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LoneWolf

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Everything posted by LoneWolf

  1. LoneWolf

    WALL of NRE

    Sure, go for it mate
  2. LoneWolf

    WALL of NRE

    Always comes up 6 times in a row too, dunno if that will shed any light on the issue? https://pastebin.com/bfyJitRD
  3. LoneWolf

    WALL of NRE

    Failed to call hook 'GiveKit' on plugin 'BotReSpawn v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn.GiveKit (HumanNPC npc, System.String kit) [0x00036] in <3723aa0ff69d41caa059f26b427aa31f>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007bc] in <3723aa0ff69d41caa059f26b427aa31f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 Is this a BotReSpawn problem or a Kits problem? I have been over both with a fine toothed comb and can't see any glaring errors? BTW dude, KILLER plugin! BotSpawn should have been a paid plugin from the very beginning, well worth it.
  4. LoneWolf

    wow

    Could you have possibly been any ruder?
  5. LoneWolf

    New Error After Update

    xidationTrollRocketMan - Failed to compile: OxidationTrollRocketMan.cs(149,11): error CS1061: Type `BaseChair' does not contain a definition for `isMobile' and no extension method `isMobile' of type `BaseChair' could be found. Are you missing an assembly reference?
  6. Is it possible to have Bradley Tiers upgrade ONLY the Bradley at Launchsite? I have the Monument Bradley plugin and had another spawning at Airfield but for some reason it's a vanilla Bradley with 1000 HP but spews out 16 crates when it's taken down.
  7. I'll give it a crack. Cheers man
  8. Also, funny side effect. With the plugin loaded, ANY loot that hits the ground, instantly gone
  9. Yeah, all I did was load the plugin, didn't even run it yet
  10. Failed to run a 1.00 timer in 'pookiedrop v1.0.0' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) at UnityEngine.Object.get_name () [0x00001] in <c8dc2b468d1841099baa4dd8a110cc44>:0 at WorldItem.ToString () [0x00037] in <622100108423464eb70d44bb94c0f765>:0 at System.String.Concat (System.Object arg0, System.Object arg1) [0x0001a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x00008] in <622100108423464eb70d44bb94c0f765>:0 at Oxide.Plugins.pookiedrop+PookieMono.<OnCollisionEnter>m__0 () [0x00000] in <d37d880d5ce64d3ea8014a0d02cc769c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <0fbce81d88d64454b3e7abb24df7026b>:0 Sorry mate
  11. You're a legend @MikeHawke. Thanks a bunch mate, appreciate it
  12. I like the first one, but without the screaming
  13. Was wondering if it's possible to make a plugin that makes it rain pookie bears above a single player? The bears would have no collision so once they hit the ground they disappear under the map, or maybe make it so as soon as they hit the ground, they get deleted? Maybe have it so you can set the amount of pookies and the time it is active for? Just asking
  14. LoneWolf

    1.1.8 NRE

    Failed to call hook 'OnEntityDeath' on plugin 'HuntsMan v1.1.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HuntsMan.OnEntityDeath (NPCPlayerApex hunter, HitInfo info) [0x00000] in <356a529a405d47eb856c4b5d3b6b4d49>:0 at Oxide.Plugins.HuntsMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00513] in <356a529a405d47eb856c4b5d3b6b4d49>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
  15. LoneWolf

    New Error

    Just had this pop up 4 times in rapid succession .... Failed to call hook 'OnEntityDeath' on plugin 'HuntsMan v1.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HuntsMan.OnEntityDeath (NPCPlayerApex hunter, HitInfo info) [0x00000] in <29e42f316fc1418087c5e3a39b647b10>:0 at Oxide.Plugins.HuntsMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00513] in <29e42f316fc1418087c5e3a39b647b10>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
  16. Hi Krungh, I am looking at getting the Monument Bradley plugin (unless someone knows of a free one that does the same thing) and was wondering if it's compatible with Bradley Tiers, in that if I have one spawn at Airfield, will your plugin auto-upgrade it just like the Launchsite one?
  17. LoneWolf

    NRE?

    Just saw this popup in my console tonight. Failed to call hook 'OnNpcTarget' on plugin 'HuntsMan v1.1.4' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.HuntsMan.OnNpcTarget (BaseEntity attacker, BaseEntity target) [0x00078] in <294a7c194629453baa2424a84a9a7d09>:0 at Oxide.Plugins.HuntsMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00108] in <294a7c194629453baa2424a84a9a7d09>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
  18. LoneWolf

    Rename Name

    Is there a way you can make it so when you change your name it also changes your Steam Icon?
  19. LoneWolf

    Quarry Manager

    Wouldn't setting that to true enable players to lock the map spawned ones though?
  20. I have made my own using the TimedExecute plugin and apart from me having to load it manually into the plugins folder when I want to use it, it works flawlessly
  21. LoneWolf

    Abandoned Bases

    Is this compatible with Clans/Friends/DynaCupShare? I ask because I am looking for an alternative to Auto Purge by Misticos as that plugin does not seem to be compatible and purges bases with still active clan players.
  22. Same here, I think it happens the first time Bradley is attacked. When he is killed and another eventually spawns and is attacked, happens again.
  23. LoneWolf

    NRE from latest version.

    Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00019] in <e143d5499dce436a899458596410997c>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046d] in <e143d5499dce436a899458596410997c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 Just got this tonight a few times after installing latest version. (Edit : Looking back through RCON, I think it happens the first time someone hits Bradley. When they kill it and another eventually spawns, it happens again the first hit)
  24. LoneWolf

    Suggestion: Bradley View

    Awesome. Wish we could integrate it into Info Panel with colored icons per difficulty, but baby steps
    Brilliant plugin! My players on our PVE server absolutely love it!
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