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Everything posted by Harbard
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Listing 157 plugins: 01 "Admin Radar" (5.3.1) by nivex (2.65s) - AdminRadar.cs 02 "Admin Toggle" (1.0.6) by Talha (0.00s) - AdminToggle.cs 03 "Advert Messages" (3.0.2) by LaserHydra (0.01s) - AdvertMessages.cs 04 "Auto Flip Drones" (1.1.0) by WhiteThunder (0.00s) - AutoFlipDrones.cs 05 "Automatic Authorization" (1.3.3) by k1lly0u/Arainrr (0.73s) - AutomaticAuthorization.cs 06 "Auto Reset Targets" (1.0.5) by Default (2.14s) - AutoResetTargets.cs 07 "Backpack Button" (1.1.0) by WhiteThunder (0.30s) - BackpackButton.cs 08 "Backpacks" (3.11.9) by WhiteThunder (0.57s) - Backpacks.cs 09 "Base Repair" (1.0.24) by MJSU (0.00s) - BaseRepair.cs 10 "Better Admin" (1.0.0) by Malmo (8.90s) - BetterAdmin.cs 11 "BetterAttachments" (0.0.3) by ignignokt84 (2.16s) - BetterAttachments.cs 12 "Better Chat" (5.2.12) by LaserHydra (0.03s) - BetterChat.cs 13 "Better Chat Mute" (1.2.1) by LaserHydra (0.06s) - BetterChatMute.cs 14 "Better Chinook Patrol" (0.1.1) by WhiteThunder (0.41s) - BetterChinookPatrol.cs 15 "Better Drone Collision" (1.0.1) by WhiteThunder (0.27s) - BetterDroneCollision.cs 16 "Better Electricity" (1.2.4) by Rick (2.23s) - BetterElectricity.cs 17 "Better Elevators" (1.2.8) by WhiteThunder (3.11s) - BetterElevators.cs 18 "BetterNpc" (1.2.2) by KpucTaJl (3.50s) - BetterNpc.cs 19 "Better NPC Names" (1.0.3) by Krungh Crow (0.95s) - BetterNpcNames.cs 20 "Blood Trail" (2.0.0) by hoppel (0.00s) - BloodTrail.cs 21 "Build" (2.2.2) by Gonzi (8.67s) - Build.cs 22 "Building Grades" (1.0.12) by Default/Arainrr (0.00s) - BuildingGrades.cs 23 "Building Skins" (1.1.5) by Kaysharp & Marat (0.25s) - BuildingSkins.cs 24 "Building Workbench" (1.3.3) by MJSU (5.60s) - BuildingWorkbench.cs 25 "BulletProjectile" (1.0.1) by Karuza (0.00s) - BulletProjectile.cs 26 "Car Turrets" (1.6.1) by WhiteThunder (6.39s) - CarTurrets.cs 27 "ChaosNPCDownloader" (0.1.0) by k1lly0u (0.00s) - ChaosNPCDownloader.cs 28 "ChatCommands" (0.2.0) by Drxp (0.00s) - ChatCommands.cs 29 "Chat To Console" (1.1.1) by Purples (0.00s) - ChatToConsole.cs 30 "Chest Stacks" (1.3.6) by supreme (0.24s) - ChestStacks.cs 31 "Chutes" (1.0.2) by bmgjet (0.50s) - Chutes.cs 32 "Clans" (0.2.6) by k1lly0u (0.10s) - Clans.cs 33 "Clan Team" (1.0.6) by deivismac (0.01s) - ClanTeam.cs 34 "Clear Repair" (1.3.0) by Clearshot (0.12s) - ClearRepair.cs 35 "Compound Teleport" (2.0.2) by kwamaking (0.04s) - CompoundTeleport.cs 36 "Copy Paste" (4.1.37) by misticos (0.06s) - CopyPaste.cs 37 "Craft Car Chassis" (1.2.2) by WhiteThunder (0.01s) - CraftChassis.cs 38 "Crafting Controller" (3.2.8) by Whispers88 (0.08s) - CraftingController.cs 39 "Custom Cards" (1.1.0) by Camoec (0.00s) - CustomCards.cs 40 "Customizable