GangstaPichu's Wishlist
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Lootables.Ext
By Raul-Sorin Sorban in Plugins
Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is.
[!] Known Issue
When placing points that are (almost) perfectly vertical in all points (bottom points align with the top ones), the prefab gets applied flipped in the horizontal axis.
Currently investigating this.
Watch the tutorial down below to get an insight of how this works!
It's simple, follow the instructions in chat designed to quickly help you integrate it in your server.
Open the editor; Press [Reload] while looking at an object; If Lootables.Ext is loaded, the [PRO] section will show up, click on "Create Prefab"; Follow the instructions in chat & go wild; Press [Use] while looking at your newly created prefab; Set it up as a regular prefab; Voila!
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Minimalist Hud
By Iftebinjan in Plugins
A simple, minimalist, and modern hud with events, player counter, and other things for your server.
Are you tired of using complex game panel plugins with an ugly interface? Now you can have a simple and minimalist interface on your server with just basic events and player counters, and you can configure it however you want.
★ Most native events.
★ Game time with overrides for day and night.
★ Simplified player counter.
★ Sleepers counter.
★ Excavator event.
★ Large Oil rig & Small Oil rig events.
★ Economics & IQEconomic integration.
★ Minimize & maximize button.
/mhtoggle - Toggle between showing or hiding the UI (Needs admin perm or missionminimalisthud.toggle)
GALLERY:
- #hud
- #minimalist
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Chest slot config
The problem:
Let's be honest: each of us found himself in a situation with too much storage containers and without any knowledge on where to find which item.
Sure, you could just add some storage adaptors and pipes to your boxes but then you'll need to configurate each conveyor and care about splitting, routing and combining multiple pipes with multiple conveyors.
Finally set up, the items - configured in the conveyor filters - will just be thrown into the next free slot and it will still be a big mess.
Chest slot config gets you rid of this problem by sorting each item into the slot it belongs in, either by using an industrial conveyor system or by manually moving items into boxes.
Save your (vip) players a ton of work and time they otherwise would waste on searching for items in boxes.
Features:
- Assign an item definition for each slot in small and large wooden boxes
- Automatic sorting when attached to an industrial conveyor system
- Manual sorting when right clicking, drag'n'dropping or hover looting items from your inventory
- Display an overlay for the assigned item definition on each slot
- Open the configuration by holding a configurable item or hold the secondary fire button while opening a chest
- Quick select item definitions from categories
- Search for item definitions by name
- Removing and overwriting assigned item definitions
- View-Only mode for players that should not be able to change the configuration
Attention:
Items will be sorted into the first slot with a matching item definition assigned OR with no item definition assigned.
Since an unconfigured slot will accept every item, the inserted items will be dropped into it even if there's a slot with the correct item definition assigned AFTER the unconfigured slot.
This logic does apply when storing items manually AND using a conveyor system.
Permissions:
ChestSlotConfig.use
Player can open and use the full slot configuration.
ChestSlotConfig.viewOnly
Player can only view the assigned item definitions but not change them.
Roadmap / Planned features:
- Full UI rewrite: Yes I know the UI is flickering and looks awful. I'm a developer, not a designer 🙂
- "Clear all" button: Removes all assigned item definitions.
- "Move box" feature: Destroy a box and place it somewhere else without loosing the slot configuration. Just use the plugin "Telekinesis by WhiteThunder", move the box and reattach the storage adaptor. He did a great work with this plugin.
- "Block slot" feature: Blocks a slot entirely so that no item will be sorted into. Useful for later assignment.
- "Copy and paste" feature: Let's you copy and paste the configuration for a whole box (of the same type).
- "Assign slot range" feature: Let's you assign a range of slot instead of having to click every single slot when assigning the same item definition.
- Adding more storage containers: Tool cupboards, lockers etc.
- "Favourite" feature: Let's you mark item definitions as favourite to let you find/access them faster.
- Translation of item definition names: Currently only english is supported since the server does not know which language the clients use. Maybe I will use the "Rust Translation API by Arainrr".
- "Assigned slot first" feature: Items will fill up slots with a matching item definition assigned to it first, even if there are free/unconfigured slots BEFORE matching slots.
