ELF's Wishlist
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CREATIVE | SANDBOX | BUILDING
The Creative Plugin is designed to enhance the creative and sandbox aspects of the game and offers a wide range of features that empower players to create, build, and experiment with different bases.
You can imagine, create and save your structures.
From version 2.0 onwards, the following is a mandatory requirement:
- REMOVED SQL AS A REQUERIMENT!
FAQ:
PERMISSIONS
CHAT COMMANDS
CONFIG FILE (DEFAULT .JSON - EXAMPLE)
KEYBIND LIST
_ _____ ____ _ ______ __ _ _ ____ ____ | | | ____/ ___| / \ / ___\ \ / / | | / \ | __ ) ___| | | | _|| | _ / _ \| | \ V / | | / _ \ | _ \___ \ | |___| |__| |_| |/ ___ \ |___ | | | |___ / ___ \| |_) |__) | |_____|_____\____/_/ \_\____| |_| |_____/_/ \_\____/____/ Loaded: Creative 2.0 Plugin Rust Plugins | AI Based AntiCheat | Rust Servers | Software Development Visit us as https://legacylabs.icu/ Discord: https://dsc.gg/legacy-labs Support at: https://codefling.com/ryuk_
- #creative rust
- #building
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(and 1 more)
Tagged with:
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BEDWARS | Minigame
BedWars is a team-based multiplayer game where players work together in teams to protect their beds while attempting to destroy the beds of opposing teams. The primary objective is to be the last team standing.
/* THIS PLUGIN REQUIRE SQL DATABASE CONNECTION! */
/* THIS IS ONLY A PLUGIN, IT COMES WITH AN EXAMPLE MAP, YOU SHOULD CREATE YOUR OWN BEDWARS MAP. */
PERMISSIONS
FEATURES
COMMANDS
CONFIG
FILES ALREADY HAS 1/2 ARENAS FOR TESTING! YOU SHOULD DELETE ALL THE FILES TO CREATE NEW ONES.
Example videos (Demo / Not latest updated of the plugin. All bugs were fixed!)
Command example:
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Skinner
By Whispers88 in Plugins
Live Skinning - Skin items in place without moving them Auto import - Automatically import and use all game approved skins Skin Sets - Create a variety of different skin sets for any item Skin Requests - Allows players to request and Admins to accept new skins in game Auto Skins - Automatically apply selected skins to every item that enters your inventory
Skinner 2.0 offeres unrivaled performance in plugin efficiency. Our standard testing shows runtime results were 60x faster and memory usage was 200x more efficient than the closest peforming plugin.
SkinMenu Commands:
/Skin or /S - Live skin any item in your inventory by selecting a skin you wish to apply /SkinCraft or /Sc - Create multiple skin sets for use in other functions such as skinauto or skinteam /Skinitem or /Si - Skin a deployable item you are looking at ingame. Args - Spectify 1, 2 or 3 to automatically use a skin set. Automatic Commands:
/Skincon or /scon - sets all items in a container you are looking at to your default craft set Args - Optional, spectify 1, 2 or 3 to automatically use a skin set.
/Skininv or /sinv - sets all items in your inventory to your default craft set Args - Optional, spectify 1, 2 or 3 to automatically use a skin set.
/Skinteam or /st - sets all items in your inventory and your teams to your default craft set Args - Optional, spectify 1, 2 or 3 to automatically use a skin set. Toggle - Use /skinteam toggle to opt in or out of the team skin set
/SkinBase - Allows you to skin all deployables in your base to your default skincraft skins. Args - Optional, specify item name to filter items being skinned example: /Skinbase sleepingbag to only skin sleeping bags.
/SkinAll Command - Skin all the items in all the containers in your base. Args - Optional, specify item by shortname example: /SkinAll rifle.ak to only skin ak47's. Skin Import Commands:
/Skinimport or /sip - Import custom workshop skins Args - WorkshopID example: /Skinimport 2397648701
/Colimport or /cip - Import custom workshop collection using /skinimport collectionID Args - Collection ID example: /Colimport 2921147807
/Skinrequest or /Sr - Request a skin to be added to skinner, requested skins will show in the /Skinrequests UI for approval Args - WorkshopID example: /Skinrequest 2397648701
/Skinrequests or /Srs - Opens the the skinner menu with a box of skins awating approval Button Usage - Select an option and remove the skin to enact the process
Try - Recieve a copy of an item with that skin
Approve - Adds the skin from the menu to the imported skins list
Deny - Removes the skin Note: All chat commands are universal meaning they can be used via the console, rcon(for import commands) and can be customized via the configuration.