Magazines" (1.1.4) by Razor (2.77s) - CustomizableMagazines.cs 41 "Death Notes" (6.3.8) by LaserHydra (0.83s) - DeathNotes.cs 42 "Drone Boombox" (1.0.1) by WhiteThunder (0.02s) - DroneBoombox.cs 43 "Drone Hover" (1.0.5) by WhiteThunder (0.32s) - DroneHover.cs 44 "Drone Lights" (2.0.2) by WhiteThunder (0.31s) - DroneLights.cs 45 "Drone Settings" (1.3.0) by WhiteThunder (0.27s) - DroneSettings.cs 46 "Drone Storage" (1.3.0) by WhiteThunder (0.06s) - DroneStorage.cs 47 "Drone Turrets" (1.3.1) by WhiteThunder (3.30s) - DroneTurrets.cs 48 "Enhanced Hammer" (2.1.0) by misticos (2.64s) - EnhancedHammer.cs 49 "Entity Owner" (3.4.1) by Calytic (0.01s) - EntityOwner.cs 50 "Eternal Plants" (1.0.1) by 0x89A (0.00s) - EternalPlants.cs 51 "Everlight" (3.4.18) by Wulf/lukespragg/Arainrr (56.28s) - Everlight.cs 52 "Exploding Oil Barrel" (1.1.0) by Bazz3l (0.01s) - ExplodingOilBarrels.cs 53 "ExplosiveRounds" (1.0.1) by redBDGR (0.03s) - ExplosiveRounds.cs 54 "Extended Recycler" (1.2.2) by beee/The Friendly Chap (0.67s) - ExtendedRecycler.cs 55 "F1 Server Console Log" (0.1.7) by NooBlet (0.01s) - F1ServerConsoleLog.cs 56 "Friendly Fire" (1.1.2) by collect_vood (0.17s) - FriendlyFire.cs 57 "Friends" (3.1.3) by Wulf (0.00s) - Friends.cs 58 "Fuel Gauge" (0.6.1) by Oryx (1.06s) - FuelGauge.cs 59 "Furnace Splitter" (2.5.1) by FastBurst (4.30s) - FurnaceSplitter.cs 60 "Godmode" (4.2.12) by Wulf/lukespragg/Arainrr (1.77s) - Godmode.cs 61 "Guarded Crate" (1.7.1) by Bazz3l (1.55s) - GuardedCrate.cs 62 "GUIShop" (2.4.45) by Khan (4.25s) - GUIShop.cs 63 "Hammer Time" (1.0.20) by Shady (0.07s) - HammerTime.cs 64 "Helicopter Hover" (2.0.6) by 0x89A (0.42s) - HelicopterHover.cs 65 "Heli Sams" (2.1.0) by WhiteThunder & Whispers88 (12.85s) - HeliSams.cs 66 "HeliVote" (0.1.32) by k1lly0u (0.02s) - HeliVote.cs 67 "HitIcon" (2.0.1) by FastBurst (0.07s) - HitIcon.cs 68 "Image Library" (2.0.62) by Absolut & K1lly0u (0.29s) - ImageLibrary.cs 69 "IndividualDC" (0.1.3) by k1lly0u (0.99s) - IndividualDC.cs 70 "Instant Barrels" (1.0.3) by Mevent (0.33s) - InstantBarrels.cs 71 "Instant Buy" (1.0.3) by Jake_Rich/collect_vood/Bushhy (0.00s) - InstantBuy.cs 72 "Inventory Cleaner" (2.1.1) by Joao Pster (0.01s) - InventoryCleaner.cs 73 "Inventory Viewer" (4.0.6) by Whispers88 (0.02s) - InventoryViewer.cs 74 "Item Skin Randomizer" (1.6.2) by Mevent (1.85s) - ItemSkinRandomizer.cs 75 "Kill Records" (1.3.6) by MACHIN3 (0.87s) - KillRecords.cs 76 "Kits" (4.4.0) by k1lly0u (2.38s) - Kits.cs 77 "Lang API" (1.0.5) by Khan (0.01s) - LangAPI.cs 78 "LockOnRockets" (0.3.15) by k1lly0u (1.18s) - LockOnRockets.cs 79 "Loot Bouncer" (1.0.10) by Sorrow/Arainrr (0.62s) - LootBouncer.cs 80 "Loottable" (1.0.29) by The_Kiiiing (17.89s) - Loottable.cs 81 "Magic Airdrop Panel" (1.0.2) by MJSU (0.56s) - MagicAirdropPanel.cs 82 "Magic Cargo Ship Panel" (1.0.1) by