DeutscherRitterPlatz's Wishlist
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Trade
Trade with other players using shopfront interface
Features:
Smooth rust interface (shopfront) Moving items with right-click Rust trade logic (that means no bugs) Permission support (size, cooldown, etc) Items blacklist Config:
{ "Command": [ "trade", "t" ], "Extra accept command": [ "ta", "taccept" ], "Extra decline command": [ "td", "tcancel" ], "Effect on completing trade": "assets/prefabs/building/wall.frame.shopfront/effects/metal_transaction_complete.prefab", "Effect on pending request": "assets/bundled/prefabs/fx/invite_notice.prefab", "Log trades": false, "Block trade in raidblock": true, "Block in building privilege": true, "Start cooldown after accepting trade": false, "Effects volume": 1.0, "Chat sender id": 0, "Permissions": [ { "Permission": "trade.default", "Priority": 1, "Size": 2, "Cooldown": 600 }, { "Permission": "trade.vip", "Priority": 2, "Size": 6, "Cooldown": 300 }, { "Permission": "trade.top", "Priority": 3, "Size": 12, "Cooldown": 60 } ], "Items black list": [ "rifle.ak", "stones" ] } Language:
{ "Usage": "Usage:\n/trade playerName\n/trade yes\n/trade no", "NoPending": "There are no pending trades!", "RequestAlreadyPending": "That player already have pending requests!", "TradeBegins": "Trade between {name1} and {name2} begins!", "RequestSent": "You sent trade request to {name}", "RequestReceived": "You received trade request from {name}", "TradeCancelled": "Trade was cancelled", "CantRightNow": "You can't do that right now", "Cooldown": "Cooldown for {seconds}", "Permission": "You don't have permission to do that!", "NoPlayers": "There are no players with that 'Name' or 'Steam ID' ({name})", "MultiplePlayers": "There are multiple players with that 'Name' :\n{list}" } Commands:
trade <name or steamID> - request trade trade accept/+/yes/y/a - accept trade from player trade cancel/-/no/n/c - decline trade from player Video:
Contacts:
Need help or custom plugin for your server?
Contact me using Discord: metangerine
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Hit Markers
Each user can choose his own marker, which is convenient for him! 🙂
Commands
marker - open an UI
Permissions
You can set permission in config, for example:
"Permission (ex: hitmarkers.use)": "hitmarkers.use", You can also set your own permission for each font and button.
Config
{ "Commands": [ "marker", "hits" ], "Permission (ex: hitmarkers.use)": "", "Work with Notify?": true, "Fonts": { "0": { "Font": "robotocondensed-bold.ttf", "Permission (ex: hitmarkers.font)": "" }, "1": { "Font": "robotocondensed-regular.ttf", "Permission (ex: hitmarkers.font)": "" }, "2": { "Font": "permanentmarker.ttf", "Permission (ex: hitmarkers.font)": "" }, "3": { "Font": "droidsansmono.ttf", "Permission (ex: hitmarkers.font)": "" } }, "Min Font Size": 8, "Max Font Size": 18, "Buttons": [ { "Enabled": true, "Title": "Text", "Type": "Text", "Description": "<b>Damage numbers</b> will pop up in the center of the screen!", "Permission": "hitmarkers.text" }, { "Enabled": true, "Title": "Icon", "Type": "Icon", "Description": "The familiar hit icon changes color after a <b>headshot!</b>", "Permission": "hitmarkers.icon" }, { "Enabled": true, "Title": "Heath Line", "Type": "HealthLine", "Description": "A bar appears above the slots, showing the <b>remaining</b> health of the enemy", "Permission": "hitmarkers.line" }, { "Enabled": true, "Title": "Buildings", "Type": "Buildings", "Description": "Displaying damage by buildings", "Permission": "hitmarkers.buildings" } ], "Info Icon": "https://i.imgur.com/YIRjnIT.png", "Show damage to NPC": true, "Show damage to animals": false, "Marker removal time": 0.25, "Default Values": { "Font ID": 0, "Font Size": 14, "Text": true, "Icon": false, "Health Line": false, "Buildings": false } }
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Ferry Terminal Event
Want to spice up the Ferry Terminal location on your map? Look no further! Captors have taken hostages and are going to execute them if they cannot enslave them. Liberate the hostages while waves of backup arrive Johnny Blaze style on their motorcycles. They will be relentless and merciless. It's recommended that you bring a friend or two for this one!
