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  1. More information about "Power Modifier"

    $19.99

    Power Modifier

    Supports: Wind Mills | Solar Panels | Fuel & Test Generators | Small-Medium-Large Batteries | Tesla Coils | Heaters
    Both Globally & with permission-based settings allowing you to create as many different levels as you wish!
    Written for the best performance possible!
    Defaults to first permission assigned in the config if you give out multiple.
    Wind Mill Note:
    Max height Needed for Max output is floor 18
    Battery Options Explained
    MaxOutput: Maximum Power Out Put Efficiency: How Efficient Battery is When Charging ( this How Fast it Charges ) MaxCapacitySeconds: How Much Energy We Can Request From Power Sources For Charging is this value * our maxOutput Batteries will not show new Max Out-Puts Batteries will show New Power Usage! ( Pic is below, this is because its hardcoded on client side )

    Fuel Generator Options Explained
    StackSize: Sets Inventory Stack Size for Fuel Inside The Fuel Generator OutputEnergy: Sets Power OutPut FuelPerSec: Sets How Much Fuel to Use Per Second Electrical Heater Options Explained
    GLOBAL SETTER ONLY > "Sets the Max Temperature Range for Electric Heaters Only (Default is 4.0)": 4.0, FadeDuration: Sets How Long Before Heat Dissipates ( when powered off ) HeatAmount: Sets Heat Amount ( when powered on ) Solar Panel Explained
    To get max Output you Need 1 floor up else it will only ever be half! + Panel must Face Direct Sun-light! Tesla Coil Options Explained
    A TeslaCoils Power consumption amount Is Calculated By ( MaxDamageOutput Divided / By PowerToDamageRatio ) A TeslaCoils DamageAmount is Calculated By Its (currentEnergy input * powerToDamageRatio) * dischargeTickRate A TeslaCoils SelfHarmAmount is Calculated By Its ( dischargeTickRate Divided / By maxDischargeSelfDamageSeconds * SetHealth ) SetHealth: Sets Item Condition Level MaxDamageOutput: Sets the Maximum Damage it Can OutPut Like Ever PowerForHeavyShorting: Sets Electrical Input Amount Needed for Strong-Zap Zap else = Weak-Zap Zap DischargeTickRate: Sets How Fast A TeslaCoil Discharges its Zap Zap MaxDischargeSelfDamageSeconds: Configuration
    { "Enables use of permission based settings": true, "Reset all modifications on unload (recommended true if uninstalling)": false, "Global Battery Small": { "MaxOutput": 9000, "Efficiency": 4.0, "MaxCapacitySeconds": 1, "Permissions": { "toptier": { "MaxOutput": 30, "Efficiency": 2.0, "MaxCapacitySeconds": 18000 }, "midtier": { "MaxOutput": 20, "Efficiency": 1.4, "MaxCapacitySeconds": 13500 }, "lowtier": { "MaxOutput": 14, "Efficiency": 1.0, "MaxCapacitySeconds": 11250 } } }, "Global Battery Medium": { "MaxOutput": 50, "Efficiency": 0.8, "MaxCapacitySeconds": 