DeutscherRitterPlatz's Wishlist
-
Auto Signs
By YaMang -w- in Plugins
Tired of re-setting your signs after every server wipe?
Then this plugin is for you!
This plugin saves image data to signs added ingame or added with RustEdit.
Quickly add the image url to the desired sign/s with the "/sign add" command and the plugin will automatically fetch the image data each time the plugin is loaded.
Even after server wipes!
You can easily change the image url for each sign from the config file!
Permission:
autosigns.admin Commands:
/sign add url /sign remove while looking at the sign
-
Skin Popup & Command
"Skin Popup & Command" enhances the item pickup experience by providing special notifications and commands for items with specific skins. The plugin offers a more immersive and interactive experience for players when they acquire skinned items in the game.
Need help, please join my discord @ The Cantina
Main Features:
Custom Command Execution: The plugin will automatically execute predefined commands from the config (set by owner/admin) when players picks up the skinned items, allowing for instant activation of server events, announcements, and more.
Customizable Popups: Create your own popup backgrounds using your own images (Currently is https://postimg.cc/8JZnvgvp).
Plugin Integration: If you want a more visual creativity you can set the notification to use popular plugins such as UINotify, Notify, and Toastfy. This allows for more themed integration into your server.
Easy Configuration: Customize your notification timing, message content, and popup amount through the config file (Example Below).
Simple Notifications: If you do not want to use any fancy popup or Notification plugin you can simply just send the message to the chat.
EXAMPLE CUSTOM CONFIG (NOT THE DEFAULT):
{ "Show notification via: TOASTIFY | NOTIFY | POPUP | CHAT": "POPUP", "Alert ID when using NOTIFY/UINotify?": 0, "Alert ID when using TOASTIFY?": "success", "Duration of alerts (ONLY FOR POPUP & TOASTIFY)?": 5.0, "POPUP Background Image URL": "https://i.postimg.cc/SR40wyNM/paper.png", "List of Skins": [ { "Skin ID?": 2420097877, "Item Name Used for Skin ID": "Cash", "How many Times to show alert?": 100, "Message on Special Item Skin Pickup?": "<color=black>Hey {player}, you just picked up some <color=orange>CASH</color>, use it to buy items and upgrades. Use your <color=orange>CASH</color> to upgrade your TC, BackPacks and much more!</color>", "Run a Command on pickup?": false, "If enable, what command to run?": null }, { "Skin ID?": 2834920066, "Item Name Used for Skin ID": "Epic Scrap", "How many Times to show alert?": 10, "Message on Special Item Skin Pickup?": "<color=white>Hey {player}, you just picked up some <color=orange>EPIC SCRAP</color>, use it to buy items and upgrades. Use your <color=orange>EPIC SCRAP</color> to upgrade your TC, BackPacks and much more!</color>", "Run a Command on pickup?": true, "If enable, what command to run?": "say This message was sent through console command, {player} after you picked up skin id:2834920066" } ], "Popup Co-ordinates": { "Anchor Min X": 0.78, "Anchor Max X": 0.98, "Anchor Min Y": 0.5, "Anchor Max Y": 0.62 } } Features to be implemented:
Permissions
Set Images per each skinned it popup
- #popup
- #run commands
- (and 10 more)
-
Motorbike Racing
By imthenewguy in Plugins
Motorbike racing is a plugin that allows you to build and host motorbike race tracks in-game.
The plugin is integrated with a track building system that gives you full control over where and how you build your race tracks.
Players can compete for prizes for winning, or compete for the fastest lap times on a map for bragging rights.
Races are associated with the .map file name that they were built on, and will automatically load when a map with the same name is loaded.
I would like to extend a special thanks to @monsterqueen for the idea and supplying the prefab. You can test out the plugin and prefab on her server: us.themonsterden.net.
Features
Map building system that is easy to use and powerful. Global scoreboard to track the amount of wins for each race track, as well as the fastest times. Seamless enrollment into the event - players will be teleported to the race when it begins, and their items will be stored safely until it's completion (or they leave). Start to finish race handling - the plugin will restrict the contestants to the configured value or the number of motorbike spawns (whatever is lower), and will handle the race, scoring and prizes. Customizable prizes based on placement - you can set customizable prices (including economics, server rewards and items), based on the position that the player finished. EventHelper support - the plugin will work with EventHelper's auto start and event vote features.