Description
The event will begin with a notification that captors have taken hostages and will be trying to take them away to enslave them from the Ferry Terminal monument.
First you will want to dispatch as many of the enemies on site as possible without alerting them of your intent or presence. Once you are ready though, alarms will be sounded and they will attempt to call for backup.
Once the backup begins coming on motorcycle they will continue to send units to keep you from liberating the hostages, or execute them as opposed to letting you get them to freedom!
Each hostage will have a small radius and a configurable countdown will begin as you work on releasing them from their shackles. Once freed you will still need to escort them to a ferry nearby, and they will thank you by opening a hackable crate for you.
There are indicators that help highlight important event items such as the hostages. The configuration file gives plenty of options to customize the event, from NPCs, timers, rewards, and plenty of other options like integration with plugins you already own, in game UI, and more!
Dependencies (optional, not required)
True PVE Pve Mode GUI Announcements Notify Discord Messages Alpha Loot Custom Loot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner
Chat commands (only for administrators)
/ftstart - start the event
/ftstop - end the event
/ftpos - determining the position coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the monument is read)
Console commands (RCON only)
ftstart - start the event
ftstop - end the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnFerryTerminalEventStart(Vector3 pos, float radius) – called when the event starts
void OnFerryTerminalEventEnd() – called when the event ends
void OnFerryTerminalEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: kpuctajl
Join the Mad Mappers Discord here!
Check out more of my work here!
- #ferry terminal
- #ch47
- (and 25 more)
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UpgradeRestrictor (inspired by DuckSide)
Description
The UpgradeRestrictor plugin prevents players in Rust from skipping upgrade levels for building structures. Inspired by the new game Duckside, which showcases this upgrade progression and is loved by players, this plugin enforces Rust's upgrade sequence: Twig → Wood → Stone → Metal → HQ. It ensures that players follow this order and blocks attempts to skip material tiers. If players try to bypass a step, the upgrade is blocked, and a color-coded message appears in the chat, indicating the next required tier.
Features
- Blocks players from skipping upgrade tiers for building structures.
- Displays a color-coded chat message with the plugin name and the next required upgrade level.
- Requires specific permission to apply restrictions.
- Supports the following upgrade path: Twig → Wood → Stone → Metal → HQ.
Commands
No specific commands available.
Permissions
upgraderestrictor.use For these players, the upgrade restrictions must be used. Players without this permission can upgrade structures without restrictions.
Configuration
No specific configuration settings required.
load, run, enjoy 💝
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Loot Breaker
Overview:
This plugin adds an additional twist to PVP within monuments by giving items within player inventories a chance to perma break on death meaning the looter might not
get that shiny gun they were hoping to get. Each monument has a tier structure and the tiers break chance % can be modified to suit your playstyle , or if there are certain
items you dont want to be apart of the item table you can add them to the white list.
# Note - This will only affect items that have a condition/durability bar.
Newly Added: Configurable option to set the Loot Breaker to the entire map rather than just Monuments!
White listed:
- Option to set up a white list that disregards items placed into list that have a condition (shortnames).
Chat Command:
- "/breakitems" - Test the plugin by breaking every item in your inventory that has a condition.
Permissions:
- "lootbreaker.exempt" - Use this permission if you want exemption from the plugin.
Config Access:
- The break chance is by % , changing these numbers below will set a new % rate for that monument tier.
- Ability to set the monuments register size, currently set at 100m
- #loot
- #durability
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(and 2 more)
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