Known issues / bugs:
- Conveyors not working when placing storage adaptors with "Ubertool by k1lly0u" (chaos code):
Not a bug with my plugin only, just an information: if you place storage adaptors while "Ubertool" is active, the adaptor will snap to the boxes but will now connect logically. The conveyor will not transport items until you remove the adaptor and place it again with disabled "Ubertool"
- #conveyor
- #industrial
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Item Perks
By imthenewguy in Plugins
Item Perks is a plugin that enhances everyday weapons, tools and armour with over 50 different types of perks.
Items with perks can be obtained a variety of ways, including:
Finding them randomly in crates or barrels during your morning scrap farm. Randomly crafting an enhanced version of your equipment while you roof camp noobs from your base. Recycling enhanced equipment and finding enhancement kits stuck in the teeth of the recycler. Using a console or chat command that can be ran through seedy plugin traders like GUIShop.
The plugin gives a large amount of control to server owners when it comes to implementation. You can:
Enable/disable perks, or modify the minimum and maximum values that they roll when applied to gear. Blacklist or whitelist items to each perk, so they will be exclusively excluded or included (based on the list you choose). Adjust the weight of each perk, so it is more or less likely to be seen on gear., or adjust the chances amount of perks that items can potentially have. Fully adjust or disable the chance for item drops to be found, or enable the enhancement kit system so players can recycle gear. So much more (watch the configuration section of the video below to see the full extent).
There are over 50 perks included with the plugin. The following list will describe briefly what each perk does.
Name: Prospector Description: This perk increases your mining yield when mining stone, metal and sulfur nodes. Name: Lumberjack Description: This perk increases your woodcutting yield when chopping living or dead trees. Name: Butcher Description: This perk increases the resources gained from skinning humans and animals. Name: Horticulture Description: This perk increases the amount of resources gained when harvesting grown plants. Name: Forager Description: This perk increases the amount of resources gained when picking up map generated collectibles. Name: Angler Description: This perk increases the amount of fish you receive upon a successful catch. Name: BeastBane Description: This perk increases the damage dealt to animals. Name: ScientistBane Description: This perk increases the damage dealt to scientists. Name: FlakJacket Description: This perk reduces the damage received from explosions. Name: Elemental Description: This perk reduces damage from received from cold and heat sources. Name: Scavenger Description: This perk provides you with a chance to find additional scrap from crates and barrels. Name: Manufacture Description: This perk increases the speed of your crafting. Name: Durable Description: This peark reduces the durability damage of all equipped items. Name: BeastWard Description: This perk reduces the damage received from animals. Name: ScientistWard Description: This perk reduces the damage received from scientists. Name: Builder Description: This perk provides you with a chance for your building upgrades to be free. Name: Thrifty Description: This perk provides you with a chance for your crafting components to be refunded upon a successful craft. Name: Fabricate Description: This perk provides you with a chance to duplicate an item upon a successful craft. Name: Pharmaceutical Description: This perk increases the amount of healing received from all sources. Name: MeleeWard Description: This perk reduces the damage received from melee weapons. Name: Academic Description: This perk provides you with a chance to receive a scrap refund when researching an item at the research bench. Name: FallDamage Description: This perk reduces the impact damage received from falling. Name: Lead Description: This perk reduces the damage from radiation. Name: Smasher Description: This perk will provide you with a chance to instantly destroy barrels with any amount of damage. Name: Environmentalist Description: This perk will increase the speed of recyclers that you activate. Name: Smelter Description: This perk will increase the smelting speed of furnaces you activate. Name: Paramedic Description: This perk provides players that you revive with additional health. Name: Prepper Description: This perk provides you with a chance to not consume food when eating. Name: Regeneration Description: This perk will passively regenerate you. Name: SharkWard Description: This perk will reduce the amount of damage received from sharks. Name: SharkBane Description: This perk will increase the amount of damage dealt to sharks. Name: Deforest Description: This perk provides you with