ELF's Wishlist
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Puzzle House I
By Uncle Theodore in Bases
Step into the Puzzle House — a handcrafted event base unlike anything else in Rust!
Featuring 23 unique puzzles based on logic, observation, and general knowledge, this ready-to-use structure is perfect for engaging your players beyond the usual raids and grind.
Built as a .json file and compatible with CopyPaste plugin, it’s easy to place anywhere on your map.
Whether you're hosting server events or just want to add a clever side attraction, the Puzzle House offers hours of head-scratching entertainment. You can also easily install it on your private server for solo-play.
Also includes a separate pdf-file with puzzle descriptions and solution codes. File contains handy interactive black bars to avoid accidental spoilers.
You can find the other entries in the Puzzle House series here, each one is a fully standalone experience, so feel free to jump into any part:
Season 2, Season 3, Season 4, Season 5
Curious but unsure? The demo is free to play: Puzzle House DEMO.
- #pve
- #pve monument
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(and 3 more)
Tagged with:
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Mega Pack 190 Raidable bases
By Rust Bases in Bases
Expand Your Rust Empire with Our Exclusive Raidable Bases Package!
This pack is not a new base, it is the 5 packs listed below.
RustBase Pack. 1
RustBase Pack. 2
RustBase Pack. 3
RustBase Pack. 4
RustBase Pack. 5
Give your Rust experience a boost with our comprehensive package featuring 190 raidable bases designed to challenge even the bravest players! This unique set provides everything you need to expand and fortify your presence in the Rust world.
Key Features:
Diverse Challenges: From easy bases for beginners to nightmare structures for the most experienced players, our package offers a wide range of difficulties to keep the excitement and challenge alive in every raid.
Optimized for Thrilling Raids: All bases are meticulously optimized to provide you with the best raiding experience possible. Each design has been carefully crafted to balance challenge and fun, delivering engaging and strategic gameplay.
Unique Style with Special Skins: Each base features special skins that not only add a unique aesthetic touch but also highlight the theme and difficulty of the base. From the brutality of easy bases to the imposing presence of nightmare bases, each one is a visual masterpiece!
38 Easy bases
38 Medium bases
38 Hard bases
38 Expert bases
38 Nightmare bases
Skin Details:
Easy: Frontier Skin
Medium: Brick Skin for a solid and robust construction.
Hard: Container Skin for an industrial and challenging look.
Expert and Nightmare: Container and HQ Skin for an epic and formidable design.
Get ready for action and strategy as you immerse yourself in the challenging world of Rust with our raidable bases package! Upgrade your server today and take your raids to the next level!..
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Official Observer Island
By CollapsedOrange in Maps
Observer Island – Update 1.4 beta
Observer Island is a 4K custom map made for Facepunch servers, featured in Rust “Coupling The Rails” update. Unique experience with brand new map layout, lots of custom monuments with new gameplay features and manually crafted cliffs. Developed by wheatleymf and CollapsedOrange.
Observer Island Discord server
Observer Island map is a dedicated server for map support, update announcements, bug reports, and feedback. If you are interested in this map either as a player or server owner, we’ll be glad to see you in Observer Island Discord server.
For Server Owners
Along with this map, you also get all the Harmony plugins we’re using for this map. This means that you can run this map in the Community tab even without Oxide, it comes with a RustEdit Extension replacement as well. All plugins will be maintained and receive updates along with the map itself. Please make sure that your server hosting service supports Harmony mods.
Available for editing
Server owners and map makers will receive all required files (and map password) to edit the Observer Island map for your own server.
Monuments
Observer Island has many monuments. Some of them have been modified and expanded to make them look more natural on this map.
Ferry Terminal Abandoned Military Base Excavator Launch Site Trainyard Water Treatment Satellite Dish Missile Silo Sewer Branch Arctic Research Base Small and Large Oil Rigs Dome Bandit Camp Outpost Large Barn Fishing Villages Underwater Labs Harbor Lighthouse Gas Stations Supermarkets Mining Quarries Custom monuments
Sorting Station (blue keycard) Small Sewers (green keycard) Junktown (has a car shredder & car lift) P8 Labs (red keycard) Southern Sewers (blue keycard) Sunken Cargo Ship (custom underwater monument) Collapsed Bridge Underwater Caves (custom underwater monuments) Custom road & train tunnels Rogue Island Custom Swamp Hidden bunker monument (try finding it!) -
IMPROVED ICONS / PNG
By DesignCrew in Graphics
Our studio has long noticed that icons in Rust are outdated. They look boring and inexpressive. Sometimes even of poor quality.
Have you ever looked closely at the blackberry icon?
We have prepared for you 196 3D icons for all categories of items in Rust.
Items:
ammo - 21 clothes - 22 components - 16 buildings and furniture - 37 explosives - 5 food - 17 modifiers - 11 resources - 14 tools - 8 weapons - 28 other - 8 boxes - 9
We have uploaded, created, and thought up icons manually. Each of them. We have processed them, added color correction. I hope many will be satisfied with these icons.
They can be used in the store or on the server.
If you have any questions or notice that we haven't made some of the icons, write to us - we'll add them
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RaidCrate
Overview
RaidCrate is a powerful, highly customizable raid event plugin for Rust servers. It creates epic, clan-driven battles over loot, territory, and bragging rights. Admins hand out special "Raid Crate Signals" to chosen players, who can then trigger a raid event at a base where they have TC authorization.
When a signal is thrown, a hackable crate is dropped at the target base. Raiders must destroy the main TC and then dominate the area, known as the control zone for a set duration against defenders and rival clans.
