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  1. More information about "Dungeon Events"

    $29.00

    Dungeon Events

    Dungeons are dynamically generated, ensuring each one is unique, with different seeds—just like how the game generates Halloween dungeons! Multiple dungeons are combined based on the configured tier, with up to five dungeons seamlessly connected to form a massive, challenging dungeon. Elevate your server experience with Dungeon Events – the ultimate, fully customizable dynamic dungeon plugin that redefines challenge and reward. With Dungeon Events, you can easily spawn dungeons anywhere on the map, featuring interactive NPCs, strategically placed auto turrets, and lucrative loot crates.
     
    Key Features:
    Advanced NPC & Boss Customization:  Fine-tune NPC and boss health, damage, gear, movement ranges, and drop tables (requires the free NpcSpawn plugin) for a tailored combat experience. Deadly Turrets & Hazard Control:  Deploy auto turrets with customizable weapon loadouts to create nerve-wracking corridors and high-stakes encounters. Customizable Loot & Rewards:  Configure loot boxes down to item probabilities, quantities, custom names, and skins to perfectly balance risk and reward. Tiered Difficulties for Every Player:  From "Easy” to "Nightmare,” choose from multiple difficulty tiers to suit both beginners and hardcore raiders. Flexible Spawn Options:  Set dungeons to auto-spawn on timers or trigger them manually with admin or player commands – ideal for dynamic events and special occasions. Buyable Dungeons:  Let players invest scrap, Economics currency, or ServerRewards points to unlock their very own private dungeon adventures. Informative Map Markers:  Each dungeon is clearly marked with custom icons and radius indicators that display the dungeon’s name, tier, and owner, ensuring players always know where the action is. Plus, with in-depth debug logging and an intuitive configuration system, tweaking spawn logic, removal conditions, economy integration, and more is effortless.
    Dungeon Events is designed to deliver an unparalleled, immersive experience that will have your community coming back for more. Transform your gameplay and create epic moments that players will talk about long after the battle ends!
    Required Dependency (Free): NpcSpawn
    Admin Commands:
    • /createdungeon <tierName> – Spawns a new dungeon at a random valid location.
    • /removeinactivedungeons – Removes dungeons that meet your removal conditions.
    • /removealldungeons – Instantly removes all active dungeons.
    • /forceremovealldungeons – Force-cleans every dungeon entity.
    Player Commands:
    • /buydungeon – Opens a UI to purchase a new dungeon (or use /buydungeon <tierName> in console with your user ID).
    Console (RCON) Commands:
    • buydungeon <tierName> <playerID> – Purchase a dungeon for a specific player.
    • spawnrandomdungeon
    Forces a random dungeon to spawn immediately.
    • spawnfixeddungeon <tierName>
    Spawns a specific tier of dungeon (for example, "spawnfixeddungeon hard").
    Available Permissions:
    • dungeonevents.admin – Access to all admin commands and features.
    • dungeonevents.buy – Allows players to purchase dungeons.
    • dungeonevents.enter – Grants access to enter dungeons.
    Hooks:
    void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
    {
        PrintWarning($"Dungeon spawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}");
    }
    void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
    {
        PrintWarning($"Dungeon despawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}");
    }
     
    Supported Languages: EN, PT-BR, DE, ES, RU
    Take control of your server’s destiny – customize every aspect of your dungeons from tiers and loot to turret configurations and auto-removal conditions. Dungeon Events is your gateway to creating challenging, immersive, and truly unique adventures for your community!
     
    Plugin config, where you can change tiers, loot items, turret settings, dependencies, spawn logic, auto-removal conditions, economy integration, and more.
     
  2. More information about "Tiers Mode"

    $45.00

    Tiers Mode

    Integrate a complete tier/stage system into your mod server. Or just set up a new server with this game mode. By default the plugin will generate 4 Tiers, but you can create all the tiers you consider necessary and configure each tier to your liking. 1 Tier for each day? You can do it.

    I know, the price of this plugin may seem expensive. But it’s several weeks of work on the development of the plugin + all the time I’ll have to spend maintaining it. Below I will show you all the features that are included.
     
     
    Features
    GUI
    Screen Counter:  It shows in the upper left part of the screen a counter with the current tier and time left for the tier to change.
    Windows Info:  Turns the use of the information display on or off. You can block it completely or simply block the information of the next tiers from being consulted.
     
    Alert Modal:  Enable or disable the plugin’s modal alerts that will notify players of blocked things.
     
    Alert Modal Changue Tier:  Enable or disable modal alerts when changing tiers.
     
    Alert Modal Events:  Enable or disable modal alerts when spawning or a server event occurs. Example when an airdrop comes out, the cargoship appears or the oil rig respawns.
     
    Custom Alert Modal:  Activate or deactivate custom modal alerts that you can perform from the  /tieralert msg  command.
    MESSAGES
    Chat:  Notifies by chat of the warnings of the server alerts.
    Welcome Message Chat:  Welcome message in chat when a player connects explaining that they are on a server with Tiers Mode enabled.
    Discord Messages:  Notify on Discord, using the Discord Messages plugin when a Wipe is started or a Tier is changed.
    OPTIMIZATION
    Hooks:  The plugin contains more than 14 oxide hooks for the operation of all features. That is why optimization has been taken care of in the use of each hook. Likewise, those features that are deactivated in each tier and their corresponding hooks are not necessary to work will be automatically deactivated.
    LOCKED OBJECT EDITING INTERFACE

    The plugin has an administrative command  /tier edit  to edit the objects that will be locked by each tier in an intuitive and easy way.
    This way you won’t have to search for the name of the object and add it to the config.
    Tiers Features
    TIER CONFIG
    Tier Name:  Sets the name of the Tier to be displayed. Tier Icon URL:  Set a URL with the image of the Tier. Tier Color:  Set a color to customize the tier. Duration of the tier in Minutes:  Sets the duration of the tier in minutes. If you want it to last an hour you will have to specify  60  minutes. If you want it to be 1 day, 24h =  1440. BUILDING
    Cupboards:  You can set a maximum of curpboards per player or leave it unlimited.
     