a chance to cut down nearby trees when successfully cutting a tree down. Name: BlastMine Description: This perk provides you with a chance to mine out nearby nodes when successfully mining out a node. Name: Tanner Description: This perk provides you with a chance to skin nearby corpses when successfully skinning out a corpse. Name: Vampiric Description: This perk will heal you for a percentage of the damage dealt to certain enemies. Name: Reinforced Description: This perk will reduce the the amount of damage that your vehicles receive when mounted. Name: ComponentLuck Description: This perk will provide you with a chance to receive additional components when looting barrels and crates. Name: ElectronicsLuck Description: This perk will provide you with a chance to receive additional electronics when looting barrels and crates. Name: UncannyDodge Description: This perk provides you with a chance to dodge incoming damage, reducing it to 0. Name: LineStrength Description: This perk increases the tensile strength of your fishing line. Name: HealShare Description: This perk will share healing effects with nearby players. Name: Attractive Description: This perk will provide you with a chance to automatically pick up components when destroying barrels. Name: WoodcuttingLuck Description: This perk provides you with a chance to find a random item when you cut down a tree. Name: MiningLuck Description: This perk provides you with a chance to find a random item when you mine out a node. Name: SkinningLuck Description: This perk provides you with a chance to find a random item when you skin out a corpse. Name: FishingLuck Description: This perk provides you with a chance to find a random item when you catch a fish. Name: Sated Description: This perk will increase the amount of calories and hydration you receive from food and water sources. Name: IronStomach Description: This perk provides you with a chance to negate negative effects when consuming food. Name: TreePlanter Description: This perk will provide a chance for a tree to instantly regrow when cut down. Name: RockCycler Description: This perk will provide a chance for a node to instantly respawn when mined out. Name: BradleyDamage Description: This perk perk increases the damage dealt to Bradley Tanks. Name: HeliDamage Description: This perk perk increases the damage dealt to Patrol Helicopters.
Command: ipgive
Type: console/chat
Parameters: <target ID/Name> <optional: shortname> <optional: perks>
Description: Gives the target player an enhanced item. If shortname is specified, it will base the enhancement off of that item. If perks are specified, it will add only those perks to the item.
Command: ipgivekit
Type: console/chat
Parameters: <target ID/Name> <perk>
Description: Gives an enhancement kit to the target.
itemperks.use - Required to receive any benefit from enhanced items. itemperks.loot - Required to loot enhanced items from crates and barrels. itemperks.craft - Required for a chance to received enhanced versions of crafted gear. itemperks.admin - Required to use admin commands. itemperks.enhance - Required to add enhancement kits to items via the workbench. itemperks.recycle - Required to receive enhancement kits from recycling enhanced items.
IPAPI_CreateItem - creates and returns an enhanced item using the details fed into the method. If shortname is left blank, it will pick a random valid item. If api_perks is null it will pick random perk(s) and add them.
Returns Item
[HookMethod("IPAPI_CreateItem")] public object IPAPI_CreateItem(string shortname = null, ulong skin = 0, Dictionary<string, float> api_perks = null) { List<KeyValuePair<Perk, float>> perks = Pool.GetList<KeyValuePair<Perk, float>>(); foreach (var perk in api_perks) { Perk _perk; if (parsedEnums.TryGetValue(perk.Key, out _perk)) perks.Add(new KeyValuePair<Perk, float>(_perk, perk.Value)); } var result = CreateItem(shortname, skin, perks); Pool.FreeList(ref perks); // Returns an Item class return result; } Example usage:
[ChatCommand("testipapi")] void TestIPAPI(BasePlayer player) { Dictionary<string, float> perks = new Dictionary<string, float>() { ["Prospector"] = 1f, ["Lumberjack"] = 1f, ["Butcher"] = 1f, ["Horticulture"] = 0.5f }; var item = (Item)ItemPerks.Call("IPAPI_CreateItem", "hammer.salvaged", (ulong)2830083288, perks); if (item == null) { Puts("Failed"); return; } item.name = "tool of the trade"; player.GiveItem(item); }
- #items
- #enhancement
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BetterTC
Fed up with the need to use multiple addons on my server for functions that players could execute from within the game, and considering the constant increase of new Skins for builds, I found myself dissatisfied with the limited supply of automatic upgrades on the market.
For this reason, I have reworked the most used TC-related features on my server into a single plugin, which has been enriched with ideas contributed by players and other Rust administrators.
