NHGaming's Wishlist
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Raidable Base Event Islands + Barge
By monsterqueen in Prefabs
These islands were created to be event locations for your custom maps and were made with Raidable Bases in mind. These islands are approved by nivex for the use of Raidable Bases.
To use custom Spawn Points with Raidable Bases you must use the "Spawns Database” PlugIn by k1lly0u.
Included
1 Large Event Island 1 Small Event Island 1 "Landing Barge” The Landing Barge was created to be used as a teleporting point to the islands for players if you use those. Features
Recycler + Repair Bench at prefab T3 Workbench on Landing Barge Different vantage points around the islands for unique base raiding angles Installation
NOTE: Clear the ocean topology layer layer over the islands after placing.
These floating prefabs work best when placed at the specified height (Y Value):
MQ Large Event Island 1 - Y Height: 6.684 MQ Small Event Island 1 - Y Height: 2.075 MQ Landing Barge 1 - Y Height: 2.059 Helpful Links
Rustedit Training: HOW TO INSTALL RUSTEDIT
RustEdit - Working With Custom Prefabs Tutorial
Tutorial for Spawns Database
Feel free to reach out to me on Discord (Monster Queen#5124) for any questions or help needed.
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Smart Workbench
What is it?
Revolutionize your crafting experience with the Smart Workbench! Say goodbye to the repetitive clicking and hello to convenience and efficiency. This enhancement takes ordinary workbenches to the next level by simplifying research and repairs. Let your players focus on the fun, not the clicking; make their adventures smoother, faster and more enjoyable.
Usage
* Research all remaining blueprints with just one click - no more tedious individual unlocks!
* Seamlessly access a Virtual Repair Bench or Research Table directly from the workbench.
It's the ultimate quality-of-life improvement for any Rust server.
Command
/sw -- Opens UI menu (if player has workbench level 1+)
Permissions
smartworkbench.use -- Gives user permission to see and use the Smart Workbench
Features
Virtual Repair Bench
Virtual Research Table
Research All button
Supported plugins:
Server Rewards
Economics
(UI before Rust update)
(UI after Rust update)
Configuration
{ "Research All currency": "scrap", "Rate (Based on scrap)": 1.0, "Type of money (1 = default currency, 2 = Server Reward points, 3 = Economics cash)": 1 }
Localization
{ "SWResearch": "RESEARCH ALL\n{0}\n{1}", "NoResources": "Not enough resources", "Success": "Successfully learned BPs from WB lvl {0}", "AlreadyKnow": "You already know everything from this workbench", "SRPoints": "Points", "Economics": "Cash", "SWResearchTable": "RESEARCH TABLE", "SWRepairTable": "REPAIR TABLE", "SWDisable" : "Smart Workbench disabled!", "SWEnable" : "Smart Workbench enabled!", }
- #smart
- #workbench
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(and 8 more)
Tagged with:
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Animal Farm
Allow your players to farm boars, bears, wolfs, panthers, tigers, alligators, and stags similarly to chickens. They need food and water to survive, and you can breed them to expand your farm.
You can set how much resources they get by there age. There age increase 1yrs every 60min.. You can bread the animals by petting them if you have 2 of the same animals.
Killing your own animal in the farm will not give you a baby item only animals in the wild will.
Check the config for all available options.
You can also find baby animals for your farm by slaughtering wild boars, bears, wolf, or stags.
Permission
"animalfarm.admin"; "animalfarm.gatherboar"; "animalfarm.gatherbear"; "animalfarm.gatherwolf"; "animalfarm.gatherstag"; "animalfarm.chickencoop"; "animalfarm.gatherpanther"; "animalfarm.gathertiger"; "animalfarm.gatheralligator"; /animalfarm <farm/boar/stag/bear/wolf> <amount>
animalfarm <userid> <farm/boar/stag/bear/wolf/panther,/tiger,/alligator> <amount>
WARNING: If your foundations are very low to the ground they will go threw the foundation a little to the ground.
The Config Information
In the config there is some default gather ages 1 to age 5, The age 5 is the default rust gather for the animal. Keep in mind if you have a gather manager for the animal its rates will still be applies. You can add as many ages as you like anything over the last age will use the max age you have in the config. The Gather settings can not and will not be able to add custom item to, You can use other plugins for that.
