high in the sky.
    It pits 2 teams against each other: Survivors and Zombies.
    All players spawn as Survivors when the game begins. The survivors must find weapons and ammunition to defend themselves from the oncoming Horde.
    After 45 seconds (configurable), a random player is selected to become the leader of the Zombies, otherwise known as Zombie Prime. They are re-equipped and are allocated a large amount of health
    When a zombie hits a survivor with a melee weapon, that player is infected and is re-spawned as a zombie.
    Regular zombies do not have as much health as Zombie Prime, but they will re-spawn an infinite amount of times when killed.
     

    The survivors win by surviving for the entire round (default 10 minutes), or by eliminating Zombie Prime.
    The Zombies win by infecting all of the survivors.
    It is worth mentioning that only Zombie Prime is rewarded for the zombie team win.
    Regular zombies are instead rewarded based on the number of survivors they infect.
     
    Each prize type can be changed via the config.
     

    zistart <arena name> - Manually starts the Zombie Infection game [requires zombieinfection.admin] ziend - Manually ends the game [requires zombieinfection.admin] zisetcentrepoint - Changes the spawn location of the arena [requires zombieinfection.admin] ziwipeoldarena - Manually wipes old arena data [requires zombieinfection.admin] zijoin - Joins an active lobby zileave - Leaves the game and returns the player to their last location with all of their equipment ziprize - Redeems outstanding prizes to the players inventory  

     
1.8m

Downloads

Total number of downloads.

8.2k

Customers

Total customers served.

123.5k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

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