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Everything posted by mdwatson1979
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oxide.reload DungeonBases Unloaded plugin Dungeon Bases v1.0.1 by Fruster [Dungeon Bases] Next event will start in 4175 seconds [Dungeon Bases] The event will be triggered in auto mode Failed to call hook 'OnServerInitialized' on plugin 'DungeonBases v1.0.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.DungeonBases.InitDoorList (BaseEntity item) [0x0001d] in <8582aa8bcb764bfc8b7825b4917e1b5a>:0 at Oxide.Plugins.DungeonBases.InitEntities () [0x00015] in <8582aa8bcb764bfc8b7825b4917e1b5a>:0 at Oxide.Plugins.DungeonBases.OnServerInitialized () [0x00118] in <8582aa8bcb764bfc8b7825b4917e1b5a>:0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00200] in <8582aa8bcb764bfc8b7825b4917e1b5a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Loaded plugin Dungeon Bases v1.0.1 by Frusterr
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When I restart the server, I keep getting this in my console spamming: MissingMethodException: Method not found: System.Collections.Generic.Dictionary`2<!!0, !!1> Carbon.Pooling.PoolEx.GetDictionary<!0,!1>()
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Nevermind, this can be closed. I had to put the dll file into a different folder since I run Carbon instead of Oxide. It's working now.
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I used this plugin a couple years ago and there were spawns of NPCs
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Am I missing something? There's NPCs spawning at the center islands on the map. Does this addon require NPCHorde plugin still? i didn't see it in the download folder I received.
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ohhhhhh, I didn't realize that. Ty much!
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I have them both enabled in the config file
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Not sure why but when small and large oil rigs come online, the icons for them on the hud don't light up like all the others do.
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I have a player on my server having this issue as well. Doesn't happen every time. Just at random. He was trying to reskin a twitch rivals hazzmat to an arctic one. It was stacked as well since I use Carbon's stacksize module. To resolve this temporarily, I set all items that normally don't stack back to their default of 1 in a stack.
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Can an option be added that gives the person with the most votes per wipe a special reward? Like temporary VIP? Since this plugin already tallies how many votes a person has given, I'm guessing it would just need a configurable line / lines that say when to hand out the reward? like every 14 days or on a certain date? is this possible? I would say monthly, but my server I run wipes on 1st and 3rd Thursdays. I would like to make it a competition to get the most votes for free VIP status.
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Tagged with:
- #easyvote
- #bippymiester
- #voting
- #rewards
- #easy vote
- #easy
- #vote
- #vote rewards
- #cobalt studios
- #cobaltstudios
- #player notifications
- #command rewards
- #reward commands
- #reward customization
- #vote management
- #reward tiers
- #unlimited rewards
- #voting encouragement
- #reward list
- #reward system
- #custom notifications
- #voting system
- #player engagement
- #server customization
- #ease of use
- #best servers
- #rustservers.gg
- #bestservers.com
- #rust-servers.net
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- #leveling
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- 1,253 comments
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{ "Game settings": { "Minimum players required for the event to proceed": 2, "Send a message to the contestants when a player dies?": true, "Minimum respawn time for crates": 30.0, "Maximum respawn time for crates": 90.0, "Attempt to clear old arenas when the plugin loads?": true, "Default lobby time": 300, "Commands to run for each player when the game starts and the gates open. Use {id} in replacement of the players steam id": [], "Use the NightVision plugin?": true, "Allow players to loot while they are outside of the circle (in the radiation zone)?": false, "Announce when a player joins the event?": true, "Settings to help prevent non-participants from getting to the arena": { "Constantly check to see if non-participants are near the arena? [They will be warned then killed if found]": true, "How often should we check [seconds]": 1.0, "How close can the player get to the arena before they are warned": 100.0, "How many seconds does the player have to leave the arena before they are killed?": 10.0, "Exclude players witht he IsAdmin flag from our checks?": true } }, "Event Helper settings": { "Return the players items back immediately after respawn? (setting false requries the player to use a command to get their items back)": true, "Delay the retrieval of items by a second? [Set to true if players items are being overwritten by other plugins such as kits or RestoreUponDeath]": true, "Use EventHelper to schedule the events (recommended)?": true, "Commands to prevent when a player are at the event": [ "kit", "backpack", "home", "tpr", "bandit", "outpost", "shop", "backpack.open" ], "Allow players to stay in a team when they join the event? [set to true if using any sort of clans or team management plugin]": true, "A list of items that cannot be taken into the event": [ "cassette", "cassette.medium", "cassette.short", "fun.casetterecorder", "boombox" ], "Prevent players who are flagged with the NoEscape plugin from joining the event?": true, "Command to restore stored items": "sarestore", "Prevent xp loss when dying at the event?": true, "Prevent the player from losing their backpack when dying at the event?": true, "Prevent the player from opening their backpack while at the event?": true }, "Sound settings": { "Sound effect when the game is about to start": "assets/prefabs/missions/effects/mission_victory.prefab", "Sound effect for killing another player": "assets/prefabs/missions/effects/mission_accept.prefab", "Sound effect when a player dies (players to all participants)": "assets/prefabs/npc/m2bradley/effects/maincannonattack.prefab", "Sound when a player redeems a prize": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab" }, "Radiation zone settings": { "How many spheres should we overlap to make it darker [higher number = darker]?": 20, "How many stacks of radiation should players accumulate for each second spent outside of the sphere?": 3, "How many points of radiation should the player accumulate per second while outside of the dome?": 3, "Radiation check interval (seconds)": 1, "Final circle size": 10, "Seconds after game start before the circle spawns": 45, "Radiation panel colour [Red Green Blue Alpha][1.0 = full colour]": "0.5 0 0 0.90" }, "Bush prefabs": { "Arid": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-1.