    Cupboards Alerts:  Destruction alert system. When a player breaks another player’s locker, the server can be notified. (As long as it is configured like this)
    Maximum Upgrade Level:  Sets the maximum upgrade level in each tier.
     
    WORKBENCH
    Research from Workbench:  Allow or block research from the workbench depending on the tier.
     
    Place All Workbench:  Allow or block placement of all Workbenchs or just the Workbenches you specify.
     
    EVENTS
    You will be able to activate or deactivate the automatic events of the Server according to the tier.
    For example: You will be able to disable the cargoship in the first tier.
    The events that you can configure are:
    Cargoship. Oil Rig. Chinook. Patrol Helicopter. Aidrop. Bradley APC.  
    SELLERS
    You can activate or deactivate the different vendors on the map. As well as vending machines and the use of drones.
    Helicopter Sale. Boat Sales. Horse Sales. Use of Drones. Use of Public Vending Machine (Rads). SPAWNS
    Spawn Cards:  Adjust the spawn of access cards. You can make only the green card appear in the first eras and as it progresses, the blue and red cards appear.
    Spawn Vehicles (Cars):  Configure if you want cars to spawn around the map. You can specify the number of modules that can appear. For example: Make that in the first tier no cars come out, but in the second only cars of 2 modules come out and in the third tier that they come out of 3 modules.
    Use Vehicle MLRS:  Allows or not, to use the MLRS vehicle.
    Use Vehicle Workcart:  Allows or not, to use the Workcart.
    Use Vehicle Locomotive:  Allows or not, to use the Locomotive.
     
    SPEED
    Crafting Rate:  As the tiers progress, you can configure the crafting time to be faster, or always leave it vanilla.
    Research Seconds:  As the tiers progress, you can configure the research time to be faster or leave it vanilla. You can also make it last longer than vanilla.
    Recycler Seconds:  As the tiers progress, you can configure the recycling time to be faster or leave it vanilla. You can also make it last longer than vanilla.
    Gather System:A complete Gather system is integrated so that depending on the tier you can configure it in a different way. In this way the first tier can be vanilla and as you advance from tier the farming ratio will go up. Of course, if you activate it, make sure that you do not use any other similar plugin for this. You can configure the following parameters:
    Dispenser Gather. Dispenser Bonus. Collectible Pickup. Growable Gathered. Survey Gather. Quarry Gather. Excavator Gather. BLOCK
    Items lock Craft:  Blocks the ability to craft items that are locked in the current tier.
    List of Blocked Items:  You can easily edit the locked items in each tier with the  /tier edit  command.
    Deployable lock without Building Permissions:  Blocks the ability to place certain items if the player does not have locker permission. Ideal to prevent players from placing certain items anywhere on the map.
     
    EXECUTION COMMANDS
    You will be able to set your own commands that will be executed when the tier loads. Both in tier changes, and in server restarts. Ideal for disabling certain plugins up to a certain tier. Or to execute another plugin’s command to trigger an event. Or any other idea you can think of.
     
    Permissions
    tiersmode.admin  With this permission you will be able to use the /tier edit command and the /tieralert command. Do not grant this permission to players. tiersmode.bypass.use_workcart  and  tiersmode.bypass.use_locomotive  Permission to bypass Workcart and Locomotive usage lock. tiersmode.bypass.use_mlrs  Permission to bypass the MLRS usage block. tiersmode.bypass.limit_cupboard  Permission to evade the maximum limit of TC. tiersmode.bypass.block_items  Permission to evade blocking of all items. tiersmode.bypass.block_place_no_building  Permission to bypass the build lock of specific items without cabinets. tiersmode.bypass.upgrade  Permission to bypass the building improvement limit. tiersmode.bypass.block_place_all_workbench  Permission to bypass the placement lock of any workbench. tiersmode.bypass.block_research  Permission to bypass the workbench research lock. tiersmode.bypass.block_vending_helis  Permission to evade vendor blocking (Helis, Boats, Horses) tiersmode.bypass.block_vending_boat  Permission to evade vendor blocking (Helis, Boats, Horses) tiersmode.bypass.block_vending_horses  Permission to evade vendor blocking (Helis, Boats, Horses) tiersmode.instant_research  Permission for instant research. tiersmode.alerts.block  Permission to block alerts to that player. tiersmode.instant_recycler  Permission for instant recycling.  
    Commands
    /tier  Opens the info screen if enabled in the config. /tier edit  Opens the edit screen for locked items for tiers. Only with Admin. /tieralert textmsg  Send a message in alert format to all online players on the server. You can only do this if you have admin permission. Configuration
    DEFAULT CONFIGURATION WITH 4 TIERS
    Language
    Language support. By default it will be generated in English. If you are interested in the Spanish language, you just have to ask me privately.
     