540000, "Permissions": { "toptier": { "MaxOutput": 100, "Efficiency": 2.0, "MaxCapacitySeconds": 1080000 }, "midtier": { "MaxOutput": 75, "Efficiency": 1.5, "MaxCapacitySeconds": 810000 }, "lowtier": { "MaxOutput": 60, "Efficiency": 1.0, "MaxCapacitySeconds": 675000 } } }, "Global Battery Large": { "MaxOutput": 100, "Efficiency": 0.8, "MaxCapacitySeconds": 1440000, "Permissions": { "toptier": { "MaxOutput": 200, "Efficiency": 3.0, "MaxCapacitySeconds": 2880000 }, "midtier": { "MaxOutput": 150, "Efficiency": 2.0, "MaxCapacitySeconds": 2160000 }, "lowtier": { "MaxOutput": 125, "Efficiency": 1.0, "MaxCapacitySeconds": 1800000 } } }, "Global Electric Generator": { "MaxOutputTestGen": 8, "Permissions": { "toptier": { "MaxOutputTestGen": 30 }, "midtier": { "MaxOutputTestGen": 20 }, "lowtier": { "MaxOutputTestGen": 12 } } }, "Global Fuel Generator": { "StackSize": 1000, "OutputEnergy": 35, "FuelPerSec": 1.0, "Permissions": { "toptier": { "StackSize": 2000, "OutputEnergy": 70, "FuelPerSec": 1.2 }, "midtier": { "StackSize": 1500, "OutputEnergy": 60, "FuelPerSec": 1.1 }, "lowtier": { "StackSize": 1250, "OutputEnergy": 45, "FuelPerSec": 1.0 } } }, "Global Solar Panel": { "MaxOutputSolar": 20, "Permissions": { "toptier": { "MaxOutputSolar": 30 }, "midtier": { "MaxOutputSolar": 20 }, "lowtier": { "MaxOutputSolar": 13 } } }, "Global Electric Wind Turbine": { "MaxOutput": 100, "TargetSpeed": 0.0, "Permissions": { "toptier": { "MaxOutput": 250, "TargetSpeed": 3.0 }, "midtier": { "MaxOutput": 200, "TargetSpeed": 2.0 }, "lowtier": { "MaxOutput": 140, "TargetSpeed": 1.0 } } }, "Global Electric Heater": { "FadeDuration": 1.0, "HeatAmount": 5.0, "HeaterTemperatureGrowableRange": 4.0, "Permissions": { "toptier": { "FadeDuration": 9.0, "HeatAmount": 16.0, "HeaterTemperatureGrowableRange": 14.0 }, "midtier": { "FadeDuration": 6.0, "HeatAmount": 12.0, "HeaterTemperatureGrowableRange": 10.0 }, "lowtier": { "FadeDuration": 3.0, "HeatAmount": 8.0, "HeaterTemperatureGrowableRange": 6.0 } } }, "Global Tesla Coil": { "SetHealth": 250.0, "PowerToDamageRatio": 2.0, "DischargeTickRate": 0.25, "MaxDischargeSelfDamageSeconds": 120.0, "MaxDamageOutput": 35.0, "PowerForHeavyShorting": 10, "Permissions": { "toptier": { "SetHealth": 350.0, "PowerToDamageRatio": 2.0, "DischargeTickRate": 0.25, "MaxDischargeSelfDamageSeconds": 120.0, "MaxDamageOutput": 50.0, "PowerForHeavyShorting": 10 }, "midtier": { "SetHealth": 325.0, "PowerToDamageRatio": 2.0, "DischargeTickRate": 0.25, "MaxDischargeSelfDamageSeconds": 120.0, "MaxDamageOutput": 45.0, "PowerForHeavyShorting": 10 }, "lowtier": { "SetHealth": 300.0, "PowerToDamageRatio": 2.0, "DischargeTickRate": 0.25, "MaxDischargeSelfDamageSeconds": 120.0, "MaxDamageOutput": 40.0, "PowerForHeavyShorting": 10 } } } }  
  2. More information about "Rebel Settlement 2 | Custom Monument By Shemov"