Player Permissions:
Skinner.default - enables /skin command Skinner.items - enables /skinitem command Skinner.craft - enables /skincraft command Skinner.skincon - enables /skincon command Skinner.skininv - enables /skininv command Skinner.skinbase for use of the /skinbase command Skinner.skinall for the use of the /skinall command Skinner.skinrequest enables /skinrequest Cooldowns Permissions:
Cooldown settins can be adjusted via the plugin config. Applying the cooldown permission example skinner.default30 will enforce cooldowns on those with the permission. If no cooldown permission is applied no cooldowns will be enforced. If multiple cooldown perms are assigned to a single player they fastest cooldown will be used.
"Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } Admin Permissions:
Skinner.import – enables /Skinimport, /Colimport and /Skinrequests Skinner.bypassauth - bypasses the building auth requirement when using /Skinitem Skinner.permskintry - enables try feature when using /Skinrequests Warning: trying a skin will make a copy of that item. Only give this perm to admins who are allowed to spawn items.
Skinner offers multiple ways of importing skins including via the config and through commands:
Importing via the config:
To import skins via the config insert workshopIDs into the imported skins list as per the code snippet below, once finished reload skinner and the shortname and displayname fields will be automatically populated. You can add extra skins at any stage using this method.
"Imported Skins List": { "861142659": {}, "2617744110": {} },
Optionally entire workshop skin collections can be added to conifg, each item skin is automatically imported to your imported skins list on plugin load.
"Import Skin collections (steam workshop ID)": [496517795,2921147807],
Importing via commands:
Commands can be used to edit the config options for imported skins and collections via RCON, chat commands and the f1 console. Commands include:
/Skinimport WorkshopID /Colimport CollectionID Importing via Skin Requests:
Players can requests skins to be added to the game using the skinrequests feature. By using the command /skinrequest WorkshoID a skin gets automatically uploaded to the skin requests box. Admins with the skinner.import permission can open the requests box with the /skinrequests command.
Skins from the request box can then be "tried" approved or denied.
Each skin requested can be logged to discord using the webhook in the config.
Importing from other plugins:
Skinner now has a tool for windows to import data from skinbox, xskins and skincontroller. Simply select your json data file with imported skins into the tool and copy the new imported skins list into the skinner config.
https://github.com/Whispers88/SkinDataConverter/releases/tag/Main
Note: The "Imported Skins (skinid : 'shortnamestring', skinid2 : 'shortnamestring2'": {}" is now redundant and automatically converted to imported skins list.
{ "Skin Commands (skin items in you inventory": [ "skin", "s", "skinbox", "sb" ], "Skin Items Commands (skin items you have already placed": [ "skinitem", "si", "skindeployed", "sd" ], "Set default items to be skinned": [ "skincraft", "sc" ], "Automatically set all items in you inventory to your default skins": [ "skininv", "sinv" ], "Automatically set all items a container to your default skins": [ "skincon", "scon" ], "Automatically skin all deployables in your base": [ "skinbase", "skinbuilding" ], "Automatically skin all items in your base": [ "skinall", "sa" ], "Automatically skin all items that are moved into you inventory": [ "skinauto", "sauto" ], "Skin your teams inventories with your skin set": [ "skinteam", "st" ], "Request workshop skins via workshop ID": [ "skinrequest", "sr" ], "Approve workshop skin requests": [ "skinrequests", "srs" ], "Set your selected skin set": [ "skinset", "ss" ], "Import Custom Skins": [ "skinimport", "sip" ], "Import Workshop Collection Command": [ "colimport", "cip" ], "Skin Request Notification Discord Webhook": "", "Custom Page Change UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "198 60", "400 97" ], "Custom Searchbar UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "410 635", "572 660" ], "Custom Set Selection UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "250 610", "573 633" ], "Auto import approved skins": true, "Remove player data after inactivity (days)": 14, "Apply names of skins to skinned items": true, "Add Search Bar UI": true, "Use on itemcraft hook (skin items after crafting - not required when using skinauto)": false, "Override spraycan behaviour": false, "Use spraycan effect when holding spraycan and skinning deployables": true, "Blacklisted Skins (skinID)": [], "Blacklisted Itemms (itemID)": [], "Import Skin collections (steam workshop ID)": [], "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } }, "Imported Skins List": {} }
//Get all Cached skins public Dictionary<int, List<ulong>> GetAllCachedSkins() { return _cachedSkins; } //Check if skin is a Redirect item public bool IsRedirectID(ulong uID) { return HasMask(uID); } //Convert Redirect ID to item ID public int RedirectIDtoItemID(ulong uID) { return (int)UnsetMask(uID); } //Get a list of skins for a particular item public List<ulong>? GetSkinsItemList(int itemid) { _cachedSkins.TryGetValue(itemid, out List<ulong>? cachedSkins); return cachedSkins; }
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Zombie Infection
By imthenewguy in Plugins
Zombie Infection is an arena style plugin that creates an arena high in the sky.