    Bonus
    For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord  ninco90#6219

    If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself.
  3. More information about "Ultimate Industrial Farm - Expand Storage Adapters, Farm automation, Industrial customization, Special Seeds"

    $10.99

    Ultimate Industrial Farm - Expand Storage Adapters, Farm automation, Industrial customization, Special Seeds

    This is an all in one plugin, with a single plugin you can extend the use of storage adaptors on multiple entities.
    Automate farming: Hitch & Trough automatic food supply, automatic dung collection, which you can then send to the composter.
    Automated Chicken Coop, with water collector for automatic refill, container to insert food for automatic refill and for egg collection, change Eggs Production Speed.
    You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight. Automate Planter Box, and much more. Expand your industrial and farming horizons with this plugin!
    Ability to enable automatic egg hatching.
    Ability to disable food and water consumption.
    You can also customize Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc...
    Customizing settings for Industrial conveyor: change Maximum stack size to move, item movement frequency
    Composter: automatic item split.
    Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants.
    Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box.
    Possibility to change the growth rate.
    You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode.
    Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id.
    Special Seeds/Clones: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want. You can enable cloning of special seeds in the plugin configuration.
    Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more.
    You can disable food spoilage in the Planter Box container or Chicken Coop.
    Compatible with the Ganja plugin, the Planters Box will automatically harvest weed.
    PVE MODE: PVE MODE can be enabled which allows loot, harvesting, cloning, etc., only to the entity owner and/or his team/clan members.
    And much more.
    Expand your industrial and farming horizons with this plugin!
     
    Compatible with Oxide/Umod and Carbon.
     
    VIDEO EXAMPLE
    Below you can see an example video on how to use the plugin.
    ----------------------------------------
    ----------------------------------------
    ----------------------------------------------------------------------------------------------------
    SUPPORTED ENTITIES:
    Beehive Furnace Hobo Barrel Stone Fireplace Mail Box Drop Box Large Planter Box Small Planter Box Triangle Planter Box Rail Road Planter Triangle Rail Road Planter Minecart Planter Bath Tub Planter Single Plant Pot Hitch & Trough Fridge Small Generator Composter Mixing Table Cooking Workbench Recycler Barbeque Cursed Cauldron Camp Fire Survival Fish Trap Auto Turret SAM Site Flame Turret Shotgun Trap Snow Machine Fogger-3000 Chicken Coop More entities will be added in the future or upon request, via a support ticket
    ----------------------------------------------------------------------------------------------------
    FARMING AUTOMATION:
    The plugin allows you to automate farming
    Chicken Coop: A water container is added to the chicken coop, and a storage container where you can add food and where it will find the eggs produced.
    The water for the chicken coop is automatically refilled via the water container and the food is automatically taken from the storage container.
    There is also a Storage Adaptor to move food and eggs as you like.
    You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight, change Eggs Production Speed.
    Ability to enable automatic egg hatching (via configuration or permission)
    Ability to disable food and water consumption.
      Hitch & Trough: 2 Storage Adaptors and a storage container are added to the Hitch & Trough.
    1 Storage Adaptor can be used for automatic food refill.
    The dung produced by the horses is collected and automatically moved into a storage container.
    Above this container there is another Storage Adaptor to automate the automatic movement of the dung produced, for example by sending it to a composter.
      Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc...
    Industrial conveyor: change Maximum stack size to move, item movement frequency
     
    Composter: automatic item split.
     
    Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants.
    Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box.
    Possibility to change the growth rate.
    You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode.
    To use this option, you must have the property enabled in the planter box group or level: "Production Mode, allow use Auto Seeds Refill. Default true": true
    Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id.
    Special Seeds: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
    Compatible with the Ganja plugin, the Planters Box will automatically harvest weed.
    Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more.
    You can disable food spoilage in the Planter Box container or Chicken Coop.
    ----------------------------------------------------------------------------------------------------
    PERMISSIONS:
    The plugin can work in various ways.
    Assigning permissions for individual Storage Adaptors and farming automation Permissions or groups for Storage Adapters auto attach Creating custom groups with the ability to set limits for each entity Or a mix of both  
    To use the plugin, it is mandatory to assign ultimateindustrialfarm.use permissions to the player.
    If you want to use the plugin via permissions, these are the available permissions:
    ultimateindustrialfarm.admin: Allows use as admin, e.g. bypassing building permits (soon also bypassing limits) ultimateindustrialfarm.bypass.building_privilege: Allows you to bypass building privileges ultimateindustrialfarm.composter.autosplit: Allows you to enable composter automatic item splitting. The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system. ultimateindustrialfarm.farm.tools_converter: Enable automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more. (or use group instead role) ultimateindustrialfarm.industrial.fishtrap.disable_damage: Disables damage to Survival Fish Trap ultimateindustrialfarm.farm.chickencoop.no_food_water_required: Disable the chicken coop's food and water consumption ultimateindustrialfarm.farm.planterbox.disable_food_spoilage: Disable food spoilage in Planter Box container ultimateindustrialfarm.farm.chickencoop.disable_food_spoilage: Disables food spoilage in the Chicken Coop ultimateindustrialfarm.farm.chickencoop.enable_eggs_auto_hatching: Enable automatic egg hatching  
    FOR INDUSTRIAL
    These permissions enable the use of Storage Adaptors on the various entities.
    ultimateindustrialfarm.industrial.nostorageadaptorrequired: Allows you to place Storage Adaptors without having them in your inventory, if used via command, or not to use storage adaptors present in your inventory. ultimateindustrialfarm.industrial.all: Enable use on all industrial entities ultimateindustrialfarm.industrial.beehive: For the entity Beehive ultimateindustrialfarm.industrial.furnace: For the entity Furnace ultimateindustrialfarm.industrial.hobobarrel: For the entity Hobo Barrel ultimateindustrialfarm.industrial.fireplacestone: For the entity Stone Fireplace ultimateindustrialfarm.industrial.mailbox: For the entity Mail Box ultimateindustrialfarm.industrial.dropbox: For the entity Drop Box ultimateindustrialfarm.industrial.planterbox: For the entity PlanterBox ultimateindustrialfarm.industrial.hitchtrough: For the entity Hitch & Trough ultimateindustrialfarm.industrial.fridge: For the entity Fridge ultimateindustrialfarm.industrial.fuelgenerator: For the entity Small Generator ultimateindustrialfarm.industrial.composter: For the entity Composter ultimateindustrialfarm.industrial.mixingtable: For the entity Mixing Table ultimateindustrialfarm.industrial.cookingworkbench: For the entity Cooking Workbench ultimateindustrialfarm.industrial.recycler: For the entity Recycler ultimateindustrialfarm.industrial.barbeque: For the entity Barbeque ultimateindustrialfarm.industrial.cursedcauldron: For the entity Cursed Cauldron ultimateindustrialfarm.industrial.campfire: For the entity Camp Fire ultimateindustrialfarm.industrial.fishtrap: For the entity Survival Fish Trap ultimateindustrialfarm.industrial.autoturret: For the entity Auto Turret ultimateindustrialfarm.industrial.samsite: For the entity SAM Site ultimateindustrialfarm.industrial.flameturret: For the entity Flame Turret ultimateindustrialfarm.industrial.guntrap: For the entity Shotgun Trap ultimateindustrialfarm.industrial.snowmachine: For the entity Snow Machine ultimateindustrialfarm.industrial.fogmachine: For the entity Fogger-3000  
    ultimateindustrialfarm.industrial.auto_recycler: Automatically start the recycler when it receives items via the Storage Adaptor  
    FOR FARMING AUTOMATION
    These permissions enable farming automatizion on the various entities.
    ultimateindustrialfarm.farm.all: Automatize all farming entities ultimateindustrialfarm.farm.chickencoop: Automatize Chicken Coop entity ultimateindustrialfarm.farm.hitchtrough: Automatize Hitch & Trough entity ultimateindustrialfarm.farm.beehive: Allow Beehive customization  
    STORAGE ADAPTER AUTOMATIC ATTACH
    Storage Adapters can be automatically connected when the entity is generated.
    This feature can be enabled via permissions or groups in the configuration file.
    Via permissions:
    ultimateindustrialfarm.auto_attach.storage_adaptor.all: Enable auto attach on all industrial entities ultimateindustrialfarm.auto_attach.storage_adaptor.exclude_from_limit: Storage adapters will not count towards your limits if limits have been set via group configuration. No limits for auto attached storage adapters.  
    ultimateindustrialfarm.auto_attach.storage_adaptor.beehive: For the entity Beehive ultimateindustrialfarm.auto_attach.storage_adaptor.furnace: For the entity Furnace ultimateindustrialfarm.auto_attach.storage_adaptor.hobobarrel: For the entity Hobo Barrel ultimateindustrialfarm.auto_attach.storage_adaptor.fireplacestone: For the entity Stone Fireplace ultimateindustrialfarm.auto_attach.storage_adaptor.mailbox: For the entity Mail Box ultimateindustrialfarm.auto_attach.storage_adaptor.dropbox: For the entity Drop Box ultimateindustrialfarm.auto_attach.storage_adaptor.planterbox: For the entity PlanterBox ultimateindustrialfarm.auto_attach.storage_adaptor.hitchtrough: For the entity Hitch & Trough ultimateindustrialfarm.auto_attach.storage_adaptor.fridge: For the entity Fridge ultimateindustrialfarm.auto_attach.storage_adaptor.fuelgenerator: For the entity Small Generator ultimateindustrialfarm.auto_attach.storage_adaptor.composter: For the entity Composter ultimateindustrialfarm.auto_attach.storage_adaptor.mixingtable: For the entity Mixing Table ultimateindustrialfarm.auto_attach.storage_adaptor.cookingworkbench: For the entity Cooking Workbench ultimateindustrialfarm.auto_attach.storage_adaptor.recycler: For the entity Recycler ultimateindustrialfarm.auto_attach.storage_adaptor.barbeque: For the entity Barbeque ultimateindustrialfarm.auto_attach.storage_adaptor.cursedcauldron: For the entity Cursed Cauldron ultimateindustrialfarm.auto_attach.storage_adaptor.campfire: For the entity Camp Fire ultimateindustrialfarm.auto_attach.storage_adaptor.fishtrap: For the entity Survival Fish Trap ultimateindustrialfarm.auto_attach.storage_adaptor.autoturret: For the entity Auto Turret ultimateindustrialfarm.auto_attach.storage_adaptor.samsite: For the entity SAM Site ultimateindustrialfarm.auto_attach.storage_adaptor.flameturret: For the entity Flame Turret ultimateindustrialfarm.auto_attach.storage_adaptor.guntrap: For the entity Shotgun Trap ultimateindustrialfarm.auto_attach.storage_adaptor.snowmachine: For the entity Snow Machine ultimateindustrialfarm.auto_attach.storage_adaptor.fogmachine: For the entity Fogger-3000  
    NB: No refund will be made for the Storage Adaptor if you have permission or configuration to not request the storage adaptor in inventory when placing it on the entity or auto attach.
     
