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EASTER ICONS / PSD
By DesignCrew in Graphics
▌ Design studio · Est. 2015 · Easter icons
About the product
An Easter icon set for your store: Eggman, Bunny, Chicken and Easter, plus a Photoshop template to change the colours of the effects and the text.
Table of contents
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01 Overview 02 Features 03 How to use 04 Gallery 05 What's included 06 Changelog ▌ Easter icons
Overview
Specially for the Easter holiday we prepared an icon template. With this set you can decorate your store in honour of the holiday. The template lets you change the colour of the effects and the text.
PSD Ready icons Editable colours Editable text What you need
▸ Adobe Photoshop (any new version)
What is included
▸ Editable PSD template
▸ Ready Easter icons: Eggman, Bunny, Chicken, Easter
Highlights
▸ Eggman, Bunny, Chicken, Easter
▸ Change the colour of effects and text
▸ Template with layers
▌ Why it stands out
Built to look great
FEATURE 01
Four Easter icons
Eggman, Bunny, Chicken and Easter, ready to use in your store.
FEATURE 02
Editable template
Change the colour of the effects and the text in Photoshop.
FEATURE 03
Five colour versions
Default orange, default without effects, and custom red, green and blue.
▌ Instructions
How to use the template
01
Pick a colour version
Open the PSD in Adobe Photoshop. In the Layers panel there are five groups: DEFAULT ORANGE, DEFAULT without effects, CUSTOM RED, CUSTOM GREEN and CUSTOM BLUE. Turn on the eye next to the one you need and turn off the others.
▸ Any new version of Photoshop
02
Choose the icon
Open the colour group. Every numbered folder inside is one icon. Show the folder of the icon you need and hide the rest.
03
Set your own colour
In a CUSTOM group, open the icon layer and double-click the Color Overlay effect under it. Pick any colour, the glow changes with it.
▸ Effects → Color Overlay
04
Save the icon
Go to File → Export → Export As and save the icon as PNG. Repeat for the other icons: Eggman, Bunny, Chicken and Easter.
▌ Full gallery
Every icon in one place
▌ Contents
What's included
Item Details Template Editable Photoshop PSD Icons Eggman, Bunny, Chicken, Easter Archive size 22.25 MB Price $8.00 ▌ Updates
Changelog
1.0.0 April 17, 2025 — Initial release. ▌ Stay in touch
Questions, custom work, new releases
Discord · DesignCrew ↗ Discord · MadMappers ↗ VK · DesignCrew ↗ Telegram · DesignCrew ↗ DESIGN CREW · DESIGN STUDIO SINCE 2015 · THANK YOU FOR YOUR SUPPORT -
Mario World
Mario World is a world inspired by the legendary Mario Bross game. In Mario World you can build your house anywhere in this gigantic construction zone. Build on firm ground, build underwater, in mountains, build wherever you want. In Mario World you will find a fantastic and beautiful decoration in which you would think to be in another game. In addition to finding construction resources and food, you can visit the castle located at the top of the mountain. This castle is a safe area, it is equipped with everything you need for your needs, the castle is a hybrid between the Outpost and Bandit. Mario World is compatible with the Raideable Bases plugin.
INCLUDES
Character Mario Bross. Character Luigi. Donkey Kong character. Three different enemy characters. Underwater construction areas. Pipes to build inside. Construction resources. Food and Water. Helicopter vendor. Work tables. Bandit guards and turrets. Recycling machines. Shops. TIPS
This prefab contains a height layer, it is not necessary to apply the height layer, this option has been added to make the Raideable Bases plugin functional in Mario World. Climb the walls to reach the heights. Have fun 🙂 SUPPORT: https://discord.gg/ASxJynGndj
- #marioworld
- #mario world
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(and 45 more)
Tagged with:
- #marioworld
- #mario world
- #nintendo
- #super nintendo
- #luigi
- #donkeykong
- #donkey kong
- #island
- #world
- #world 2
- #world 2.0
- #pve
- #pvp
- #rp
- #roleplay
- #badgyver
- #steam
- #facepunch
- #rust
- #game
- #clouds
- #castle
- #character
- #logo
- #oxide
- #carbon
- #playrust
- #fantasy
- #console
- #retro
- #pixel
- #polygonal
- #poly
- #underwater
- #build
- #area
- #buildzone
- #buildarea
- #build area
- #build zone
- #raidablebases
- #raidable bases
- #jungle
- #water
- #bases
- #home
- #base
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Linking System
Linking System is a Discord integration plugin for your Rust server. It links your players' Rust accounts to their Discord profiles, assigns roles automatically and rewards linked players with exclusive perks. Linking System comes with a beautiful UI, a complete Discord bot and automation features, and helps keep your Discord server active.
