
LoneWolf
Member-
Posts
48 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by LoneWolf
-
Sure, go for it mate
-
Always comes up 6 times in a row too, dunno if that will shed any light on the issue? https://pastebin.com/bfyJitRD
-
Failed to call hook 'GiveKit' on plugin 'BotReSpawn v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn.GiveKit (HumanNPC npc, System.String kit) [0x00036] in <3723aa0ff69d41caa059f26b427aa31f>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007bc] in <3723aa0ff69d41caa059f26b427aa31f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 Is this a BotReSpawn problem or a Kits problem? I have been over both with a fine toothed comb and can't see any glaring errors? BTW dude, KILLER plugin! BotSpawn should have been a paid plugin from the very beginning, well worth it.
-
Could you have possibly been any ruder?
-
xidationTrollRocketMan - Failed to compile: OxidationTrollRocketMan.cs(149,11): error CS1061: Type `BaseChair' does not contain a definition for `isMobile' and no extension method `isMobile' of type `BaseChair' could be found. Are you missing an assembly reference?
-
- 196 comments
-
- #bradley
- #krunghcrow
- (and 4 more)
-
I'll give it a crack. Cheers man
-
Also, funny side effect. With the plugin loaded, ANY loot that hits the ground, instantly gone
-
Yeah, all I did was load the plugin, didn't even run it yet
-
Failed to run a 1.00 timer in 'pookiedrop v1.0.0' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) at UnityEngine.Object.get_name () [0x00001] in <c8dc2b468d1841099baa4dd8a110cc44>:0 at WorldItem.ToString () [0x00037] in <622100108423464eb70d44bb94c0f765>:0 at System.String.Concat (System.Object arg0, System.Object arg1) [0x0001a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x00008] in <622100108423464eb70d44bb94c0f765>:0 at Oxide.Plugins.pookiedrop+PookieMono.<OnCollisionEnter>m__0 () [0x00000] in <d37d880d5ce64d3ea8014a0d02cc769c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <0fbce81d88d64454b3e7abb24df7026b>:0 Sorry mate
-
You're a legend @MikeHawke. Thanks a bunch mate, appreciate it
-
I like the first one, but without the screaming
-
Was wondering if it's possible to make a plugin that makes it rain pookie bears above a single player? The bears would have no collision so once they hit the ground they disappear under the map, or maybe make it so as soon as they hit the ground, they get deleted? Maybe have it so you can set the amount of pookies and the time it is active for? Just asking
-
Failed to call hook 'OnEntityDeath' on plugin 'HuntsMan v1.1.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HuntsMan.OnEntityDeath (NPCPlayerApex hunter, HitInfo info) [0x00000] in <356a529a405d47eb856c4b5d3b6b4d49>:0 at Oxide.Plugins.HuntsMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00513] in <356a529a405d47eb856c4b5d3b6b4d49>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
-
Just had this pop up 4 times in rapid succession .... Failed to call hook 'OnEntityDeath' on plugin 'HuntsMan v1.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HuntsMan.OnEntityDeath (NPCPlayerApex hunter, HitInfo info) [0x00000] in <29e42f316fc1418087c5e3a39b647b10>:0 at Oxide.Plugins.HuntsMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00513] in <29e42f316fc1418087c5e3a39b647b10>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
-
Hi Krungh, I am looking at getting the Monument Bradley plugin (unless someone knows of a free one that does the same thing) and was wondering if it's compatible with Bradley Tiers, in that if I have one spawn at Airfield, will your plugin auto-upgrade it just like the Launchsite one?
-
Just saw this popup in my console tonight. Failed to call hook 'OnNpcTarget' on plugin 'HuntsMan v1.1.4' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.HuntsMan.OnNpcTarget (BaseEntity attacker, BaseEntity target) [0x00078] in <294a7c194629453baa2424a84a9a7d09>:0 at Oxide.Plugins.HuntsMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00108] in <294a7c194629453baa2424a84a9a7d09>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
-
- 3 comments
-
- 1
-
-
-
I have made my own using the TimedExecute plugin and apart from me having to load it manually into the plugins folder when I want to use it, it works flawlessly
-
- 570 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 196 comments
-
- #bradley
- #krunghcrow
- (and 4 more)
-
Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00019] in <e143d5499dce436a899458596410997c>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046d] in <e143d5499dce436a899458596410997c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 Just got this tonight a few times after installing latest version. (Edit : Looking back through RCON, I think it happens the first time someone hits Bradley. When they kill it and another eventually spawns, it happens again the first hit)
-
Awesome. Wish we could integrate it into Info Panel with colored icons per difficulty, but baby steps
-
- 196 comments
-
- 1
-
-
- #bradley
- #krunghcrow
- (and 4 more)