{ "Chicken Coop Settings": { "Total chickens animals allowed in the coop. Default UI will only show 4": 4, "Chickens hatch time minutes": 2, "Add storage adapter to coop": false, "Add water adapter to coop": false, "Allow auto hatching of eggs": false, "Player may have how many modifyed coops -1 = unlimited": -1, "Only use custom item to place coop": false, "Coop item skin": 3461239631, "Coop item name": "Industrial Chicken Coop" }, "Farm Settings": { "Farm item skinID": 3458119788, "Farm item name": "Animal Farm", "Total farm animals allowed in the farm": 10, "Add storage adapter to trough": true, "Add hopper to trough": true, "Require permissions for gatheringr": false, "Player may have how many farms -1 = unlimited": -1 }, "Boar Baby Settings": { "Chance to get baby boar from gathering": 10, "Baby Boar item skinID": 3458077515, "Baby Boar item name": "A Baby Boar", "Baby Boar groth minutes": 30, "Boar can breed.": true, "Boar breed chance.": 100, "Boar breed cooldown minutes.": 180, "Boar dung amount.": 2, "Boar gather age and items.": { "1": [ { "shortname": "meat.boar", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 5.0, "isBP": false }, { "shortname": "leather", "amount": 5.0, "isBP": false }, { "shortname": "cloth", "amount": 1.0, "isBP": false } ], "2": [ { "shortname": "meat.boar", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 15.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 8.0, "isBP": false }, { "shortname": "cloth", "amount": 2.0, "isBP": false } ], "3": [ { "shortname": "meat.boar", "amount": 6.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 50.0, "isBP": false }, { "shortname": "fat.animal", "amount": 15.0, "isBP": false }, { "shortname": "leather", "amount": 12.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "4": [ { "shortname": "meat.boar", "amount": 7.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 25.0, "isBP": false }, { "shortname": "fat.animal", "amount": 20.0, "isBP": false }, { "shortname": "leather", "amount": 16.0, "isBP": false }, { "shortname": "cloth", "amount": 7.0, "isBP": false } ], "5": [ { "shortname": "meat.boar", "amount": 8.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 50.0, "isBP": false }, { "shortname": "fat.animal", "amount": 40.0, "isBP": false }, { "shortname": "leather", "amount": 20.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ] } }, "Stag Baby Settings": { "Chance to get baby stag from gathering": 10, "Baby Stag item skinID": 3458079161, "Baby Stag item name": "A Baby Stag", "Baby Stag groth minutes": 30, "Stag can breed.": true, "Stag breed chance.": 100, "Stag breed cooldown minutes.": 180, "Stag dung amount.": 2, "Stag gather age and items.": { "1": [ { "shortname": "deermeat.raw", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 5.0, "isBP": false }, { "shortname": "fat.animal", "amount": 2.0, "isBP": false }, { "shortname": "leather", "amount": 10.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "deermeat.raw", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 4.0, "isBP": false }, { "shortname": "leather", "amount": 15.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ], "3": [ { "shortname": "deermeat.raw", "amount": 2.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 20.0, "isBP": false }, { "shortname": "fat.animal", "amount": 6.0, "isBP": false }, { "shortname": "leather", "amount": 20.0, "isBP": false }, { "shortname": "cloth", "amount": 15.0, "isBP": false } ], "4": [ { "shortname": "deermeat.raw", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 30.0, "isBP": false }, { "shortname": "fat.animal", "amount": 8.0, "isBP": false }, { "shortname": "leather", "amount": 30.0, "isBP": false }, { "shortname": "cloth", "amount": 20.0, "isBP": false } ], "5": [ { "shortname": "deermeat.raw", "amount": 4.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 50.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 50.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ] } }, "Bear Baby Settings": { "Chance to get baby bear from gathering": 10, "Baby Bear item skinID": 3458078401, "Baby Bear item name": "A Baby Bear", "Baby Bear groth minutes": 30, "Bear can breed.": true, "Bear breed chance.": 100, "Bear breed cooldown minutes.": 180, "Bear dung amount.": 2, "Bear gather age and items.": { "1": [ { "shortname": "bearmeat", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 25.0, "isBP": false }, { "shortname": "fat.animal", "amount": 20.0, "isBP": false }, { "shortname": "leather", "amount": 20.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "bearmeat", "amount": 5.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 50.0, "isBP": false }, { "shortname": "fat.animal", "amount": 40.0, "isBP": false }, { "shortname": "leather", "amount": 40.0, "isBP": false }, { "shortname": "cloth", "amount": 15.0, "isBP": false } ], "3": [ { "shortname": "bearmeat", "amount": 10.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 75.0, "isBP": false }, { "shortname": "fat.animal", "amount": 60.0, "isBP": false }, { "shortname": "leather", "amount": 60.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ], "4": [ { "shortname": "bearmeat", "amount": 15.