⭐️ Features of Linking System
Discord integration with automatic role assignment for linked players. Beautiful, customizable UI with ServerPanel V1 and V2 templates, so it fits into your existing server interface. Secure code generation with a configurable cooldown to prevent abuse. Linked players are added to a permission group automatically. Customizable UI elements show the benefits and server perks they can get. A complete Python Discord bot is included, with installation guides for Windows, Linux and Pterodactyl. Multi-server support: one Discord bot handles linking for several Rust servers at once. Automatic group management with a configurable group for linked players, useful for permission and role-based systems. Discord and the Rust server stay in sync over RCON, so updates and status changes apply right away. Linking data is saved and loaded automatically, so player links survive server restarts. Works with the ImageLibrary, ServerPanel and Notify plugins. An API for custom integrations: other plugins can check linking status and trigger their own actions. Players get notifications about their linking status, with support for several notification plugins. Configurable UI settings: set "Use UI ?" to false to run in command-only mode without a graphical interface.
🤖 Complete Discord bot solution
LinkingSystem includes a complete Python Discord bot with everything needed for the integration. Setup is simple: follow our step-by-step guides.
⚠️ Important: Python 3.12 is required. Python 3.13 is not compatible due to library issues.
🖥️ Windows Installation Complete guide for Windows servers with automatic startup configuration and service management. 🐧 Linux Installation Full Linux support with systemd service configuration for Ubuntu, Debian, CentOS, and RHEL systems. 🦕 Pterodactyl Support Optimized for Pterodactyl game panel with dedicated setup instructions and panel integration. 🔗 Multi-Server One bot can manage multiple Rust servers simultaneously with individual RCON configurations.
📬 Video Overview
🎮 Commands
/link - Opens the linking interface for players to connect their Discord account /link status - Shows your current linking status with Discord /link code - Generates a new linking code for Discord connection /link remove - Removes the existing link between Discord and Rust accounts
🛡️ Permissions
linkingsystem.use - Permission to access the linking system and connect Discord account
⚙️ How It Works
Linking Discord and Rust accounts takes three steps, through the UI or with commands only:
Generate Code: players use the /link command to open the UI, or /link code to generate a code by command only, with a built-in cooldown. Discord Verification: players post their code in the designated Discord channel, and the bot links the accounts automatically. Instant Benefits: once linked, players get their Discord role right away, along with exclusive in-game perks and rewards. Discord and your Rust server stay in sync in real time, so role changes and new links are processed instantly.
📚 FAQ
Q: Do I need to create my own Discord bot?
A: Yes, but we provide complete step-by-step instructions for creating and configuring your Discord bot, including all necessary permissions and settings.
Q: Can LinkingSystem work with multiple Rust servers?
A: Yes. The Discord bot supports multiple servers at once. Add your server configurations to the bot's config file.
Q: How do I add LinkingSystem to the ServerPanel menu?
A: Follow these steps:
1. Open ServerPanel menu in-game and click "+ADD CATEGORY" button
2. Set these exact parameters:
Type: Plugin Plugin Name: LinkingSystem Plugin Hook: API_OpenPlugin 3. Click "SAVE" button to create the category
Q: How do linked players receive their rewards?
A: Rewards are granted automatically when a player links their Discord account: the system assigns the configured permission group to linked players.
Q: Are the rewards shown in the UI actually given to players?
A: The reward items in the UI are for display only. What players actually get is automatic membership in a permission group (default: "discord"), which you can set up to give server perks through your permission system.
Q: Can I customize the rewards for linked players?
A: Yes. You choose which permission group linked players receive and what benefits that group gives through your server's permission system. The reward elements shown in the UI are customizable too.
Q: What happens if a player leaves the Discord server?
A: The bot automatically detects when linked players leave the Discord server and can remove their in-game benefits accordingly.
Q: Is the linking data saved if the server restarts?
A: Yes. All linking data is saved automatically and survives server restarts, so player links are not lost.
