AshCrack's Wishlist
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Play To Win (Earn Free VIP)
🎮 Play To Win
A complete, COMMUNTIY SERVER SAFE configurable playtime-based reward and VIP progression system for Rust.
⭐ Features
✔ Awards points automatically as players stay online
✔ Points accumulate at configurable intervals
✔ Players redeem free VIP via a command
✔ Custom VIP duration
✔ Fully customizable messages with placeholders
✔ /points to show stats, playtime & VIP
✔ Full admin control through chat commands
✔ Force-expire free VIP (single or all)
✔ Discord Webhook logging for all events
Commands:
/freevip - claim freevip or check progress
/points - check stats / points amount
/awardpoints (name) (amount) - give points to a player
/expirevip (player) - expire a player's free VIP
/expireallvip - expire free VIP for all players
admin permission: playtowin.admin
Config:
{ "Command": "freevip", "AwardInterval": 60, "VipDurationSeconds": 604800, "PointsPerInterval": 10, "PointsCost": 500, "DiscordWebhookUrl": "", "Messages": { "NotEnoughPoints": "You need {hoursneeded} more hours to redeem VIP.", "Balance": "Your balance: {points}/{cost} points.", "VipRedeemed": "You redeemed {durationdays} days of VIP.", "VipExpired": "Your free VIP has expired.", "PointsInfo": "Points: {points}, Playtime: {hours}h, VIP: {viptime}.", "AdminGavePoints": "{admin} gave {added} points to {player}. Total: {points}.", "AdminSetPoints": "{admin} set {player}'s points from {old} to {set}.", "AdminRemovedPoints": "{admin} removed {removed} points from {player}. Total: {points}.", "ForceExpired": "{admin} force-expired VIP for {player}.", "ForceExpiredAll": "{admin} expired VIP for {removed} players." } }
- #vip
- #community
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Turret Tweaks
By HoloxyRust in Plugins
Installation
Unzip the archive.
Drag TurretTweaks.cs under the oxide/plugins folder of your server.
Permissions
Default permission - turrettweaks.default
You can set permissions for VIP to give them custom values.
Example: turrettweaks.vip
Features:
Auto Turret Settings
Health Accuracy Range Bullet Speed Damage Scale Power Consumption Infinite Ammo Block ExploAmmo to be Infinite
Sam Site Settings
Health Infinite Ammo Damage Scale
Flame Turret Settings
Health Turret Arc Flame Range Flame Radius Flame Triggered Duration Infinite Low Grade Fuel Consumption Multiplier Damage Scale
Shotgun Trap Settings
Health Infinite Ammo Aim Cone Sensor Radius Damage Scale
Config example
{ "VERSION": "v1.1.0", "PermissionsList": [ { "Permission Name: (Copy/Paste this for more permissions)": "turrettweaks.default", "AutoTurret Settings:": [ { "Health (Default = 1000):": 1000.0, "Accuracy (Default = 5):": 5.0, "Range (Default = 30):": 30.0, "Bullet Speed (Default = 10):": 10.0, "Damage Scale (Default = 1.0):": 1.0, "Power Consumption (Default = 10):": 10, "Infinite Ammo (Default = false):": false, "Block ExploAmmo to be Infinite (Default = true):": true, "AutoTurrets per player (0 means infinite):": 0 } ], "SamSite Settings:": [ { "Health (Default = 1000):": 1000.0, "Infinite Ammo (Default = false):": false, "Damage Scale (Default = 1.0):": 1.0, "SamSite per player (0 means infinite)": 0 } ], "FlameTurret Settings:": [ { "Health (Default = 300):": 300.0, "Turret Arc (Default = 45 degrees):": 45.0, "Flame Range (Default = 8):": 8.0, "Flame Radius (Default = 2):": 2.0, "Flame Triggered Duration (in seconds) (Default = 5):": 5.0, "Infinite LowGrade (Default = false):": false, "Fuel Consumption Multiplier (Default = 1):": 1.0, "Damage Scale (Default = 1.0):": 1.0, "FlameTurrets per player (0 means infinite):": 0 } ], "ShotgunTrap Settings:": [ { "Health (Default = 300):": 300.0, "Infinite Ammo (Default = false):": false, "AimCone (Default = 40):": 40, "SensorRadius (Default = 1.25):": 1.25, "Damage Scale (Default = 1.0):": 1.0, "ShotGunTraps per player (0 means infinite):": 0 } ] }, { "Permission Name: (Copy/Paste this for more permissions)": "turrettweaks.vip", "AutoTurret Settings:": [ { "Health (Default = 1000):": 5000.0, "Accuracy (Default = 5):": 10.0, "Range (Default = 30):": 50.0, "Bullet Speed (Default = 10):": 15.0, "Damage Scale (Default = 1.0):": 1.2, "Power Consumption (Default = 10):": 5, "Infinite Ammo (Default = false):": true, "Block ExploAmmo to be Infinite (Default = true):": true, "AutoTurrets per player (0 means infinite):": 0 } ], "SamSite Settings:": [ { "Health (Default = 1000):": 5000.0, "Infinite