    For configuration via groups in the configuration file, read further down in the section: GROUPS AND LIMITS
    The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
     
    ----------------------------------------------------------------------------------------------------
    SPECIAL SEEDS:
    The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
    For each Special Seed you can decide:
    The item that must produce (even with a skin)
    The conditions of the item (for items that have condition)
    The quantity of items to produce
     
    Special seeds can produce any item, the only limit is your imagination.
    You can enable cloning of special seeds in the plugin configuration.

    The basic plugin already provides configured seeds, which you can see below:
    Normal:

     
    For integration with Ganja Plugin, you can produce weed directly:

     
    Crazy seeds 😎



     
    USE SPECIAL SEEDS VIA SHOP, LOOT, VENDING MACHINE
    You need to generate an item with a certain skin id, to get the Special Seed item.
    The name of the item to use and the skin id are present in the configuration file:
    Item name (The item name of the base seed to use for Special Seed). Default seed.hemp
    SkinID
     
    You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily.
    For example, this creates a special seed to produce Blueberries:
    Item: seed.hemp | SkinID: 3490773788
    or
    ItemID: -237809779 | SkinID: 3490773788
     
    At the following link you can find all the skins of the Special Seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857
    At the following link you can find all the skins of the Special Clones available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3575809654
     
    Read more about the plugin for special seed giving commands and their configuration below.
    ----------------------------------------------------------------------------------------------------
    GROUPS AND LIMITS
    The plugin creates 4 default groups: Default, vip1, vip2, vip3.
    You can add more groups or rename groups.
    For example, if you change the group vip1 to vip_elite, the permission ultimateindustrialfarm.vip_elite will be created
    If you create a new group, for example vipvanilla, the permission ultimateindustrialfarm.vipvanilla will be created.
    In the configuration file there is this configuration for managing groups:
    Role Permission: Here you can set the configurations for the various roles: Priority. (lower = higher priority) -- Each group has its own property, the lower this number is, the more important the group is. This is useful in the case where a player has more roles assigned. In this case, the group with the lowest priority will be assigned, the most important group. Negative numbers are also allowed.
    Settings
    Enable Composter Auto Split: Allows you to enable composter automatic item splitting. Default False (The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system)
    Industrial Settings
    Enable Customization: If set to true, enables Industrial customization. Default False
    Industrial Conveyor, Maximum stack size to move. Greater value = more items moved: The size of the stack to move, the larger the value, the more items will be moved. Default 128 (vanilla value)
    Industrial Conveyor, item movement frequency. Lower value = faster movement (value is an interval measured in seconds): Frequency in seconds to move items. The lower the value, the faster the items will be moved. Default 5 (vanilla value)
     
    PlanterBox Settings
    Enable Customization: Enable planter box customization. Default false
    Limit of planters box that can be automated. (-1 no limit) (0 disable entity): Limit the number of planters box that can be automated/customized. Default 0
    Enable auto seeding. If set to true the seeds will be planted automatically: Enable automatic seeding. Default false
    Enable automatic harvest. If set to true, plants will be automatically harvested: Enable automatic harvesting. Default false
    Production Mode, if set to TRUE allows to change the type of automatic production: Harvest, Seeds, clones. If set to false only Harvest will be enabled: Production Mode. If set to true, the player can change the production mode via UI, for each Planter Box, choosing between: Harvest, Seeds, Clones. Default false
    Production Mode, allow use Auto Seeds Refill: If set to true it allows the use of the option: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode. Default true
    Tools, if set to TRUE allows the use of farm tools, example: Planter Box Conversion Tool: If set to true, allows the player to use farming tools, such as: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more. Default false
    Harvest plants when they have at least this Ripe value. Value between 0% and 100%: Harvest plants at this RIPE value. Default 1%
    Planter Box container size. Value between 6 and 48: Planter Box container capacity. Default 24
    Light Exposure at 100%: If set to true, sets the light exposure to 100%. Default false
    Water quality. Value between 0% and 100% (-1 disable): Minimum water quality always available to plants. Determines the minimum level of water always available to plants. Default -1
    Ground, minimum value always available. Value between 0% and 100% (-1 disable): If set to true, sets the minimum terrain quality always available. Default -1
    Temperature at 100%: If set to true, sets the temperature to 100%. Default false
    Overall quality. Value between 0% and 100% (-1 disable): Minimum overall quality always available for plants. Determines the overall quality of plants. Default -1
    Growth rate multiplier: Increase or decrease the growth rate of plants. Default 1.0
    Harvest Production Multiplier: Apply a production multiplier to automatic Harvest. Default 1.0
    Seed Production Multiplier: Applies a production multiplier to automatically produced Seeds. Default 1.0
    Clone Production Multiplier: Applies a production multiplier to automatically produced Clones. Default 1.0
    Collect fibers from crops or dead plants: If set to true, sets fiber collection during auto collection. Default false
    Disable food spoilage in the container: If true disable food spoilage in Planter Box container. Default false
     
