m1t1ngg's Wishlist
-
Motel
By Wonder_Fox in Monuments
I want to introduce you to my new monument Motel, in it players will be able to find a lot of interesting things, for example research paper, which can be used to buy something in the shop, which is also in the motel. Players can find something in the cupboard, fridge, gas stove and washing machine. And there's also a lot of regular loot here. Access to the rooms is only possible with an access card
All modifiers are present: Splats, Topologies, Heights and Alpha
And there are also loot and vending machine presets that you can edit
Prefab count: ~4.4k
- #motel
- #custom monument
-
(and 2 more)
Tagged with:
-
Add-On Monument Arched Car Garage
This add-on monument is specifically designed to easily snap onto any of the small arches' main pieces, whether it's a road or railway segment. Its modular design ensures seamless integration, enabling you to create unique and diverse bridge designs effortlessly.
Additionally, I’ve hosted two sign images for you to use or to serve as templates if you wish to create your own signs. These signs are applied using the Sign Artist plugin for added convenience.
-
Abandoned Saw Mill
By NightShade in Prefabs
Small, detailed prefab that works well with normal terrain. Entire mill is modelled as a workshop (no proper bedroom). Includes: terrain (will need to be modified to blend into the map); topologies (node spawns, pickup spawns and trees); sawmill; short river; 1 normal crate, 1 military crate, 6 barrels (30 scrap per run); 634 prefabs; NO recycler, NO cards. Can be used in a similar way as water wells are used in procgen. Any bugs/ changes you want implemented please leave a comment :).
-
Old Brick Gas Station
Explore a picturesque relic of the past with the Old Brick Gas Station.
Nestled in nature's embrace, this charming, overgrown fuel stop offers tier1 loot, recycler, and a carlift for your convenience
Prefabs: 306
-
AnvilUpgrade
Add a working Anvil and a Metal Hammer to your server and let players reforge their gear. Drop an item onto the anvil, strike it with the hammer, and it transforms into an upgraded or reskinned version — with resource costs and chance-based outcomes you fully control.
⭐ Key Features
✅ Adds a custom Anvil deployable and a Metal Hammer tool as real in-game items ✅ Reforge system — place an item in the anvil and strike it with the hammer to convert it ✅ Chance-based results: one input can roll into several possible outputs (the default recipe turns an AK into ice, jungle, medical, diver, or a skinned variant) ✅ Fully configurable recipes — define the input item (shortname, skin, name, amount), its resource cost, the number of hammer strokes required, and the weighted result table ✅ Optional Metal Hammer durability, measured in strikes, with a found-condition range and repair support (can be turned off entirely) ✅ Tunable anvil entity: health, per-damage-type protection, optional invulnerability, and a lootable toggle ✅ Anvil decay with delay, duration, indoor decay, heal rate, and tick controls ✅ Anvil repair and pickup rules — require the hammer, require building privilege, and carry condition over on pickup ✅ Per-item world-model transform overrides so each item sits correctly on the anvil ✅ In-world UI that shows the resources needed for the current upgrade ✅ Localized into 31 languages out of the box
🔑 Permissions & Commands
None — AnvilUpgrade has no permissions or chat/console commands. Everything happens in the world: whoever holds the Anvil and Metal Hammer items can use them. Control access by choosing who receives those items.
⚙️ Configuration
A full config is generated on first load at oxide/config/AnvilUpgrade.json. Excerpt of the key sections (the per-damage-type protection table is generated automatically with sensible defaults):
{ "Config Version": 1, "Metal Hammer Item": { "Enable Condition": true, "Max Condition (durability / strikes)": 500.0, "Found Condition Fraction Min (0-1)": 0.1, "Found Condition Fraction Max (0-1)": 0.4, "Repairable": true, "Maintain Max Condition": true }, "Anvil Entity": { "Health": 1000.0, "Lootable": true, "Invulnerable": false, "Base Protection (per damage type, 0-1)": { "Generic": 0.98, "Bullet": 0.9999, "Explosion": 0.4998, "...": "remaining damage types generated automatically" }, "Decay": { "Enabled": true, "Decay Delay (hours)": 8.0, "Decay Duration (hours)": 8.0, "Decay Indoors": false, "Override Heal Rate": false, "Heal Rate": 1.0, "Decay Tick Override (seconds, 0 = default)": 0.0 }, "Repair": { "Enabled": true, "Resources": [ { "Short Name": "metal.refined", "Skin ID": 0, "Amount": 25 } ] } }, "Anvil Pickup": { "Enabled": true, "Require Hammer": true, "Require Building Privilege": true, "Item Count": 1, "Set Condition From Health": true, "Subtract Condition (0-1)": 0.25 }, "Configs": [ { "Requirements": { "Short Name": "rifle.ak", "Skin ID": 0, "Text": null, "Amount": 1, "Number of strokes (Min 1)": 10, "Resources": [ { "Short Name": "metal.refined", "Skin ID": 0, "Amount": 30 } ] }, "Collect resources on success only": false, "Result Items": [ { "Short Name": "rifle.ak.ice", "Skin ID": 0, "Chance (0-100)": 20.0 }, { "Short Name": "rifle.ak.jungle", "Skin ID": 0, "Chance (0-100)": 20.0 }, { "Short Name": "rifle.ak.med", "Skin ID": 0, "Chance (0-100)": 20.0 }, { "Short Name": "rifle.ak.diver", "Skin ID": 0, "Chance (0-100)": 20.0 }, { "Short Name": "rifle.ak", "Skin ID": 2436647042, "Chance (0-100)": 20.0 } ] } ], "World Item Transform Override": {} } Each result item also supports amount ranges and a condition range; add as many recipes to "Configs" as you like.
🌍 Localization
Ships with 31 languages, including English, Russian, German, French, Spanish, Portuguese, Italian, Polish, Turkish, Ukrainian, Chinese (Simplified & Traditional), Japanese, Korean, and more. Every message is editable under oxide/lang.
🧩 Dependencies
CustomItemDefinitions (required) — library that provides the custom Anvil and Metal Hammer items ServerPrefabs (required) — library that provides the custom anvil entity and hammer prefab
📥 Installation
Install the required libraries CustomItemDefinitions and ServerPrefabs. Drop AnvilUpgrade.cs into your oxide/plugins/ folder. Edit the generated config to define your recipes, then reload the plugin. Distribute the custom items to players — the Anvil (anvil) and Metal Hammer (hammer.metal) — through your kits, shop, or give system.
🙏 Credits
Prefab created by m1t1ngg.
💬 Support
Questions, ideas, or issues? Leave a comment or send me a DM here on Codefling.