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  1. More information about "Nodetect"

    $9.99

    Nodetect

    NoDetect Plugin
    NoDetect grants players immunity from detection, targeting, and aggression by various Rust NPCs and defense systems. Whether sneaking past turrets or roaming freely through hostile zones, players with the right permissions can move undetected across the map.
    🧠 Supports scientists, animals, turrets, traps, SAMs, Bradley, patrol helicopters, sensors & more 🛡️ Fully permission-based — per-entity, per-player, and optionally command-toggled ⚙️ Harmony patch integration for tin can alarm stealth 📃 Includes chat commands for toggling scientist/animal immunity 🧰 Seamless integration with BetterNPC, AIBrains, and vehicle logic Ideal for PvE, RP, PvP events, VIP roles, or stealth gameplay mechanics.
     
    ✅ Features
    NPC & Defense Stealth
    Players can become immune to:
    Scientists (including BetterNPCs) Animals Bradley APC Patrol Helicopter Turrets (Auto, Shotgun, Flame) Landmines & Beartraps HBHF Sensors Tin Can Alarms (via Harmony) SAM Sites Granular permission support allows server owners to mix and match exactly which threats a player can bypass.
     
    💬 Command Toggle System
    Players with the appropriate permissions can toggle detection immunity for scientists and animals:
    /startscientist
    Activates stealth mode for scientists
    /stopscientist
    Re-enables scientist aggression
    /startanimal
    Prevents animals from attacking
    /stopanimal
    Turns animal aggression back on
     
    📌 Players with nodetect.nocommand* permissions don’t need to use commands — immunity is always on.
    🧠 Smart Detection Suppression
    BetterNPC support includes sensory override (OnNpcTargetSense) for full aggro blocking Built-in memory/cooldown tracking for NPCs recently attacked by a player Advanced SAM detection bypass for vehicles: checks all mount points and passengers for permission Patrol Helicopter & Bradley logic includes timed aggro and passive decay  
    🔐 Permissions
    PermissionDescription
    nodetect.samsPrevents detection by SAM sites nodetect.turretsImmune to Auto Turrets nodetect.flameturretImmune to Flame Turrets nodetect.shotguntrapImmune to Shotgun Traps nodetect.beartrapImmune to Beartraps nodetect.minesImmune to Landmines nodetect.animalsEnables animal protection and /startanimal nodetect.nocommandanimalsAnimals always ignore player without needing /startanimal nodetect.scientistsEnables scientist protection and /startscientist nodetect.nocommandscientistsScientists always ignore player without needing /startscientist nodetect.nocommandallnpcUniversal NPC immunity — blocks all aggro nodetect.nodetectbetternpcSuppresses detection from BetterNPC logic nodetect.nohostilePlayer is never marked hostile after PvP nodetect.bradleyBradley APC will not target the player nodetect.heliPatrol Helicopter will not target the player nodetect.HBHFsensorHBHF Sensor will not detect the player nodetect.tincanalarmTin Can Alarms ignore the player  
    🧾 Commands
    CommandDescription
    /startscientistActivate scientist stealth (requires nodetect.scientists) /stopscientistDisable scientist stealth /startanimalActivate animal stealth (requires nodetect.animals) /stopanimalDisable animal stealth  
    🔧 Setup Instructions
    Place NoDetect.cs into your oxide/plugins folder Reload the plugin: /oxide.reload NoDetect Assign permissions to players or groups as needed Customize behavior using commands or automatic modes  
     
    Plugin by Duff
    Join the support, feedback, and update community:
    https://discord.gg/2KBPH7hXb7
     
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