Q: Can I use LinkingSystem without the UI interface?
A: Yes. Set "Use UI ?" to false in the configuration to switch to command-only mode. Players then use /link code to generate linking codes, /link status to check their connection and /link remove to unlink their accounts, all through chat commands.
🔄 Migrations
LinkingSystem includes migration tools for moving from other linking plugins. Currently supported:
DiscordLink Migration keeps all existing player links and Discord information, so no data is lost when you switch to LinkingSystem.
💻 Developer API
Linking System has an API for integration with other plugins:
CuiElementContainer API_OpenPlugin(BasePlayer player) - Opens the linking interface for ServerPanel integration
🧪 TEST SERVER
Join our test server to try Linking System and all our features yourself.
Copy the IP address below to start playing.
connect 155.103.86.38:28015 -
Custom Magazine Capacity
By xNullPointer95 in Plugins
xMagazineCapacity
- Set a custom magazine capacity for any weapon.
- Define a default capacity
- Define a permission or not for any custom magazine capacity
Default Config
{ "Weapons": [ { "weaponName": "rifle.ak", "capacity": 45, "defaultCapacity": 30, "permission": "" }, { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" } ], "RevokePermissionsOnUnload": false, "RestoreRevokedPermissionsOnLoad": true, "AllowExtendedMagazineBonus": false } ℹ️ Keep "permission" empty to override magazine capacity for all players. When config is changed, reload the plugin.
➡️ Add as much weapons as you want.
➡️ Multiple permissions for same weapon
If you have identical weapon names with different permissions, the capacity will be taken from the one with the highest capacity.
Example: 3 times "rocket.launcher" with different permissions: xmagazinecapacity.rl3, xmagazinecapacity.rl6, xmagazinecapacity.rl9 - If a player has all 3 permissions, the capacity will be 9, since its the one with most capacity.
➡️ RevokePermissionsOnUnload/RestoreRevokedPermissionsOnLoad
"RevokePermissionsOnUnload": When the plugin unloads, it takes back any weapon permissions it granted while plugin was running.
"RestoreRevokedPermissionsOnLoad": If you turned the "RevokePermissionsOnUnload" on, this restore option puts revoked permissions back on the same players the next time the plugin loads. (It only affects xmagazinecapacity configured permissions)
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Skill System
By xNullPointer95 in Plugins
xSkillSystem
xSkillSystem adds an RPG-style leveling experience to your gameplay. Whether you're chopping wood, mining for ores, or battling wildlife, every action earns you XP and helps you level up specialized skills. XP Table was testet properly and it should be fine. There are gather rates impact which are configurable and also a passive HP regen for skill "Vitality" depending on its level which is also configurable. Comes with an external config editor!
» Discord «
⚠️ PLUG&PLAY PLUGIN, but configs are available to adjust it to your needs ⚠️
✅ Built in image caching/reading (ImageLibrary is NOT needed) => Automatic skill icons download and placement.
📜 Skills: Each player starts at Level 1 in every skill and levels up through regular gameplay. Here's what you can master:
Woodcutting – Chop trees. (Configurable Gather Rates depending on Level) Mining – Dig deep and extract valuable resources like stone, metal, and sulfur. (Configurable Gather Rates depending on Level) Gathering – Pick up natural items from the environment. (Configurable Gather Rates depending on Level) Slayer – Hunt animals, kill NPCs and fight players. (Configurable player speed boost 'Blood Rush' perk depending on Level) Skinning – Skin downed animals for XP. (Configurable Gather Rates depending on Level) Building - Gain XP by building, upgrading, deploying etc. Crafting – Gain XP as you build tools, weapons, and other items. (Configurable Craft Speed depening on Level) Vitality - Gain XP by using medical syringes & bandages (Configurable passive HP regen depending on Level) Looting - Gain XP by killing barrels or looting different type of crates. Cooking - Gain XP by cooking food. Prospecting - Gain XP by using Metal Detector and have success on it (When flag appears)
🏆 Custom Level Rewards
🔥 Double XP Weekends
💡 Commands
📹 Plugin Preview ( *v1.2.7* )
> Clipchamp didn't allow me 60FPS export, sorry
📝 External Config Editor
ℹ️ Config
🛡️ Permissions
🌍 Language
👥 API
- #skill system
- #level system
- (and 27 more)
