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  1. More information about "Dungeon Bases"

    $18.99

    Dungeon Bases

    The plugin adds a dungeon event to your server. Dungeons are bases with puzzles, NPC defenders, turrets and more. You can create your own dungeons of varying difficulty. Procedurally generated dungeons are also now available (currently only in test mode)
     
    You can build your own bases or modify existing ones:

    There are moving NPC guardians in the dungeons:

    There are puzzles with protective doors in the dungeons:

    In the dungeons there are secret notes with codes in boxes or on NPCs:

    Commands:
    dungbase_start - force start event
    dungbase_start <entrance name> <dungeon name> <X> <Y> <Z> - force an event to start using the specified entrance and dungeon at coordinates X Y Z (you can also specify the name of the entrance or dungeon <random>)
    dungbase_start <X> <Y> <Z> - force an event to start using a random entrance and dungeon at X Y Z coordinates.
    example: 
    dungbase_start #dung#entrance1 #dung#dungeon1 122.3 5.2 872 dungbase_start random #dung#dungeon3 dungbase_stop - force stop event
    dungbase_addblack <radius> - add a zone where dungeon spawning is not allowed
    dungbase_start - force start event
     
    Command to launch procedurally generated dungeons:
    example: 
    dungbase_start #dung#entrance1 procedural_hard - an event starts where the entrance is #dung#entrance1, and the dungeon is procedurally generated with the name of the tier hard dungbase_start random procedural_normal - an event starts where the entrance is randomly selected from a list of entrance names, and the dungeon is procedurally generated with the tier name normal dungbase_start random procedural_easy 100 6 84 - an event starts where the entrance is randomly selected from a list of entrance names, and a procedurally generated dungeon named easy is created at coordinates (100, 6, 84)  
    Hooks:
    void DungeonBasesEventStarted() - // called when event starts
    void DungeonBasesEventEnded() - // called when event ends
    Configuration:
    { "Allow only the event owner (the one who entered the dungeon first) into the dungeon": true, "Allow owner's teammates to enter the dungeon": true, "Time before ownership is lost after leaving the server(in seconds)": 300, "Event marker on the map": true, "Event marker name": "Dungeon Base", "Event marker transparency(0-1)": 0.55, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Display event owner name on marker": true, "Display the time remaining until the end of the event on the marker": true, "Autostart event(disable if you want to trigger the event only manually)": true, "Calculate the time until the next event only after the previous one has finished": false, "Minimum time to event start(in seconds)": 3600, "Maximum time to event start(in seconds)": 7200, "Minimum event duration(in seconds)": 2000, "Maximum event duration(in seconds)": 3000, "Minimum number of online players to trigger an event": 1, "List of NPC names": [ "Dungeon NPC", "Dungeon Keeper", "Dungeon guard" ], "Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3", "#dung#base4" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3", "#dung#entrance4" ], "Random order of choosing a dungeon from the list (if false, will be selected in turn)": true, "Random order of choosing the entrance to the dungeon from the list (if false, will be selected in turn)": true, "Change the time of day when entering the dungeon(from 0 to 23, if -1 - do not change the time)": 0.0, "How long before the end of the event does radiation start to affect players inside the dungeon": 180, "How long before the event ends will a warning message be displayed to players": 300, "How long after the event ends should the entrance be destroyed": 60, "Close the entrance and exit to the dungeon when the event time is over": true, "Will autoturrets attack NPCs": false, "Save event data (If true, the event will be saved and will continue even if you restart the server or plugin. Disable this if you get lag when saving)": true, "SteamID for chat message icon": 0 } Note: The plugin is guaranteed to work correctly with bases enabled. NPCs will not behave as standard, as they use different algorithms. Only one dungeon can spawn on the map at a time.
  2. More information about "OPERATION FORTRESS"

    $41.95 $31.95

    OPERATION FORTRESS

    Introducing OperationFortress, the ultimate PvE base assault event plugin for Rust servers! Experience intense tactical combat as you and your team infiltrate a heavily fortified enemy base at the Airfield monument. With dynamic NPC encounters, strategic tower captures, and epic boss battles, OperationFortress delivers an immersive military operation experience that will challenge even the most skilled players.
     

     
    ⭐ Features of Operation Fortress
    Epic Base Assault: Infiltrate a heavily fortified enemy base at the Airfield monument with multiple defensive towers and strategic positions. Dynamic Tower System: Capture 6 strategically placed guard towers, each with unique NPC defenders and electric switches to disable the base's security system. Intelligent NPC Combat: Face off against elite enemy forces with advanced AI, including snipers, assault troops, machine gunners, and grenadiers. Boss Battle: Confront the powerful "Fortress" commander in the main base with enhanced health and elite weaponry. Reinforcement System: Experience dynamic combat as enemy reinforcements spawn after capturing towers, adding intensity to the operation. Rich Loot System: Collect valuable rewards from captured towers, defeated NPCs, and the commander's personal safe. PvE Mode Integration: Seamless integration with PvE mode systems for fair loot distribution and team-based gameplay. Customizable Difficulty: Adjust the number of required towers to access the main base, event duration, and NPC configurations. Visual Markers: Clear map markers show tower status, base location, and event progress for easy navigation. Automatic Scheduling: Set up automatic event scheduling with customizable intervals and preparation times. Team Support: Full support for team-based gameplay with shared loot rights and coordinated assaults. Performance Optimized: Efficient NPC spawning and cleanup systems ensure smooth gameplay even with large player bases.  
    📊 Event Overview
    Operation Fortress transforms the Airfield monument into a hostile military installation controlled by the "Fortress" faction. Players must work together to:
    Capture Guard Towers: Infiltrate and secure 6 strategically positioned guard towers, each defended by elite NPC forces. Disable Security System: Activate electric switches in captured towers to disable the base's security system and gain access to the main facility. Assault Main Base: Breach the heavily fortified main base located in one of the Airfield's large hangars. Eliminate Commander: Face off against the powerful "Fortress" commander and his elite bodyguards in an epic final battle. Secure Rewards: Collect valuable loot from defeated enemies, captured positions, and the commander's personal safe.  
    🖼️ Showcase
              
    🎮 Commands
    operation.start - Manually start the Operation Fortress event (requires admin permissions) operation.stop - Stop the current Operation Fortress event (requires admin permissions)  
    🛡️ Permissions
    operationfortress.start - Permission to start Operation Fortress events operationfortress.stop - Permission to stop Operation Fortress events  
    📚 FAQ
    Q: Can players use their own weapons and equipment?
    A: Yes! Players use their own weapons, armor, and equipment during the event. No special gear is provided, making it a true test of player preparation and skill.
    Q: How does the loot system work?
    A: Loot is collected manually from defeated NPCs, captured towers, and the commander's safe. The PvE mode integration ensures fair loot distribution among team members based on damage contribution.
    Q: Can the event be played solo?
    A: Yes! The event is designed to scale with player count. Solo players can complete the operation, though it will be more challenging. Team play is recommended for optimal experience.
    Q: How often does the event occur?
    A: The event can be configured to run automatically at customizable intervals, or it can be started manually by administrators using the provided commands.
    Q: What happens if players fail to complete the event?
    A: If the event timer expires or all players are eliminated, the event ends automatically. Players can attempt the operation again when it becomes available.
    Q: Does the event interfere with other Airfield activities?
    A: The plugin includes options to disable other NPCs and events at the Airfield during Operation Fortress to prevent conflicts and ensure smooth gameplay.
    Q: Can I customize the NPC types and weapons?
    A: Yes! The plugin includes extensive NPC configuration options, allowing you to customize health, weapons, behavior patterns, and reinforcement types for each tower and the main base.
    Q: How does the PvE mode integration work?
    A: The plugin integrates with PvE mode systems to ensure fair loot distribution among team members. Players who contribute more damage to NPCs have priority access to loot, while still allowing team coordination.
     
    📡 Plugin Integration
    OperationFortress is designed to work seamlessly with other popular Rust plugins:
    PvE Mode: Full integration for fair loot distribution and team-based gameplay NpcSpawn: Utilizes advanced NPC spawning and AI systems for realistic enemy encounters Notify/UINotify: Integrated notification system for event announcements and player updates BetterNpc: Compatible with enhanced NPC systems for improved AI behavior MonumentOwner: Integration with monument ownership systems for enhanced gameplay  
    🧪 TEST SERVER
    Join our test server to experience Operation Fortress firsthand!
    Copy the IP Address below to start playing!
     
    connect 194.147.90.239:28015  
    🛠️ API / Hooks
    OnOperationFortressStart()
    Triggered when the Operation Fortress event starts. OnOperationFortressStop()
    Triggered when the Operation Fortress event stops (ends or is canceled). OnOperationFortressEnter(BasePlayer player)
    Triggered when a player enters the event zone. OnOperationFortressLeave(BasePlayer player)
    Triggered when a player leaves the event zone or dies inside it. OnOperationFortressWin(BasePlayer player)
    Triggered when the boss is defeated and the victory chest is opened. player is the boss killer/owner.
  3. More information about "Raidable bases by JaaaaaThomas 12.05.2026"

    $95.99

    Raidable bases by JaaaaaThomas 12.05.2026

    Hello everyone, I’m excited to present a brand new base pack!
    I’ve put a lot of hard work into this project and I hope you’ll appreciate the quality. In fact, we are already working on the next one!
    This pack includes 120 completely new, raid-ready bases. You will find 20 unique designs for every difficulty level, from Easy all the way up to Clan Bases.
    I hope you enjoy these builds! If you’re satisfied, please leave a positive review—it helps a lot. Also, if you have any suggestions for future updates, feel free to leave a comment below! Thank you!"

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