GangstaPichu's Wishlist
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Hoover Dam
Welcome to Hoover Dam.
This is a great looking monument with one blue card puzzle room.
You will need 1 fuse and a blue keycard to access loot room
1 recycler
1 Hackable crate spawn
1 Red card spawner
Prefab count: 648
Please make yourself aware of the TOS-Restrictions for use.
If you find any bugs or issues contact me on here or discord and il sort them out straight away
DocNorris#5423
- #hoover dam
- #rust
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(and 6 more)
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K+K Hotel 1 - Buildable Monument
By Ionut Shiro in Monuments
This Mounument offers a large Place for alot of ppl for an City-Styled Wipe.
Every Second Floor has 4 Buildable Apartments. All Apartments have a Splitter to have Energy in every Room.
On the Floor you find a T3, Repair- and Learningtable
The Ground Etage offers a small Kitchen, a Waiting Room, a Reciption and Dropboxes for Every apartment.
All Doors can be closed with Codelocks / Keylocks
All Apartments have 6 Large Boxes behind a Garagedoor and a Toilet Room
On Top you can find a small Casino with all things to spend your Money!
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Town 9 | Custom Monument By Shemov
Town 9 is ready to go on any map, this monument doesn`t contain a puzzle so no card is needed to loot and makes a great POI.
Features:
Entry-level monument; Great detail; Simple installing; Optimized FPS; 1-2-storey detailed inside the buildings; There is radiation. General Info:
Prefabs count: ~3k; Type: for looting; Modifiers: Height&Splat&Topology. Loot:
Oil barrels: 5; Food crates: 5; Barrels: 30; Ordinary crates: 13; and 1 green card. Other works:
- #rust custom
- #custom monument
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(and 4 more)
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Places to Build (Bundle 2)
Pack of 10 optimized monuments to build an amazing base for your players.
Total number of prefabs: – 1873
Places to Build (Bundle)
These places to build your base will bring variety to your map.
Custom Base 1
86 Prefabs for this build
Installation Modifiers: Topology, Height, Splat, Alpha, Elevator
Custom Base 2
337 Prefabs for this build
Installation Modifiers: Building zone, water trigger, water build
Custom Base 3
161 Prefabs for this build
Installation Modifiers: Topology, Height, Splat
Custom Base 4
52 Prefabs for this build
Installation Modifiers: Topology, Height, Splat, Biome
Custom Base 5
186 Prefabs for this build
Installation Modifiers: Topology, Height, Splat, Alpha
Custom Base 6
127 Prefabs for this build
Installation Modifiers: Topology, Height, Splat, Alpha
Custom Base 7
166 Prefabs for this build
Installation Modifiers: Topology, Height, Splat
Custom Base 8
425 Prefabs for this build
Installation Modifiers: Topology, Height, Alpha
Custom Base 9
177 Prefabs for this build
Installation Modifiers: Topology, Height, Splat, Alpha
Custom Base 10
156 Prefabs for this build
Installation Modifiers: Topology, Height, Splat,
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Survival Arena
By imthenewguy in Plugins
Survival Arena is a plugin that spawns a Battle-royal style game, where players must scavenge for equipment and fight to the death, all while staying inside of a shrinking, non-radiated zone.
The plugin spawns a large play area high in the sky and inherits the biome type from the ground below. This means that if the area is suspended above an arctic biome, all of the rocks, trees, logs and bushes will be spawned mirroring that biome type.
Players are teleported into the center building when they join, and once the game begins, they must loot containers to gear up to survive. Players are returned to their original locations when they leave the event or respawn after dying at the event.
Server owners can change or add loot profiles via the config. The plugin will select a random profile when the arena begins and fill the loot containers based on your specifications.
It comes with 2 default loot profiles:
Primitive - spears, melee weapons, bows, crossbows, burlap equipment, revolvers etc GunLoot - more modern weapons.
The plugin uses EventHelper to run automatically, handle joining and leaving, and will allow players to vote to start the game.
Admins can also add additional trees, bushes, logs and loot spawns to the arena via command.
Type: Chat Command: survivalarena Function: Sends the user the UI to start up the game. Loot profiles, spawn height and lobby time can be adjusted here before starting the game. Type: Chat/Console Command: startarena <heightMod> <lobbytime> <arenaName> <lootProfile> Function: Spawns and starts the game using the specified heightmod and lobbytime parameters. You can simply use the command with no parameters to start it using the default settings and a random arena/lootprofile. Type: Chat/Console Command: endarena Function: Ends any active games and despawns the arena. Type: Chat Command: spawnarena <name> Function: Spawns the arena, but does not start the game. Useful for debugging and development. Type: Chat Command: setcentrepoint Function: Sets the arena's new center point at the players location. Useful if you want to move the spawn so it has more biome variety. Be sure not to make it too high or too close to the ground. Type: Chat Command: survival Function: Used to join the game when the lobby is active. Type: Chat Command: saremove Function: Removes the tree, loot container, log or bush that the player is looking at. This will no longer spawn in future games. Type: Chat Command: addtree Function: adds a tree spawn at the players position. Type: Chat Command: addbush Function: adds a bush spawn at the players position. Type: Chat Command: addlog Function: adds a log spawn at the players position. Type: Chat Command: addloot Function: adds a loot spawn at the players position. Type: Chat Command: saleave Function: Leaves the event Type: Console/Chat Command: wipeoldarena Function: Wipes any entities that are at the same height or higher than the arena.
survivalarena.admin
survivalarena.autojoin
If you wish to create your own arena, you may follow this tutorial here: https://youtu.be/BxmcjHjIJDU
Please note that the map file name needs to contain survivalarena or it will not allow the getarena command to work. Also I will not be offering support for this, so use at your own risk.
API
Hook Calls
void OnSurvivalArenaStart() - Called when the lobby starts. void OnSurvivalArenaEnd() - Called when the game is ending. void OnSurvivalArenaWin(BasePlayer player) - Called when a player wins the game. void OnEventLeave(BasePlayer player, string pluginName) - Called when a player leaves the event. object OnEventJoin(BasePlayer player, string pluginName) - Called when a player is attempting to join the event. Returning a string will prevent the player from joining and will print the string to them. void OnEventJoined(BasePlayer player, string pluginName) - Called when a player has successfully joined the arena. void OnPlayerItemsRestored(BasePlayer player) - called when a players items have been restored.
Hook Methods
bool IsEventPlayer(BasePlayer player) - returns true or null if the player is an EventPlayer.