All this under an attractive graphical interface, inspired by the item store of the game itself.
Video Update 1.5.0
Video Update 1.4.9
Video Update 1.4.0
Old Video
Features
AUTOMATIC CONSTRUCTION SKINS
With BetterTC your players will be able to improve their builds to any level of improvement, but they will also be able to choose their favorite Skin (if you enable it) completely free of charge or offering it to the VIPS on your server. Update system: I have added a small system that checks for new skins to automatically add them to the configuration. When you install the plugin for the first time and once you obtain permission from bettertc.admin, you must click on "Check Update" so that it performs an internal check and adds all the skins and options that exist to date.
LIST OF AUTHORIZED PLAYERS
It allows players or simply the rest of the Staff to easily see which players are authorized in the locker. Except for the administrators themselves, if you activate it in the config. (I don't think any player needs to know that the admin was authorized in their locker to check something) You can also allow authorizations to be deleted individually.
AUTOMATIC IMPROVEMENT SYSTEM
Allows your players to upgrade the grade of their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape/RaidBlock plugin of course). You can configure different speed levels and costs depending on the player's permission from the plugin's own settings. That is, you can have players improve a building every 5 seconds for free and VIPs can improve every 2 or 1... Use your imagination! In addition, you can also calculate the cost of materials that will be required to carry out said improvement by clicking on the info button.
A new setting has been added to disable the Container skin's multi-color option. Disabling this option, which is enabled by default, will slightly improve frame rates in builds using this skin: Fewer colors = Better performance (FPS Client).
AUTOMATIC RESKIN OF EXTERNAL WALLS
The plugin also includes an automatic reskin system for external walls.
Previously, it was only compatible with standard stone external walls and their adobe variant. Now, it also includes the ability to switch wooden walls to Frontier and vice versa. Ice walls have also been added as a variant for stone.
If you place regular stone external walls (the usual ones), you can change their appearance to adobe or ice by clicking on the corresponding wall icon.
When changing the skin, the original wall's health will be preserved, so if it’s damaged, it won’t be fully restored. This prevents players from abusing the system.
Important:
I recommend using the system for external walls as an appearance modification system, not as an upgrade system. In other words, with the following configuration: "Only reskin on wall of the same grade": true
If you disable this parameter, you will be able to change from wood to stone, or vice versa, completely free of charge. Since the wall system doesn’t have a cost mechanism for players, I recommend keeping this option enabled.
AUTOMATIC REPAIR SYSTEM
Allows your players to repair their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape of course). Now since version 1.4.0 it will also repair damaged objects such as doors, trapdoors, windows, boxes!
With configurable cooling system to prevent repair abuse during raids. ("Repair Cooldown After Recent Damage (seconds)": 30.0)
AUTOMATIC CONSTRUCTION DEGRADATION
It allows players to regret upgrading their huge base to metal and not being able to afford it anymore. Of course, it will charge them resources as if they improved it from 0. However, if you do not want to allow downgrade you can disable it from the config.
AUTOMATIC WALLPAPER PLACEMENT
Allows your players to place any available wallpaper in the game automatically based on the building type. Support for wallpapers on walls, ceilings, and floors.
Wallpapers are always kept up-to-date automatically. So if FacePunch adds new wallpapers, they will be instantly added to the list.
You'll also enjoy my exclusive wallpapers. Since update 1.5.0, you can also add and remove custom wallpapers with the following commands.
Chat Command:
Usage: /addwp <skinid> <Wall|Floor|Ceiling>, Example: /addwp 3356517390 Wall, Console Command:
Usage: addwp <skinid> <Wall|Floor|Ceiling>, Example: addwp 3356517390 Wall I've added a new parameter to the config: "Wallpaper Damage": true Setting this parameter to false prevents wallpapers from being broken in melee or with ammunition. However, you can still break them with C4 or missiles. Blocking damage completely is more complex and, in my opinion, unnecessary.
In addition, with BetterTC you can place wallpapers on both sides of the walls, even if they are on the outside of the building, as it includes an option in the configuration to force this placement.
TC SKINS
Give your players the ability to change the appearance of their TC.