Transform regular raids into unforgettable server-wide events!
Key Features
Admin-Only Raid Crate Signals: Only admins can distribute signals, keeping events legit and organized. TC Authorization Check: Only TC-auth’d players can start events - no random trolling. Hackable Crate Mechanic: Crate remains locked until the main TC is destroyed and raiders secure the control zone for a specified time or the defenders win. Optional fetures such as "UseCrate, UseEconomics & ServerRewards" Dynamic Clan Contest System: All clans in the control zone are recognized as attackers and credited in the event outcome. Real-Time Area Control: Visible UI progress for all participants in the zone; more raiders = faster capture. Map Markers: Customizable event markers are shown to all players. Live Broadcast & Discord Integration: All major events are announced in-game and (optionally) via Discord webhooks. Highly Configurable: Control loot, timers, UI, permissions, zone radius, and more. Visual Feedback: The crate and control zone are rendered with visible spheres. Full Cleanup: All UIs, markers, and event entities are cleaned up at event end or plugin unload. Explosive Damage All explosive damage, is default set to 2x damage on buildings within the raidevent. How the Raid Event Works
1. Admin gives a Raid Crate Signal:
/raidcrate give [player]`
2. Player throws the signal on their base where they have TC authorization.
3. A locked raid crate spawns, and raid event starts:
A map marker appears. All nearby players are notified. 4. Raiders must destroy the main TC to progress.
After TC destruction, the control zone activates around the TC. 5. Raiders must control the zone for a configurable duration:
The zone is a circular area (default 7m radius) centered on the destroyed TC. A UI progress bar is shown to all involved, updating in real-time. More raiders = faster progress. If rival clans enter the zone, they become recognized as attackers and can contest or steal the event. 6. If raiders control the zone for the required time, the crate unlocks.
Loot is claimable. Event results are broadcast and optionally sent to Discord. Understanding the Control Zone
The control zone is the heart of the RaidCrate event. Once the main Tool Cupboard is destroyed, a spherical zone (by default, 7 meters in radius) is projected around the former TC. Raiders must occupy and hold this area without defenders reclaiming it or rival clans contesting. Progression: Each tick, the plugin counts the number of unique raider players (excluding former defenders) inside the zone. The more raiders present, the faster the control timer advances, thanks to the configurable progress acceleration. Contesting: If multiple clans are in the zone, all present clans are recognized in the event outcome (e.g., [XYZ x DEF] have successfully RAIDED [ABC]'s base!). If defenders manage to prevent full control or retake the area, they can win the event instead. Visibility: The zone is visually rendered as a glowing sphere and all involved see their progress via an on-screen UI. Example In-Game Messages
> [RaidCrate] Raid event started! Clan: [ABC]*
> Check your map for the event marker!
> Tool Cupboard destroyed! Raiders must now control the area (7m radius) for 0h 20m 00s to unlock the crate!
> Raid event in progress! 07:45 left to unlock the crate.
> RaidCrate Event: [XYZ x DEF] have successfully RAIDED [ABC]'s base!
> RaidCrate Event: [ABC] have DEFENDED and WON the event! (against XYZ x DEF)
Configuration Example
{ "Use Crate" true; "Use Economics": false; "Economics Reward Amount": 100; "Crate Timer Duration (seconds)": 3600, "Explosive Damage Multiplier": 2.0, "Control Zone Radius": 7.0, "Control Time Required (seconds)": 1200, "Progress Acceleration Per Player": 1.5, "Progress Update Interval (seconds)": 1.0, "Admin Permission": "raidcrate.admin", "Map Marker Display Name": "RAID EVENT", "Discord Webhook URL": "https://discord.com/api/webhooks/xxxx/yyyy", "Discord Announce Events": true, "UI Progress Bar Background Color": "0.2 0.6 0.2 0.8", "UI Progress Bar Foreground Color": "0.2 0.8 0.2 1", "UI Progress Bar Outside Color": "0.6 0.2 0.2 0.8", "UI Progress Bar OutsideFg Color": "0.8 0.2 0.2 1", "UI Progress Bar Text InZone": "IN CONTROL ZONE", "UI Progress Bar Text OutZone": "OUTSIDE ZONE", "Broadcast Event Start": true, "Broadcast Event Complete": true, "Loot Table": [ { "ShortName": "supply.signal", "Amount": 2 }, { "ShortName": "explosive.timed", "Amount": 4 }, { "ShortName": "rifle.ak", "Amount": 1 }, { "ShortName": "metal.refined", "Amount": 150 }, { "ShortName": "ammo.rifle", "Amount": 256 }, { "ShortName": "sulfur", "Amount": 3000 }, { "ShortName": "explosives", "Amount": 10 }, { "ShortName": "gunpowder", "Amount": 1000 }, { "ShortName": "scrap", "Amount": 500 } ] } Multi-Clan Raid Result Example
If several clans are present in the control zone, all are credited as attackers in the event result:
> RaidCrate Event: [XYZ x DEF] have successfully RAIDED [ABC]'s base!
If defenders win against multiple attacking clans:
> RaidCrate Event: [ABC] have DEFENDED and WON the event! (against XYZ x DEF)
Commands
/raidcrate give [player] — Give yourself or another player a Raid Crate signal. /raidcrate reload — Reload the plugin configuration. Permissions
raidcrate.admin — Required to use admin commands. Requirements
Clans plugin for clan detection. Rust server with Oxide/uMod. Support & Customization
For support, feature requests, or help with advanced setup, contact me via private message.