    $8.30

    Rebel Settlement 2 | Custom Monument By Shemov

    Second Rebel Settlement is ready to go on any map, you need a green card to unlock the full loot.
    Features:
    Great detail; Simple installing; There are quarries; Optimized FPS; There is radiation. General Info:
    Prefabs count: ~3500; Type: for looting; Modifiers: Height&Splat&Topology. Loot:
    Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 2; and 1 blue card. Other works:
     
     
    You may like to take a look at a full finished maps by myself.  
  3. More information about "Place Anything"

    $5.50

    Place Anything

    Having trouble fitting larger entities into your compound? By combining PlaceAnything with EntityScaleManager you can downsize big entities.

     


    Vehicles can be directly added to the player's inventory, allowing them to deploy the vehicles whenever needed.  
    Vehicles can be picked up by players (optional).  
     

    Deployable trees and bushes, perfect for pve servers!

    pre-configured data file with some trees and bushes
    Entities.json




    With the help of the CopyPaste plugin, you can sell pre-built bases for players to deploy.



     
           
    •  How can I pick up items?
    Deployed structures can be picked up by hitting it with hammer. Items can be  
    picked up only by owner.

    •  How to upload custom icons?
    Custom icons can be uploaded with Steam workshop uploader.  
    WorkshopUploader.zip  original repository
    •   How to use CopyPaste plugin with PlaceAnyting?
    In data file Entities.json, put 'copypaste/buildingName' instead of prefab path.
    •   Where I can find list of all prefabs?
    Here is full updated list but not every prefab can be spawned from there and  
    some of them you might not be able to destroy, I do not recommend testing  
    this on live server.


    Commands (admin only)

    CHAT  
    /gimme
    CONSOLE
    placeanything <steamid> "<item display name>"

    •   Known issues and limitations
       - some prefabs cannot be damaged thus can be used to grief players. (recycler, slotmachine, test generator...etc)  
       - hitting  gambling wheel with hammer will make wheel disappear,   game issue cant be fixed

    Please note that PlaceAnything is a simple plugin that only spawns entities, similar to using the 'spawn' command in the console. It does not manage the behavior of entities after they are spawned. If you are unsure about the functionality of a specific entity, spawn it in-game as an admin and test it yourself before making purchase




         






    Plugin comes with 19 pre-configured items. Use /gimme chat command in game to get those items for testing.


     
     
     
  4. More information about "Monument Music"

    $15.00

    Monument Music

    Adds music speakers to monuments you choose locations via chat commands and set there urls in the config.

    Stand where you want the speaker to spawn and run one of the commands.
    Hit twice with the tool hammer to remove any placed speaker.
    Permission's
    monumentmusic.admin

    Chat Command's
    /mmc monument - Adds speaker to monument.
    /mmc mylocation - Adds speaker to your world location.
    /mmc maponly - Adds speaker to monument for that map name only.
     
     
  5. More information about "Talking Npc Vendors"

    $25.00

    Talking Npc Vendors

    With all cs files installed this will work with minimal configuration out of the box to spawn Copters/Boats/ModularCars/Snowmobiles/bikes.

    Once all plugins are installed you can add the default vendors for modularcars/copters.
    To do modularcars you will need https://umod.org/plugins/spawn-modular-car  from umod.

    Requires: https://www.myvector.xyz/index.php?resources/talkingnpcvehicles-addon-for-talkingnpc-plugin.115/
    Works with: https://umod.org/plugins/custom-vending-setup
     
    PERMS:
    talkingnpc.admin - Needed for the chat commands.
    <conversationFile> = default, modularcar, copter, boat, bike - conversationFile is the fileName in /oxide/data/TalkingNpc/Conversations/
    <type> = boat, copter, modularcar, snowmobile
    <true/false> = for placement at monument for respawn/map changes.
     
    Guides By Customers:  https://github.com/KaelKodes/Kaels-Documentations/tree/main/Talking_NPCs

    Modular Cars  Vendor:

    1. Spawn the vendor  modularcar can be replaced with the type <modularcar, copter, boat, bike>
    /talking_npc vehicle modularcar <"Unique_Vendor_Name"> <false/true>

    2. Create vehicle spawnpoints for modularcars
    A message will popup explaining how to add the spawn points.

    the /oxide/data/TalkingNpc/Addons/<"Unique_Vendor_Name">.json to set the car properties.

    You can edit the UI messages in /oxide/data/TalkingNpc/Conversations/<"Unique_Vendor_Name">.json

    ****************************************************************

    Copters Vendor:

    1. Spawn the vendor
    /talking_npc vehicle copter <"Unique_Vendor_Name"> <false/true>

    2. Create vehicle spawnpoints for modularcars
    A message will popup explaining how to add the spawn points.

    the /oxide/data/TalkingNpc/Addons/<"Unique_Vendor_Name">.json to set the car properties.

    You can edit the UI messages in /oxide/data/TalkingNpc/Conversations/<"Unique_Vendor_Name">.json

    ****************************************************************

    About /talking_npc vehicle chat command:
    <type> - "snowmobile", "copter", "modularcar", "boat", "bike"

    Some info for custom Conversation Files:
    $userID - Will insert players userID $displayName - Will insert players display name OpenVending <Vending Machine Configuration Files name> - Will open a vending machine Giveitem <item id> <amount> <skinID> <item name> - Give Item "Player Commands": [ "chat.say \"/TheCommand arangements\"" ],  
     
     

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