ALLOWS TO SAVE OLD ITEMS
A new configuration option has been added to allow saving items back to the TC.
"Allow items in TC inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": false, "cctv.camera": false, "targeting.computer": false }
CONSTRUCTION EFFECTS
Allows players to disable auto-build buff effects and reduces headaches.However, if you do not want to allow them to disable this, you can disable it from the config.
BETTER GUI
The plugin's interface has been programmed so that it maintains its size regardless of the interface scaling settings of each player. It has also been taken into account that perhaps not everyone wants to enable all options for their players. Therefore, the buttons that appear at the top of the TC have been programmed so that if a player does not have permission for a specific function, instead of leaving the space empty, the buttons adapt their position automatically. The player list GUI and construction SKINS have also been prepared with a pagination system if necessary. 95% of the images used in the plugin are loaded directly from the client side, thus optimizing the loading and rendering of the interface and reducing the use of Image Library. Carbon Image Module support. If your server is running Carbon instead of Oxide, it will now use the built-in module instead of the Image Library.
Permissions
bettertc.admin Exclusive for Admin. It allows you to check if there are new skins to add. You will not appear in the list of authorized players if the option in the settings is activated. bettertc.authlist Shows a button at the top of the TC to check which players are authorized. bettertc.deleteauth Allows you to individually revoke an authorized player. You can give this permission to players if you want them to be able to delete individually. bettertc.use It is the basic degree of use found in the configuration. bettertc.vip It is the level of use for advanced that is found in the configuration. Depending on how you configure it, it makes players with this permission improve/repair/change skin faster. Or it simply costs them less resources. bettertc.repair Displays a button on top of the TC to repair the build automatically. bettertc.repair.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.reskin Allows players to change the skin of their build automatically. Imagine one day you upgrade your entire foundation to container and the next day you regret losing FPS and would like to leave it on normal metal. bettertc.reskin.nocost No explanation needed I think. bettertc.updefault Shows players the default upgrade options. Without SKINS. bettertc.upskin Show players upgrade options with SKINS. bettertc.upwall Allows players to change the skin of external walls. bettertc.upgrade Permission to evade blocking of all items. bettertc.upgrade.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper Allows players to place Wallpaper. bettertc.wallpaper.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper.custom Display custom wallpapers to players with this permission. bettertc.tcskinchange Allows players to change the TC skin. bettertc.tcskindeployed Allows players to place TC with Skin.
Commands
Chat Command:
Usage: /addwp <skinid> <Wall|Floor|Ceiling>, Example: /addwp 3356517390 Wall, Console Command:
Usage: addwp <skinid> <Wall|Floor|Ceiling>, Example: addwp 3356517390 Wall
Configuration
DEFAULT CONFIGURATION
{ "Check for updates when loading": true, "Use NoEscape Plugin": true, "Use RaidBlock Plugin": true, "GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60", "GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50", "GUI Buttons TC - AnchorMin": "0.71 0.862", "GUI Buttons TC - AnchorMax": "0.947 0.892", "Alert Gametip": true, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "Show Admin Auth List": false, "Show SteamID Auth List": true, "Upgrade Effect": true, "Colour Selection MultiColor Option": true, "Reskin Enable": true, "Reskin Wall Enable": true, "Only reskin on wall of the same grade": true, "Reskin Wall TC Distance (Default: 100)": 100.0, "Deployables Repair": true, "Repair Cooldown After Recent Damage (seconds)": 30.0, "Downgrade Enable": true, "Downgrade only Owner Entity Build": true, "Upgrade only Owner Entity Build": true, "Upgrade / Downgrade only Owner and Team": false, "Wallpaper Enable": true, "Wallpaper placement Cost (Cloth)": 5, "Wallpaper Damage": false, "Wallpaper both sides": true, "Force both sides including external sides": true, "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Wallpaper (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cost Modifier for repairs": { "bettertc.use": 1.5, "bettertc.vip": 1.0 }, "Allow Items in TC Inventory": { "gunpowder": true, "sulfur": true, "sulfur.ore": true, "explosives": true, "diesel_barrel": true, "cctv.camera": true, "targeting.computer": true }, ... ] }
Bonus
For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219
If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself 😊
- #builder
- #automation
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