    Storage Adaptors Limits: Here you can set the limit of Storage Adaptors that you can add to the entity. You can set the limit for each entity and/or enable auto attach of the Storage Adapter.
    LIMIT:
    0 disables the use of Storage Adaptors for this entity.
    -1 you can add Storage Adaptors without limits
    AUTO STORAGE ADAPTORS SETTINGS:
    Attach Storage Adapter automatically: Enable auto attach Storage Adapter on entity. Default false
    Exclude from Storage Adapters limits count: If set to TRUE, auto attach Storage adapters will not count towards your limits. No limits for auto attached storage adapters. Default true
    No Storage Adaptor required in the inventory: If set to TRUE, allows you to auto attach Storage Adaptors without having them in your inventory. Default true
    Farming Automation Limits: Here you can set the limit of how many farming entities can be automated.
    You can set the limit for each entity.
    0 disables auto farming for this entity.
    -1 auto farming for this entity without limits.
    More for Chicken Coop:
    Enable Chicken Auto Pet: If enabled, the chickens will have Auto Pet, so that the chickens always have the love at its maximum, and make them happy automatically. Default False
    Enable Artificial Sunlight: If enabled, the chickens will have artificial light automatically, so that they always have maximum sunlight, and make them happy automatically. Default False
    Artificial Sunlight Value, from 0 to 100: If Enable Artificial Sunlight is TRUE, you can set the value of artificial sunlight to a value between 0 and 100. However, if for example you set the value of artificial sunlight to 40 and the chicken receives 50 as real sunlight, then the value will not be changed. You can think of this property as the minimum value of sunlight below which the value cannot go. Default 0.0
    Enable Eggs Auto Hatching: If enabled, eggs will hatch automatically. Eggs to be hatched will be automatically taken from the eggs produced, or they can be manually inserted into the appropriate slot. Default False
    No Food and Water required: Disable the chicken coop's food and water consumption. Default False
    Eggs Production. Minimum minutes between production: Minimum time in minutes for egg production. Default 10 minutes
    Eggs Production. Maximum minutes between production: Maximum time in minutes for egg production. Default 50 minutes
    Eggs will be produced in this time interval. 
    Disable food spoilage in the container: If true disables food spoilage in the Chicken Coop. Default false
    More for Beehive
    Force Beehive Outside: Forces the Beehive to always be considered outside, even if placed inside the base. Default False
    Disable Humidity: If set to true, disables humidity, so that humidity is always at the best value. Default false
    Temperature, from 0 to 50 (0 do not modify). 23 is perfect value: Set the temperature you prefer. If the value is 0, it does not change the temperature. The optimal value is 23. Default 0.0
    Growth rate of the honeycomb in the hive and directly affects the rate at which honey is generated: Change the growth rate, to increase or decrease production. Default 1 (vanilla value)
    Configure the speed at which hives produce honey. A lower value would make hives produce honey faster: Change the production speed, to increase or decrease the production time. Default 120 seconds (vanilla value)
    Multiplies honey production (if value is less than or equal to 1, does not change production): Apply a multiplier to the honeycomb produced. Default 1 (vanilla value)
    How much the Nucleus's XP should be increased per honeycomb generated: Changes the number of XP to be increased at the Nucleus for each honeycomb produced. Default 2 (vanilla value)
    Nucleus’s XP start grade: Changes the grade of the Nucleus’s when inserted into the Beehive. Default 3 (vanilla value)
     
    NB: speed produce, the value for the production speed does not directly indicate the time to produce 1 honey. In Rust Vanilla, it basically takes about 5 cycles of 120 seconds to produce honey, so 1 honey every 10 minutes.
    If you set the speed to 20 seconds, it means that it will take you 1:40 minute to produce 1 honey.
    You just calculate the seconds * 5, and you get the production time.
     
    Once the group is created, you will need to assign the related permission to the player, for example: ultimateindustrialfarm.vip1
    In this case you can avoid assigning permissions for each individual entity.
    If the limit for an entity is different from 0, the player will be able to add the Storage Adaptor to the entity or automate the entities for farming without the need to assign permissions for the individual entities.
    When he reaches the limit, he will not be able to add new Storage Adaptors for the entity or automate other entities for farming.
    The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
     
    PLANTER BOX LEVEL
    For planters box in addition to groups/permissions, it is possible to create planters of different levels, with different configurations, based on the configured skin id.
    By default 3 levels are created, but you can add as many levels as you like.
    The possible configurations are the same as those possible via groups/roles but with the addition of a section where you can specify the skinID to use for the various planters box for the various levels.
    Custom planters box based on level can be created in the configuration file, in the property: PlanterBox Settings by Levels
    "Level Name": "Level 1", "SkinID": { "3482073279": "Large Planter Box", "3482079353": "Small Planter Box", "3482085291": "Triangle Planter Box", "3482090118": "Rail Road Planter", "3482093630": "Triangle Rail Road Planter", "3482100135": "Minecart Planter", "3482097188": "Bath Tub Planter", "3482102785": "Single Plant Pot" }  
    Level Name: The name of the level, e.g. Level 1, Level 2, Planter Bronze, Planter Gold, etc... SkinID: Here you define the skinIDs for the planters box for this particular level. You can specify the skinID for each type of planter box and you can use any skin you like. There are some predefined skins that you can use, and they are available at the following link: https://steamcommunity.com/sharedfiles/filedetails/?id=3482077360
    Here is an example:

     
    The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
    ----------------------------------------------------------------------------------------------------
    COMMANDS FOR PLAYERS:
    Commands can be typed in chat (by putting the / character in front of the command)
    /uif help -- Print help information. /uif ad or /uif adaptor -- Adds the Storage Adapter to the entity you are looking at. /uif fm or /uif farm -- Automate farming/Apply custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif unfm or /uif unfarm -- Remove the Automated farming/Custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif farm_convert or /uif fc -- Automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more.  
    COMMANDS FOR ADMIN:
    Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon.
    To use these commands you must have the role: ultimateindustrialfarm.admin
    /uif.give <skinID> <quantity> -- Allows you to give the Special Seed item to yourself. You need to pass these parameters: skinID of the configured special seed
    The quantity of items.
    /uif.give <skinID> <quantity> <steamID> -- Allows you to give the Special Seed item to a player. You need to pass these parameters: skinID of the configured special seed
    The quantity of items.
    The SteamID of the player to give the items to
    ----------------------------------------------------------------------------------------------------
    CONFIGURATION:
    In the configuration file, in addition to the section for RolePermission, these properties are present
    TimeZone: Default: Europe/London
    Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console.
    ChatPrefix: Chat message prefix.
    Use Clan/Team. If TRUE allows placing Industrial Storage Adaptor or Automatize Farm on clan/team member entities: If set to true it allows you to place the Storage Adaptor or Automatize Farm on clan/team member entities. Default True
    PVE Mode. Allows loot, harvesting, cloning, etc., only to the entity owner: PVE MODE can be enabled which allows loot, harvesting, cloning, etc., only to the entity owner. Default false
    PVE Mode. Allow also Clan/team members: If set to true, allows loot, harvesting, cloning, etc., also to clan/team members. Default false
    ShowMessageInfo (If set to TRUE, show a message info to the player, when place an entity for farming that can be automated): If set to true, show a message about how to automate the entity when an entity that is enabled for auto farming or customization is placed. Default true
    Show UI to enable auto farming or view auto farming/customization information: If set to true it displays a when opening an entity for farming which can be automated or custom configurations applied, if you have permissions. Default true
    Show UI even if you don't have permissions. Only as a preview if for example it requires VIP: Show the UI also to players without permissions, as a preview. They will not be able to perform operations, this is to show the existence of this option if for example permissions are only available with VIP. Default true
    Auto farming/customization information does not show default values: If set to true, do not show default values in the information screen. Default false
    Farming Automation. Interval to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Beehive, ecc.): How many seconds should it handle the process to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Chicken Coop, Beehive, ecc.). Default 20 (seconds)
    Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance: Set this value to true only if you want to use the auto split system of the composter, so as to improve performance if you do not use the auto split system. Default false
    Improve performance by disabling some checks during auto split. If set to true, it may cause some fertilizer to fall out of the composter in some cases: Improve performance by disabling some controls during the auto split of the composter. It increases performance a lot but it may cause some fertilizer to fall out of the composter in some cases. Default false
    Disable Special Seed Overlay info (Information about the special seed planted in the Planter Box): Disable Special Seed Overlay info, information about the special seed, when you are close to the Planter Box. Default false
    Disable Survival Fish Trap damage: If set to true disables damage to Survival Fish Trap. Default false
    Disable hooks call during Planter Box auto-collection: Disable hooks call during Planter Box auto-collection, for example disable the call to the OnGrowableGathered hook. Default false
    Enable Ganja plugin integration. Enable Planter Box automatic weed harvesting (Only in HARVEST mode): If enabled, integrate the plugin with the Ganja plugin and the Planter Box will automatically automatically harvest weed. Default false
    Debug Mode. Print debug information in console: If set to True, prints warning/error messages to the console, for debugging problems. Default False
     
    SPECIAL SEEDS/CLONES CONFIGURATION:
    The configuration for Special Seeds is present in the file: SpecialSeeds.json
    Enabled: If set to false, the item cannot be given or used in production. If an item exists and then Enabled is set to false, the plant will not give any items when harvested. Default true
    DisplayName: The name of the special seed the player will see
    Description: A description of the Special Seed item. It has no effect on the player’s Item, it is just for internal use to remind you what this Item does.
    Base seed Item name (The item name of the base seed to use for Special Seed): The name of the item that must be used to create the Special Seed. Default seed.hemp
    Special Seed SkinID: The skinID of the Special Seed. This ID is used to give items via command. Example 3490773788 for blueberries
    Item name to produce: Here you enter the name of the item that the special seed is to produce. Example blueberries
    SkinID of item to produce: Here you can enter the skin ID that the item produced by the special seed will have. Default 0
    Produced Item, custom Display name. Leave it blank to use the default product item name: Changes the name of the item produced by the special seed. Leave it blank to use the default name of the item produced. Default “”
    Minimum Condition of item to produced. Value from 0 to 100%: The minimum conditions that the item produced by the special seed will have (if the item has the condition). Default 50%
    Maximum Condition of item to produced. Value from 0 to 100%: The maximum conditions that the item produced by the special seed will have (if the item has condition). The produced item will have as a condition value a random value between the minimum and maximum. Default 100%
    Produce the same amount as the basic seed. (If set to true, ignores Minimum/Maximum quantity to produce): If set to true, the items produced will be the same amount as the base seed's production. For example, if the hemp seed produces 40 cloth and the special seed uses the hemp seed as its base seed, then the special seed will produce 40 items, ignoring the Minimum and Maximum production settings. Default false
    Minimum Quantity to produce: The minimum amount of items the special seed must produce. Default 2
    Maximum Quantity to produce: The maximum amount of items the special seed should produce. The maximum amount of items produced will be a random value between the minimum and maximum amounts. Default 6
    Use Planter Box Production Multiplier: If set to true, uses the production multiplier associated with the Planter Box. Item production will be multiplied by the multiplier set on the Planter Box. Default false
    Clone settings for Special Seed. (Only if Planter Box Production Mode is set to CLONE or manual cloning): Settings to enable the production of clones from special seeds and other settings:
    Enable Clone Production: If set to "false," the special seed cannot be cloned or used for production. If a special clone exists and "Enabled" is set to "false," the clone will not produce anything at harvest. Default false
    DisplayName: The name of the special clone the player will see.
    Description: A description of the Special Clone item. It has no effect on the player’s Item, it is just for internal use to remind you what this Item does.
    Base clone Item name (The item name of the base clone to use for Special Clone): The name of the item that must be used to create the Special Clone. Default clone.hemp
    Special Clone SkinID: The skinID of the Special Clone. This ID is used to give items via command/loot. Example 3575812073 for blueberries.
    Produce the same amount as the basic clone. (If set to true, ignores Minimum/Maximum quantity to produce): If set to true, the clones produced will be the same amount as the base clone's production. For example, if the hemp clone produces 4 clone and the special clone uses the hemp clone as its base clone, then the special clone will produce 4 clones, ignoring the Minimum and Maximum production settings. Default false
    Minimum Quantity to produce: The minimum amount of Special Clones to produce. Default 1
    Maximum Quantity to produce: The maximum number of Special Clones to produce. Default 3
    Use Planter Box Production Multiplier: If set to true, uses the CLONE production multiplier associated with the Planter Box. Special Clones production will be multiplied by the multiplier set on the Planter Box. Default false
     