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-2.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-3.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-4.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-5.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-6.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-7.prefab" ], "Temperate": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_d.prefab" ], "Tundra": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_d.prefab" ], "Arctic": [ "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_small_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_a_snow.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_c_snow.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_b.prefab" ] }, "Tree prefabs": { "Arid": [ "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_a_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_b_entity.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_c_entity.prefab" ], "Temperate": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/birch_big_temp.prefab" ], "Tundra": [ "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_dead_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_dead_b.prefab" ], "Arctic": [ "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_a_snow.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_c_snow.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_dead_snow_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_dead_snow_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_a_snow.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_b snow.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_d_snow.prefab", "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_dead_snow_e.prefab" ] }, "Dead log prefabs": { "Arid": [ "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab", "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab", "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab" ], "Temperate": [ "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab", "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab", "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab" ], "Tundra": [ "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab", "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab", "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab" ], "Arctic": [ "assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_b.prefab", "assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_c.prefab", "assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_a.prefab" ] }, "Prize settings": { "How many prizes should the player receive per claim?": 3, "Prizes": [ { "shortname": "scrap", "min_quantity": 30000, "max_quantity": 60000, "skin": 0, "displayName": null, "dropWeight": 100 } ], "Economic dollars for winning a match [requires: Economics]": { "min_amount": 0, "max_amount": 0 }, "Server reward points for winning a match [requires: ServerRewards]": { "min_amount": 10000, "max_amount": 50000 }, "Skill Tree XP given to the player when they win the event [Requires: SkillTree]": 10000.0, "Automatically award the player with their prize (false means the player must type the /sprize command to redeem their prize)": true, "Participation rewards": { "Provide players with a reward for participating in the event?": true, "Modifiers for dying first [1, 1.0 = the first player to die will receive 1x of a random reward]": { "1": 1.0 }, "List of participation rewards [The modifier from the dictionary will multiply the amounts when selected].": [ { "shortname": "scrap", "min_quantity": 500, "max_quantity": 50000, "skin": 0, "displayName": null, "dropWeight": 100 } ] } }, "Command settings": { "Command to join an active lobby": "survival", "Command to leave an active lobby": "saleave" }, "Loot settings": { "PrimitiveLoot": { "Chance for this profile to be selected for the game (weighted system)": 100, "min_items": 2, "max_items": 4, "items": [ { "shortname": "attire.hide.pants", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "attire.hide.poncho", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "attire.hide.skirt", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "attire.hide.vest", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "attire.hide.helterneck", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "attire.hide.boots", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "grenade.beancan", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "hat.wolf", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "spear.stone", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "spear.wooden", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "arrow.bone", "min_amount": 10, "max_amount": 20, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "arrow.fire", "min_amount": 3, "max_amount": 6, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "arrow.hv", "min_amount": 5, "max_amount": 12, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "arrow.wooden", "min_amount": 5, "max_amount": 20, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "longsword", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "salvaged.sword", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "machete", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "bow.compound", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "crossbow", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "bow.hunting", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "grenade.f1", "min_amount": 1, "max_amount": 3, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "pistol.revolver", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "ammo.pistol", "min_amount": 5, "max_amount": 15, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "pistol.nailgun", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "bandage", "min_amount": 1, "max_amount": 6, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "syringe.medical", "min_amount": 1, "max_amount": 2, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "bone.armor.suit", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "bone.club", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "deer.skull.mask", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "knife.bone", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "wood.armor.helmet", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "wood.armor.pants", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "wood.armor.jacket", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "hat.boonie", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "bucket.helmet", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "riot.helmet", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "burlap.gloves.new", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "burlap.headwrap", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "burlap.shirt", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "burlap.shoes", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "burlap.trousers", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "knife.butcher", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "knife.combat", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "shotgun.waterpipe", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "ammo.handmade.shell", "min_amount": 1, "max_amount": 5, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "stonehatchet", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "mace", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "salvaged.cleaver", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "rock", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "sickle", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 } ] }, "GunLoot": { "Chance for this profile to be selected for the game (weighted system)": 100, "min_items": 2, "max_items": 4, "items": [ { "shortname": "weapon.mod.8x.scope", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "weapon.mod.small.scope", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "crossbow", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "weapon.mod.holosight", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "longsword", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "machete", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "weapon.mod.muzzleboost", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "weapon.mod.muzzlebrake", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "salvaged.cleaver", "min_amount": 1, 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"max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "boots.frog", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "attire.hide.boots", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "attire.hide.pants", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "attire.hide.poncho", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "attire.hide.skirt", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "attire.hide.vest", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "pants", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "pants.shorts", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "hoodie", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "syringe.medical", "min_amount": 1, "max_amount": 3, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "bandage", "min_amount": 3, "max_amount": 6, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "largemedkit", "min_amount": 1, "max_amount": 2, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "metal.plate.torso", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 }, { "shortname": "metal.facemask", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null, "dropWeight": 100 } ] } }, "How many delete/spawn actions should we do per game tick when building/removing the arena?": 50, "Anchor settings": { "Player counter anchor [Key: Left/Right, Value: Up/Down]": { "Key": 85.0, "Value": 575.0 } }, "Notifications settings": { "Notify plugin settings": { "Send notifications using the Notify plugin?": true, "Notify profile/type": 0 }, "GUIAnnouncements plugin settings": { "Send announcements using the GUIAnnouncements plugin?": true, "Banner colour - see GUIAnnouncements for colours": "Purple", "Text colour - see GUIAnnouncements for colours": "Yellow", "Position adjustment": 0.0 } } } { "A list of items that cannot be taken into an event": [ "cassette", "\tcassette.medium", "cassette.short", "fun.casetterecorder", "boombox" ], "The command to recover items": "recoveritems", "How often should we cycle through events": 900.0, "Set to true if the server is giving players a kit on respawn and you want players to receive their saved items back automatically": true, "Unban players on server wipe?": true, "Allow players to vote for games manually?": false, "Command to initiate a vote for an event": "eventvote", "Command to vote for an event": "vote", "Max vote time (seconds)": 300, "Minimum temperature while at an event": 25.0, "Maximum temperature while at an event": 25.0, "How often should players be reminded of the voting feature (seconds)? [0 = off]": 0, "Minimum online players before voting is allowed? [0 = no limit]": 30, "Minimum online players before automatic arenas start? [0 = no limit]": 1, "Remove entities that are stuck to the player on entry to the event?": true, "Prevent players who are flagged with the NoEscape plugin from joining the event?": true, "Announce in chat when a player joins an event?": true, "Settings for Discord plugin": { "Webhook URL": https://discord.com/api/webhooks/1175200410445815929/vmP9z_M07ypbMzted3yZuHgo-L5Rz2uAusY91YiIK_7B5QvF00iZAgEnOf86VYYAed_R "Send a discord notification when an event starts?": true } } Am I doing something wrong?
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I see RP listed in some of the screenshots above. How do I set mine up to use RP instead of scrap? Also, I set cost of travel in the config json to 1000 and reloaded the plugin, but the text in the gui still says 25. I changed it manually in the plugin .cs file though. Finally, can a permission system be included so that it doesn't cost anything? I would like my VIP's to be able to use it with RP and my higher tier GOLD players to be able to use it for free. Thank you
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Panel icon for Power Plant Event not lighting up
mdwatson1979 replied to mdwatson1979's Support Request in Support
Never mind, it's working now after server restart. -
it is showing on the center dock, but it's not lighting up during the event. See attachment image. I don't see anything wrong from reading the console. Here's my config file: { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/s/ffecmsy5nf1gzxj/PowerPlantEvent.png?dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } }