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  1. More information about "Hit Markers"

    $19.95 $11.95

    Hit Markers

    Each user can choose his own marker, which is convenient for him! 🙂  
     
    Commands
    marker - open an UI  
    Permissions
    You can set permission in config, for example:  
    "Permission (ex: hitmarkers.use)": "hitmarkers.use", You can also set your own permission for each font and button.
     
    Config
    { "Commands": [ "marker", "hits" ], "Permission (ex: hitmarkers.use)": "", "Work with Notify?": true, "Fonts": { "0": { "Font": "robotocondensed-bold.ttf", "Permission (ex: hitmarkers.font)": "" }, "1": { "Font": "robotocondensed-regular.ttf", "Permission (ex: hitmarkers.font)": "" }, "2": { "Font": "permanentmarker.ttf", "Permission (ex: hitmarkers.font)": "" }, "3": { "Font": "droidsansmono.ttf", "Permission (ex: hitmarkers.font)": "" } }, "Min Font Size": 8, "Max Font Size": 18, "Buttons": [ { "Enabled": true, "Title": "Text", "Type": "Text", "Description": "<b>Damage numbers</b> will pop up in the center of the screen!", "Permission": "hitmarkers.text" }, { "Enabled": true, "Title": "Icon", "Type": "Icon", "Description": "The familiar hit icon changes color after a <b>headshot!</b>", "Permission": "hitmarkers.icon" }, { "Enabled": true, "Title": "Heath Line", "Type": "HealthLine", "Description": "A bar appears above the slots, showing the <b>remaining</b> health of the enemy", "Permission": "hitmarkers.line" }, { "Enabled": true, "Title": "Buildings", "Type": "Buildings", "Description": "Displaying damage by buildings", "Permission": "hitmarkers.buildings" } ], "Info Icon": "https://i.imgur.com/YIRjnIT.png", "Show damage to NPC": true, "Show damage to animals": false, "Marker removal time": 0.25, "Default Values": { "Font ID": 0, "Font Size": 14, "Text": true, "Icon": false, "Health Line": false, "Buildings": false } }  
     
  2. More information about "Ferry Terminal Event"

    $35.00

    Ferry Terminal Event

    Want to spice up the Ferry Terminal location on your map? Look no further! Captors have taken hostages and are going to execute them if they cannot enslave them. Liberate the hostages while waves of backup arrive Johnny Blaze style on their motorcycles. They will be relentless and merciless. It's recommended that you bring a friend or two for this one!
     
     

     
    Description
    The event will begin with a notification that captors have taken hostages and will be trying to take them away to enslave them from the Ferry Terminal monument.
    First you will want to dispatch as many of the enemies on site as possible without alerting them of your intent or presence. Once you are ready though, alarms will be sounded and they will attempt to call for backup.
    Once the backup begins coming on motorcycle they will continue to send units to keep you from liberating the hostages, or execute them as opposed to letting you get them to freedom!
    Each hostage will have a small radius and a configurable countdown will begin as you work on releasing them from their shackles. Once freed you will still need to escort them to a ferry nearby, and they will thank you by opening a hackable crate for you.
    There are indicators that help highlight important event items such as the hostages. The configuration file gives plenty of options to customize the event, from NPCs, timers, rewards, and plenty of other options like integration with plugins you already own, in game UI, and more!
     
    Dependencies (optional, not required)
    True PVE Pve Mode GUI Announcements Notify Discord Messages Alpha Loot Custom Loot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner  
    Chat commands (only for administrators)
    /ftstart - start the event
    /ftstop - end the event
    /ftpos -  determining the position coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the monument is read)
     
    Console commands (RCON only)
    ftstart - start the event
    ftstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnFerryTerminalEventStart(Vector3 pos, float radius) – called when the event starts
    void OnFerryTerminalEventEnd() – called when the event ends
    void OnFerryTerminalEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My  Discord:  kpuctajl
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  3. More information about "Balloon Heist Event"

    $24.99

    Balloon Heist Event

    The Balloon Bandits are trying to escape the island in hot air balloons after being spotted stealing treasure from the monuments. They’re heavily armed, so players need to plan carefully, taking out the ringleader first will make it harder, as the other bandits will scatter. When a bandit is killed or a balloon is destroyed, the electromagnet deactivates and releases the loot crate, causing it to fall to the ground. Once the main loot is secured, jets will be called in to eliminate the remaining bandits.

     
     
    Key Features:
    AutoLaunch: Set intervals for automatic event triggers.
    Dynamic Balloon Formation: Outer balloons follow the central balloon and scatter when the leader is killed.

    Dynamic Movement:  Balloons adjust to changing wind speeds and directions, creating a realistic flight pattern.

    Customizable Loot & NPCs: Adjust items, health, and NPC equipment.

    High-Risk Airstrike Finale: Jets and rockets add a thrilling climax.

    Admin Commands: Quick control for starting and stopping the event.
    Compatible with Oxide & Carbon Servers

     
    Permissions:
    balloonheist.use — Grants admins permission to control event commands.
    Commands:
    Chat Command:
    /startballoon — Admin only
     Console Command:
    startballoon — Admin only
     
    { "AutoLaunch": { "AutoLaunchEvent": 5400.0, "EnableAutoLaunch": true }, "ChristmasSettings": { "EnableXmasLights": true, "EnableXmasPresentDrop": true, "DropInterval": 300.0, "CustomLootEnabled": true, "EnableRandomizedLoot": true, "MinItems": 1, "MaxItems": 5, "LootTables": [ { "ShortName": "santabeard", "Amount": 1, "SkinID": 0 }, { "ShortName": "supply.signal", "Amount": 1, "SkinID": 0 }, { "ShortName": "easter.goldegg", "Amount": 1, "SkinID": 0 }, { "ShortName": "easter.silveregg", "Amount": 1, "SkinID": 0 }, { "ShortName": "easter.bronzeegg", "Amount": 1, "SkinID": 0 }, { "ShortName": "xmas.present.large", "Amount": 1, "SkinID": 0 }, { "ShortName": "xmas.present.medium", "Amount": 1, "SkinID": 0 }, { "ShortName": "xmas.present.small", "Amount": 1, "SkinID": 0 } ] }, "Wind": { "WindSpeed": 4.0, "WindChangeIntervalMin": 120.0, "WindChangeIntervalMax": 240.0 }, "Dynamics": { "EnableDynamicMovement": true, "VerticalMovementAmplitude": 10.0, "VerticalMovementFrequency": 1.0 }, "Flight": { "FixedHeight": 150.0, "FlightPathRadius": 2000.0 }, "Samsites": { "TargetBalloons": false }, "CenterBalloon": { "BalloonHealth": 3000.0, "hackableCrateHackingTime": 900.0, "TurnOffBalloonOnNpcDeath": true, "RequireNpcKillForLoot": true, "EnableFlares": true, "NpcHealthMultiplier": 1.0, "RemoveCratesOnEventEnd": false, "CustomLootEnabled": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "LootTables": [ { "ShortName": "wood", "Amount": 1500, "SkinID": 0 }, { "ShortName": "supply.signal", "Amount": 1, "SkinID": 0 }, { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0 }, { "ShortName": "cloth", "Amount": 50, "SkinID": 0 } ] }, "OuterBalloons": { "BalloonHealth": 2000.0, "EnableBalloon": true, "FollowCenterBalloon": true, "BalloonCount": 6, "BalloonRadius": 100.0, "TurnOffBalloonOnNpcDeath": true, "RequireNpcKillForLoot": true, "EnableFlares": true, "NpcHealthMultiplier": 1.0, "RemoveCratesOnEventEnd": false, "CustomLootEnabled": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "LootTables": [ { "ShortName": "metal.refined", "Amount": 75, "SkinID": 0 }, { "ShortName": "hazmatsuit", "Amount": 1, "SkinID": 0 }, { "ShortName": "lowgradefuel", "Amount": 10, "SkinID": 0 } ] }, "CenterBalloonNpcLoadout": { "NpcNames": [ "Cpt.Bandit Bill" ], "Attire": [ { "ItemShortName": "santahat", "SkinID": 0 }, { "ItemShortName": "santabeard", "SkinID": 0 }, { "ItemShortName": "metal.plate.torso", "SkinID": 3106983511 }, { "ItemShortName": "hoodie", "SkinID": 1587744366 }, { "ItemShortName": "pants", "SkinID": 1587846022 }, { "ItemShortName": "roadsign.gloves", "SkinID": 2867945048 }, { "ItemShortName": "shoes.boots", "SkinID": 2490448596 } ], "Weapon": "minigun", "Ammo": "minigunammopack", "WeaponSkinID": 0, "NpcCustomLoot": { "EnableCustomLoot": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "CustomLoot": [ { "ShortName": "supply.signal", "Amount": 1, "SkinID": 0 }, { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0 }, { "ShortName": "ammo.rifle", "Amount": 30, "SkinID": 0 } ] } }, "OuterBalloonsNpcLoadout": { "NpcNames": [ "Scrappy Steve", "Stinky Pete", "Rusty Rick", "Breezy Bob", "Decay Dave", "Raider Ron" ], "Attire": [ { "ItemShortName": "attire.snowman.helmet", "SkinID": 0 }, { "ItemShortName": "metal.plate.torso", "SkinID": 2833391256 }, { "ItemShortName": "hoodie", "SkinID": 2899815283 }, { "ItemShortName": "pants", "SkinID": 2899814576 }, { "ItemShortName": "roadsign.gloves", "SkinID": 2867945048 }, { "ItemShortName": "shoes.boots", "SkinID": 2490448596 } ], "Weapon": "rifle.ak", "Ammo": "ammo.rifle", "WeaponSkinID": 0, "NpcCustomLoot": { "EnableCustomLoot": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "CustomLoot": [ { "ShortName": "supply.signal", "Amount": 1, "SkinID": 0 }, { "ShortName": "pistol.eoka", "Amount": 1, "SkinID": 0 }, { "ShortName": "ammo.handmade.shell", "Amount": 10, "SkinID": 0 } ] } }, "EventMessages": { "StartMessage": "<color=red>Warning!</color> The Balloon Bandits have been spotted near grid <color=red>{grid}</color>. They were stealing treasures from the monuments! Stop them and reclaim the loot before they escape!", "NpcDeathMessage": "<color=red>{playerName}</color> has eliminated the bandit leader at grid <color=red>{grid}</color>. Stop the remaining bandits before they escape with the loot!", "LootCompleteMessage": "<color=red>{playerName}</color> has recovered the main treasure at grid <color=red>{grid}</color> and called in air support to take down the remaining balloons! You have 5 minutes to retrieve the remaining loot before it is lost forever!", "JetsInboundMessage": "<color=red>Jets incoming!</color> T-minus 30 seconds. Take cover!", "AllBalloonsDestroyedMessage": "The balloon bandits are down!", "EndEventMessage": "The balloon bandits escaped! The stolen goods remain unaccounted for.", "JetsEndMessage": "<color=red>Targets have been eliminated!</color>" }, "JetSettings": { "AirStrikeTimer": 300.0, "JetsInboundMessageDelay": 270.0 }, "EndEvent": { "AutoEndEvent": 3600.0 } }
     
  4. More information about "Nuke Event Christmas Update"

    $24.99

    Nuke Event Christmas Update

    Experience the terror of a nuclear explosion with stunning visual and audio effects. A nuclear missile is launched in to the sky, it will explode near each player, simulating a personal nuke event. This catastrophic blast is accompanied by bright flashes, fireballs, dynamic fog, and radiation. After the nuke explodes, the radioactive fallout will infect 90% of the population, triggering an apocalyptic scenario and unleashing a widespread zombie outbreak!