Permissions
motorbikeracing.admin - allows for the user of the buildmap command and the manual starting of races
Chat commands
buildmap <race name> - Starts the map building process. Avoid using the dash (-) symbol in the map name. buildclearspawns - removes all spawns from a map while in building mode. savemap - Only usable during the map builder. It saves the map file you are working on. startrace <race name> - Manually starts the desired race. Run the command with no parameters to see valid races for the current map. endrace <race name> - Ends the selected race. If there is only 1 race active, you don't need to use the race name parameter. rscore - Opens up the hi scores. joinrace <race name> - Joins the desired race. leaverace - Leaves the active race. racerestoreitems - restores the players items if they weren't restored automatically (ie they died somehow). raceprize - redeems any prizes that the player is owed.
Video and pictures were taken using this prefab:
-
Train Bases
By LeroyJenkins420 in Plugins
This plugin allows any player to find and build on a train directly on the rails in either a 1x5 or 1x3 configuration.
Features:
Throttle syncing for trains (syncs throttles when updated) Build anything almost anywhere (on trains) Limited to 2x1 or 5x1 carts Can be built inside of some monument (Trainyard, etc) Can be built inside underground tunnels Electrical entities powered by the train Configurable Health Preset Support NO MAP EDITING REQUIRED!!!
How To Use:
To use this plugin you need to:
1. Put the plugin in your plugins folder and enjoy!
Chat Commands:
/blacklist: Admin only, will blacklist items in your inventory, this will prevent these items from being placed on the train.
/killtrains: Admin only, will kill all trains on the server.
Config:
Bounds defines the buildable area on the train, default is 1x5 or 1x3 for work carts. Larger building bounds may or may not be supported in the future.
{ "Version Number": { "Major": 1, "Minor": 0, "Patch": 2 }, "Upgrade Chance (0-100 = %0-100 chance)": 50.0, "Train Wagon Start Health": 5000.0, "Train Engine Force": 250000.0, "Blacklisted Entities (shortnames)": [ "example1", "example2", "For ShortNames Go to:", "https://docs.carbonmod.gg/references/items/", "https://www.corrosionhour.com/rust-item-list/" ], "Sync Train Throttles": true, "Max Train Pop": 24.0, "Max Train Couple Speed": 9.0, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>T</color><color=#FF0000>B</color><color=#51a3f5>]</color></size>" } Note: Presets can be found in a seperate folder (TrainBases > TrainPresets)
Please also be aware that at this time bounds are only setup for default types. EX: you can create presets for WagonC, however if you create presets for locomotive the player will be able to build infinitely off the train. Default types meaning train types that come with presets by default (wagonc, wagonb, etc).
The bounding system will be re-engineered shortly to allow for dynamic bound creation.
- #trainserver
- #train
- (and 11 more)
-
Trade
Trade with other players using shopfront interface
Features:
Smooth rust interface (shopfront) Moving items with right-click Rust trade logic (that means no bugs) Permission support (size, cooldown, etc) Items blacklist Config:
{ "Command": [ "trade", "t" ], "Extra accept command": [ "ta", "taccept" ], "Extra decline command": [ "td", "tcancel" ], "Effect on completing trade": "assets/prefabs/building/wall.frame.shopfront/effects/metal_transaction_complete.prefab", "Effect on pending request": "assets/bundled/prefabs/fx/invite_notice.prefab", "Log trades": false, "Block trade in raidblock": true, "Block in building privilege": true, "Start cooldown after accepting trade": false, "Effects volume": 1.0, "Chat sender id": 0, "Permissions": [ { "Permission": "trade.default", "Priority": 1, "Size": 2, "Cooldown": 600 }, { "Permission": "trade.vip", "Priority": 2, "Size": 6, "Cooldown": 300 }, { "Permission": "trade.top", "Priority": 3, "Size": 12, "Cooldown": 60 } ], "Items black list": [ "rifle.ak", "stones" ] } Language:
{ "Usage": "Usage:\n/trade playerName\n/trade yes\n/trade no", "NoPending": "There are no pending trades!", "RequestAlreadyPending": "That player already have pending requests!", "TradeBegins": "Trade between {name1} and {name2} begins!", "RequestSent": "You sent trade request to {name}", "RequestReceived": "You received trade request from {name}", "TradeCancelled": "Trade was cancelled", "CantRightNow": "You can't do that right now", "Cooldown": "Cooldown for {seconds}", "Permission": "You don't have permission to do that!", "NoPlayers": "There are no players with that 'Name' or 'Steam ID' ({name})", "MultiplePlayers": "There are multiple players with that 'Name' :\n{list}" } Commands:
trade <name or steamID> - request trade trade accept/+/yes/y/a - accept trade from player trade cancel/-/no/n/c - decline trade from player Video:
Contacts:
Need help or custom plugin for your server?
Contact me using Discord: metangerine
----------------------------------------------------------------------