Jump to content

Search the Community

Showing results for tags 'colosseum'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Plugins
  • Carbon
  • Harmony
  • Maps
  • Monuments
  • Prefabs
  • Bases
  • Tools
  • Discord Bots
  • Customizations
  • Extensions
  • Graphics

Forums

  • CF Hub
    • Announcements
  • Member Hub
    • General
    • Show Off
    • Requests
  • Member Resources
    • For Hire
    • Creators Directory
  • Community Hub
    • Feedback
  • Support Hub
    • Support
    • Site Support

Product Groups

  • Creator Services
  • Host Services
  • Memberships

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 3 results

  1. Version 1.0.0

    24 downloads

    SirApesALots Fun Pack! Shooting Range, Colosseum, Fireworks Shows and More! SirApes Fun Pack is a set of awesome activities for you to run with/for your players when hanging out. It includes: A fully automated shooting range / gallery, that keeps score, determines the winner and unlocks the prize for them. A colosseum for up to 6 contestants equipped with door controls, automatic lights and a surprise for the winner. 3 Fireworks shows (20 stage- 10minute, 9 stage- 5 minute and a 5 stage 3 minute) and a Lantern Launcher. Just requires copy/paste to slap it down and have a great time! Great for smaller servers when hanging out with the guys/gals. Shooting Range / Gallery Got a couple chads arguing whose spray is better? Or just want to have some fun with players on your server? This Shooting Range might be for you! Once you pull the switch to activate the game, the doors randomly open every 7 seconds for a 2 second period. Automatically keeps score when a target is downed, declares a winner (set to end at 10 by default) sets off fireworks in their stall and automatically opens the doors to the prize room ending the game! Using the shooting range: Paste down the range, add guns and ammo to the boxes below the tables for participants (make sure to /share if you are a pve server with prevent looting), add prizes into the large boxes in the loot room (also /share if using prevent looting plug in) and gather your players! Once your players are at the stalls, armed and ready, pull the switch between the loot room doors and everything is automated from there. When the game is over and a winner has been declared, turn the switch back off to reset the game and start a fresh one! If you would like to increase the number of points required to win, go to each stall and adjust the counter to the score you wish as the goal “set passthrough”. Occasionally when you paste down the range the counters that keep score will show 1, but it is still counted as zero and when a player takes down their first target it remains at one. That is a game glitch, but usually if you undo and repaste the second one will have all zeros. Colosseum Let your players battle it out in this Colosseum! Great for Prim and Pistol PVP battles (also works for larger weapons but a bit small for it). Most aspects of this have been streamlined and automated for the server owner's convenience. Just sit back on the throne, press a few buttons and watch the chaos unfold. Just the push of a button starts the fight, anyone who refuses to leave the cells will be met with an unkind surprise! Once a winner has been chosen he can be granted his freedom with the touch of a button, and you can flip a switch “special prize” for them to be met with an unfortunate fate when they pass through the doors to “freedom”. Using the Colosseum: Paste down the colosseum, and head up to the throne room (can’t miss it). There are 2 buttons and 2 switches in the throne/control room. The first switch on the left as you look behind the throne (all switches and buttons are also labeled) is to turn on the radio and laser show. The second on the right is the switch that determines if the winner gets met with an autoturret when they leave the arena, leave off if you want the winner to live. As you sit on your throne, you will see a button on the left and a button on the right. The button on the right starts the fight, opening all cell doors. After a winner has been decided, press the button on the left to open both doors allowing the prisoner to exit the arena. If you turned the special prize on once through the exit both doors will slam shut and the garage door with a turret behind it will open. There is a little setup ahead of time, as you will need to add the weapons/kits to the lockers that you want the contestants to use, and make sure to include a bed in the locker for them to put down for respawns if you wish. Only the cells with door controllers and the clear skinned garage doors in front of the seating are locked, you will need to add any further locks you wish. Make sure to set stability to "false" in copy paste for this build, as the spiral stairs like to collapse when pasted. 20 Stage 10 Minute Fireworks Just paste, pull the switch in the cage and watch it work! 20 stages, lasts a full ten minute vanilla night! 9 Stage 5 Minute Fireworks Great for servers with shortened 5 minute nights! Throw it down, pull the switch in the middle of the display and watch it work! 5 Stage 3 Minute Fireworks Great for when you just want a quick show as a celebration. Paste it down and press the red button at the end of the pier! 5 Stage Lantern Launcher So this was a better idea in my head then in practice. It works as intended, but has some limitations/drawbacks and was just left in as a novelty for you to play with. Throw it down and pull the switch as soon as you do. Lanterns start despawning after 2 minutes, so it needs to be activated with 30 seconds of setting it down (that being it’s main drawback). Super pretty at night!
    $5.00
  2. Version 1.0.1