MJSU (0.39s) - MagicCargoShipPanel.cs 83 "Magic Ch47 Panel" (1.0.1) by MJSU (0.38s) - MagicCh47Panel.cs 84 "Magic Clock Panel" (1.0.3) by MJSU (0.31s) - MagicClockPanel.cs 85 "Magic Coordinates Panel" (1.0.4) by MJSU (15.19s) - MagicCoordinatesPanel.cs 86 "Magic Crash Panel" (1.0.3) by MJSU (2.86s) - MagicCrashPanel.cs 87 "Magic Death Notes Panel" (1.0.2) by MJSU (0.01s) - MagicDeathNotesPanel.cs 88 "Magic Fps Panel" (1.0.2) by MJSU (0.19s) - MagicFpsPanel.cs 89 "Magic Grid Panel" (1.0.6) by MJSU (0.02s) - MagicGridPanel.cs 90 "Magic Heli Panel" (1.0.3) by MJSU (0.47s) - MagicHeliPanel.cs 91 "Magic Joining Panel" (1.0.2) by MJSU (0.02s) - MagicJoiningPanel.cs 92 "Magic Panel" (1.0.8) by MJSU (9.96s) - MagicPanel.cs 93 "Magic Ping Panel" (1.0.5) by MJSU (0.24s) - MagicPingPanel.cs 94 "Magic Players Panel" (1.0.2) by MJSU (0.00s) - MagicPlayersPanel.cs 95 "Magic Sleepers Panel" (1.0.2) by MJSU (0.00s) - MagicSleepersPanel.cs 96 "MapNote Teleport" (2.2.1) by MON@H (0.35s) - MapNoteTeleport.cs 97 "MinicopterCombat" (1.1.1) by Karuza & BxrFlip (5.05s) - MinicopterCombat.cs 98 "Mini-Copter Options" (2.4.0) by Pho3niX90 (1.08s) - MiniCopterOptions.cs 99 "Monuments Recycler" (0.2.6) by Dana (0.42s) - MonumentsRecycler.cs 100 "Nav Mesh Error Fix" (1.1.1) by Ryz0r (0.00s) - NavMeshErrorFix.cs 101 "Night Lantern" (2.0.99) by k1lly0u (4.51s) - NightLantern.cs 102 "No Crash Flying Vehicles" (1.0.0) by MON@H (0.97s) - NoCrashFlyingVehicles.cs 103 "No Deployable Penalty" (1.1.1) by Orange (1.60s) - NoDeployablePenalty.cs 104 "No Drone Sway" (1.0.2) by WhiteThunder (1.98s) - NoDroneSway.cs 105 "No Give Notices" (0.3.0) by Wulf (0.00s) - NoGiveNotices.cs 106 "NPC Drop Gun" (2.0.8) by 2CHEVSKII (0.66s) - NPCDropGun.cs 107 "NPCOilRigAirDrop" (1.0.1) by bmgjet (0.00s) - NPCOilRigAirDrop.cs 108 "NpcSpawn" (2.5.5) by KpucTaJl (8.61s) - NpcSpawn.cs 109 "Offline Doors" (1.1.2) by Slydelix (0.52s) - OfflineDoors.cs 110 "Parented Entity Render Fix" (0.1.2) by WhiteThunder (4.79s) - ParentedEntityRenderFix.cs 111 "Perfect Repair" (1.1.0) by Orange (0.00s) - PerfectRepair.cs 112 "PermissionsManager" (2.0.9) by Steenamaroo (0.43s) - PermissionsManager.cs 113 "PersonalFarm" (1.0.7) by bmgjet (11.35s) - PersonalFarm.cs 114 "PlaneCrash" (0.3.7) by k1lly0u (0.31s) - PlaneCrash.cs 115 "PlayerList" (0.3.2) by Wulf/lukespragg (0.01s) - PlayerList.cs 116 "Player Rankings" (3.0.3) by Ankawi (0.08s) - PlayerRankings.cs 117 "Playtime Tracker" (0.2.2) by k1lly0u (0.30s) - PlaytimeTracker.cs 118 "Portable Vehicles" (1.1.2) by Paulsimik (0.01s) - PortableVehicles.cs 119 "Raidable Bases" (2.7.3) by nivex (35.15s) - RaidableBases.cs 120 "Raid Alerts" (1.0.2) by Ryz0r/Mevent (1.10s) - RaidAlerts.cs 121 "RaidProtection" (3.2.3) by mr01sam (10.58s) - RaidProtection.cs 122 "RandomRaids" (1.3.3) by Razor (1.25s) - RandomRaids.cs 123 "Real Time Chat" (1.0.2) by The Friendly Chap (0.00s) - RealTimeChat.cs 124 "Remover Tool" (4.3.40) by Reneb/Fuji/Arainrr/Tryhard (0.07s) - RemoverTool.cs 125 "Reset Hostile On Death" (1.0.0) by WhiteThunder (0.00s) - ResetHostileOnDeath.cs 126 "Rust Lax" (1.0.3) by Colon Blow (0.42s) - RustLax.cs 127 "SAMSiteAuth" (2.4.3) by haggbart (1.60s) - SAMSiteAuth.cs 128 "Scraponomics Lite" (1.0.0) by haggbart (0.19s) - ScraponomicsLite.cs 129 "Security Lights" (1.1.10) by S0N_0F_BISCUIT (2.39s) - SecurityLights.cs 130 "SharedDoors" (2.0.1) by dbteku (0.14s) - SharedDoors.cs 131 "Sort Button" (2.0.2) by MON@H (0.04s) - SortButton.cs 132 "Spawn Modular Car" (5.2.2) by WhiteThunder (1.99s) - SpawnModularCar.cs 133 "StaticLootables" (2.9.0) by Raul-Sorin Sorban (0.72s) - StaticLootables.cs 134 "Super Card" (1.0.6) by Mevent#4546 (2.23s) - SuperCard.cs 135 "Targetable Drones" (1.2.0) by WhiteThunder (15.59s) - TargetableDrones.cs 136 "TC Manager" (1.0.4) by S0N_0F_BISCUIT (1.75s) - TCManager.cs 137 "Team Gather Bonus" (1.0.3) by Khan (0.01s) - TeamGatherBonus.cs 138 "Timed Execute" (0.7.4) by PaiN & misticos (1.55s) - TimedExecute.cs 139 "Tip4serv" (1.3.6) by Murgator & Duster (0.69s) - Tip4serv.cs 140 "Traffic Drivers" (1.3.4) by walkinrey (6.84s) - TrafficDrivers.cs 141 "Tree Planter" (1.2.2) by Bazz3l (0.01s) - TreePlanter.cs 142 "Turret Weapons" (1.0.1) by Iv Misticos (1.20s) - TurretWeapons.cs 143 "UAV Drone" (1.1.8) by NooBlet (3.96s) - UAVDrone.cs 144 "Underwater Vehicles" (1.4.0) by WhiteThunder (0.03s) - UnderwaterVehicles.cs 145 "Vanish" (1.8.0) by Whispers88 (0.21s) - Vanish.cs 146 "VehicleAirdrops" (1.0.13) by Nikedemos (3.15s) - VehicleAirdrops.cs 147 "Vehicle Decay Protection" (2.3.1) by WhiteThunder (1.74s) - VehicleDecayProtection.cs 148 "Vehicle Deployed Locks" (1.9.1) by WhiteThunder (1.68s) - VehicleDeployedLocks.cs 149 "Vehicle Storage" (3.3.4) by WhiteThunder (2.13s) - VehicleStorage.cs 150 "Vending In Stock" (1.1.0) by AVOcoder / rostov114 (0.00s) - VendingInStock.cs 151 "Water Catcher Boost" (1.0.3) by Substrata (0.03s) - WaterCatcherBoost.cs 152 "Weapon Changer" (1.0.4) by DezLife (1.07s) - WeaponChanger.cs 153 "Weapon Damage Scaler" (1.1.6) by Shady (9.05s) - WeaponDamageScaler.cs 154 "Weather Events" (1.4.0) by OuTSMoKE, Rick (0.21s) - WeatherEvents.cs 155 "Whoa Boy" (1.1.0) by Clearshot (0.00s) - WhoaBoy.cs 156 "XSkinMenu" (1.2.3) by Monster (5.47s) - XSkinMenu.cs 157 "Lighthouse Beacon" (1.0.3) by S0N_0F_BISCUIT (0.84s) - LighthouseBeacon.cs
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Hmm.... ill see what I can get you! I dont have any mods specific to camera's or computer-stations. I am using "drone turrets" | "drone storage" | "drone settings" | and "Drone Lights" do you know what info I could grab for you that would help?