Ammo (Default = false):": true, "Damage Scale (Default = 1.0):": 1.0, "SamSite per player (0 means infinite)": 0 } ], "FlameTurret Settings:": [ { "Health (Default = 300):": 2000.0, "Turret Arc (Default = 45 degrees):": 60.0, "Flame Range (Default = 8):": 10.0, "Flame Radius (Default = 2):": 4.0, "Flame Triggered Duration (in seconds) (Default = 5):": 8.0, "Infinite LowGrade (Default = false):": true, "Fuel Consumption Multiplier (Default = 1):": 1.0, "Damage Scale (Default = 1.0):": 1.0, "FlameTurrets per player (0 means infinite):": 0 } ], "ShotgunTrap Settings:": [ { "Health (Default = 300):": 2000.0, "Infinite Ammo (Default = false):": true, "AimCone (Default = 40):": 60, "SensorRadius (Default = 1.25):": 1.5, "Damage Scale (Default = 1.0):": 1.0, "ShotGunTraps per player (0 means infinite):": 0 } ] } ] }
- #custom rust plugin
- #turrettweaks
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Monument Mutations
By ThePitereq in Plugins
RUST Plugin Test Server
TEST MY PLUGINS THERE!
connect play.thepitereq.ovh:28050
Monument Mutations allows you to apply mutations to any default or custom monument on the map.
You can create positive mutations that give players bonuses for gathering, output, and stats, as well as negative mutations that impact their gameplay.
With almost infinite possible mutations and more to come, this plugin offers extensive customization options.
Create mutations with custom effects on any monument using Monument Mutations. Highly configurable with hundreds of options, allowing you to customize the number of active mutations. Adjust radiation resistance on default Hazmat Suits and Heavy Scientist Suits. Supports both default and custom monuments. Create an infinite number of mutation profiles and set their chances of appearing. Almost every programmed bonus comes with additional customizable options.
The 1.0.0 version is just a beginning of the journey.
I made the plugin highly expandable, so if you have any idea of additional mutations, hit me on my Discord! (link above)
Mutation Descriptions
As I said, plugin have a lot of possible options which are not described anywhere because they are different for each mutation type.
Some of the mutations might not work with your server because other plugin is overwriting the RUST behavior, like custom recyclers etc.
You can find all the definitions here!
radMult - Multiplies the radiation on default monuments or radiation spheres in custom maps.
radSet - Sets the radiation on the whole monument radius. If you set the value to 0.001 it will disable radiation on the whole monument.
damageDealt - Multiplies the damage dealt to described entity type.
Currently, the plugin supports 4 Mutation Object References:
empty - Multiplies the damage in all cases. bot - The entity is NPC or bot. player - The entity is a player. animal - The entity is an animal. durability - Multiplies the durability loss on items.
healing - Multiplies the healing amount of used items.
noWounded - Sets the chance that when a player is killed, the wounded state is skipped, and he automatically dies.
Values work in range 0-100. (percentage)
gravity - Multiplies damage dealt by gravity, when players fall from a high place.
recycle - Multiplies speed of the recycler work.
There are a lot of custom recycler plugins that might not work in this case, then I don't recommend using this mutation.
loot - Multiplies the loot in containers in mutated monument.
Currently, the plugin supports 3 Mutation Object References:
empty - Works for all items in containers. item shortname (ex. scrap) - Sets the multiplier only on selected item. In this case, it's scrap. item category (ex. Component) - Sets the multiplier only on selected item category. In this case - in all items in Component category. gather - Multiplies the gather from dispensers in mutated monument.
Currently, the plugin supports 3 Mutation Object References:
empty - Works for all resource dispensers. tree - Works only on all trees. ore - Works only on all ores. upgradeCrate - Sets the chance that when a crate is spawned or mutation started, the spawned crate can be upgraded to another tier.
The tree looks like this: Normal Crate > Military Crate > Elite Crate
Values work in range 0-100. (percentage)
Information about "Possible Mutations" list:
If you set only one value, and it's "All" then it rolls from the whole mutation pool. For better experience, I recommend making it manually, but this function exist ^^.