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 100.0, "isBP": false }, { "shortname": "fat.animal", "amount": 80.0, "isBP": false }, { "shortname": "leather", "amount": 80.0, "isBP": false }, { "shortname": "cloth", "amount": 35.0, "isBP": false } ], "5": [ { "shortname": "bearmeat", "amount": 20.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 150.0, "isBP": false }, { "shortname": "fat.animal", "amount": 100.0, "isBP": false }, { "shortname": "leather", "amount": 100.0, "isBP": false }, { "shortname": "cloth", "amount": 50.0, "isBP": false } ] } }, "Wolf Baby Settings": { "Chance to get baby wolf from gathering": 10, "Baby Wolf item skinID": 3458436442, "Baby Wolf item name": "A Baby Wolf", "Baby Wolf groth minutes": 30, "Wolf can breed.": true, "Wolf breed chance.": 100, "Wolf breed cooldown minutes.": 180, "Wolf dung amount.": 2, "Wolf gather age and items.": { "1": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 2.0, "isBP": false }, { "shortname": "leather", "amount": 10.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 2.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 20.0, "isBP": false }, { "shortname": "fat.animal", "amount": 4.0, "isBP": false }, { "shortname": "leather", "amount": 25.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ], "3": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 30.0, "isBP": false }, { "shortname": "fat.animal", "amount": 6.0, "isBP": false }, { "shortname": "leather", "amount": 45.0, "isBP": false }, { "shortname": "cloth", "amount": 20.0, "isBP": false } ], "4": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 4.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 35.0, "isBP": false }, { "shortname": "fat.animal", "amount": 8.0, "isBP": false }, { "shortname": "leather", "amount": 60.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ], "5": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 5.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 40.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 75.0, "isBP": false }, { "shortname": "cloth", "amount": 35.0, "isBP": false } ] } }, "Tiger Baby Settings": { "Chance to get baby tiger from gathering": 10, "Baby Tiger item skinID": 3469950143, "Baby Tiger item name": "A Baby Tiger", "Baby Tiger groth minutes": 30, "Tiger can breed.": true, "Tiger breed chance.": 100, "Tiger breed cooldown minutes.": 180, "Tiger dung amount.": 2, "Tiger gather age and items.": { "1": [ { "shortname": "bigcatmeat", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 2.0, "isBP": false }, { "shortname": "leather", "amount": 10.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "bigcatmeat", "amount": 2.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 20.0, "isBP": false }, { "shortname": "fat.animal", "amount": 4.0, "isBP": false }, { "shortname": "leather", "amount": 25.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ], "3": [ { "shortname": "bigcatmeat", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 30.0, "isBP": false }, { "shortname": "fat.animal", "amount": 6.0, "isBP": false }, { "shortname": "leather", "amount": 45.0, "isBP": false }, { "shortname": "cloth", "amount": 20.0, "isBP": false } ], "4": [ { "shortname": "bigcatmeat", "amount": 4.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 35.0, "isBP": false }, { "shortname": "fat.animal", "amount": 8.0, "isBP": false }, { "shortname": "leather", "amount": 60.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ], "5": [ { "shortname": "bigcatmeat", "amount": 5.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 40.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 75.0, "isBP": false }, { "shortname": "cloth", "amount": 35.0, "isBP": false } ] } }, "Panther Baby Settings": { "Chance to get baby Panther from gathering": 10, "Baby Panther item skinID": 3469941871, "Baby Panther item name": "A Baby Panther", "Baby Panther groth minutes": 30, "Panther can breed.": true, "Panther breed chance.": 100, "Pantherger breed cooldown minutes.": 180, "Panther dung amount.": 2, "Panther gather age and items.": { "1": [ { "shortname": "bigcatmeat", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 2.0, "isBP": false }, { "shortname": "leather", "amount": 10.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "bigcatmeat", "amount": 2.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 20.0, "isBP": false }, { "shortname": "fat.animal", "amount": 4.0, "isBP": false }, { "shortname": "leather", "amount": 25.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ], "3": [ { "shortname": "bigcatmeat", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 30.0, "isBP": false }, { "shortname": "fat.animal", "amount": 6.0, "isBP": false }, { "shortname": "leather", "amount": 45.0, "isBP": false }, { "shortname": "cloth", "amount": 20.0, "isBP": false } ], "4": [ { "shortname": "bigcatmeat", "amount": 4.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 35.0, "isBP": false }, { "shortname": "fat.animal", "amount": 8.0, "isBP": false }, { "shortname": "leather", "amount": 60.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ], "5": [ { "shortname": "bigcatmeat", "amount": 5.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 40.