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ADDITION: it appears to only be doing that "remove" and "add" when that error message plays (which unfortunetly is not every time you use a computer station.)
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Failed to call hook 'OnBookmarkControlStarted' on plugin 'UAVDrone v1.1.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.UAVDrone.OnBookmarkControlStarted (ComputerStation computerStation, BasePlayer player, System.String bookmarkName, IRemoteControllable remoteControllable) [0x0000d] in <88a8165aae744fa9b73faee5a9f4377d>:0 at Oxide.Plugins.UAVDrone.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00204] in <88a8165aae744fa9b73faee5a9f4377d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x00452] in <88a8165aae744fa9b73faee5a9f4377d>:0 at NPCPlayer.EquipTest () [0x00000] in <d6bbf0f789d24f118ee9d29a084444e2>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <9574f9366cee44818c5a3bb8e87585f4>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <9574f9366cee44818c5a3bb8e87585f4>:0 ALSO the computer stations are - once again - whenever you enter one it adds all your drones automatically. (which actually isn't useful in some cases when you're trying to keep drones on separate computer stations) -- and in the proccess removing ANY and ALL ID's you had stored in it. This includes monument cameras, turret cameras, cameras around your base (ect)
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- 264 comments
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- 1
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- #protection
- #base
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Hey! This isnt a big issue as everything is working properly, but i noticed that if you are using "RaidableBases" (NPC's) that whenever a player attacks a npc base this plays in the console on every damage hit: Failed to call hook 'OnEntityTakeDamage' on plugin 'RaidProtection v3.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection.OnEntityTakeDamagePlayerHelper (BasePlayer entity, HitInfo info) [0x00030] in <6b8a507a52d4461f8a9319ede3a4090c>:0 at Oxide.Plugins.RaidProtection.OnEntityTakeDamage (BasePlayer entity, HitInfo info) [0x00034] in <6b8a507a52d4461f8a9319ede3a4090c>:0 at Oxide.Plugins.RaidProtection.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b11] in <6b8a507a52d4461f8a9319ede3a4090c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
- 264 comments
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- #protection
- #base
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Ok...so in version 1.1.8 i am no longer having this issue at all! .... not sure what fixed it or what broke it but your newest update is working great. If you could add that option to disable the searchlight that would be perfect! thank you man! (suggestion: I'm on a server that uses NPC's everywhere [botspawn/betternpc/raidable bases], is there a way you could have an option for the mod to also ping them, in the future?)
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Very Nice plugin! Works great with Raidable Bases and Better NPC plugins. Adds even more life to the bots on the server and very easy to configure with Custom kits and gear! And the automation makes it so much better than "base defender". Creator is responsive and so far the mod has not seemed to affect server FPS at all! (And if you do find an issue he wont stop till the problem is found, even if its not technically his mod not working (@myself and a raidablebases config setup)
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If you want i can send you a screen recording? IDK why its happening, all i know is that if a player, or me, has 1 drone named "UAV" and they sit/place a computer station - in priv or outside priv - it erases all inputs the player had in the table and replaces them with any drone UF ID instead. another example is when a player had UF ID's in their computer station stored in there for monument cameras, as soon as they activate the station, it deletes their presaved id's and adds only the drones, and on dismount it clears them. When i deleted the section of code pertaining to the use of the "remote access" for the drones using the Remote set to "9992" it fixed the issue. it seems like to me your section of code that auto adds the drone id's when using the remote access - and auto removes them when you close remote access - is latching onto placed computer stations and running the same (hooks?) either way its treating placed stations like your remote access station- thus adding and removing ID's by itself. Thank you for looking into this! and adding a config option for the searchlights! So far we love the plugin!
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Wouldn't need to! Your default config already has that included in its settings! Here is my "proof" "static lootables" loot table editor identifies them as such I may set the "heavy" to 1 kill at 100% for a raid and see what happens then to test it for sure! I already know killing the bots on the outside of a NPC Raidable base counts, and static identifies them as the "scientist_heavy" profile-- so it may have "built in" compatibility! Thanks mate.
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I've run into 2 major issues using your mod: 1: the "auto Add" for computer stations removes all existing uf id's when a player enters it. I.E: if a player is using drone turrets and has a turret id set to "UAVHT1" and places a drone down named "UAVH" when they go to their computer station it wipes all their existing id's and just adds "UAVH" Part 2: some of my players have multiple stations set up in their base for multiple "packs" of drones-- they keep the ID's separate with different Tables. Now when they sit at a station it wipes all their presets and combines all drone ID's in their base/Authorized area into one station ruining their setup every time they go to use it. 2: I have the "Done lights" plugin which adds a searchlight that you can control while flying around, not just statically pointing in one direction like the one in your mod adds. And since your mod adds a searchlight it is running into errors and clipping issues/loading/controlling issues with that mod. _____________ I solved this by going through your .cs file and deleting all code pertaining to Auto-adding Id's and Drone spotlights. This obviously isn't going to do me any good when you update the plugin. Could you add options in the config file to disable the automatic adding of Id's to tables, and an option to disable your drones searchlight either through the config or through oxide's permission system (like drone lights does) thanks!
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So I take it that means that the mod does not account for those kills? However, I am using death notes, and it does recognize who and what the bot was and killed by-- either way. If the mod doesn't recognize them, would it be possible to get a config option that does; the majority of the bots on my server are governed by BetterNpc
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For me, they get stuck on the environment constantly, the loot table doesn't work when it is set in the config file for the bots, or the car storage module, the driver gets killed constantly by his companions (it seems the "passengers" and the "driver" and the "driver escort" are different types of NPC's so they just murder each other as soon as they spawn in leaving a bunch of useless cars across the map) also, i get 20-30 Sfps drops when this loads, or attempts to run. so far not worth it at all. in fact I've uninstalled it completely from the server. Don't recommend. Also it seems to have a very hard time with custom maps like "Synecdoche" - one of the other issues I noticed is when setting the road "width" which is actually length, for determining where the cars spawn, it often find little to no roads available, OR if set to shorter distances (shorter connecting roads; like the little connectors from ring road to a monument) the cars will just drive back and forth on that little road-- and when the go to turn around at the end of it they usually end up "dogpiling" each other, a tree, a bus stop, or any other obstacle in the way, thus, nocking each other over, ejecting bots, and spamming the server with endless amounts of cars and bots causing allot of lag. The Mod tries to fix this by adding options to blow up the car if the driver is killed, but most of the time with this the driver is either ejected- and just stands there, thus not killing it, or the cars, yet seemingly causing the mod to realize there isn't a car driving there anymore--so it spawns more--- OR if you have "despawn" cars set for when they "get stuck" when the mod despawns the car it does not despawn the "passengers" (if the drivers "protector hasn't already murdered it") and also doesn't despawn the "drivers protector" thus leaving piles of bots without navmesh access in certain spots of the map causing a massive amount of Sfps drops. Unless you go and manually kill the bots that were left behind. IMO: Cars should be limited to the ring road to eliminate the "turning around dogpiles of lag" and the AI for the driver, passengers, and Drivers "escort/guard" NEEDS to be fixed so they do not murder each other on spawn (Passenger kills driver, driver guard kills passenger, ect) This has potential to be amazing.... just right now its a lag factory. V. 1.3.04 is what I was using
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When using the gui edititor to edit the static lootables it only shows the first 27 Statics, and cuts off after pickup truck a white. is there a way to navigate multiple pages that im not seeing?
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Causes worse console spam..... :: (Filename: <d6bbf0f789d24f118ee9d29a084444e2> Line: 0) MissingMethodException: Network.NetWrite Network.BaseNetwork.get_write() at (wrapper dynamic-method) BaseNetworkable.SendNetworkGroupChange_Patch1(object) at BaseNetworkable.UpdateNetworkGroup () [0x0003d] in <d6bbf0f789d24f118ee9d29a084444e2>:0 at BaseEntity.UpdateNetworkGroup () [0x00152] in <d6bbf0f789d24f118ee9d29a084444e2>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <9574f9366cee44818c5a3bb8e87585f4>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <9574f9366cee44818c5a3bb8e87585f4>:0 (Filename: <d6bbf0f789d24f118ee9d29a084444e2> Line: 0) MissingMethodException: Network.NetWrite Network.BaseNetwork.get_write() at (wrapper dynamic-method) BaseNetworkable.SendNetworkGroupChange_Patch1(object) at BaseNetworkable.UpdateNetworkGroup () [0x0003d] in <d6bbf0f789d24f118ee9d29a084444e2>:0 at BaseEntity.UpdateNetworkGroup () [0x00152] in <d6bbf0f789d24f118ee9d29a084444e2>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <9574f9366cee44818c5a3bb8e87585f4>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <9574f9366cee44818c5a3bb8e87585f4>:0 (Filename: <d6bbf0f789d24f118ee9d29a084444e2> Line: 0) MissingMethodException: Network.NetWrite Network.BaseNetwork.get_write() at (wrapper dynamic-method) BaseNetworkable.SendNetworkGroupChange_Patch1(object) at BaseNetworkable.UpdateNetworkGroup () [0x0003d] in <d6bbf0f789d24f118ee9d29a084444e2>:0 at BaseEntity.UpdateNetworkGroup () [0x00152] in <d6bbf0f789d24f118ee9d29a084444e2>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <9574f9366cee44818c5a3bb8e87585f4>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <9574f9366cee44818c5a3bb8e87585f4>:0 (Filename: <d6bbf0f789d24f118ee9d29a084444e2> Line: 0) MissingMethodException: Network.NetWrite Network.BaseNetwork.get_write() at (wrapper dynamic-method) BaseNetworkable.SendNetworkGroupChange_Patch1(object) at BaseNetworkable.UpdateNetworkGroup () [0x0003d] in <d6bbf0f789d24f118ee9d29a084444e2>:0 at BaseEntity.UpdateNetworkGroup () [0x00152] in <d6bbf0f789d24f118ee9d29a084444e2>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <9574f9366cee44818c5a3bb8e87585f4>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <9574f9366cee44818c5a3bb8e87585f4>:0 (Filename: <d6bbf0f789d24f118ee9d29a084444e2> Line: 0) MissingMethodException: Network.NetWrite Network.BaseNetwork.get_write() at (wrapper dynamic-method) BaseNetworkable.SendNetworkGroupChange_Patch1(object) at BaseNetworkable.UpdateNetworkGroup () [0x0003d] in <d6bbf0f789d24f118ee9d29a084444e2>:0 at BaseEntity.UpdateNetworkGroup () [0x00152] in <d6bbf0f789d24f118ee9d29a084444e2>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <9574f9366cee44818c5a3bb8e87585f4>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <9574f9366cee44818c5a3bb8e87585f4>:0 (Filename: <d6bbf0f789d24f118ee9d29a084444e2> Line: 0) [Harmony] Unloaded: Console Spam Cleaner by Khan v2.0.1 [HarmonyLoader ConsoleSpamCleaner] Unpatching hooks... [HarmonyLoader ConsoleSpamCleaner] Unloaded mod
- 19 comments
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- #console
- #spam cleaner
- (and 9 more)
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All dependencies installed and here ya go TrafficDrivers.json
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Failed to call hook 'SpawnTrafficCarParams' on plugin 'TrafficDrivers v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TrafficDrivers.SpawnTrafficCarParams (UnityEngine.Vector3[] path, UnityEngine.Vector3 position, Oxide.Plugins.TrafficDrivers+TrafficDriver+DriveSide side) [0x00537] in <4f57afff0f9d4c52a3e510e0bcbc80b0>:0 at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00347] in <4f57afff0f9d4c52a3e510e0bcbc80b0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 mine is offering up this error code
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Traffic passengers and drivers killing each other
Harbard replied to GooberGrape's Support Request in Support
My bots are doing it now too, using version 1.3.0