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Found 3 results

  1. Version 1.3.2

    7 downloads

    Better Deployables! This compact plugin add the ability for a small box to be auto deployed attached to a player's tool cupboard, research table, repair bench, workbenches, and mixing table for those with the permission applied. As simple and intuitive as it is, there are a few very important key elements this plugin brings to any server. A few being: Quality of life add-on - a vital element for any server to retain population since this allows additional storage that otherwise wouldn't be an option in vanilla Rust gameplay without the extra work from the player! No commands! Customization - Within the config you can easily modify the skin ID if you wish to apply one to each boxes related to each of the supported deployables for some fun variation! This can vastly improve your brand awareness if you make custom skins on them. Additionally with the newly added permission support you can fine-tune exactly what all features you want your players to have or even grant them all with a single simple permission! Additionally you can customize a message if you wish that will appear when a player places each of the deployables (with a cooldown you can adjust to avoid it being spammy) Light weight - This plugin brings a great feature to your server whilst being compact with absolute minimal to no impact on your server's performance. VIP Perk! - A very great feature that you can offer as a 'pay-to-win' feature for your players! A great alternative/addition to current limited options! Supported Deployables Tool Cupboards Workbenches (all variations) Repair Bench Research Table Mixing Table Permissions tcbox.all tcbox.tc tcbox.workbench tcbox.mixingtable tcbox.repairbench tcbox.researchtable Configuration { "MixingTableBoxSkinID": 0, (leaving skin ID to 0 will just display the vanilla item skin) "RepairBenchBoxSkinID": 0, "ResearchTableBoxSkinID": 0, "ShowTooltip": true, "TCBoxSkinID": 0, "TooltipCooldown": 1800.0, "TooltipMessageOther": "A small wooden box has been placed under the entity.", "TooltipMessageTC": "A small wooden box has been placed with the Tool Cupboard.", "TooltipMessageWorkbench": "A small wooden box has been placed with the Workbench.", "WorkbenchBoxSkinID": 3316108775 } Important: This plugin does modify the gameplay experience and is only allowed on servers under the Modded Community tab of Rust. More information on community/modded servers can be found here Guidelines for Community Servers.
    $9.99
  2. Version 1.1.0

    133 downloads

    Introduction Automatically manages PVP zones for player bases, legacy shelters and tugboats. Features Manages its own Zone Manager zones and maps them as True PVE exclusion zones (Re)creates zones on plugin load and cleans them up on unload Provides tool cupboard based zones: Configurable creation & deletion delays Automatic resizing to always encompass the base as building blocks are added/destroyed, with configurable delay Configurable minimum total base and per-building-block buffer sizes Provides legacy shelter based zones: Configurable zone size Provides tugboat based zones: Configurable zone size Zone moves with the tugboat Optional support for visible zone spheres: Configurable sphere darkness Option to globally network tugboats to prevent spheres from disappearing Optional support for language file based zone creation/deletion and entry/exit notifications Configurable PVP expiration delay on player exit from zones Compatibility Hard dependency on Zone Manager for creating zones. Should work with various PVE plugins - tested with TruePVE and SimplePVE. Configuration Default configuration: { "Zone creation delay in seconds (excludes tugboat)": 60.0, "Zone creation delay notifications (owner only, excludes tugboat)": true, "Zone deletion delay in seconds": 300.0, "Zone deletion delay notifications (all players in zone)": true, "Zone creation/deletion notification prefix": "[PBPZ] ", "Zone exit PvP delay in seconds (0 for none)": 5.0, "Zone sphere darkness (0 to disable, maximum 10)": 0, "Zone entry/exit ZoneManager messages": true, "Zone TruePVE mappings ruleset name": "exclude", "Building settings": { "Building update check delay in seconds": 5.0, "Building zone overall minimum radius": 16.0, "Building zone per-block minimum radius": 16.0 }, "Shelter settings": { "Shelter zone radius": 8.0 }, "Tugboat settings": { "Tugboat force global rendering on/off when spheres enabled (null=skip)": null, "Tugboat force enable buoyancy when forcing global rendering": false, "Tugboat zone radius": 32.0 } } NOTE: The tugboat rendering options should be left at defaults. The options are provided for the case that you are running other plugins that force global networking/rendering for tugboats, which can cause spheres to disappear when a tugboat comes back into client render range.This plugin will automatically attempt to synchronize tugboat sphere networking with each tugboat's networking type when (re)creating the spheres. Developer API Supported API calls: string OnPlayerBasePvpDelayQuery(ulong playerID) Provides the ability to query whether a player has an active PVP delay Returns the triggering zone ID if the referenced player has an active PVP delay Returns an empty string If no PVP delay is active Hooks: void OnPlayerBasePvpDelayStart(ulong playerID, string zoneID) Called when PVP exit delay is applied to a player as a result of their exiting a base zone playerID is the ID of the triggering player zoneID is the Zone Manager zone ID whose exit triggered the delay void OnPlayerBasePvpDelayStop(ulong playerID, string zoneID) Called when PVP exit delay expires from a player playerID is the ID of the triggering player zoneID is the Zone Manager zone ID whose exit triggered the delay Zone Manager / PVE Plugin Integration Zone Manager zones are maintained for all bases, and are mapped to the configured True PVE ruleset (`exclude` by default). This will cause True PVE to treat them as vanilla areas by default, allowing for PVP to take place. Zone names are broken into categories in case you want other plugins to recognize them separately: `PlayerBasePVP:building` for building block bases `PlayerBasePVP:shelter` for legacy wood shelters `PlayerBasePVP:tugboat` for tugboats Developer note: Zone IDs are `PlayerBasePVP:` followed by a unique identifier. Background Player Base PVP Zones is meant for hybrid PVP servers that want to allow online raiding. It is meant to complement Dynamic PVP which only provides zones for monuments and events. Zone Manager is a hard requirement in order to implement moving zones for tugboats, as it doesn't officially support this feature. A PVE mod is required to make this useful. I only tested with True PVE for various reasons. Credits Thanks to the following folks for making this plugin possible: bmgjet (help with / code for tugboat sphere issues) CatMeat & Arainrr (moving Zone Manager zones code examples in Dynamic PVP) Karuza (help with unique entity identifiers & tugboat sphere issues) Kulltero (help with TC/building relationship) WhiteThunder (help with tugboat sphere issues) AFKBank and Mooselips whose bases I took screenshots of on my server during testing
    Free
  3. Version 1.1.2

    36 downloads

    A simple plugin that reverts the recent update on blocking Sulfur, Sulfur Ore, Diesel Fuel, Gun Powder, Targeting Computers, and Explosives
    $4.99
1.5m

Downloads

Total number of downloads.

7.3k

Customers

Total customers served.

108.9k

Files Sold

Total number of files sold.

2.2m

Payments Processed

Total payments processed.

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