It pits 2 teams against each other: Survivors and Zombies.
All players spawn as Survivors when the game begins. The survivors must find weapons and ammunition to defend themselves from the oncoming Horde.
After 45 seconds (configurable), a random player is selected to become the leader of the Zombies, otherwise known as Zombie Prime. They are re-equipped and are allocated a large amount of health
When a zombie hits a survivor with a melee weapon, that player is infected and is re-spawned as a zombie.
Regular zombies do not have as much health as Zombie Prime, but they will re-spawn an infinite amount of times when killed.
The survivors win by surviving for the entire round (default 10 minutes), or by eliminating Zombie Prime.
The Zombies win by infecting all of the survivors.
It is worth mentioning that only Zombie Prime is rewarded for the zombie team win.
Regular zombies are instead rewarded based on the number of survivors they infect.
Each prize type can be changed via the config.
zistart <arena name> - Manually starts the Zombie Infection game [requires zombieinfection.admin] ziend - Manually ends the game [requires zombieinfection.admin] zisetcentrepoint - Changes the spawn location of the arena [requires zombieinfection.admin] ziwipeoldarena - Manually wipes old arena data [requires zombieinfection.admin] zijoin - Joins an active lobby zileave - Leaves the game and returns the player to their last location with all of their equipment ziprize - Redeems outstanding prizes to the players inventory
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ZLogs
What is it?
This is a logger for multiple categories with nice gui.
Usage
If you want to know what's going on your server this logger will surely help you achieve that.
Permission
zlogs.use -- Gives you permission to use the command
zlogs.resetall -- Gives you permission to wipe all data files
zlogs.heli.spawn -- Gives player a permission to get notified in chat when heli spawns(must be set in config)
zlogs.heli.down -- Gives player a permission to get notified in chat when heli gets shot down(must be set in config)
Chat Command
/zlogs -- Opens the GUI
/zlogs.resetall -- Completely wipes all ZLogs datafile (zlogs.resetall permission required)
Discord Logging:
In config you can set a webhook for each category to have the important info right on your discord 🙂
Data
All the datas are being saved into data folders and each category has it's data file
Path to data files: Your_Server\oxide\data\ZLogs
Features & some info:
I've decided to completely rewrite ZLogs because of some performance mistake I've made and also to add more features and generally make the plugin better.
New version brings you also new features like Auto log deletion which can be set in config, more detailed logging, nicer UI, dark and light mode for the UI, search option and more.. 🙂
Localization:
{ "Log Explosive": "{0} has used {1}!", "Log Animal": "{0} has killed a {1}", "Log Connect": "{0} has connected to the server", "Log Disconnect": "{0} has disconnected from the server", "Log Command": "{0} has used command: {1}", "Log Chat": "{0} wrote: {1}", "Log Combat": "{0} has killed {1}", "Log Vending": "{0} has bought: {1} for: {2}", "Log HeliSpawn": "Patrol heli has spawned", "Log HeliDeath": "Patrol heli has been destroyed by: {0}", "Log ItemPick": "{0} has picked up a {1}", "Log ItemDrop": "{0} has dropped a {1}", "Log TCPlace": "{0} has placed a TC", "Log TCDestroy": "{0} has destroyed a TC", "Log TCAuth": "{0} has authed a TC", "Log TCDeAuth": "{0} has deauthed from TC", "Log TCClear": "{0} has cleared a TC", "Log TeamCreate": "{0} has created a team", "Log TeamInvite": "{0} has invited {1} to team", "Log TeamReject": "{0} has rejected invite", "Log TeamPromote": "{0} has been promoted to leader", "Log TeamLeave": "{0} has left the team", "Log TeamKick": "{0} has kicked {1} from the team", "Log TeamAccept": "{0} has accepted team invite", "Log TeamDisband": "{0} has disbanded team", "Log TriggerPick": "{0} has