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Everything posted by FastBurst
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Changed Status from Pending to Not a Bug
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I will look into that
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Changed Status from Pending to Feature Request
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Explosive Box unlocks before NPCS and Heli arrives to defend it
FastBurst replied to SlayersRust's Support Report in Support
It is actually designed that way on purpose for the time and start, the NPCs and Heli is all optional and was added a few years later by request. The purpose was for players to fight each other once opened and then if enabled for the NPC and Heli to arrive shortly after and not instantly giving a chance for players to get away prior, which is why things like TP and Trade etc are not allowed while in the zone radius. First initial testing I did have the NPCs and Heli spawn instantly and after many beta tests and reviews players did not like that nor did several admins and they preferred how its currently designed now. It has come a long way in the 8+ years it has been developed. I may look into making the spawn distances for the CH47 that drops the NPCs and the Heli a config option that can be changed as a possible option that would probably be more towards your liking. The timer part is hard set as designed. As it runs for 15 mins prior to unlocking the box. as far as after the box unlocks I will check to see if I can set that to be a config option to when that ends and the Heli departs as its not meant to stay at the monuments either just patrol the area for a brief amount of time before departing. -
Explosive Box unlocks before NPCS and Heli arrives to defend it
FastBurst replied to SlayersRust's Support Report in Support
Changed Status from Pending to Not a Bug -
Can you tell me if this is still happening. I am not seeing the issues on any of my tests and may have been caused by Image Library back then and since the many updates I am not able to reproduce on the 5 servers tested on. If it is please let me know asap so I can address this. Thank you.
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Changed Status from Pending to Can't Reproduce
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Is still happening? I haven't any reports about this and may have been resolved after the Image Library updates
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Changed Status from Pending to Work in Progress
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I will have to try and set up a Carbon Rust Server and test as this was written for Oxide
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Changed Status from Pending to Not a Bug
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Sounds like another plugin causing that as there is nothing in the XP System that gives XP other than the timer. There is nothing that tracks farming or picking up items etc. its all strictly player time based.
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Changed Status from Pending to Fixed
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I am not getting a compile issue, can you explain what is broken so I can troubleshoot and investigate
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My apologies guys, for whatever reason I am not getting the email notifications to alert me like I used to get prior, I will look into this and see looks like I need to update the Harmony patch after the changes - Again My deepest apologies about this.
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Version 1.2.1
9 downloads
Call a Personal Protection Patrol Heli, to protect and follow a player and their team/clan. Perfect for any server that wants to give that little something extra and exciting for a VIP Member as an example. The Support Heli will not target the player or their team/clan if enabled. Works With Dynamic Config available from UMod for those running a PVE Server Features Support for Clans (Free and Premium Versions) and Friends Custom Chat Icon Support Follows the calling player for a set amount of time before retiring. Calling player/team cannot farm the Protection Heli or do any damage to it. Other players can. If option to retire on death is set to false, when the player respawns, the Support Heli will fly to that players location to protect the player again till the timer runs out. Option to disable Heli Crates (default set to true) Commands Player Commands /helisupport – doesn’t target allies /helisupport all – targets allies Admin Commands /helisupport – doesn’t target allies /helisupport kill – destroys all live heli’s /helisupport retire – force retire all live heli’s /helisupport playername – accepts partial + sends heli to player, overriding permissions and cooldown. Permissions helisupport.call – Permission to call a Support Heli for - default users helisupport.vipcall - Permission to call a Support Heli for - vip only users Configuration { "General Settings": { "Enable HeliSupport Plugin": true, "Disable Commands for TruePVE prior to a Purge Day?": false, "Disable Commands for Post Wipe (Fresh Wipe)": false, "If Post Wipe set to true, how many minutes till enabled (default 1440 = 24hrs)": 1440, "Maximum HeliSupport Copters allowed at any time (default 5)": 5, "Retire HeliSupport Copter after call (minutes)?": 5, "Retire HeliSupport Copter after player death?": true, "Allow targeting of clan/allies": false, "Allow targeting of NPCs": true, "Disable Heli Crate spawns (default true)": true, "Chat Icon": 0 }, "Heli Settings": { "HeliSupport Copter General Fligth Speed": 15, "HeliSupport Copter flight speed for close range": 35.0, "HeliSupport Copter flight speed for long range": 75.0, "HeliSupport Copter hover height from player": 50.0, "Enable Napalm and Rockets for HeliSupport Copter": true }, "Cooldown Settings": { "Player cooldown in minutes (default 1440 = 24hrs)": 1440, "VIP Player cooldown in minutes (default 720 = 12hrs)": 720 }, "Version": { "Major": 1, "Minor": 2, "Patch": 1 } } Localization { “Notification.Inbound”: “<size=18><color=red>WARNING ALERT!</color> Heli Support Called!</size>\n<color=orange>{0}</color> has radioed in <color=#0099CC>Executive Order JP3-09.3 (Close Air Support)</color> to their immediate location for ground assist. A ZTL Support Patrol Helicopter is coming in fast and hot!”, “Notification.Outbound”: “The Support Patrol Helicopter has been recalled back to ZTL HQ for debriefing.”, “Error.CantCallYet”: “The use of /helisupport command is currently disabled until The Purge Event”, “Error.CantCallWipe”: “The use of /helisupport command is currently disabled until the 1st 24hrs of wipe has passed. Time Remaing {0}”, “Error.NoPermission”: “You do not have permission to use this command.”, “Error.Mounted”: “You can not use this command when in a vehicle.” }$25.00 -
Version 1.7.4
10 downloads
A unique Airfield event where the Cargo Plane flies in finds the Airfield, Begins to circle with messages in chat alerting players to the event. Circles the Airfield before attempting to land on the runway and deploying up to 5 Supply Drops on the runaway before taking back off. Unique flight patterns and seeing Cargo Plane do things it was never intended to ever do! watch out as Patrol Heli, F15s and the USS Missouri will not make it easy to get the loot! Misc Info Event by default settings takes roughly about 10-15 mins for it to complete giving players enough time to get to the Airfield and defend against other players to get the loot! Compatible with VehicleAirDrops & Drop Vehicles Compatible with Monument Bradley (Bradley will no longer destroy supply drops) Features Unique Airfield Supply Drop event Event Timer Options to enable Sirens, Smoke, and Alarms on the Supply Drops deployed on the runway Up to 5 Supply Drops to deploy on runway event (5 is the max and set to 5 by default) Despawn timer for Supply Drops Set the Radius of the plane circling (the default is already perfect, if you increase this it will just take longer to complete) Set flight Speed (wouldn’t recommend changing this as you want this to be an event for players to try and get to the default is perfect for timing wise) Set the plane height (default is already a perfect height but can still be changed) Require minimum players to activate event Set minimum and maximum event times Can disable the plugin via the config Automatic unloading of the plugin if an Airfield is not on the current map Unique Flight Numbers per event for the in-game message broadcasts Check for Plane Crash Plugin, if set to true, If Plane Crash event is running, it will cancel the event and restart the timer for event to run again. Option to enable Smoke Trail behind Plane while flying for more visual effects Custom Event Map Marker Option to drop MRLS Missiles at event Amount to Spawn Radius area to spawn at Airfield Option to have a Patrol Heli Spawn and patrol the Airfield during event Option to customize Patrol Heli Loot Option to set in mins when to retire the Patrol Heli if now shot down. Support to call in Advanced Airstrikes Plugin strikes at event. Options for F15s & the USS Missouri to launch Tomahawk Missiles & bombing runs at Airfield This video below has the plane speed set higher on purpose so you are not waiting 15 mins for it to complete Commands Console afdrops start – Starts Airfield Drop Event manually afdrops stop – Stops and kills Airfield Drop Event manually Chat /afdrops start – Starts Airfield Drop Event manually /afdrops stop – Stops and kills Airfield Drop Event manually Permissions afdrops.admin – Allows admin to manually call or stop event Configuration { "Global Event Settings": { "Enable Airfield Air Drops Event": true, "Enable random autospawn Airfield Drop Events on random timer": true, "Minimum required players to start events": 2, "Minimum time between autospawn Airfield Air Drop Event (seconds)": 10800, "Maximum time between autospawn Airfield Air Drop Event (seconds)": 18000, "Time to End Airfield Air Drop Event after Cargo Plane takes off from the runway (seconds)": 600, "Complete end all objects once timer above ends, recommended to leave false so Patrol Heli and Supply Drops will auto-despawn if they are not killed or looted anyways. (default: false": false, "Check Plane Crash plugin?": true }, "Event Map Marker Settings": { "Enable Custom Map Marker for Airfield Drop Events": true, "Event Zone Map Marker Name": "Airfield Drop Event", "Event Zone Radius": 1.0, "Event Zone Alpha Shading": 0.4 }, "Cargo Plane Settings": { "Plane speed for event": 5.5, "Radius for which the cargo plane should circle the airfield)": 800, "Plane hieght for circling the airfield and island": 300, "Show smoke trail behind plane": true }, "MRLS Missle Settings": { "Enable MRLS Missle Drops at Event": true, "Number of MRLS Missles to launch at Event": 20, "Radius for MRLS Missiles at Event": 50.0 }, "F15 Jet Settings": { "Enable F15 Jet Jet Support option": true, "Total F15 Jets to spawn": 5, "F15 Jet lifetime in seconds": 300, "Total Missiles an F15 can fire": 5, "F15 Jet Altitude (Recommended 360.0 or above)": 460.0 }, "Supply Drop Settings": { "Number of supply drops to spawn on runway (Max is 5)": 5, "Despawn time for supply drops on runway (minutes)": 30, "Enable Supply Drop effects": true, "Supply Drop height drop from plane (default is set to 6)": 6, "Remove Parachutes from Supply Drops at event (default set to true)": true, "Supply Drop Effects Settings": { "Enable Smoke on Supply Drops": true, "Enable Spinning Light on Supply Drops": true, "Enable Spinning Light on Supply Drops at night only": false, "Enable Siren Alarm on Supply Drops": true, "Enable Siren Alarm on Supply Drops at night only": false } }, "Advance Airstrike Plugin Options": { "Enable Advanced Airstrike plugin calls": false, "Advanced Airstrike command call": "airstrike", "Type of Advanced Airstrikes available": [ "spectre", "squad", "strike", "napalm" ] }, "Patrol Heli Options": { "Enable Patrol Helicopter to spawn and protect the Supply Drops during event": true, "Chance of Patrol Helicopter to spawn and protect the Supply Drops once dropped (x / 100)": 65.0, "Retire Heli after call (minutes)": 9, "Health": 10000.0, "Health Main Rotor": 750.0, "Health Tail Rotor": 375.0, "Time between firing rockets": 0.2, "Time between turret shots": 0.125, "Time between turret bursts": 3.0, "Duration of the burst turret": 3.0, "Turret firing range radius": 300.0 }, "Patrol Heli Loot Container Options Patrol Heli": { "Enable Patrol Helicopter loot when destroyed": true, "Amount of loot boxes to drop when Patrol Helicopter is destroyed": 4, "Replace default loot with custom loot?": false, "Loot container items": { "Minimum amount of items": 3, "Maximum amount of items": 10, "Items": [ { "Item shortname": "apple", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 6, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Apple" }, { "Item shortname": "bearmeat.cooked", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Cooked Bear Meat" }, { "Item shortname": "blueberries", "Item skin ID": 0, "Minimum amount of item": 4, "Maximum amount of item": 8, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Blueberries" }, { "Item shortname": "corn", "Item skin ID": 0, "Minimum amount of item": 4, "Maximum amount of item": 8, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Corn" }, { "Item shortname": "fish.raw", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Raw Fish" }, { "Item shortname": "granolabar", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Granola Bar" }, { "Item shortname": "meat.pork.cooked", "Item skin ID": 0, "Minimum amount of item": 4, "Maximum amount of item": 8, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Cooked Pork" }, { "Item shortname": "syringe.medical", "Item skin ID": 0, "Minimum amount of item": 2, "Maximum amount of item": 6, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Medical Syringe" }, { "Item shortname": "largemedkit", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 2, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Large Medkit" }, { "Item shortname": "bandage", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 4, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Bandage" }, { "Item shortname": "antiradpills", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 3, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Anti-Radiation Pills" }, { "Item shortname": "ammo.rifle", "Item skin ID": 0, "Minimum amount of item": 10, "Maximum amount of item": 100, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "5.56 Rifle Ammo" }, { "Item shortname": "ammo.pistol", "Item skin ID": 0, "Minimum amount of item": 10, "Maximum amount of item": 100, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Pistol Bullet" }, { "Item shortname": "ammo.rocket.basic", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 10, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Rocket" }, { "Item shortname": "ammo.shotgun.slug", "Item skin ID": 0, "Minimum amount of item": 10, "Maximum amount of item": 20, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "12 Gauge Slug" }, { "Item shortname": "pistol.m92", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "M92 Pistol" }, { "Item shortname": "rifle.l96", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "L96 Rifle" }, { "Item shortname": "rifle.lr300", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "LR-300 Assault Rifle" }, { "Item shortname": "rifle.ak", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Assault Rifle" }, { "Item shortname": "rifle.bolt", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Bolt Action Rifle" }, { "Item shortname": "rocket.launcher", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Rocket Launcher" }, { "Item shortname": "pistol.revolver", "Item skin ID": 0, "Minimum amount of item": 1, "Maximum amount of item": 1, "Item weight (a larger number has more chance of being selected)": 1, "Item Display Name": "Revolver" } ] } }, "Version": { "Major": 1, "Minor": 7, "Patch": 3 } } Localization { "Notification.Inbound": "<color=yellow><size=12>ZTL Cargo Flight {0} reported being overweight, they will be circling the Airfield for a landing attempt, lots of possble components and loot onboard!</size></color>", "Notification.FirstCircle": "<color=yellow><size=12>ZTL Cargo Flight {0} spotted circling the Airfield to drop excess Supply Drops on the runway, lots of possible Scrap and components!</size></color>", "Notification.SecondCircle": "<color=yellow><size=12>ZTL Cargo Flight {0} is currently circling the Airfield and to see if it is safe to attempt a landing to drop excess Supply Drops.</size></color>", "Notification.ThirdCircle": "<color=yellow><size=12>ZTL Cargo Flight {0} is radioing the Air Control Tower located at the Airfield that it is going to make a couple more passes before attempting to make a landing!</size></color>", "Notification.FourthCircle": "<color=yellow><size=12>ZTL Cargo Flight {0} is going to attempt to land at Airfield, to drop excess Supply Drops filled with components. Be sure to be there to protect the loot!</size></color>", "Notification.FifthCircle": "<color=yellow><size=12>ZTL Cargo Flight {0} is on its final turn and going into its flight pattern to make its final approach. They will be attempting a landing shortly at the Airfield.</size></color>", "Notification.ApproachBound": "<color=yellow><size=12>ZTL Cargo Flight {0} is now moving its flight pattern into position and making its approach to land at the Airfield.</size></color>", "Notification.LandingMessage": "<color=yellow><size=12>ZTL Cargo Flight {0} has been spotted landing at the Airfield dropping its cargo right now! Get to the Supply Drops now and get the loot!</size></color>", "Notification.Outbound": "<color=yellow><size=12>ZTL Cargo Flight {0} spotted leaving the Airfield, and it just dropped excess Supply Drops on the runway, filled with components and possibile Scrap!</size></color>", "Error.NoPermission": "You do not have permission to use this command.", "Notification.Heli": "<size=12><color=red>ALERT WARNING</color>: Be advised, <color=#C4FF00>ZTL Cargo Flight {0}</color> has just called in a <color=orange> Patrol Helicopter</color> for Close Air Support at the Airfield as it was taking off!</size>", "Notification.Helicopter.Retire": "<color=#ffff00><size=12>The Patrol Helicopter has stopped its patrol for the Airfield and has decided to head back to HQ for debriefing.</size></color>" } Developer API bool IsAFPlane(CaroPlane cargoplane) returns if AFDrops event is running or not.$25.00-
- #airfield event
- #airfield
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Version 2.5.7
14 downloads
A unique random cargo plane crash event, where the Cargo Plane engines malfunction while flying to the island. Once Engine failure happens, the Cargo Plane attempts to find a landing spot circling the island in an attempt to recovery and salvage what it can. While circling - it drops Supply Drops in a last ditch effort. Once it crashes the event really begins. Epic Visual Explosions and Sounds. Down Crash Pilot Crew members at the crash site - screaming in pain laying on their backs. Players have the option to loot the Crew or Help Revive them or even both. The fun doesn't stop there, as a CH47 flies to the crash site deploying Paratroopers to help secure the crash site. If AdvAirstrike Plugin is available, there is an option to call Air Strikes at the Crash Site to make even more difficult to secure the crash loot. So many Admins and Players for the last 8+ Years have been asking me to release this so they could purchase (literally over 550+ individuals no joke) as I spent over 2000+ Hrs working on this not a joke. After a real life health scare and surviving heart failure - I decided I should just release it before anything worse happens. So NOW I decided to share it with the Rust World. NO Plane Crash event exists today that is anything like this. You will not be disappointed nor will your players Features Options to set all the Random Crash Plane physics Speed to fly to the island Plane Height Random Distance Random Crash Directions Min and Max Ranges Lean Angle while circling Plane Pitch Angel Place Crash Radius Crash Speed Option to create destruction on ground impact meaning can clear the trees and player buildings if hit. Default set to false Event Timer Settings Min & Max timer runs in Minutes Run as a random event Random Crash Plane Hi-Jack - feature for players with permissions to be able to call their own personal Random Plane Crash event to their location requires the following items and option to set how many are needed Supply Signal Targeting Computer Custom Loot Profiles ability or use your own Loot Manager Custom Loot Plugin support Crash Site Settings Use Hackable Crates or Supply Drops or both and set the amounts Set Hack Timer if using a Hackable Crates Ability to lock to players Ability to lock to Clans and Friends Ability to lock to Teams Set the Lock time for the above How many Fireballs around the Crash Site Fireball fire life Map Marker Options for Crash Site Event Message Notification options Pilot Crew Settings Wounded Chance Wounded Recovery Chance Names Spawn additional Pilot DEAD Crew member amounts Spawn ALIVE Pilot Crew member amounts Kit options Default Gear options if Kits are not being used Health Lifetime Despawn Time Set if Pilot Crew can be targeted by Animals and/or Zombies Ch47 Settings Enable/Disable Number of Paratroopers CH47 Paratrooper Settings Health damageScaling Names AimConeScaling kits or no kits CustomLoot support AdvAirstrike Settings Support And so much more. See the Video below of the Random Plane Crash Event in action. This was recorded before adding the CH47 Options Commands Console Commands Help - displays full list of commands in console ccplane - Send a random Crash Plane Event ccplane "X" "Z" - Send a Crash Plane Event towards the specified X and Z co-ordinates ccplane "playername" - Send a Crash Plane Event towards the specified player's position ccplane crashall | crash- Force crash any active Crash Plane Events ccplane dieall | die - Force instantly crash all active Crash Plane Events ccplane killall | kill | cancel | stop - Force kill all active Crash Plane Events ccplane clean - Force kill all active Crash Plane Events & cleanup Chat Commands Help - displays full list of commands in chat ccplane - Send a random Crash Plane Event ccplane "X" "Z" - Send a Crash Plane Event towards the specified X and Z co-ordinates ccplane "playername" - Send a Crash Plane Event towards the specified player's position ccplane crashall | crash- Force crash any active Crash Plane Events ccplane dieall | die - Force instantly crash all active Crash Plane Events ccplane killall | kill | cancel | stop - Force kill all active Crash Plane Events ccplane clean - Force kill all active Crash Plane Events & cleanup hijack - Requires player permissions - allows players that have a Supply Signal & Target Computer to be able to call in their own person random plane crash to their location Permissions Cooldowns & Ability to use HiJack Chat Command planecrashrandom.cancall.vip1 planecrashrandom.cancall.vip2 planecrashrandom.cancall.vip3 Configuration { "Timer Settings": { "Autospawn crash planes with a random spawn timer": true, "Minimum time between autospawned planes (minutes)": 60, "Maximum time between autospawned planes (minutes)": 240, "Minimum amount of online players to trigger the event": 0 }, "Plane Settings": { "Flight speed": 125.0, "Show smoke on crash site": true, "Height modifier to default flight height": 500.0, "Amount of rocket hits to destroy mid-flight": 2, "Amount of rocket hits to make the plane crash": 1, "Destroy objects that get in the way of a crashing plane": false, "Destination randomization distance": 10.0, "Randomize crash direction (may lean left or right when crashing)": true, "Automatic crash travel range minimum": 0.4, "Automatic crash travel range maximum": 0.5, "Amount to lean left/right when crashing (0 - 90)": 25.0, "Crashing Speed (10 - 50)": 30.0, "Crashing Radius (0.10 - 0.20)": 0.15, "Crashing Pitch (0.2 - 0.8)": 0.4 }, "Hijack Settings": { "How many Tageting Computers required for HiJack": 1, "How many Supply Signals required for HiJack": 1 }, "Loot Settings": { "How many Fireballs to have at the crash site": 20, "Fireball lifetime (seconds)": 300, "Amount of time before despawning Drops (seconds, 0=disable)": 1800, "Crate amount (Crash)": 0, "Supply drop amount (Crash)": 2, "Crate amount (Rocket hit)": 0, "Supply drop amount (Rocket hit)": 0, "Supply drop loot table": { "Use this loot table": false, "Minimum amount of items to drop": 2, "Maximum amount of items to drop": 6, "Item list": [ { "Item shortname": "rifle.ak", "Minimum amount": 1, "Maximum amount": 1, "Skin ID": 0, "Item Display Name": null }, { "Item shortname": "pistol.m92", "Minimum amount": 1, "Maximum amount": 1, "Skin ID": 0, "Item Display Name": null }, { "Item shortname": "pistol.semiauto", "Minimum amount": 1, "Maximum amount": 1, "Skin ID": 0, "Item Display Name": null }, { "Item shortname": "shotgun.double", "Minimum amount": 1, "Maximum amount": 1, "Skin ID": 0, "Item Display Name": null }, { "Item shortname": "smg.thompson", "Minimum amount": 1, "Maximum amount": 1, "Skin ID": 0, "Item Display Name": null }, { "Item shortname": "rifle.bolt", "Minimum amount": 1, "Maximum amount": 1, "Skin ID": 0, "Item Display Name": null } ] }, "Crate loot table": { "Use this loot table": false, "Minimum amount of items to drop": 1, "Maximum amount of items to drop": 4, "Item list": [ { "Item shortname": "metal.refined", "Minimum amount": 10, "Maximum amount": 100, "Skin ID": 0, "Item Display Name": null }, { "Item shortname": "explosive.timed", "Minimum amount": 1, "Maximum amount": 2, "Skin ID": 0, "Item Display Name": null }, { "Item shortname": "grenade.f1", "Minimum amount": 1, "Maximum amount": 3, "Skin ID": 0, "Item Display Name": null }, { "Item shortname": "supply.signal", "Minimum amount": 1, "Maximum amount": 1, "Skin ID": 0, "Item Display Name": null }, { "Item shortname": "cctv.camera", "Minimum amount": 1, "Maximum amount": 1, "Skin ID": 0, "Item Display Name": null }, { "Item shortname": "targeting.computer", "Minimum amount": 1, "Maximum amount": 1, "Skin ID": 0, "Item Display Name": null }, { "Item shortname": "ammo.rifle", "Minimum amount": 20, "Maximum amount": 60, "Skin ID": 0, "Item Display Name": null }, { "Item shortname": "ammo.pistol", "Minimum amount": 20, "Maximum amount": 60, "Skin ID": 0, "Item Display Name": null } ] }, "Loot Locking Settings": { "Lock dropped crates and supply drops": false, "Locked crates and supply drop timer (seconds)": 120, "Lock loot to player who shot down plane": false, "Allow friends to loot": false, "Allow clan mates to loot": false, "Allow team mates to loot": false, "Amount of time containers will be locked to the player who shot down the plane (seconds)": 600 } }, "Message Options": { "Use Facepunch Game Tips (notification bar above hotbar on when event starts)? [true/false]": true, "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 1, "Display incoming crash plane message": true, "Display destroyed crash plane message": true, "Display message stating who shot down the plane": true }, "Ingame Map Integration": { "Show ingame map marker on crash site": true, "Amount of time the crash icon will be displayed on the ingame map (minutes)": 5 }, "NPC Options": { "Spawn NPCs at the crash site": true, "Amount of NPCs to spawn": 2, "Spawn corpses at the crash site": false, "Amount of corpses to spawn": 2, "Custom kit for the corpses (Requires 'Replace corpse loot' set to true)": null, "Custom kit for the NPC": null, "Replace corpse loot with current items": true, "Initial health for the NPC": 150.0, "Amount of time the NPCs will be alive before suiciding (seconds, 0=disable)": 900, "Despawn NPC Body Corpse time for NPCs (seconds)": 300, "Chance that NPCs will spawn in the wounded state (x out of 100)": 100, "Chance that NPCs will recover from the wounded state (x out of 100)": 0, "Animals can kill NPCs at crash site when wounded": true, "Zombies can kill NPCs at crash site when wounded": true, "NPC Names (Chosen at random)": [ "Garry Newman", "Steve Jobs", "James Richard", "Elon Musk", "Jonathan Robert", "Bill Gates", "James Neeley", "Warren Buffett", "Jeff Bezos", "Mark Zuckerberg", "Larry Page", "Sergey Brin", "FastBurst" ], "Wear items (if no kits are set - set Paratooprer Outfit)": [ { "ShortName": "santahat", "SkinID (0 - default)": 0 }, { "ShortName": "pants", "SkinID (0 - default)": 0 }, { "ShortName": "tshirt", "SkinID (0 - default)": 489329801 } ], "Belt items (if no kits are set - set Paratooprer Weapons & Belt items)": [ { "ShortName": "supply.signal", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "CH47 & NPC Options": { "Enable CH47 and NPCs at Event Box Location when unlocked": true, "Total NPCs": 6, "Total Time in seconds before NPC's despawn": 5400, "Bodies of NPC's despawn (default is true, false will leave dead bodies)": true, "Event Site NPC Settings": [ { "Spawn Health for NPCs": 450.0, "Weapion Damage Scale Default 1.0": 1.0, "NPC aimConeScale default 2.0": 2.0, "Names of NPCs": [ "Col. Jones", "Col. Barnes", "Col. Sanders", "Maj. Higgins", "Maj. Davis", "Maj. Smith", "Capt. Willams", "Capt. Nguyen", "Capt. Mckenzie", "Lt. Richards", "Lt. Shaw", "Lt. Buchanan", "Sgt. Morris", "Sgt. Chapman", "Sgt. Schwartz", "Pfc. Garcia", "Pfc. Jones", "Pfc. Johnson", "Pvt. Sossaman", "Pvt. Anderson", "Pvt. Martinez", "Pvt. Rios", "Pvt. Murray", "Pvt. Stevens", "Pvt. Brooks" ], "NPCs Drop Loot": true, "Kits for NPCs": [], "CustomLoot Profile Name (requires CustomLoot Plugin)": [] } ] }, "Advance Airstrike Plugin Options": { "Enable Advanced Airstrike plugin calls": false, "Advanced Airstrike command call": "airstrike", "Type of Advanced Airstrikes available": [ "spectre", "squad", "strike", "napalm" ] }, "Command Cooldowns (permission / time in minutes)": { "planecrashrandom.cancall.vip1": 120, "planecrashrandom.cancall.vip2": 60, "planecrashrandom.cancall.vip3": 30 }, "Version": { "Major": 2, "Minor": 5, "Patch": 7 } } Localization { ["IncomingMessage"] = "<color=#ffff00><size=12>ZTL Flight {0} reported engine trouble, they will be looking for a location on the Island suitable for an emergency landing.</color>", ["DestroyMessage"] = "<color=#ffff00><size=12>ZTL Flight {0} has just crash landed and exploded on impact! Reach the crash site ASAP for the loot and see if anything can be done about the crew.</size></color>", ["AttackerMessage1"] = "<color=#0099cc><size=12>{0}</color> is attempting to shoot down <color=#ffa500>ZTL Flight {1}</color>! What a monster!</color>", ["AttackerMessage2"] = "<color=#0099cc><size=12>{0}</color> has fired another deadly shot and has destroyed <color=#ffa500>ZTL Flight {1}</color> in midflight! The Cargo Plane completely exploded in midair. What a monster!</color>", ["FailingMessage1"] = "<color=#ffff00><size=12>ZTL Flight {0} flight crew is reporting massive engine failure and fire in the cockpit. They have sent a Mayday Distress call that they are going down. </color>", ["FailingMessage2"] = "<color=#ffff00><size=12>ZTL Flight {0} has exploded in midair, there are 2 Supply Drops onboard and the crew with possible good loot on them.</color>", ["FailingMessage3"] = "<color=#ffff00><size=12>ZTL Flight {0} has lost all engines and reported complete engine failure. The flight crew has decided to dump some of the supply drops onboard in a attempt to salvage the cargo. The Cargo is being dropped with parachutes and smoke!</color>", ["FailingMessage4"] = "<color=#ffff00><size=12>ZTL Flight {0} flight crew has just reported that they cannot recover the plane. They are not going to make it. There are 2 Supply Drops onboard and the crew with possible good loot on them. Find them and secure that crash site.</color>", ["OnCooldown"] = "<color=#ffffff>You must wait another </color><color=#ce422b>{0}</color><color=#ffffff> before you can call another cargo plane</color>", ["Pilot Killed"] = "<size=12><color=#0099CC>{0} finished off {1} at the crash site, no good sob.</color></size>", ["Pilot Animal Killed"] = "<size=12><color=#0099CC>A {1} attacked & killed {0} at the crash site.</color></size>", ["LootLocked"] = "<color=#939393>This container is locked to the player who shot down the plane</color>", ["AutoCrashMessage"] = "<color=#ffff00>ZTL Flight {0} engines have malfunctioned and has lost all engines, it is making a crash landing! There are 2 Supply Drops onboard and the crew with possible good loot on them.</color>", ["Pilot Died"] = "<size=12><color=#0099CC>Flight Crew member {0} decided their injures were too much from the plane crash, and took their own life.</color></size>", ["Pilot Drowned"] = "<size=12><color=#0099CC>Flight Crew member {0} found out they couldn't breathe underwater while injured and is now lost to Davey Jones Locker.</color></size>", ["CrashSiteFound"] = "<size=12><color=#0099CC>Someone found the Crash Site!</color></size>", ["DumpDropsFound"] = "<size=12><color=#0099CC>Someone found a dumped Air Supply Drop from the Plane Crash!</color></size>", ["DestroyMessageRepeat1"] = "<color=#ffff00><size=12>Reach the crash site ASAP for the loot and see if anything can be done about the crew.</size></color>", ["DestroyMessageRepeat2"] = "<color=#ffff00><size=14>Reach the crash site ASAP for the loot and see if anything can be done about the crew.</size></color>", ["CH47.Incoming"] = "<color=#ffff00><size=12>A CH47 Heli carrying Cobalt Scientists, are in being to deployed to secure, defend and recover what they can from the crash site. Be careful they have instructions to kill on site!</size></color>" }$49.99- 1 comment
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- #plane crash event
- #plane event
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Version 3.1.2
115 downloads
The Dual Fuel Quarries & Pumpjack system introduces a new layer of realism and flexibility to Rust’s industrial gameplay. Players can now power Pumpjacks and Mining Quarries using either Diesel Fuel or Low Grade Fuel, giving server owners full control over resource balance and progression. This mod expands the vanilla mechanics with configurable options, dynamic fuel consumption, and visual feedback — all wrapped in a clean, performance‑optimized script. Key Features Dual Fuel Support — Use Diesel or Low Grade Fuel interchangeably. Dynamic Efficiency — Diesel yields higher output per tick; Low Grade offers slower but accessible operation. Smart Detection — Automatically detects which fuel is loaded and switches operation mode. Quarry Integration — Works seamlessly with all quarry types (Stone, Sulfur, HQM). Performance Optimized — Lightweight tick logic with minimal overhead. Full Configuration File — Fine‑tune every parameter to fit your server’s economy. Configuration { "Diesel Work Multiplier": 1.0, "Low Grade Work Multiplier": 0.25, "Fuel Consumption Per Tick": 1, "Allowed Fuel Types": [ "diesel_barrel", "lowgradefuel" ], "Version": { "Major": 3, "Minor": 1, "Patch": 1 } }Free-
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- #pumpjack
- #mining quarry
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- 9 comments
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- #outpost
- #bandit camp
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(and 4 more)
Tagged with:
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both issues have been fixed in latest update v1.5.6 Fixed on player join message Fixed player chat, if contains "wipe" in chat
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