    At the following link you can find all the skins of the Special Seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857
    At the following link you can find all the skins of the Special Clones available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3575809654
     
    ----------------------------------------------------------------------------------------------------
    LOCALIZATION:
    The plugin is translated into the following languages:
    English
    Italian
    Spanish
    French
    German
    Dutch
    Turkish
    Chinese (Simplified - zh-CN)
    Chinese (Traditional - zh-TW)
    Translation files are located in the /oxide/lang or /carbon/lang folder, here is an example of a /oxide/lang/en/UltimateIndustrialFarm.json translation file.
    You can add translations for other languages by adding them to the folder: /oxide/lang or /carbon/lang
    ----------------------------------------------------------------------------------------------------
    NEW FEATURES:
    These new features are planned to be added:
    Storage Adapter support for Mining Quarry and Mining Pump Jack You can also propose new features via a support ticket
    ----------------------------------------------------------------------------------------------------
  4. More information about "Super Crafter"

    $19.99

    Super Crafter

    PLEASE NOTE: This plugin requires Item Retriever!! Download and install it on your server BEFORE installing SuperCrafter.

    SuperCrafter allows users with permission to craft, repair, build, upgrade, reload, and use mixing table directly from resources, ammo, and crafting supplies stored at their base. Resources do not need to be in your players inventory to craft. All supplies are pulled directly from your base supplies. No more needing to search through 100 boxes for crafting materials.

    How it works:
    If a player is within their TC range, they will automatically have access to their base supplies. By default the SuperCrafting range is set to TC range, however this can be modified with the configuration file. Optionally, Admins can set a per-player SuperCrafter range for VIP players! See below for commands.

    Performance:
    SuperCrafter works with all base sizes and types. Performance does not change by SuperCrafting range. Safeguards are added to keep players from spam crafting a single item from near infinite base crafting supplies. These safeguards are modifiable in the configuration file.

    More Information:
    Works with Tool Cupboards, any Storage Box, Workbench (1,2,3), Repair Benches, and Mixing Tables

    Files produced:
    config/SuperCrafter.json - Default global settings for all players
    data/SuperCrafter/###.json - Individual player settings (Delete all files to reset players to default config file settings)
    plugins/SuperCrafter.cs - Code that makes SuperCrafter work

    Languages supported:
    English
    German
    French
    Spanish
    Italian
    Japanese
    Russian
    Chinese

    Permissions:
    SuperCrafter.use - Allows user/group to use this plugin SuperCrafter.admin_only - Allows user/group to use plugin console commands Configuration:
    { "Enable Debugging messages: (Default=false)": false, "Pull resources from FURNACES: (Default=false)": false, "Pull resources from TC: (Default=true)": true, "Pull resources from BOXES: (Default=true)": true, "Pulls ammo from BASE: (Default=true)": true, "Repair pulls resources from BASE: (Default=true)": true, "Notify players of repair costs: (Default=true)": true, "Informs Server Console and Player when they are Spam Crafting: (Default=true)": true, "Limit crafting queue for players: (Limits players from spam crafting) (Default=6, Infinite=0)": 6, "Horizontal in \"Rust Meters\" a player can access any TC base loot. (Default=17, Infinite=0)": 17, "Height in \"Rust Meters\" above the TC a player can access any TC base loot. (Default=17, Infinite=0)": 17, "Depth in \"Rust Meters\" below the TC a player can access any TC base loot. (Default=17, Infinite=0)": 17, "Global chat command cooldown in seconds: (Stops players from spamming chat commands) (Default=5.0)": 5.0, "Per-player crafting cooldown in seconds: (Stops players from spamming crafting, reducing server lag) (Default=1.0, No Cooldown=0)": 1.0 } Console Commands:
    Name: Set Player Crafting Range Description: Increases or decreases the range in which a specific player can access their base resources. Details: This command only works for a specific player. This setting is saved in Data folder. Syntax: sc.spcr [Player ID/Name] [Range] Example #1: sc.spcr 72228723575847571 100 Example #2: sc.spcr Vergbergler 100 Chat Commands:
    Name: Show Crafting Range Description: Visually shows the crafting range in 3D space for X seconds Details: 3D range is only visible to the user that uses the command Syntax: sc.scr [seconds] Example #1 (Shows for 30 seconds): sc.scr Example #2 (Shows for 60 seconds): sc.scr 60
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