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 75.0, "isBP": false }, { "shortname": "cloth", "amount": 35.0, "isBP": false } ] } }, "Crocodile Baby Settings": { "Chance to get baby Crocodile from gathering": 10, "Baby Crocodile item skinID": 3470285566, "Baby Crocodile item name": "A Baby Crocodile", "Baby Crocodile groth minutes": 30, "Crocodile can breed.": true, "Crocodile breed chance.": 100, "Crocodile breed cooldown minutes.": 180, "Crocodile dung amount.": 2, "Crocodile gather age and items.": { "1": [ { "shortname": "crocodilemeat", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 2.0, "isBP": false }, { "shortname": "leather", "amount": 10.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "crocodilemeat", "amount": 2.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 20.0, "isBP": false }, { "shortname": "fat.animal", "amount": 4.0, "isBP": false }, { "shortname": "leather", "amount": 25.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ], "3": [ { "shortname": "crocodilemeat", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 30.0, "isBP": false }, { "shortname": "fat.animal", "amount": 6.0, "isBP": false }, { "shortname": "leather", "amount": 45.0, "isBP": false }, { "shortname": "cloth", "amount": 20.0, "isBP": false } ], "4": [ { "shortname": "crocodilemeat", "amount": 4.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 35.0, "isBP": false }, { "shortname": "fat.animal", "amount": 8.0, "isBP": false }, { "shortname": "leather", "amount": 60.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ], "5": [ { "shortname": "crocodilemeat", "amount": 5.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 40.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 75.0, "isBP": false }, { "shortname": "cloth", "amount": 35.0, "isBP": false } ] } }, "Version": { "Major": 1, "Minor": 3, "Patch": 0 } }
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Dynamic Monuments
DynamicMonuments is a groundbreaking plugin for Rust servers that breathes new life into your maps!
Say goodbye to tedious manual map editing or relying on RustEdit.
With just a few clicks, your server will be transformed, featuring 18 unique monuments that blend seamlessly into any environment.
Key Features:
Dynamic Spawning:
- Monuments can spawn randomly during wipes or with each server restart (optional)
- Customize spawn frequency and zones through the plugin's configuration
- A variety of monument complexities, ranging from cozy hideouts to sprawling fortresses
18 Unique Monuments:
- Water Monuments
- Coastal Monuments
- River Monuments
- Roadside Monuments
- Modifications for Standard Monuments: (Metro entrances, power line towers, substations, quarries, and more).
Personalization:
- Give players personal monuments
Versatility:
- Compatible with both custom and procedural maps.
- Automatically adapts to terrain, water, and roads.
- No RustEdit required! Everything is managed through the plugin's configuration.
Giving a monument to a player
9 out of 18 monuments can be given to players for personal placement.
The dynamic monument is represented as a flare with a unique skin, which can be given to players in any way, such as through an in-game store.
To spawn the monument, the player must hold the flare and find a suitable location, receiving instructions in the chat and notifications.
Once placed, the monument is locked to the player, and only they can loot it.
Chat commands (admin only)
/killmonument - destroys the DynamicMonument you're looking at /replacecrate NewCratePresetName - replaces the crate you're looking at on the location with NewCratePresetName /spawnmonument PresetName - spawns a monument in a random position /spawnmonumentmypos PresetName - spawns the monument in your position /killallmonuments - destroys all DynamicMonuments on the server /respawnmonuments - forcibly launches automatic respawn of DynamicMonuments /givemonument PresetName - give the monument to yourself /addprefabspawnpoint PresetName — adds a crate or static NPC spawn point to a monument at your current position (only for Static Npc and crates) /removemonumententity command — removes entity spawn point you're looking at. (only for StaticNpc/crates/Entities for respawn) Console commands (RCON only)
spawnmonument PresetName - spawns a monument in a random position killallmonuments - destroys all DynamicMonuments on the server respawnmonuments - forcibly launches automatic respawn of DynamicMonuments givemonument PresetName userID - give the DynamicMonument to the player Plugin Config
en – example of plugin configuration in English ru – example of plugin configuration in Russian
Check out the rest of my work: Adem's Codefling Library
You can reach out to me in Discord: Adem's Discord Profile
Join the Mad Mappers Discord!
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Basements
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space.
Readme Link - Click Here for Instruction and Documentation
👆Highly recommend reading the FAQ section!
BUILD
Build basements easily from your tool cupboard. Just place an entrance to get started.
EXPAND
Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there!
TRAVERSE
Place multiple entryways, building out your labyrinth of tunnels beneath your base.
DECORATE
All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space!
RAID
Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs!