Jump to content

Jedchado's Wishlist

  1. More information about "Heavy Military Tunnel Event"

    $19.99

    Heavy Military Tunnel Event

    Heavy Military Tunnel Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that a heavy unit is now guarding Military Tunnel
    The Military Tunnel will then be equipped with extra scientists both light and heavy, auto turrets, and Bradleys. Players must try to clear the military tunnel and find the scientist who drops the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered into the code lock hidden in a room to disable the turrets. Once the turrets and scientists are dealt with, players must defeat the Bradleys that guard the hackable crates. Finally, once the Bradleys are defeated, players can collect all the loot. That's if someone else doesn't get to it first!
    This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. 
     
    EASY OPTIONAL SETUP - NO SETUP REQUIRED
    You can simply drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to your specific needs.
     
    Configuration
    Example - en
    Admin Only Commands
    /HmtStart
    /HmtStop
    /HmtPos
     
    Hooks
    void HeavyMilitaryTunnelEventStarted()
    void HeavyMilitaryTunnelEventStopped()
     
    Customization
    Spawn locations as well as the total number turrets, scientists, hackable crates,  & APCbradleys can be modified. Simply go to the location in game you want to place the new item and use the command /HmtPos. It will message you the location. You can the add that location to the config in the appropriate section for want you want to modify. Reload the plugin and you're good to go!
     
    Support
    Create a support ticket here or message me on discord:  cahnu
  2. More information about "Radtown Event"

    $21.00

    Radtown Event

    This plugin adds a high-risk, high-reward element to the newly introduced Radtown Monument. This dynamic event spawns a hazardous shipping container filled with valuable loot but surrounded by dangerous radioactive material. The challenge is twofold: not only must players manage the intense radiation levels, but they must also defend the container from relentless attack drones that aim to destroy it.
     
    Key Features:
    Valuable Loot: The container holds rare and powerful resources, making it a highly coveted prize.
    Multiple drone attack waves: Drones attack in mul
    Intense Radiation: High levels of radiation require careful planning and protective gear to approach safely.
    Drone Defense: As players attempt to claim the loot, AI-controlled drones will attack the container. Players must defend it until the crate unlocks.
    Catastrophic Explosion: If players fail to protect the container or take too long, it will trigger a massive explosion, devastating the area and killing any nearby players.
     
    Configuration options:
    Drone wave count, drone count per wave Drone health and damage Container health Crate Loot and much more ...  
    This plugin enhances the Radtown Monument with intense, timed gameplay, rewarding those who can outlast both the environment and the drones—but punishing failure with explosive consequences!
     

    Permissions:
    radtownevent.admin - Required to run admin commands  
    Commands:
    radtown start - Start the event radtown stop - Stop the event  
    Developer Api:
    void OnRadtownEventContainerDelivered() // Called when the container has been delivered and the event is ready to start void OnRadtownEventStart() // Called when the locked crate inside the container has been hacked void OnRadtownEventEnd(bool success) // Called when the event is over. Success is false when the container exploded  
    Configuration:
    { "Time between events (minutes)": 60, "Crate hack time (seconds; drone waves will spawn until the crate is fully hacked)": 600, "Container health": 8000, "Time before despawn after event has been completed (seconds)": 300, "Time before despawn if event is not started (minutes)": 30, "Make event zone visible": false, "Drone wave configuration": [ { "Wave number": 1, "Preparation time before drones spawn (seconds)": 5, "Maximum number of concurrent drones": 3, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 100, "Damage per shell": 40, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 0, "Drone health": 100, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 2, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 4, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 150, "Damage per shell": 50, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 30, "Drone health": 150, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 3, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 5, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage per shell": 40, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 4, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } }, { "Wave number": 5, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } } ], "Locked crate loot table": { "Enabled": false, "Minimum items": 4, "Maximum items": 8, "Item list": [ { "Short name": "scrap", "Min amount": 12, "Max amount": 48, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }  
  3. More information about "Water Treatment Showdown Event"

    $20.00

    Water Treatment Showdown Event

    The Water Treatment Event plugin transforms the Water Treatment Monument into a high-stakes adventure. This event introduces a series of challenges, including zombie hordes, military defenses, and a dramatic escape sequence.
     
    Overview
    Event Details Location: Water Treatment Monument
    Event Trigger: An explosion occurs following experimental activities within the monument, resulting in the infestation of zombies in the main building.
    Security Measures To add a layer of difficulty, the monument is secured by:
    Bradley APC Guards: Armed personnel stationed at key points. Snipers: Positioned to cover strategic locations.  
    Player Objectives
    Acquire the Loot: Players must infiltrate the main building to retrieve valuable loot.
    Escape Before the Nuke: After securing the loot, an F15 jet will approach and drop a nuclear bomb, causing radiation to spread across the monument. Players must evacuate the area before the nuke detonates.
     
    Configuration Options
    Server owners can customize the event settings, such as:
    Zombie Density: Adjust the number of zombies in the main building. Guard Strength: Modify the health and equipment of the guards and snipers. Timing: Set the duration between loot acquisition and the nuke drop. Activation: The event can be triggered manually or set to run on a schedule. Sam Sites: On/Off And Several others see below for configuration example  
    Integrations
    You can assign rewards using:
    Economics ServerRewards SkillTree You can also send message using GUI Announcements 
     
     
    Dependencies Required
    NPC Spawn
     
    Console Commands
    wtestart  This manually trigger the start of the event
    wtestop  Force to stop  the event
     
    Chat Commands
    /wtestart  This manually trigger the start of the event
    /wtestop  Force to stop  the event
     
    Permissions to run the console commands
    watertreatmentevent.admin 
     
    Hooks of the Event
    OnWaterTreatmentEventStart    //Triggered when Event Start
    OnWaterTreatmentEventEnded //Triggered when Event Finished
     
    Backlog
    Animation scene when the event start Improve FX  Animation scene when the event ends Trigger hooks for other developers Different Awards for the winners  PVE Mode   
    Configuration
    { "Event Start every [sec]": 7200.0, "Duration of the event [sec]": 2400.0, "Warning time before the Event Spawn [sec]": 120.0, "Warning time before the Event Ends [sec]": 400.0, "Time after player loot the hackable crate to end the event and drop the nukes, this need to be lower than Warning time before the event ends [sec]": 240.0, "Amount of Zombies around the crates": 8, "Guards Settings": { "Name": "Guardian", "Health": 150.0, "Roam Range": 8.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 941172099 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 869007492 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 2803024010 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 2803024592 }, { "ShortName": "pants", "SkinID (0 - default)": 1313091292 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Snipers Settings": { "Name": "Silent Death", "Health": 150.0, "Roam Range": 20.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 3031048156 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2511111623 }, { "ShortName": "jacket", "SkinID (0 - default)": 3023836945 }, { "ShortName": "pants", "SkinID (0 - default)": 3031050852 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 3037689021 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 562396268, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Discord Webhook URL": "", "Activate PVE Mode where only the event owner can access to the event": false, "Elite crate amount to spawn [0-3]": 3, "Hackable crate amount to spawn [0-2]": 2, "Activate verbose debug mode": false, "Spawn Bradley in the event": true, "Spawn Snipers in the event": true, "Spawn Guards in the event": true, "Spawn Zombies in the event": true, "Spawn Sam Sites in the event": true, "Add Radiation when the F15 drop the nuke": true, "Create explosion in the main building when the event start": true, "Rewards Settings, you can activate more than one at the same time": { "Economics": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000 }, "Reward Points (RP)": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000 }, "Skill Tree XP": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 1000 } }, "Vending Mark title for the event": "Water Treatment Plant Showdown", "Vending Mark title to show owner of the event": "Owner: {0}", "Vending Mark title to show the time left of the event": "{0} time left", "Notification Settings": { "Send missions details to the players?": true, "Message system to use? Please use one of the supported one [Chat|GUIAnnouncement]": "Chat", "Chat message configuration": { "Icon to use for messages": 76561199486270644, "Message Prefix Size": 13, "Message Prefix Color": "#d06c31", "Message Color": "#FFFFFF", "Message Size": 13 }, "GUIAnnouncement message configuration": { "banner Tint Color": "0.1 0.1 0.1 0.7", "text Color": "1 1 1" }, "Message Prefix Text": "[The Water Treatment Plant Showdown]" } }  
     
    Spanish (Argentinian) Translations
     
    { "StartingEvent": "Actividad inusual detectada en la Planta de Tratamiento de Agua. Se aconseja reconocimiento para posibles oportunidades.", "StartedEvent": "Alerta máxima: Presencia de guardias confirmada en la Planta de Tratamiento de Agua. La inteligencia sugiere que están protegiendo activos críticos. Proceda con precaución.", "EndingEvent": "Actualización: Las fuerzas de Cobalt están iniciando la retirada de la Planta de Tratamiento de Agua. La ventana de oportunidad se está cerrando.", "EndEvent": "Operación completa: Planta de Tratamiento de Agua liberada de la ocupación de Cobalt. Área asegurada para la adquisición de recursos.", "PlayerEnteringTheZone": "{0}, la zona está amenazada debido a un incidente en los experimentos de Cobalt. La situación es volátil e impredecible. Ejerce extrema precaución en tu aproximación.", "KilledBradley": "{0} y su equipo destruyo a Bradley", "AlertOfNuke": "Advertencia Urgente: ¡Se detectó un jet F15 con amenaza nuclear en la Planta potabilizadora! Evacuar inmediatamente para evitar la exposición a radiación letal." }  
     
    Icons for Server HUD 
          
    Thank you @Dead Nasty for the designs 
     
     
     
  4. More information about "Lighthouse Party Event"

    $9.90

    Lighthouse Party Event

    This plugin creates a party in the lighthouse where one of the dancers has had too much to drink and feels sick.If you help him and find him a bottle of mineral water in a foodbox in the lighthouse area, he will give you the key to the door.

    Chat and Consolecommand available to admins only.:
    lpstart lpstop givekey givewater
    Video:
    FoodBox position:

    Config:
    { "Version": { "Major": 1, "Minor": 0, "Patch": 2 }, "Automatic event start": false, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 120.0, "Warning messages before event end": 120.0, "The event starts at night only?": true, "Use mapmarker?": true, "Chat icon": 0, "RadioLink": "https://stream.techno.fm/radio1-192k.mp3", "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(1.572, 27.500, -1.136)", "Rotation": "(0, 54.606, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(0.282, 29.517, -2.851)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(1.783, 27.500, -2.563)", "Rotation": "(0, 327.260, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "Position": "(0.428, 28.211, -1.426)", "Rotation": "(0, 327.621, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Key item setting": { "Key item shortname": "door.key", "Key skinID (0 - default)": 3370208540, "Key item displayname": "LIGHTHOUSE PARTY KEY" }, "Mineral water item setting": { "Mineral water item shortname": "smallwaterbottle", "Mineral water skinID (0 - default)": 3371773425, "Mineral water item displayname": "MINERAL WATER" }, "Dancing Npcs name and outfit": { "Name": "Party Face", "Wear items": [ { "ShortName": "shirt.collared", "SkinID (0 - default)": 3035466202 }, { "ShortName": "pants", "SkinID (0 - default)": 2357992772 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2673890130 }, { "ShortName": "partyhat", "SkinID (0 - default)": 0 } ] } }  
  5. More information about "Biohazard Event"

    $50.00 $39.00

    Biohazard Event

    The map is designed to provide an intense and strategic gameplay experience, with a central focus on collecting tags and delivering them to specific altars. The map layout includes a central area with several biomes and nine surrounding islands, each dedicated to a different team: Blue, Red, Green, Yellow, Yellow, White, Pink, Purple, Gray and Orange.
    Central Zone:
        Biomes: The central zone is composed of different biomes, each of which offers unique resources and specific challenges for players.
        Resources: This area contains a variety of resources necessary for survival and combat, encouraging exploration and competition.
    Equipment Islands:
    Each of the nine islands is designed to provide teams with a starting point and a secure base, with the following features:
        Central Construction Area: A designated area where teams can build and fortify their bases.
        Garden Area: Located next to a river, this area allows teams to grow food and resources necessary for survival.
        Gas Station: Each island has its own gas station, with a recycler and other essential resources.
        Metro Entrance: Allows players to quickly access the Metro and connect to other parts of the map.
        Fishing Zone: Fishing village where vehicles can be purchased, no safe zone.
        Zip lines: Installed to facilitate movement to and from the island, allowing fast and strategic movements.
        Tag Altar: The most important element of each island, where players must deliver tags obtained by eliminating enemies. Delivering tags to the altar increases team points.
    Event Mechanics:
    The objective of the event is to eliminate enemies to collect their tags and take them to the altar on the team's island. Each tag delivered to the altar adds points to the corresponding team. The team with the most points at the end of the event will be the winner.

    Strategy:
        Team coordination: cooperation and communication within the team will be crucial to defend the island and attack enemies efficiently.
        Resource management: collecting and managing resources in different areas of the map will be essential to maintain a competitive advantage.
        Mobility and tactics: the strategic use of zip lines and subways will allow for quick and surprising movements, adding a layer of tactical complexity to the game.
    This map design provides a balanced and exciting gameplay experience where strategy, coordination and skill are key to success.

    Biohazard event add-on description:
    This add-on creates a PvP event between teams. Each team is assigned an island with an altar to deposit dog tags and accumulate points. The objective is to kill members of other teams, collect their tags and deposit them on your team's altar to earn points.
    Main features:
        Team assignment: each player is assigned to a team before the event begins.
        Team identification: each team is identified with a unique sweatshirt color, so it is essential that players wear their team's sweatshirt for clear identification.
        Islands and altars: each team has an assigned island with an altar dedicated to their team color to deposit name tags and score points.
        Points reset command: a command is available to reset points at any time.
    Mechanics of the event:
        Team assignment: each player is assigned to a team and each altar is assigned the corresponding team color.
        Identification: players must wear their team color hoodie to ensure that teams are easily identifiable.
        Objective: players kill members of other teams, collect their ID tags and deposit them on their team's altar to accumulate points.
        Reset points: administrators can reset points using a specific command if necessary.
    This add-on enhances the PvP experience by adding team competition, clear team identification and strategic point accumulation.

     
    Monuments:
    Airfield
    Arctic Research Base
    Missile Silo
    Water Tractament
    Desert military base
    Power plant
    Launch site
    Train yard
    Military tunnel
    Giant excavator
    Port 1x2
    Port 2
    Scrap yard
    Lighthouse x3
    Large and small oil platform x2
    Satellite dish
    Gas station x9
    Supermarket x3
    Warehouse x3
    Quarries
    Underwater laboratories x3
    Compound
    Fishing village x9
    If you need to contact me send me a private message or write me on Discord. j4v1rust
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.6k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.