picked up {1}+ items over {2} seconds", "Log TriggerDrop": "{0} has dropped {1}+ items over {2} seconds", "Notify HeliSpawn": "A patrol heli has spawned at: {0}", "Notify HeliDown": "A patrol heli has been shot down at: {0} by {1}", "CUI Categories": "Categories", "CUI Settings": "Settings", "CUI Animal": "Animal Logs", "CUI Chat": "Chat Logs", "CUI Combat": "Combat Logs", "CUI Command": "Command Logs", "CUI Connection": "Connection Logs", "CUI Explosive": "Explosive Logs", "CUI Heli": "Heli Logs", "CUI Item": "Item Logs", "CUI Team": "Team Logs", "CUI TC": "Tool Cupboard Logs", "CUI Trigger": "Trigger Logs", "CUI Vending": "Vending Logs", "CUI TargetPlayerInfo": "Target Player Information", "CUI PlayerName": "Player name: {0}", "CUI SteamID": "SteamID: {0}", "CUI Status": "Status: {0}", "CUI StatusAlive": "Alive", "CUI StatusDead": "Dead", "CUI StatusNull": "?", "CUI Ping": "Ping: {0}", "CUI NotConnected": "Not connected", "CUI TPto": "Teleport to", "CUI TPhere": "Teleport here", "CUI AnimalInfo": "Animal Information", "CUI AnimalName": "Animal name: {0}", "CUI AnimalDeathPos": "Animal death pos:\nx: {0}\ny: {1}\nz: {2}", "CUI LogInfo": "Log Information", "CUI LogID": "Log ID: {0}", "CUI LogDate": "Log Date: {0}", "CUI LogRemoveIn": "Log will be removed in: {0}", "CUI ChatInfo": "Chat Information", "CUI ChatType": "Channel type: {0}", "CUI Initiator": "Initiator Information", "CUI Victim": "Victim Information", "CUI Distance": "Distance: {0}m", "CUI Weapon": "Weapon: {0}", "CUI ConnectionInfo": "Connection Information", "CUI ConnectionIp": "IP: {0}", "CUI ConnectionType": "Type: {0}", "CUI ExplosiveInfo": "Explosive Information", "CUI ExplosivePos": "Explosive pos:\nx: {0}\ny: {1}\nz: {2}", "CUI ExplosiveName": "Explosive name: {0}", "CUI HeliInfo": "Heli Information", "CUI HeliPos": "Heli pos:\nx: {0}\ny: {1}\nz: {2}", "CUI HeliAttacker": "Destroyed by: {0}", "CUI ItemInfo": "Item Information", "CUI ItemName": "Item name: {0} x{1}", "CUI ItemPos": "Item pos:\nx: {0}\ny: {1}\nz: {2}", "CUI ItemType": "Type: {0}", "CUI TeamInfo": "Team Information", "CUI TeamType": "Type: {0}", "CUI TeamKicked": "Kicked player: {0}", "CUI TcInfo": "Tool Cupboard Information", "CUI TcType": "Type: {0}", "CUI TcAttacker": "Attacker: {0}", "CUI TcPos": "TC pos:\nx: {0}\ny: {1}\nz: {2}", "CUI TriggerType": "Type: {0}", "CUI DetectTime": "Detect time: {0} seconds", "CUI DetectAmount": "Detect amount: {0} items", "CUI TriggerInfo": "Trigger Information", "CUI VendingItem": "Bought item: {0} x{1}", "CUI VendingPrice": "Price: {0} x{1}", "CUI VendingPos": "Vending pos:\nx: {0}\ny: {1}\nz: {2}", "CUI VendingInfo": "Vending Information", "CUI Search": "Search:", "CUI ColorMode": "Color Mode: {0}" } Configuration:
{ "Combat logs?": { "WebhookURL": "", "Enabled?": true }, "Item Picks & Drops logs?": { "WebhookURL": "", "Enabled?": true }, "Connection and Disconnection logs?": { "WebhookURL": "", "Enabled?": true }, "Command logs?": { "WebhookURL": "", "Enabled?": true }, "Animal Kills logs?": { "WebhookURL": "", "Enabled?": true }, "Explosives logs?": { "WebhookURL": "", "Enabled?": true }, "Chat logs?": { "WebhookURL": "", "Enabled?": true }, "Heli Logs?": { "WebhookURL": "", "Enabled?": true, "NotifyOnHeliSpawn?": true, "NotifyOnHeliDown?": true }, "Tool Cupboard logs?": { "WebhookURL": "", "Enabled?": true }, "Vending Machine logs?": { "WebhookURL": "", "Enabled?": true }, "Item drop spam detection:": { "Enabled?": true, "WebhookURL": "", "Items needed to detect:": 15, "Time(seconds)": 8.0, "Ignored items(shortnames like: ammo.rifle etc..):": [ "item_shortname", "item_shortname" ] }, "Item pick spam detection:": { "Enabled?": true, "WebhookURL": "", "Items needed to detect:": 15, "Time(seconds)": 8.0, "Ignored items(shortnames like: ammo.rifle etc..):": [ "item_shortname", "item_shortname" ] }, "Team logs?": { "WebhookURL": "", "Enabled?": true }, "Auto-Delete logs after x amount of hours(0 will disable this feature)": 0.0 }
- #administration
- #logging
- (and 6 more)