    22 downloads

    This monument was created for holding events in it. The arena is made in such a way that players can be divided into 2 teams, red and blue. The administrator can manage the arena without leaving the place from which he watches the battle. Observers of the battle can sit on the stands, where I have installed invisible chairs. There are 2 entrances to the arena, entrance 1 and entrance 2, in order to get there, you need to open the kinetic doors from the inside, this could be your assistant. What can you manage? I have divided the control view into 2 parts, "light" and "doors". Which doors can be opened? - Doors in which gladiators sit - Doors to the store. - Doors for buying horses. - Doors for access to the arena doors(climb up). - Exit doors to the arena What kind of electricity can be used? - Light in the gladiator chambers - Light between the cameras and the store - Light at the horse spawn place -Light between the exit to the arena doors - Light at the Arena door - Light in the place where the administrator is sitting - Circular illumination on the battlefield inside the arena - Circular lighting around the arena - Turning on and off the cameras inside the arena All electricity is divided into 2 teams, you can separately open the doors of the blue or red ones. For greater historicity and convenience, I added an option called "pollice verso", which allows the administrator to give an order to spare or kill the loser, well, or just show everyone what decision he made. I thought that 2 teams would not be enough, and added 2 more exits "Bot1" and "Bot2", there you can spawn bots and open the doors for them to enter the arena. In the arena itself, I placed 2 traps, a barbed post and an electric pressure plate. What can players buy in the store and what are they like? - Food Store - Medical supplies Store - Weapons Store - Armor Shop - Clothing store The weapon is only melee, the armor is only wooden.But you can change the settings at your discretion. Clothing, weapons, can be sold at a price 2 times less. To do this, I divided the stores into "Buy" and "Sell"sections. The currency in the store is bones, gladiators can get bones from those killed in the arena. How do the cameras work? To turn off the cameras, the administrator should simply move the switch to the "off" position. Total of 20 cameras 4 cameras are located on the site of the gladiator battle. 5 cameras in the rooms of the red team. 5 cameras in the rooms of the blue team. 3 cameras at the exits of the red team. 3 cameras at the exits of the blue team. Camera names arena1 arena2 arena3 arena4 Blue Team Cameras bglad1 bglad2 bglad3 bglad4 bglad5 bglads bglads2 bglads2 Red Team Cameras rglad1 rglad2 rglad3 rglad4 rglad5 rglads rglads2 rglads2 There are 14500 objects in total.
    $9.00
  3. Avo_Skorm

    Mantra [HDRP]

    Version 1.0.0

    8 downloads

    The map cannot be edited or changed during the purchase! Size 2000 Entities 10 - 12k This map is great for servers who want something dark and scary for Halloween. On the map, almost every monument is associated with skulls and something ancient and unusual. Spawn on the map is implemented through a system of portals. Players will appear there more often than on the usual shore. Players will not be able to build around portals. There is a colosseum on the map where you can hold events for players. Custom Monuments: - Bottle Town x1 - AvoTear x1 - Skull Cave x1 - Eye Cave x1 - Titan Cave x1 - Chaos Cave x1 - Trident Cave Underwater x2 - Lonely Tower x1 - Twins Cave x1 - Portal x6 - itildin Door x1 -Skorm Arena(Colosseum) x1 Facepunch Monuments: - Bandit Camp - Cave Medium Hard - Outpost - Fishing Village A/ - HQM Quarry - Sulfur Quarry x1 - Lighthouse x2 - Oilrig 1 - Oilrig 2 - Harbor - Satellite Dish - Junkyard - Mining Outpost x3 - Oxum`s Gas Station x3 - Underwater Lab x2 - Ranch
    $15.00
1.5m

Downloads

Total number of downloads.

7.1k

Customers

Total customers served.

105.5k

Files Sold

Total number of files sold.

2.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.