    Christmas Update
     

     
    How It Works:
    Nuclear Missile Launch
    A nuclear missile is launched and explodes near each player
    Event Warnings:
    Initial Warning: Players receive an early alert about an approaching nuclear missile via a UI or Chat message warning, providing a brief window to prepare for the imminent threat.  
    Second Warning: A final countdown and alert are issued just before the explosion, ensuring players are ready for the impact. These can be customized to show as a UI warning or a chat message.
    Optional alarm sounds are used to enhance the urgency and realism.
    Nuclear Blast and Audio Effects:
    A bright flash simulates the explosion, followed by multiple explosion sound effects and fireballs representing the blast’s impact!
    Fully customizable via the config file!
    Radiation:
     Players not equipped with a hazmat suit will suffer from radiation poisoning.  
    Hazmat suits and arctic suits offer protection against radiation.
    Fully customizable via the config file!
    Fog Effect:
    Post-explosion, a fog effect is applied to simulate nuclear fallout. This fog gradually clears over time.
    Zombie Spawning:
    The explosion triggers the spawning of zombies around players, representing the fallout’s effect. Zombies appear randomly nearby and remain for a specified duration.
    Post-Nuke Message:
    After the explosion and initial chaos, players receive a message about the ongoing zombie threat.
    Jet Care Package:
    A care package will by dropped of by a jet plane at each players position. Medical supplies are set in as default. You can edit/add your own loot in the config file
     
    Event Triggers:
    Automatic Launch: The event can be set to trigger automatically at specified intervals.
    Manual Command: Authorized players can start the event using the /nuke command.
    Auto Cleanup System:
    Automatic Cleanup: After the event concludes, the plugin automatically handles the removal of zombies, fog, and other temporary effects. This ensures a smooth transition back to the normal game state without manual intervention.
    Key Features:
    Warnings: Tailor messages and timing for initial and final alerts, with options for UI or chat notifications.
    Nuke Effects: Customize visual effects, including flash intensity, fireball count, and fog density.
    Radiation Protection: Configure protective clothing options and radiation settings  
    Zombies: Adjust spawn radius, quantity, and active duration for zombies.
    Custom Care Package: Add your own loot to spawn in the care package
    AutoLaunch: Set intervals for automatic event triggers.
    Auto Cleanup: Automatically clears zombies, fog, radiation and other effects  
    Permissions: nukeevent.use   (Admin Only)
    Command: /nuke   (Admin Only)
    Console command: launchnuke   (Admin Only)
    https://www.youtube.com/watch?v=lsO5ngpW-KM
    Update 1.0.4: Added Jet to drop off care package. Event has been sped up in the YouTube video for testing !
    https://www.youtube.com/watch?v=4CtOPzB4Cwo&t=21s
     
    { "AutoLaunch": { "EnableAutoLaunch": true, "Interval": 7200.0 }, "Countdown": { "Interval": 1.0 }, "EventSettings": { "EnableAlarmSound": true, "EnableFireballs": true, "EnableUIWarnings": true, "EnableFlashEffect": true }, "NukeSettings": { "EnableNuclearMissile": true, "NukeEffect": { "BrightDuration": 3.0, "FadeDuration": 1.5, "FadeSteps": 10, "FireballCount": 5, "FireballRadius": 75.0, "FogDuration": 300.0,//Sync with end event duration for full effect "NukeSoundDelay": 0.0, "NukeSoundPaths": [ "assets/prefabs/tools/c4/effects/c4_explosion.prefab", "assets/prefabs/weapons/satchelcharge/effects/satchel-charge-explosion.prefab", "assets/prefabs/weapons/rocketlauncher/effects/rocket_explosion.prefab", "assets/bundled/prefabs/fx/weapons/landmine/landmine_explosion.prefab", "assets/prefabs/tools/c4/effects/c4_explosion.prefab" ] } }, "RadiationSettings": { "ContinuousRadiation": false, //When enabled radiation will continuously affect players without protective clothing until the event ends "EnableRadiation": true, "RadiationDamage": 1.0, "RadiationEffect": 200.0, "RadiationLevel": 200.0 }, "RadiationProtection": { "EnableProtectiveClothing": true, "PoisonSleepingPlayers": false, "ProtectiveClothing": [ "hazmatsuit", "hazmatsuit.arcticsuit" ] }, "CarePackageSettings": { "EnableCustomLoot": true, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "SupplyDrop": { "CustomLoot": [ { "Amount": 1, "ShortName": "hazmatsuit", "SkinID": 0 }, { "Amount": 5, "ShortName": "antiradpills", "SkinID": 0 }, { "Amount": 10, "ShortName": "bandage", "SkinID": 0 }, { "Amount": 2, "ShortName": "largemedkit", "SkinID": 0 } ] } }, "ChristmasSettings": { "EnablePresentDrop": true, "PresentDropPerZombie": 3, "EnableSupplyDropPresents": true, "PresentDropPerSupplyDrop": 2, "ZombieNpcLoadout": { "EnableCustomLoadout": true, "Attire": [ { "ItemShortName": "attire.snowman.helmet", "SkinID": 0 }, { "ItemShortName": "metal.plate.torso", "SkinID": 2833391256 }, { "ItemShortName": "hoodie", "SkinID": 2899815283 }, { "ItemShortName": "pants", "SkinID": 2899814576 }, { "ItemShortName": "roadsign.gloves", "SkinID": 2867945048 }, { "ItemShortName": "shoes.boots", "SkinID": 2490448596 } ], "Weapon": "rifle.ak", "WeaponSkinID": 0, "Ammo": "ammo.rifle", "AmmoAmount": 10000 } }, "ZombieCustomLootSettings": { "EnableCustomLoot": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "CustomLoot": [ { "Amount": 1, "ShortName": "hazmatsuit", "SkinID": 0 }, { "Amount": 1, "ShortName": "supply.signal", "SkinID": 0 }, { "Amount": 1, "ShortName": "rifle.ak", "SkinID": 0 }, { "Amount": 5, "ShortName": "bandage", "SkinID": 0 } ] }, "ZombieSpawnPerPlayerSettings": { "SpawnCount": 10, "SpawnRadius": 125.0 }, "ZombieGlobalSpawnSettings": { "SpawnGlobalZombies": false,//Zombies will spawn randomly across the map rather than near each player "GlobalZombieCount": 200 //Add more zombies at your own risk }, "WarningMessageSettings": { "Warnings": { "InitialWarningDuration": 6.0, "FirstWarningMessage": "Warning: A nuclear missile has been launched! It is rapidly approaching the island. Take Cover!" }, "SecondWarning": { "SecondWarningDuration": 10.0, "SecondWarningMessage": "Nuke incoming! Brace for impact!" }, "SecondWarningDelay": 10.0, "PostNuke": { "Message": "The nuclear blast has unleashed a chilling menace! 90% of the population has been infected, transforming into deadly Snowmen. Stay alert and fight for survival!", "MessageDuration": 5.0 }, "PostRemovalMessage": "The infection is now under control. All infected snowmen have melted away.\nA care package has been dropped at your position!", "PostRemovalMessageDuration": 5.0 }, "EndEventSettings": { "EventDuration": 300.0 } }
     
  5. More information about "Loot Breaker"

    $4.99

    Loot Breaker

    Overview:
    This plugin adds an additional twist to PVP within monuments by giving items within player inventories a chance to perma break on death meaning the looter might not
    get that shiny gun they were hoping to get. Each monument has a tier structure and the tiers break chance % can be modified to suit your playstyle , or if there are certain
    items you dont want to be apart of the item table you can add them to the white list.
    # Note - This will only affect items that have a condition/durability bar.
    Newly Added: Configurable option to set the Loot Breaker to the entire map rather than just Monuments!
     White listed:
    - Option to set up a white list that disregards items placed into list that have a condition (shortnames).
    Chat Command:
    - "/breakitems" - Test the plugin by breaking every item in your inventory that has a condition.
    Permissions:
    - "lootbreaker.exempt" - Use this permission if you want exemption from the plugin.

    Config Access:
    - The break chance is by % , changing these numbers below will set a new % rate for that monument tier.

    - Ability to set the monuments register size, currently set at 100m

1.8m

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