Example Config (Version 1.0.0)
With additional mutations, more detailed each mutation tier and some smaller customizations. (my private configuration)
MonumentMutations.json
{ "Mutation Info Commands": [ "mut", "mutation", "mutations" ], "Minimal Active Mutations": 1, "Maximal Active Mutations": 3, "New Mutation Check Inverval (in minutes)": 15, "Default Hazmat Protection Override (0 to disable, 0.5 - default)": 0.0, "Hazmat Mk.II Protection (0 to disable)": 1.0, "Positive Over Negative Mutations": true, "Marker Map Scaling Value (Higher = Smaller)": 100.0, "Broadcast Mutation Info On Enter": true, "Mutations": { "DurabilityLoss": { "Mutation Type (see website for reference)": "durability", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 2.0, "Mutation Value - Rounding": 0.1 }, "FasterRecycle": { "Mutation Type (see website for reference)": "recycle", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.2, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.2 }, "HighGravity": { "Mutation Type (see website for reference)": "gravity", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 1.5, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.1 }, "InstaKill": { "Mutation Type (see website for reference)": "noWounded", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 10.0, "Mutation Value - Max": 50.0, "Mutation Value - Rounding": 5.0 }, "LessBotResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "bot", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 2.0, "Mutation Value - Rounding": 0.1 }, "LessHealing": { "Mutation Type (see website for reference)": "healing", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 10.0, "Mutation Value - Max": 50.0, "Mutation Value - Rounding": 5.0 }, "LessPlayerResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "player", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 1.5, "Mutation Value - Rounding": 0.05 }, "LowGravity": { "Mutation Type (see website for reference)": "gravity", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.1, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.1 }, "MoreBotResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "bot", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 3, "Mutation Value - Min": 0.9, "Mutation Value - Max": 0.5, "Mutation Value - Rounding": 0.05 }, "MoreDurability": { "Mutation Type (see website for reference)": "durability", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.3, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.1 }, "MoreHealing": { "Mutation Type (see website for reference)": "healing", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 120.0, "Mutation Value - Max": 200.0, "Mutation Value - Rounding": 10.0 }, "MoreLoot": { "Mutation Type (see website for reference)": "loot", "Mutation Object Reference (see website for reference)": "Component", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 2, "Mutation Value - Min": 1.5, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.5 }, "MorePlayerResistance": { "Mutation Type (see website for reference)": "damageDealt", "Mutation Object Reference (see website for reference)": "player", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.6, "Mutation Value - Max": 0.95, "Mutation Value - Rounding": 0.05 }, "MoreRocks": { "Mutation Type (see website for reference)": "gather", "Mutation Object Reference (see website for reference)": "ore", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 1.5, "Mutation Value - Rounding": 0.05 }, "MoreScrap": { "Mutation Type (see website for reference)": "loot", "Mutation Object Reference (see website for reference)": "scrap", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 2, "Mutation Value - Min": 1.5, "Mutation Value - Max": 3.0, "Mutation Value - Rounding": 0.5 }, "MoreWood": { "Mutation Type (see website for reference)": "gather", "Mutation Object Reference (see website for reference)": "tree", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 1.1, "Mutation Value - Max": 1.5, "Mutation Value - Rounding": 0.05 }, "NoRadiation": { "Mutation Type (see website for reference)": "radMult", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.001, "Mutation Value - Max": 0.001, "Mutation Value - Rounding": 0.001 }, "RadiationMultiplierNegative": { "Mutation Type (see website for reference)": "radMult", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 2, "Mutation Value - Min": 1.1, "Mutation Value - Max": 2.0, "Mutation Value - Rounding": 0.1 }, "RadiationMultiplierPositive": { "Mutation Type (see website for reference)": "radMult", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 1, "Mutation Value - Min": 0.2, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.05 }, "RadiationSet": { "Mutation Type (see website for reference)": "radSet", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 10.0, "Mutation Value - Max": 75.0, "Mutation Value - Rounding": 5.0 }, "SlowRecycle": { "Mutation Type (see website for reference)": "recycle", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": false, "Mutation Weight": 1, "Mutation Value - Min": 0.5, "Mutation Value - Max": 0.9, "Mutation Value - Rounding": 0.05 }, "UpgradedCrates": { "Mutation Type (see website for reference)": "upgradeCrate", "Mutation Object Reference (see website for reference)": "", "Mutation Effect (Negative - false, Positive - true)": true, "Mutation Weight": 3, "Mutation Value - Min": 5.0, "Mutation Value - Max": 25.0, "Mutation Value - Rounding": 5.0 } }, "Profiles": { "Basic": { "Marker Color - Inside": "#32CD32", "Marker Color - Border": "#32CD32", "Marker Color - Alpha": 0.3, "Positive Mutations - Minimum": 1, "Positive Mutations - Maximum": 2, "Negative Mutations - Minimum": 0, "Negative Mutations - Maximum": 1, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "RadiationMultiplierNegative", "RadiationSet", "HighGravity", "SlowRecycle", "MoreDurability", "MoreRocks", "MoreWood", "MorePlayerResistance", "MoreBotResistance", "LessBotResistance" ] }, "Dangerous": { "Marker Color - Inside": "#FF0000", "Marker Color - Border": "#FF0000", "Marker Color - Alpha": 0.3, "Positive Mutations - Minimum": 3, "Positive Mutations - Maximum": 4, "Negative Mutations - Minimum": 2, "Negative Mutations - Maximum": 3, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "All" ] }, "Extreme": { "Marker Color - Inside": "#000000", "Marker Color - Border": "#000000", "Marker Color - Alpha": 0.5, "Positive Mutations - Minimum": 3, "Positive Mutations - Maximum": 5, "Negative Mutations - Minimum": 3, "Negative Mutations - Maximum": 5, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "All" ] }, "Normal": { "Marker Color - Inside": "#FFA500", "Marker Color - Border": "#FFA500", "Marker Color - Alpha": 0.3, "Positive Mutations - Minimum": 2, "Positive Mutations - Maximum": 3, "Negative Mutations - Minimum": 1, "Negative Mutations - Maximum": 2, "Mutation Length (in minutes)": 45, "Mutation Start Broadcast": true, "Possible Mutations": [ "RadiationMultiplierNegative", "RadiationSet", "LessPlayerResistance", "HighGravity", "SlowRecycle", "MoreDurability", "MoreRocks", "MoreWood", "LessPlayerResistance", "MorePlayerResistance", "MoreBotResistance", "LessBotResistance", "MoreScrap", "NoRadiation", "RadiationMultiplierPositive" ] } }, "Monument Names - Strict Name Check": true, "Monuments - Add Custom Monuments": false, "Monuments": { "HQM Quarry": { "Enabled": false, "Chance Weight": 1, "Default Monument Bounds Scale": 1.0, "Monument Radius": 0.0, "Mutation Length Multiplier": 1.0, "Profile Chances": { "Basic": 7, "Normal": 5, "Dangerous": 2, "Extreme": 1 } }, "Giant Excavator Pit": { "Enabled": false, "Chance Weight": 1, "Default Monument Bounds Scale": 1.0, "Monument Radius": 0.0, "Mutation Length Multiplier": 1.0, "Profile Chances": { "Basic": 7, "Normal": 5, "Dangerous": 2, "Extreme": 1 } } } }- #mutations
- #monument
- (and 14 more)
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Wallpaper Planner
Welcome to Wallpaper Planner a lightweight, fast, and user-friendly extension for Rust that enhances the default wallpaper tool with a powerful custom skin selector.
📐 Features
🔳 Custom UI:
Access a sleek, in-game wallpaper selector by middle-clicking (FIRE_THIRD) while holding the wallpaper tool. The plugin automatically detects whether you're aiming at a wall, floor, or ceiling and opens the correct category.
⭐ Favourites System:
Mark your favourite skins in each category, then easily toggle a view that shows only your most liked wallpapers.
👑 VIP Skins (New):
Offer exclusive VIP-only wallpapers, floors, and ceilings to supporters or special groups.
Create unlimited VIP tiers in the config (e.g. wallpaperplanner.vip, wallpaperplanner.vip1, wallpaperplanner.vip2, etc.). Assign unique skins to each tier. Players with the matching permission automatically see their extra VIP skins in the UI. 🎨 100% Custom
All wallpapers are exclusively made for this plugin. No DLC or official skins are used, though some designs may be inspired by existing skins.
🎨 More Skins Incoming:
New exclusive custom wallpapers are added regularly. You can also import your own Workshop skins with ease.
🔐 Permissions
wallpaperplanner.use — Grants access to the wallpaper planner UI. wallpaperplanner.outside — Allows use of wallpapers outside of a player’s base. (Please note: This is currently in Beta. Not all skins perform perfectly on exterior surfaces or Armoured Tier walls.) wallpaperplanner.admin — Enables admin-only tools to rename, delete, or manage skins directly through the UI. 💬 Chat Commands
/wallpaperplanner — Use this if you prefer a custom keybind instead of the middle mouse button. Must be used while holding the wallpaper planner.
Example: Bind to H key
Open console (F1) and enter:
bind H "chat.say /wallpaperplanner"
List of input keys to use in config that rust accepts.
BACKWARD LEFT RIGHT JUMP DUCK SPRINT USE FIRE_PRIMARY FIRE_SECONDARY RELOAD FIRE_THIRD DISABLED ⛔ DISABLED Input Key (New):
Server owners can now disable the UI keybind system entirely. In the config, set: "UI input key": "DISABLED" This prevents the menu from opening with FIRE_THIRD, allowing admins to enforce custom binds (e.g. /wallpaperplanner only).- #wallpaper
- #wall
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